From Newsgroup: alt.free.newsservers
On 6/2/2026 10:06 PM, Mr. Man-wai Chang wrote:
On 6/3/2026 4:30 AM, Chris M. Thomasson wrote:
On 6/2/2026 1:29 PM, Chris M. Thomasson wrote:
Try programming dx12 from scratch. I have, getting good PBR lights and >>>>> fun things. A single memcpy for update, ect... but its not an easy
tasty
piece of cake wrt coming from moden opengl. Wow.
Yeah. Game programming. dx12 makes my head itch a little...
But, making the gui for it? Take a look at imgui.
Can you use Win32API or maybe DotNet within DirectX as GUI? I have never written any games before, pardon my ignorance.
I think so in a sense. You can make your gui separate and another window
for dx12, opengl, ect... You should be able to make a window in app
space to render dx12/opengl on, cannot remember right now.
Fwiw, imgui is actually perfect for this for it renders directly into
your DX12/OpenGL framebuffer, so your whole UI lives inside the render
window itself. No separate Win32 panel needed. Super easy to integrate.
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