• Re: Wizardry: The Five Ordeals

    From Julian@j63840576@gmail.com to comp.sys.ibm.pc.games.rpg on Mon Nov 20 14:53:57 2023
    From Newsgroup: comp.sys.ibm.pc.games.rpg

    On Wednesday, August 23, 2023 at 8:52:16rC>AM UTC-5, Mike S. wrote:
    On Wed, 23 Aug 2023 07:45:10 -0400, Spalls Hurgenson
    <spallsh...@gmail.com> wrote:

    Nonetheless, I think my main thesis remains apt: if it's Wizardry,
    it's hard (or it should be). It's the original 'git gud, scrub' game. >Creating a fun experience was always a secondary goal of the series. >Frustrating the player with repeated deaths was always the first. ;-)
    I don't know about this Wizardry but as far as the original Wizardries
    go, you do NOT have to make another party and send them in to save the
    first party. I don't remember what I did exactly as I have not played
    a Wizardry game in years but I think it was something like just
    rebooting the game if your party died or something like that and
    continuing from the castle from my last save.

    The only Wizardry that is difficult is the fourth one. The others are
    on par with Bard's Tale and Might and Magic.
    This works except it puts you somewhere random in the dungeon. It could be anywhere. What I've been doing is I have an Evil party and a Good party then when I need some kind of rescue mission I put together some combination of the two.
    --- Synchronet 3.21d-Linux NewsLink 1.2