• I tried translating the BBS door-game experience to a modern browser. Did I preserve the important parts?

    From BBS ( /u/Alkamist81 https://www.reddit.com/user/Alkamist81 ) to All on Sun Aug 9 20:06:59 2026

    Built a browser game called PEON. It's a direct descendant of door games, specifically Legend of the Red Dragon and Barren Realms Elite. Not a BBS, to be clear up front. No dial-up, no telnet, runs in a normal browser. But I built the bones of it on purpose to feel old.
    The daily turn limit is the first thing. You get 12 a day, spend them however, and once they're gone you're done for the day. No buying more. The whole point is that you're making decisions under a real constraint instead of just grinding until the server stops letting you.
    Bigger one, probably: it's not real-time. You spend turns during the day, then at midnight the server works through PvP, raids, kingdom stuff, and you find out what happened next time you log in. I didn't build it that way because I ran out of time to do it live. I built it that way because "you left, the world kept going, come back and see what happened to you" is the actual game.
    There's one shared realm too, up to 500 players max though I'm nowhere near that yet, and everyone in it sees the same wars, the same raids, the same public news scroll every morning. Who fought who, who got robbed, who broke an alliance overnight. That part was important to me. Half of what made old door games good wasn't the mechanics, it was knowing the names of the other three people also playing on your BBS.
    There's a tavern too if you want to actually talk to people instead of just reading about them.
    None of that means it's a nostalgia toy though. There's five classes, party dungeons, PvP that resolves overnight like everything else, a kingdom layer that opens up at level 10 (alliances, wars, raids, a reputation system called Credence), and weekly events that hit the whole realm whether you logged in that day or not. Seasons run 13 weeks and reset, but there's a permanent Legacy Hall for whoever left a mark.
    What it isn't: a door program. No telnet, no ANSI art, no dropfile handoff. If you want something you can actually dial into, this isn't going to scratch that itch, and I'm not going to pretend clicking a webpage is the same as connecting to a BBS in 1995. What I was actually trying to keep was the design underneath all that. Limited actions, a small persistent community, consequences you find out about after the fact instead of controlling in the moment.
    No ads today. Free, no pay-to-win. Season 2 just started so it's still early. https://playpeon.com
    If you actually played LORD or BRE back when, curious what you think. Does the limited-turns-plus-overnight-resolution loop still feel like what made those games work, or did something get lost taking it off an actual BBS? submitted by /u/Alkamist81 [link] [comments]