• Play doublets carefully!

    From Timothy Chow@tchow12000@yahoo.com to rec.games.backgammon on Sat Jan 20 14:34:22 2024
    From Newsgroup: rec.games.backgammon

    Paul cited Grunty's dictum recently, and this is a good example IMO.

    XGID=-B-aCBBB-b---B----B-dbbbb-:1:1:1:33:0:0:0:0:10

    Score is X:0 O:0. Unlimited Game
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | X X | | O O O O O |
    | X X | | O O O O O |
    | | | O |
    | | | O |
    | | | |
    | |BAR| |
    | | | |
    | | | |
    | | | X | +---+
    | O X | | X X X X | | 2 |
    | O X | | X X X O X | +---+
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 112 O: 94 X-O: 0-0
    Cube: 2, X own cube
    X to play 33

    ---
    Tim Chow
    --- Synchronet 3.21b-Linux NewsLink 1.2
  • From peps...@gmail.com@pepstein5@gmail.com to rec.games.backgammon on Sun Jan 21 05:17:39 2024
    From Newsgroup: rec.games.backgammon

    On Saturday, January 20, 2024 at 7:34:24rC>PM UTC, Timothy Chow wrote:
    Paul cited Grunty's dictum recently, and this is a good example IMO.

    XGID=-B-aCBBB-b---B----B-dbbbb-:1:1:1:33:0:0:0:0:10

    Score is X:0 O:0. Unlimited Game
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | X X | | O O O O O |
    | X X | | O O O O O |
    | | | O |
    | | | O |
    | | | |
    | |BAR| |
    | | | |
    | | | |
    | | | X | +---+
    | O X | | X X X X | | 2 |
    | O X | | X X X O X | +---+
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 112 O: 94 X-O: 0-0
    Cube: 2, X own cube
    X to play 33
    I agree that this seems an excellent and challenging problem.
    Thanks Tim!
    Also, because it seems so interesting (to me), I'm totally Walting this one, rigorously abstaining from seeing any analysis before posting.
    But wait a minute! Why do I say "I agree that this seems an
    excellent and challenging problem"? Tim never said that so how
    can I agree with something that hasn't been said?
    The answer is that the act of posting a position is interpreted by myself
    as being an implicit claim that the problem is interesting.
    Furthermore, a problem that is interesting is likely to be "excellent and challenging".
    X's slight pips deficit (after the roll) isn't particularly relevant in
    a position with so much contact and future wastage so I think this can be conceptually
    abstracted as an even race.
    It seems to me that our strongest and main plan is to cater to the opponent's anti-jokers,
    hoping for a strong cube (but probably still a take) when the opponent gives us another shots.
    The opponent can play numbers <= 4, readily from the inner board which is stacked so we're
    looking to create bad 5's and 6's.
    The problem is that we already have excellent outfield coverage for this purpose so I'm
    reluctant to move the outfield checkers.
    But hang on there, Paul! Why don't I maintain consistency with my pronoun usage?
    I say "we already have..." but later in the sentence I say "I'm reluctant".
    How can anyone possibly make such an egregious grammatical error on such a prestigious forum?
    Is the human species really doomed if such people exist?
    Well, no. The explanation is that I say "we" for the parts of the analysis that I'm confident in.
    No one can deny that we don't have good outfield coverage as is. So I say "we" for those parts to
    bring the reader with me. We all need friends and allies after all.
    But later, I say something which is much more open to question -- that we should be reluctant to
    move the outfield checkers. So, for such a dubious claim, I take responsibility with the first person
    pronoun. After all, I'm already being taken to court over an unpaid parking ticket (that is actually
    true BTW) and I don't want to add a trial for misrepresentation on top of that. Back to the position. Because we're ideally placed to pounce when the opponent rolls a 5 or 6
    which is a non-doublet (probability exactly 50%), blitzing seems like the wrong idea although it's
    a worthy candidate. Also I think moving the checkers from the midpoint is bad for the same reason.
    With QF, the idea of a bizarre play which doesn't blitz and doesn't move any outfield checkers comes
    to mind, but that would be a pure QF idea. I don't see any real reason that such a play would work
    and it could lose as much equity as a peanut butter and marmite sandwich. (The equity loss of
    a disgusting sandwich is that sandwiches cost money (whether you buy them or make them yourself)
    and there's equity loss in buying something if it tastes too horrible to eat.) The bar point is obviously valuable and I want to maintain that.
    I'm maintaining strong outfield coverage with 18/12 (2). However, with so many candidate plays
    and such a poor quiz record, I have no confidence in this. Indeed I consider myself more likely to be
    wrong than right.
    18/12(2) is my play.
    Paul (at least that's what most people call me).
    --- Synchronet 3.21b-Linux NewsLink 1.2
  • From ah...Clem@ah_clem@ymail.com to rec.games.backgammon on Tue Jan 23 12:34:31 2024
    From Newsgroup: rec.games.backgammon

    On 1/20/2024 2:34 PM, Timothy Chow wrote:
    Paul cited Grunty's dictum recently, and this is a good example IMO.

