• If I said I had a good reference position, would you hold it against me?

    From peps...@gmail.com@pepstein5@gmail.com to rec.games.backgammon on Sat Feb 3 01:35:48 2024
    From Newsgroup: rec.games.backgammon

    The following position is a very standard holding game cube decision.
    I've heard a lot about when you should double (this is an obvious double)
    but not much at all about when you should take.
    Yeah, ok ok! I didn't say there wasn't anything written about the take/pass decision. I just said that I haven't read such stuff. Ok?
    XG seems somewhat confused about this position with its initial analysis indicating the take (and I did take) but the rollout indicating the drop.
    Ok, Tim. Fine --- you don't regard that as being "confused".
    Well, "confusion" can have technical meanings -- I believe the term
    is used in machine learning for example.
    I would like to define "XG confusion" as being a disagreement between
    the analysis and rollouts. Is that definition ok? Thanks.
    Obviously it's a clear double so you shouldn't "hold it against me" but surprisingly (to me), holding actually appears to be a smaller error
    than taking.
    I'm not at all surprised by the drop despite my take. The racing lead is massive and
    XG has plenty of time to joker into a minimal-contact position.
    It's borderlineness makes it a good reference position, it thinketh me. XGID=-----BDBC---bB--cc-eB--b--:0:0:-1:00:0:0:0:11:10
    X:XG Roller+ O:Daniel
    Score is X:0 O:0 11 pt.(s) match.
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | X O O | | O O |
    | X O O | | O O |
    | O | | O |
    | | | O |
    | | | |
    | |BAR| |
    | | | X |
    | | | X |
    | X X | | X |
    | O X X | | X O X |
    | O X X | | X O X |
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 111 O: 138 X-O: 0-0/11
    Cube: 1
    X on roll, cube action
    Analyzed in Rollout
    No double
    Player Winning Chances: 77.94% (G:2.67% B:0.07%)
    Opponent Winning Chances: 22.06% (G:1.62% B:0.03%)
    Double/Take
    Player Winning Chances: 78.32% (G:2.62% B:0.07%)
    Opponent Winning Chances: 21.68% (G:1.63% B:0.03%)
    Cubeless Equities: No Double=+0.570, Double=+1.164
    Cubeful Equities:
    No double: +0.952 (-0.048)
    Double/Take: +1.052 (+0.052)
    Double/Pass: +1.000
    Best Cube action: Double / Pass
    Rollout:
    1296 Games rolled with Variance Reduction.
    Moves: 3-ply, cube decisions: XG Roller
    Confidence No Double: -# 0.008 (+0.944..+0.960)
    Confidence Double: -# 0.009 (+1.043..+1.060)
    Double Decision confidence: 100.0%
    Take Decision confidence: 100.0%
    Duration: 4 minutes 26 seconds
    eXtreme Gammon Version: 2.10, MET: Kazaross XG2
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