• Pioneering CG Feature That Never Was: =?UTF-8?B?4oCcVGhlIFdvcmtz4oCd?=

    From Lawrence =?iso-8859-13?q?D=FFOliveiro?=@ldo@nz.invalid to rec.arts.sf.movies,alt.folklore.computers on Mon Jun 15 08:18:26 2026
    From Newsgroup: rec.arts.sf.movies

    Back in the 1970s and early 1980s, the New York Institute of
    Technology was a pioneer in computer graphics. This was thanks in no
    small part to a rich benefactor who had nothing else to do with his
    money but buy them expensive hardware.

    One of the things they started working on was a full-length feature
    film, set in a world of robots and to be made entirely with CG, called
    rCLThe WorksrCY. They got as far as a few short rendered sequences before realizing that, as far as being a movie studio was concerned, they
    were completely out of their depth, and gave up.

    Surviving clips:
    <https://www.youtube.com/watch?v=7UeVtT8gD6U>
    <https://www.youtube.com/watch?v=VdcWhvxKoRw>
    <https://www.youtube.com/watch?v=g_q38qWv1fo>
    <https://www.youtube.com/watch?v=18OSLeWJVJQ>
    <https://www.youtube.com/watch?v=IAxfzwB7I8s>

    Some still images are available here <http://www.cs.cmu.edu/~ph/nyit/>

    The script was thought to be lost, but was recovered a few years ago,
    and can be found here <https://lostmediawiki.com/The_Works_(partially_found_unfinished_computer-animated_film;_1978-1983)>.
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  • From Your Name@YourName@YourISP.com to rec.arts.sf.movies,alt.folklore.computers on Tue Jun 16 09:12:09 2026
    From Newsgroup: rec.arts.sf.movies

    On 2026-06-15 08:18:26 +0000, Lawrence D|Oliveiro said:

    Back in the 1970s and early 1980s, the New York Institute of Technology
    was a pioneer in computer graphics. This was thanks in no small part to
    a rich benefactor who had nothing else to do with his money but buy
    them expensive hardware.

    A Commodore Amiga wasn't that expensive. :-p
    (The Wikipedia page doesn't say what equipment they used.)

    Some of the people involved later went on to work at the Pixar and
    Dreamworks Animation companies, and at George Lucas' Industrial Light &
    Magic special effects company.
    <https://en.wikipedia.org/wiki/The_Works_(film)>



    One of the things they started working on was a full-length feature
    film, set in a world of robots and to be made entirely with CG, called
    "The Works". They got as far as a few short rendered sequences before realizing that, as far as being a movie studio was concerned, they were completely out of their depth, and gave up.

    Surviving clips:
    <https://www.youtube.com/watch?v=7UeVtT8gD6U>
    <https://www.youtube.com/watch?v=VdcWhvxKoRw>
    <https://www.youtube.com/watch?v=g_q38qWv1fo>
    <https://www.youtube.com/watch?v=18OSLeWJVJQ>
    <https://www.youtube.com/watch?v=IAxfzwB7I8s>

    Some still images are available here <http://www.cs.cmu.edu/~ph/nyit/>

    The script was thought to be lost, but was recovered a few years ago,
    and can be found here <https://lostmediawiki.com/The_Works_(partially_found_unfinished_computer-animated_film;_1978-1983)>.



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  • From scott@scott@slp53.sl.home (Scott Lurndal) to rec.arts.sf.movies,alt.folklore.computers on Mon Jun 15 22:50:22 2026
    From Newsgroup: rec.arts.sf.movies

    Your Name <YourName@YourISP.com> writes:
    On 2026-06-15 08:18:26 +0000, Lawrence D|Oliveiro said:

    Back in the 1970s and early 1980s, the New York Institute of Technology
    was a pioneer in computer graphics. This was thanks in no small part to
    a rich benefactor who had nothing else to do with his money but buy
    them expensive hardware.

    A Commodore Amiga wasn't that expensive. :-p

    I paid $1227.95 for an Amiga 1200 (+135.95 for Lattice C) in August 1986.

    That's almost $4k in 2026 dollars.

    The 1200 baud Anchor modem was $149.00 in 1986.
    The assembler was $69.88.

    A P6 200mhz dual processor with 2.1GB seagate HDD was $1650 in 1997,
    plus $485 for the second CPU.
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  • From Lawrence =?iso-8859-13?q?D=FFOliveiro?=@ldo@nz.invalid to rec.arts.sf.movies,alt.folklore.computers on Tue Jun 16 00:07:50 2026
    From Newsgroup: rec.arts.sf.movies

    On Tue, 16 Jun 2026 09:12:09 +1200, Your Name wrote:

    On 2026-06-15 08:18:26 +0000, Lawrence D-|Oliveiro said:

    Back in the 1970s and early 1980s, the New York Institute of
    Technology was a pioneer in computer graphics. This was thanks in
    no small part to a rich benefactor who had nothing else to do with
    his money but buy them expensive hardware.

    A Commodore Amiga wasn't that expensive. :-p
    (The Wikipedia page doesn't say what equipment they used.)

