• [polygon] Dungeons & Dragons is quiet about 2026, but it won't be for much longer

    From Gottfried Neuner@kyonshi@wilderland.ovh to rec.games.frp.dnd on Thu Jan 15 23:55:21 2026
    From Newsgroup: rec.games.frp.dnd

    Source: https://www.polygon.com/dnd-dungeons-dragons-2026-preview/

    Dungeons & Dragons is quiet about 2026, but it won't be for much longer

    In the midst of major changes, D&D seems finally ready to move forward



    For a game that just celebrated its 50th anniversary in 2024 with a substantial update to its fifth edition framework, Dungeons & Dragons is heading into 2026 with an unusual amount of public silence. Wizards of
    the Coast hasnrCOt announced a single new hardcover adventure, setting
    guide, or campaign book for this year. ThererCOs been no D&D Direct, no
    teaser slate, and little more than scattered Unearthed Arcana playtests
    to suggest what might be coming next.

    2025 felt very light on storytelling. Instead of launching new
    narratives, Wizards spent much of the year stabilizing the ecosystem
    around the revised rules. FebruaryrCOs Monster Manual completed the core trilogy of resource books. Much later in the year, Forgotten Realms
    expansions Adventures in Faer|+n and Heroes of Faer|+n focused on rules, player options, and Dungeon Master resources. Wizards also experimented
    with smaller digital releases like Lorwyn: First Light and AstarionrCOs
    Book of Hungers rCo interesting projects, but not the kind of campaign-defining books that traditionally anchor a D&D year.The 2024
    revision modernized how D&D functions. 2025 largely filled in the gaps. WhatrCOs missing is more ambition on the narrative side. So itrCOs understandable that fans might feel a bit uneasy going into 2026 without anything on the calendar yet. After a decade defined by steady releases
    and high-profile storytelling, D&D feels like itrCOs holding its breath.
    But a closer look at WizardsrCO recent moves rCo from leadership changes and playtest patterns to how the company has historically revealed its plans
    rCo suggests the game itself is experiencing a kind of system reset.

    And 2026 is shaping up to be the year Wizards of the Coast has to show
    what comes after all thatrCOs complete.
    The end of an era
    dnd crawford and perkins
    Chris Perkins and Jeremy Crawford during the D&D Direct 2023.
    Image: Wizards of the Coast

    Much of the uncertainty around D&DrCOs future can be traced back to the departures of Chris Perkins and Jeremy Crawford, the two figures most
    closely associated with fifth editionrCOs creative voice. Perkins had been with Wizards of the Coast since 1997, while Crawford joined in 2007.
    Together, they oversaw the development of 5e, shepherding D&D through
    its most commercially successful era. Also together, they left Wizards
    in April 2025 to then join Critical RolerCOs Darrington Press that June,
    mere weeks after the launch of Critical RolerCOs Daggerheart, a TTRPG
    system that functions as an alternative to D&D.

    Their departure also coincided with other changes at Wizards: Jess
    Lanzillo, who had served as vice president of franchise and product for Dungeons & Dragons working on brand strategy, left in June. That same
    day, Wizards laid off longtime video producer Todd Kenreck, who for
    years had been one of the most recognizable faces of D&DrCOs online presence.

    Also, after laying off 90 percent of the staff working on Sigil, D&DrCOs ambitious 3D tabletop simulator, in March, Wizards officially suspended development on the project in late October.
    A miniature rendered in full place armor holding a spear. ItrCOs beard is
    long and red.
    Image: Wizards of the Coast

    Taken together, these changes looked, at least from the outside, like turbulence. But virtually all of the departures happened after major initiatives had concluded. The revised core rulebooks were completed and published in late 2024. The 50th anniversary campaign was over. 2024 was
    the end of an era and the start of a new one.

    What Wizards of the Coast faces heading into 2026 is a leadership reset
    that raises a different, more important question. With so many of the
    voices that defined 5e no longer in the room, what does D&D look like now?