    XGID=-B-aCBBB-b---B----B-dbbbb-:1:1:1:33:0:0:0:0:10

    Score is X:0 O:0. Unlimited Game -a+13-14-15-16-17-18------19-20-21-22-23-24-+
    -a| X-a-a-a-a-a-a-a-a-a-a-a-a-a X |-a-a |-a-a-a O-a O-a O-a O-a O |
    -a| X-a-a-a-a-a-a-a-a-a-a-a-a-a X |-a-a |-a-a-a O-a O-a O-a O-a O | -a|-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a |-a-a |-a-a-a O-a-a-a-a-a-a-a-a-a-a-a-a |
    -a|-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a |-a-a |-a-a-a O-a-a-a-a-a-a-a-a-a-a-a-a |
    -a|-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a |-a-a |-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a |
    -a|-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a |BAR|-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a |
    -a|-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a |-a-a |-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a |
    -a|-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a |-a-a |-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a |
    -a|-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a |-a-a |-a-a-a-a-a-a X-a-a-a-a-a-a-a-a-a | +---+
    -a|-a-a-a-a-a-a-a-a-a O-a-a-a-a X |-a-a | X-a X-a X-a-a-a-a-a-a-a X | | 2 | -a|-a-a-a-a-a-a-a-a-a O-a-a-a-a X |-a-a | X-a X-a X-a O-a-a-a-a X | +---+ -a+12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count-a X: 112-a O: 94 X-O: 0-0
    Cube: 2, X own cube
    X to play 33

    I get dinged a lot for failing to switch points, but I'm not seeing
    6/3*(2) as a good option. Might be the bot play, but I'm unconvinced.

    O is ahead in the race and will run out with fives and sixes, so I'll
    make fours and threes play awkwardly with 18/12(2).

    --- Synchronet 3.21b-Linux NewsLink 1.2
  • From peps...@gmail.com@pepstein5@gmail.com to rec.games.backgammon on Tue Jan 23 14:12:24 2024
    From Newsgroup: rec.games.backgammon

    On Tuesday, January 23, 2024 at 5:34:36rC>PM UTC, ah...Clem wrote:
    On 1/20/2024 2:34 PM, Timothy Chow wrote:
    Paul cited Grunty's dictum recently, and this is a good example IMO.

    XGID=-B-aCBBB-b---B----B-dbbbb-:1:1:1:33:0:0:0:0:10

    Score is X:0 O:0. Unlimited Game
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | X X | | O O O O O |
    | X X | | O O O O O |
    | | | O |
    | | | O |
    | | | |
    | |BAR| |
    | | | |
    | | | |
    | | | X | +---+
    | O X | | X X X X | | 2 |
    | O X | | X X X O X | +---+
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 112 O: 94 X-O: 0-0
    Cube: 2, X own cube
    X to play 33
    I get dinged a lot for failing to switch points, but I'm not seeing
    6/3*(2) as a good option. Might be the bot play, but I'm unconvinced.

    O is ahead in the race and will run out with fives and sixes, so I'll
    make fours and threes play awkwardly with 18/12(2).
    Great minds think alike! We both made the same play and we both
    considered switching points.
    Paul
    --- Synchronet 3.21b-Linux NewsLink 1.2
  • From Timothy Chow@tchow12000@yahoo.com to rec.games.backgammon on Wed Jan 24 09:05:29 2024
    From Newsgroup: rec.games.backgammon

    XGID=-B-aCBBB-b---B----B-dbbbb-:1:1:1:33:0:0:0:0:10

    Score is X:0 O:0. Unlimited Game
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | X X | | O O O O O |
    | X X | | O O O O O |
    | | | O |
    | | | O |
    | | | |
    | |BAR| |
    | | | |
    | | | |
    | | | X | +---+
    | O X | | X X X X | | 2 |
    | O X | | X X X O X | +---+
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 112 O: 94 X-O: 0-0
    Cube: 2, X own cube
    X to play 33

    Switching points is mandatory, according to XG. In this position,
    it's the best way to contain O's straggler, which is important since
    the straggler is O's main weakness. Even after you switch points,
    though, XG will ding you for a whopper unless you play 13/10(2)
    with the remaining two 3's.

    1. Rollout-| 13/10(2) 6/3*(2) eq:+0.486
    Player: 60.92% (G:10.19% B:0.19%)
    Opponent: 39.08% (G:5.43% B:0.12%)
    Confidence: -#0.008 (+0.478..+0.494) - [100.0%]

    2. Rollout-| 18/15(2) 6/3*(2) eq:+0.369 (-0.116)
    Player: 57.15% (G:7.69% B:0.15%)
    Opponent: 42.85% (G:6.78% B:0.11%)
    Confidence: -#0.007 (+0.362..+0.377) - [0.0%]

    3. Rollout-| 13/7 6/3*(2) eq:+0.340 (-0.146)
    Player: 55.50% (G:8.41% B:0.17%)
    Opponent: 44.50% (G:6.88% B:0.09%)
    Confidence: -#0.007 (+0.333..+0.348) - [0.0%]

    4. Rollout-| 18/12 6/3*(2) eq:+0.309 (-0.177)
    Player: 56.18% (G:9.35% B:0.19%)
    Opponent: 43.82% (G:12.04% B:0.18%)
    Confidence: -#0.006 (+0.303..+0.315) - [0.0%]

    5. Rollout-| 18/12(2) eq:+0.298 (-0.188)
    Player: 53.79% (G:7.09% B:0.12%)
    Opponent: 46.21% (G:3.70% B:0.04%)
    Confidence: -#0.007 (+0.291..+0.305) - [0.0%]

    6. Rollout-| 18/15(2) 13/10(2) eq:+0.292 (-0.194)
    Player: 54.20% (G:6.34% B:0.11%)
    Opponent: 45.80% (G:3.53% B:0.05%)
    Confidence: -#0.006 (+0.286..+0.297) - [0.0%]

    -| 1296 Games rolled with Variance Reduction.
    Dice Seed: 271828
    Moves: 3-ply, cube decisions: XG Roller

    eXtreme Gammon Version: 2.19.211.pre-release

    ---
    Tim Chow
    --- Synchronet 3.21b-Linux NewsLink 1.2