• Re: Virtual II

    From peter....@gmail.com@peter.ferrie@gmail.com to comp.emulators.apple2 on Fri Aug 20 11:04:53 2021
    From Newsgroup: comp.emulators.apple2

    It's great except if the disk ever gets written. Restoring save-states won't restore the disk contents, so anything that was written before you saved will be read back (instead of what you might want read) if you reload.
    We had a lot of trouble in Nox Archaist with people using save-states before combat instead of saving. They'd load the save-state, the disk would get read for stats or whatever, and then the game-state was broken.
    --- Synchronet 3.21d-Linux NewsLink 1.2
  • From magnusfalkirk@dean.phares@gmail.com to comp.emulators.apple2 on Sun Aug 22 15:34:57 2021
    From Newsgroup: comp.emulators.apple2

    On Friday, August 20, 2021 at 1:04:54 PM UTC-5, peter....@gmail.com wrote:
    It's great except if the disk ever gets written. Restoring save-states won't restore the disk contents, so anything that was written before you saved will be read back (instead of what you might want read) if you reload.
    We had a lot of trouble in Nox Archaist with people using save-states before combat instead of saving. They'd load the save-state, the disk would get read for stats or whatever, and then the game-state was broken.
    I only plan on using the save state of Virtual II on games like Akalabeth and others that don't have a save function. So, for example, with Nox Archaist I do use the save game function in the game. Games like Nox Archaist that have a save game function are a blessing, especially when you think your party can take on a much more powerful bunch of monsters and get the party wiped out.
    magnus
    --- Synchronet 3.21d-Linux NewsLink 1.2