    New voices at the table

    Dan Ayoub, previously the senior vice president of digital games at
    Hasbro, became the new head of D&D in July. In a LinkedIn post at the
    time, he explained that the brandrCOs internal structure had radically changed.

    rCLWe shifted our structure internally and D&D moved to a full franchise model, meaning everything: books, video games, film, and TV rCo everything touching the franchise lives under one roof,rCY he wrote. rCLThe impact here cannot be overstated; this is massive for D&D and will allow a strong, coordinated, and well-funded approach for the franchise, and most
    importantly, for us, the fans.rCY

    Ayoub followed that up with a D&D Beyond blog post outlining his vision
    for D&DrCOs future. Rather than promising bold reveals or radical
    reinvention, Ayoub focused on fundamentals: nurturing a collaborative community and making resources like the Maps VTT easier to access. The
    post reads less like a hype announcement and more like a mission
    statement. Coming after months of leadership turnover, it frames D&D as
    a game entering a period of consolidation and trust-building, before
    whatever comes next.
    Concept art for Dungeons & Dragons depicting adventurers in a vast,
    strange land.
    Concept art for D&D created by artist Kent Davis titled Travel.
    Image: Wizards of the Coast

    In the back-half of 2025, Wizards has been staffing up the D&D team and bringing in designers with deep adventure-writing experience and strong
    ties to the broader tabletop community. Recent hires and promotions
    include James Haeck and Makenzie De Armas as senior game designers,
    Justice Arman as design director, and Leon Barillaro as game designer.
    As Wizards quietly rebuilds its D&D creative bench, the company
    obviously has plans for 2026. We just donrCOt know them yet rCo but there
    are some hints.
    Reading the Unearthed Arcana tea leaves

    For years now, D&D has used Unearthed Arcana (UA) as a sort of beta test
    for various mechanics, so depending on the themes surrounding the
    backgrounds and subclasses presented, you can usually get an inkling
    about the sort of content theyrCOll be used for. Some of them from the
    past year have predictably focused on modernizing various subclasses to
    be in line with the 2024 refresh, but others do hint at a few potential narrative directions.

    A Horror-themed playtest released in 2025 revisited subclasses closely associated with Ravenloft, coinciding with major anniversaries for Curse
    of Strahd (10 years) and Van RichtenrCOs Guide to Ravenloft (five years). Whether that points to a reprint, a revision, or an entirely new horror-focused book, the timing feels intentional.
    dnd psion playtest
    Official D&D art of the Mind Sliver cantrip that delivers a spike of
    psionic energy into the enemy's mind.
    Image: Wizards of the Coast

    Even more significant is the Psion. Fifth edition has dabbled with
    psionic mind magic before, most notably in TasharCOs Cauldron of
    Everything, but it has never committed to a full class. Yet throughout
    2025, UA released two playtest versions of the Psion class. ThererCOs also material for four rCLApocalyptic Subclasses.rCY Together, these UA playtests fueled speculation that D&D 5e might finally return to Dark Sun, a
    setting long associated with psionics and ecological collapse.

    Wizards leadership has previously described Dark Sun as rCLproblematic,rCY however, citing its heavy reliance on themes like slavery and
    exploitation. So any return to the setting would probably look and feel
    far more modern. Even if Dark Sun isnrCOt in the mix, however, a full
    class is a major design investment that hasnrCOt been done since Eberron: Rising from the Last War introduced the Artificer in 2019.

    All of this UA content should get fully published in 2026, but the form
    it takes is the real mystery here.

    So when will Wizards talk?

    Historically, Wizards of the Coast doesnrCOt reveal major D&D releases too
    far in advance. The 2024 rules revision was announced in February, then
    rolled out later in the year. Heading into 2025, the Monster Manual was
    the only confirmed release until Wizards unveiled most of the slate in January.

