• Graphics Processing with Fortran 77 (was: Re: Your strictness is your problem , not mine)

    From Johann 'Myrkraverk' Oskarsson@johann@myrkraverk.invalid to comp.theory,comp.lang.c,comp.lang.c++,comp.lang.fortran on Wed Jul 29 18:10:19 2026
    From Newsgroup: comp.lang.fortran

    On 29/07/2026 5:46 PM, Mild Shock wrote:
    Hi,

    Your strictness is your problem , not mine.
    The WebGPU / WGSL has explicitly an API
    for so called compute shaders.

    You can also combine compute shaders and
    render shaders. But to use compute shaders
    for AI acceration is not uncommon now.

    I know it's extremely common. I just don't do it myself.

    I don't even know what kind of GPU I have. That's as much I care about
    GPUs. I only need my GPU to handle OpenGL 4.6.

    Because we're in comp.lang.c, and I write my graphics in C, and not C++.
    Nor Fortran 77, like my copy of /Digital Image Processing/ by Gonzales &
    Woods. Just take a look at page 127, and bask in the glory of the /Fast Fourier Transform/ in Fortran 77.

    That said, I kind of like classic Fortran, like 77, IV; and recently I
    learned there was Fortran 66. I either didn't know that, or just
    completely forgot about it.


    Happy C coding, or Fortran 77!
    --
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