From Newsgroup: comp.lang.fortran
On 29/07/2026 5:46 PM, Mild Shock wrote:
Hi,
Your strictness is your problem , not mine.
The WebGPU / WGSL has explicitly an API
for so called compute shaders.
You can also combine compute shaders and
render shaders. But to use compute shaders
for AI acceration is not uncommon now.
I know it's extremely common. I just don't do it myself.
I don't even know what kind of GPU I have. That's as much I care about
GPUs. I only need my GPU to handle OpenGL 4.6.
Because we're in comp.lang.c, and I write my graphics in C, and not C++.
Nor Fortran 77, like my copy of /Digital Image Processing/ by Gonzales &
Woods. Just take a look at page 127, and bask in the glory of the /Fast Fourier Transform/ in Fortran 77.
That said, I kind of like classic Fortran, like 77, IV; and recently I
learned there was Fortran 66. I either didn't know that, or just
completely forgot about it.
Happy C coding, or Fortran 77!
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