    Between the 2024 revamp and various staffing changes, the current
    silence around 2026 is less alarming than it appears. It feels possible,
    even likely, that Wizards of the Coast might host a D&D Direct
    livestream sometime in February or March. ThererCOs also Gary Con in March
    and Gen Con in late July and early August, two major tabletop
    conventions that Wizards typically shows up to in a big way.

    With the rules refreshed and leadership reset, Wizards of the Coast now
    has to answer the question fans care about most: what stories come next?

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  • From Gottfried Neuner@kyonshi@wilderland.ovh to rec.games.frp.dnd on Thu Jan 15 23:56:24 2026
    From Newsgroup: rec.games.frp.dnd

    On 1/15/2026 11:55 PM, Gottfried Neuner wrote:
    rCLWe shifted our structure internally and D&D moved to a full franchise model, meaning everything: books, video games, film, and TV rCo everything touching the franchise lives under one roof,rCY he wrote. rCLThe impact here cannot be overstated; this is massive for D&D and will allow a strong, coordinated, and well-funded approach for the franchise, and most importantly, for us, the fans.rCY

    Ayoub followed that up with a D&D Beyond blog post outlining his vision
    for D&DrCOs future. Rather than promising bold reveals or radical reinvention, Ayoub focused on fundamentals: nurturing a collaborative community and making resources like the Maps VTT easier to access.

    A lot of marketing fluff that basically comes down to: management told
    us to do stuff but we don't want to scare away any players.
    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From Justisaur@justisaur@yahoo.com to rec.games.frp.dnd on Fri Jan 16 08:55:24 2026
    From Newsgroup: rec.games.frp.dnd

    On 1/15/2026 2:56 PM, Gottfried Neuner wrote:
    On 1/15/2026 11:55 PM, Gottfried Neuner wrote:
    rCLWe shifted our structure internally and D&D moved to a full franchise
    model, meaning everything: books, video games, film, and TV rCo
    everything touching the franchise lives under one roof,rCY he wrote.
    rCLThe impact here cannot be overstated; this is massive for D&D and
    will allow a strong, coordinated, and well-funded approach for the
    franchise, and most importantly, for us, the fans.rCY

    Ayoub followed that up with a D&D Beyond blog post outlining his
    vision for D&DrCOs future. Rather than promising bold reveals or radical
    reinvention, Ayoub focused on fundamentals: nurturing a collaborative
    community and making resources like the Maps VTT easier to access.

    A lot of marketing fluff that basically comes down to: management told
    us to do stuff but we don't want to scare away any players.

    The community seems mostly positive on 5e 2024 after the initial
    knee-jerk to a new edition. The changes seem less than 1e-2e or
    3e-3.5e, or even 4e to Essentials, but more than B/X to BECMI, and
    barely on the 'improved' side with nearly as much 'bad changes.'

    Barely any progress on the "5e is far too much work for the DM" side,
    though they acknowledged it's a problem and tried to work on it Which
    I'll argue 5e is the worst D&D edition in that respect. Of course that's mostly my impression from the community, as I've only actually read a
    few spell updates as D&D Beyond defaults to 2024 and I didn't realize
    that at first when I was updating my cleric.
    --
    -Justisaur

    |+-|+
    (\_/)\
    `-'\ `--.___,
    -|-4'\( ,_.-'
    \\
    ^'
    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From Spalls Hurgenson@spallshurgenson@gmail.com to rec.games.frp.dnd on Sat Jan 17 10:46:21 2026
    From Newsgroup: rec.games.frp.dnd

    On Fri, 16 Jan 2026 08:55:24 -0800, Justisaur <justisaur@yahoo.com>
    wrote:

    On 1/15/2026 2:56 PM, Gottfried Neuner wrote:
    On 1/15/2026 11:55 PM, Gottfried Neuner wrote:
    oWe shifted our structure internally and D&D moved to a full franchise
    model, meaning everything: books, video games, film, and TV u
    everything touching the franchise lives under one roof,o he wrote.
    oThe impact here cannot be overstated; this is massive for D&D and
    will allow a strong, coordinated, and well-funded approach for the
    franchise, and most importantly, for us, the fans.o

    Ayoub followed that up with a D&D Beyond blog post outlining his
    vision for D&DAs future. Rather than promising bold reveals or radical
    reinvention, Ayoub focused on fundamentals: nurturing a collaborative
    community and making resources like the Maps VTT easier to access.

