From Newsgroup: comp.lang.fortran
Hi,
I am not in C, it is a theory and a C++
cross post. But I originally started elsewhere.
I am only reacting to a post that spilled
from C, theory and C++ back to else where,
since Rossy Boy extend the discussion.
Yes the FORTRAN reference is interesting!
See an older post of mine, where I tested
exactly the Queues idea, and where they
already mentiond hyprid approaches:
Hi,
You see it all boils down to find your inner peace
by an immaculate inception of some queue datatype.
KOAN/Fortran-S was an early 1990s research programming
system for distributed-memory multiprocessors . Developed
at ENS Lyon in the early 1990s . Often listed alongside
other historical parallel programming efforts.
The Message Passing: The research explicitly
compared the SVM approach against message passing
on the same hardware . The finding was that SVM
could achieve good performance without the low-level
complexity of managing explicit messages, though
the best results often came from a hybrid approach (sic!)
Here is an interesting baseline, from Java,
a class ElevenSingle that only does:
public static void run() {
for (int A = 1; A < 192; A++) {
int Y = (771-A)/3;
for (int B = A; B < Y; B++) {
int Z = (771-A-B)/2;
for (int C = B; C < Z; C++) {
int D = 711-A-B-C;
if (A*B*C == 711000000/D &&
711000000 % D == 0)
System.out.println("A="+A+", B="+B+", C="+C+", D="+D);
}
}
}
}
And then compare it to ElevenMulti, doing some
Work Balancing Scheduler Tetris Game with 8 cores:
ElevenSingle
A=120, B=125, C=150, D=316
6.628 ms
ElevenMulti
A=120, B=125, C=150, D=316
1.941 ms
Not great, not terrible!
Bye
Feel free to also do these more logic tiling
experiments than signal processing experiments.
I don't do signal process with pi-WAM.
Bye
Johann 'Myrkraverk' Oskarsson schrieb:
On 29/07/2026 5:46 PM, Mild Shock wrote:
Hi,
Your strictness is your problem , not mine.
The WebGPU / WGSL has explicitly an API
for so called compute shaders.
You can also combine compute shaders and
render shaders. But to use compute shaders
for AI acceration is not uncommon now.
I know it's extremely common. I just don't do it myself.
I don't even know what kind of GPU I have. That's as much I care about GPUs. I only need my GPU to handle OpenGL 4.6.
Because we're in comp.lang.c, and I write my graphics in C, and not C++.
Nor Fortran 77, like my copy of /Digital Image Processing/ by Gonzales & Woods. Just take a look at page 127, and bask in the glory of the /Fast Fourier Transform/ in Fortran 77.
That said, I kind of like classic Fortran, like 77, IV; and recently I learned there was Fortran 66. I either didn't know that, or just
completely forgot about it.
Happy C coding, or Fortran 77!
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