    From the Wikipedia page <https://en.wikipedia.org/wiki/New_York_Institute_of_Technology_Computer_Graphics_Lab>,
    you have references. One of those references <https://www.cs.cmu.edu/~ph/nyit/masson/nyit.html> says:

    Key to this pioneering effort was the seemingly unlimited
    financing evidenced by Alex Schure. One such example took place
    when Alvy Ray Smith spoke with Alex about how good it might be to
    have not just the one, but three frame buffers. This way, Alvy
    explained, the three 8bit buffers could be combined to create the
    first RGB color frame buffer ever! Sometime later Alex not only
    delivered the two additional frame buffers, but an additional 3,
    which gave the CGL team a grand total of 6. ([rCL]Enough for two of
    those RGB things[rCY] said Alex.) At $60,000 each (plus the $80,000
    for the first) what this meant in today[rCO]s dollars was that on a
    simple request, Alex had just delivered about $2million worth of
    equipment.

    What is a rCLframe bufferrCY? ItrCOs just a bunch of RAM, enough to hold a single video still image. At 640|u480 pixels, and 8 bits (1 byte) per
    pixel just for greyscale, that was about 300K bytes. As said above,
    the cost of that RAM was $60,000 in 1970s dollars.

    You see what I mean by rCLexpensive hardwarerCY ...
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  • From Charlie Gibbs@cgibbs@kltpzyxm.invalid to rec.arts.sf.movies,alt.folklore.computers on Tue Jun 16 04:04:53 2026
    From Newsgroup: rec.arts.sf.movies

    On 2026-06-15, Scott Lurndal <scott@slp53.sl.home> wrote:

    Your Name <YourName@YourISP.com> writes:

    On 2026-06-15 08:18:26 +0000, Lawrence D-|Oliveiro said:

    Back in the 1970s and early 1980s, the New York Institute of Technology >>> was a pioneer in computer graphics. This was thanks in no small part to >>> a rich benefactor who had nothing else to do with his money but buy
    them expensive hardware.

    A Commodore Amiga wasn't that expensive. :-p

    I paid $1227.95 for an Amiga 1200 (+135.95 for Lattice C) in August 1986.

    That's almost $4k in 2026 dollars.

    I paid $2000 Canadian for an Amiga 1000 in March 1985,
    plus $300 for an external floppy drive.

    The 1200 baud Anchor modem was $149.00 in 1986.

    In the early 1980s I remember seeing the price of modems
    fall from $1 U.S. per bps to $1 Canadian. Yes, a 300-baud
    modem (Bell 103 style) sold for $300 at the time. The
    mainframes I worked on used synchronous comms - a Bell
    201 modem (2400 bps) was about $2500. You could get
    9600 bps, but it would cost you ten grand.

    My first 300-baud modem, a few years later, cost me $150.
    The first 2400-bps modems were, I think, about $900 (with
    a sysop discount to get them into BBSes). But prices
    continued to drop - my 1200- and 2400-bps modems were
    about $250 each. My ZyXEL 14.4k modem cost me about
    $500 IIRC. By the time 56K modems came out, the price
    was down to around $200.

    The assembler was $69.88.

    I started with an article in Dr. Dobb's and created
    my own Amiga assembler; Matt Dillon incorporated it
    into his DICE project (Dillon's Integrated C Environment).
    --
    /~\ Charlie Gibbs | No artificial
    \ / <cgibbs@kltpzyxm.invalid> | intelligence was
    X I'm really at ac.dekanfrus | used in the creation
    / \ if you read it the right way. | of this post.
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  • From Lawrence =?iso-8859-13?q?D=FFOliveiro?=@ldo@nz.invalid to rec.arts.sf.movies,alt.folklore.computers on Sat Jun 20 04:15:08 2026
    From Newsgroup: rec.arts.sf.movies

    On Mon, 15 Jun 2026 08:18:26 -0000 (UTC), I wrote:

    The script was thought to be lost, but was recovered a few years ago,
    and can be found here <https://lostmediawiki.com/The_Works_(partially_found_unfinished_computer-animated_film;_1978-1983)>.

    I sat down and read it through for the first time a few days ago.

    Seemed quite an OK story. The setting is 2000 years after a war wiped
    out all humans on Earth, leaving only robots under the control of a
    vast master computer called rCLThe WorksrCY. This robot civilization sees
    its purpose as the construction of ever-more-elaborate edifices of no
    clear purpose. (Apart, I guess, from exercising the artistsrCO modelling/rendering abilities.)

    But there were survivors out on the asteroids, who had been
    conditioned to assume that any craft heading their way from Earth was
    hostile. Then it turns out there is a master computer on the Moon as
    well, called rCLSelenerCY, who wants to cooperate with the humans to
    defeat The Works and reclaim Earth for humanity.

    Selene sends out her own versatile little robot construction, who goes
    by the name of Ipso Facto, a member of the Lunar Autodiplomatic
    Buffoon Corps (because Selene has decided that diplomats are more
    effective when they seem humorous rather than intimidating), to be the
    sidekick of the human hero in their hazardous mission to Earth to
    destroy The Works.
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