    A lot of marketing fluff that basically comes down to: management told
    us to do stuff but we don't want to scare away any players.

    The community seems mostly positive on 5e 2024 after the initial
    knee-jerk to a new edition. The changes seem less than 1e-2e or
    3e-3.5e, or even 4e to Essentials, but more than B/X to BECMI, and
    barely on the 'improved' side with nearly as much 'bad changes.'

    Barely any progress on the "5e is far too much work for the DM" side,
    though they acknowledged it's a problem and tried to work on it Which
    I'll argue 5e is the worst D&D edition in that respect. Of course that's >mostly my impression from the community, as I've only actually read a
    few spell updates as D&D Beyond defaults to 2024 and I didn't realize
    that at first when I was updating my cleric.

    I'm not going to fault WOTC for its D&D Beyond push, since presumably
    they know what they're doing there, but I pretty much /forgot/ about
    5E 2024 because so much of their stuff revolves around the online
    experience now. Did they even release hardcopy books of the new rules?
    I can't remember seeing them the last time I went to the store. And I
    totally miss out on all the UA rules clarifications/additions just
    because I've no interest in scouring the web for them.

    I guess I'm just too old school. For me tabletop gaming is gaming
    around an actual table; it's an escape from the Internet, and while
    I'll be the first to admit this attitude may not reflect the bulk of
    D&D's current audience, it is why I pay so little attention to the
    newer editions. I like my old tomes.


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  • From Justisaur@justisaur@yahoo.com to rec.games.frp.dnd on Wed Jan 21 07:24:25 2026
    From Newsgroup: rec.games.frp.dnd

    On 1/17/2026 7:46 AM, Spalls Hurgenson wrote:
    On Fri, 16 Jan 2026 08:55:24 -0800, Justisaur <justisaur@yahoo.com>
    wrote:

    On 1/15/2026 2:56 PM, Gottfried Neuner wrote:
    On 1/15/2026 11:55 PM, Gottfried Neuner wrote:
    rCLWe shifted our structure internally and D&D moved to a full franchise >>>> model, meaning everything: books, video games, film, and TV rCo
    everything touching the franchise lives under one roof,rCY he wrote.
    rCLThe impact here cannot be overstated; this is massive for D&D and
    will allow a strong, coordinated, and well-funded approach for the
    franchise, and most importantly, for us, the fans.rCY

    Ayoub followed that up with a D&D Beyond blog post outlining his
    vision for D&DrCOs future. Rather than promising bold reveals or radical >>>> reinvention, Ayoub focused on fundamentals: nurturing a collaborative
    community and making resources like the Maps VTT easier to access.

    A lot of marketing fluff that basically comes down to: management told
    us to do stuff but we don't want to scare away any players.

    The community seems mostly positive on 5e 2024 after the initial
    knee-jerk to a new edition. The changes seem less than 1e-2e or
    3e-3.5e, or even 4e to Essentials, but more than B/X to BECMI, and
    barely on the 'improved' side with nearly as much 'bad changes.'

    Barely any progress on the "5e is far too much work for the DM" side,
    though they acknowledged it's a problem and tried to work on it Which
    I'll argue 5e is the worst D&D edition in that respect. Of course that's
    mostly my impression from the community, as I've only actually read a
    few spell updates as D&D Beyond defaults to 2024 and I didn't realize
    that at first when I was updating my cleric.

    I'm not going to fault WOTC for its D&D Beyond push, since presumably
    they know what they're doing there, but I pretty much /forgot/ about
    5E 2024 because so much of their stuff revolves around the online
    experience now. Did they even release hardcopy books of the new rules?

    Yes. Nothing like paying twice for your rules. Gotta get that profit.

    I can't remember seeing them the last time I went to the store. And I
    totally miss out on all the UA rules clarifications/additions just
    because I've no interest in scouring the web for them.


    Really from 3e on it felt like the editions were too complicated to
    handle just making characters without a computer. I'd actually say 3e
    was worse in that respect as with feats you had to make sure you had the
    right ability scores. That's bonus for them of course as electronic publishing is cheaper and more profitable.

    I guess I'm just too old school. For me tabletop gaming is gaming
    around an actual table; it's an escape from the Internet, and while
    I'll be the first to admit this attitude may not reflect the bulk of
    D&D's current audience, it is why I pay so little attention to the
    newer editions. I like my old tomes.
    I would prefer to do that, but even my local friends don't want to do in person anymore. Nor do they want to do anything but 5e. My living
    conditions suck, so I can't host something even if I could get locals to
    play AD&D or similar.

    I could play or DM 5e local at the meetup, but of course with people
    that aren't my friends. I tried to get my OSR going at one, but people abandoned it as soon as a table of 5e was open.
    --
    -Justisaur

    |+-|+
    (\_/)\
    `-'\ `--.___,
    -|-4'\( ,_.-'
    \\
    ^'
    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From Spalls Hurgenson@spallshurgenson@gmail.com to rec.games.frp.dnd on Wed Jan 21 11:50:23 2026
    From Newsgroup: rec.games.frp.dnd

    On Wed, 21 Jan 2026 07:24:25 -0800, Justisaur <justisaur@yahoo.com>
    wrote:
    On 1/17/2026 7:46 AM, Spalls Hurgenson wrote:



    Really from 3e on it felt like the editions were too complicated to
    handle just making characters without a computer. I'd actually say 3e
    was worse in that respect as with feats you had to make sure you had the >right ability scores. That's bonus for them of course as electronic >publishing is cheaper and more profitable.


    It doesn't help that I just don't have much interest in the rules
    themselves. They've always been naught more than a framework for me to
    hang the adventures off of, and the less they got in the way --and the
    more I didn't have to think of them-- the better. It's not that I
    think old-school D&D rules were /better/ (god knows it's got its
    problems!) but I'm familiar enough with them that I don't have to open
    the books anymore except in the most niche cases (and psionics. I
    /never/ got the hang of D&D psionics ;-). Compared to that, learning
    the new editions don't offer me enough advantages to bother.

    I mean, I've read 5E rules. Overall, I like the system mechanically.
    But it's not really worth my time to convert.


    I guess I'm just too old school. For me tabletop gaming is gaming
    around an actual table; it's an escape from the Internet, and while
    I'll be the first to admit this attitude may not reflect the bulk of
    D&D's current audience, it is why I pay so little attention to the
    newer editions. I like my old tomes.


    I would prefer to do that, but even my local friends don't want to do in >person anymore. Nor do they want to do anything but 5e. My living >conditions suck, so I can't host something even if I could get locals to >play AD&D or similar.


    Yeah, it's hard. I mean, there's a reason my friends and I don't play anymore... and it's that getting the band back together when you're an
    adult is hard. (And now, impossible unless I want to pay for an
    expensive plane ticket).

    But I really dislike playing online, enough so that I'd rather go
    without. It lacks the immediacy and chumminess of being all in the
    same room. You miss out on the real-life dice rolls. The snacks thrown
    at the DM for a 'bad' ruling. The impromptu Python. The looks of joy
    and defeat in the players' body language as the adventure ebbs and
    flow. And you can't all go to dinner together afterwards to celebrate
    a successful quest. Virtual gaming just feels too artificial to me,
    lacking all the best parts of the games and keeping only the cold
    framework. So I don't bother.

    That, of course, results in me not playing at all. But given the
    choice, I'm okay with that. I'd rather have the full experience than a
    watered down game.



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