• ABDUCTION REPORT I PART 1

    From Larry Sneeringer@RICKSBBS to All on Mon Jul 6 06:10:54 2026
    THE ENTITIES
    Initial Findings of the Abduction Transcription Project

    A MUFON Special Report by Dan Wright

    In the Spring of 1992, MUFON launched an ambitious project to
    compile transcripts of audiotaped hypnosis sessions and conscious-recall interviews with claimed abduction experiencers (hereinafter the
    "subjects").

    A year later, the Fund for UFO Research joined the effort. By
    agreeing to divide the costs with MUFON for a sophisticated computer
    system, FUFOR underscored the need for comparative analysis of all
    reported factors in the verbatim transcripts.

    With an ever growing number of cases on record and a powerful
    computer now in place to conduct multi-factor analyses, future updates
    will begin to address the question "Who does what?" This initial report
    is limited in scope, presenting data for each descriptive element
    without factoring by entity type or other variable.

    The findings are based on 317 transcripts derived from thirteen abduction researchers.(1) Most of the subjects were hypnotized and/or interviewed on multiple (or even numerous) occasions. Consequently, the
    317 documents, each from a single session, comprise 95 separate cases:
    27 males, 58 females, and 1O cases with both male and female subjects.
    It is not the author's intent to imply statistical significance for any
    of the results that follow.

    PREFACE

    Abduction cases involve widely varying descriptions of entities, surroundings, medical and other procedures, communications with the
    beings, and post-event effects. However, similarities among many
    accounts are striking.

    This, the first of two parts, addresses typical abduction sites; precognition of an episode and familiarity with a being; vehicle types;
    how subjects are transported and the resulting effects; features of the examining room; odors detected; recognition of other abductees and the appearance of the entities, including their garments and locomotion.

    In this report, a "case" includes all abduction-related events
    in a subject's life. Families or roommates ar also considered a single
    case except wherein an individual had separate CE-4 episodes apart from
    the shared living arrangement. The data below frequently express the
    number of "subjects" to which an abduction factor applies. In such
    tallies, every subject represents a discreet case.

    For some factors, the total of all input exceeds 100% of the
    cases reported, since many individual subjects have encountered more
    than one type of entity or circumstance. The terms "entity," "being" and "alien" are used interchangeably, as are "vehicle," "ship" and "craft."

    ABDUCTION SITE

    In a great majority of the 95 cases, the subjects indicated that
    their own residence (generally the bedroom) was the abduction point.
    However, 15 subjects have also (or instead) reported some other
    location. Ten of those were taken from their automobiles and six from a
    cabin or campsite.

    UNSEEN PRESENCE

    Whether purposeful or inadvertent, over a fourth (28%) of the
    subjects in the study have sensed an alien presence other than visually.
    This often occurred in the hours, minutes or seconds before visual confirmation. In other cases, an unseen presence was felt in the midst
    of a cluster of episodes but with no known CE-4 on that night.

    The recognition was sometimes obvious -- an electrical tingling,
    a buzzing or beeping in the person's mind, rappings and other
    "poltergeist" activity. In a few cases, the subject "just knew" that the intruders were present.

    FAMILIARITY

    From prior events, presumably, many subjects recognized their
    abductors -- or one in particular -- a factor which David Jacobs has
    called the "familiar being."(2)

    While common, the initial results of this study suggest it is
    far from a universal aspect. In the 95 cases thus far recorded, the
    subject told of recognizing one or more entities in 34.

    Relatedly, ten subjects telepathically heard their own names
    spoken by a being. In 18 other cases, the entity told the subject (s)he
    was "chosen " "special" or "protected"' in some unspecified manner.

    Taken together, these three factors (familiar beings, hearing
    one's name, and selection or protection) account for 44 cases.

    VEHICLE SIGHTED

    A telling point concerning the study findings to date: Only a
    small majority (55%) of the subjects had _ever_ sighted an anomalous
    object (i.e., excluding simple nocturnal lights) -- whether during an
    abduction scenario or any other time.

    Table 1 shows the basic vehicle shapes reported among the 31
    cases in which an object of any _specific_ shape was discerned.

    SUBJECT TRANSIT

    No doubt surprising to some readers, a clear majority of the
    study's subjects had no recollection of ever going to or returning from
    a ship. This poses obvious questions for ensuing research.

    Of those who did recall the transit, four mentioned a small,
    peculiar capsule in which they were placed. Levitation, though, was by
    far the more frequent mode, cited in 33 cases.

    In 17 cases, usually beginning outdoors, the subject was raised
    bodily into the air by a beam of light. In 20 cases, the person was
    lifted out of bed and through a closed window (or screen), door, wall or ceiling -- generally without sensing a surrounding light.

    DIZZINESS/NAUSEA

    Twenty subjects reported feeling either dizzy or nauseous at
    some point in an episode. This was most often associated with transit
    via levitation.

    EXAMINING ROOM

    Very often, the first area viewed onboard the ship was a hallway
    or tunnel. This feature, which played a part in 35 cases, was sometimes
    quite lengthy and usually curved. Soon, however, most subjects entered
    an examining room that was fairly stark in appearance, likened to the
    office of a doctor or dentist.

    The room's shape has been described in 29 cases. In 25 of those,
    it was said to be either round(ed) or domed. This, together with curving hallways, coincides with the preponderance of discoid vehicles in the
    study. Notably, nine subjects remarked on an especially large room with
    either numerous examining tables or amphitheater-type seating.

    Coloration of the room was mentioned in 31 cases. White was
    dominant in 18, while grey (or metallic) was the theme in eleven.
    Curiously, in three a room with black walls was mentioned.

    Thirty-two subjects remarked on the relative luminosity onboard.
    A very bright room was found in 25 cases, but in 13 there was a dim or
    dark room. Obviously, then, a few subjects encountered both.

    Room furnishings included variations on many built-ins and items
    of furniture in our daily lives. The centerpiece was nearly always a
    table (or tables), specifically mentioned in 52 cases and implied in
    most of the remainder. Typically it was hard, flat, rather narrow, and supported by a single pedestal. In a few instances, the table was
    raised, lowered or folded like a living-room recliner. Other furnishings frequently seen were kitchen-type counters and/or cabinets, as well as
    computer panels and screens. Table 2 details these and other items.

    ODORS

    In 18 cases, the subject detected some specific aroma other than
    a basically clean smell. Nothing in particular dominates the data, but a
    couple bear mention. Four subjects apparently smelled the burning of
    their own hair or tissue, while six remarked on a foul odor emanating
    from the beings themselves.

    OTHER SUBJECTS

    Abduction events are thought by many to be solitary experiences
    for the human subject. Yet in 30 cases (nearly a third of the total) one
    or more persons were seen in the vehicle and assumed -- from their state
    of dress or demeanor -- to be fellow abductees. Usually there was no communication whatsoever among the subjects. Ambiguous but fascinating,
    a few thought they recognized a certain person from previous episodes.

    ENTITY SKIN TONE & QUALITY

    "Greys" have gained status as the garden-variety alien in
    abduction lore. And while 38 subjects in the study have encountered grey
    (or grey-white) skinned entities, another 19 describe the abductors as absolutely "white" (not to be confused with Caucasian). In one case, the subject was emphatic by stating "Clorox white."

    Neither greyish nor whitish aliens dominate the study's files,
    though. Dark-skinned entities were seen in 18 cases; blue or grey-blue
    in eight; and green or grey-green in seven. Beings with an aura (or
    "glow") obscuring the actual exterior were present in 13 cases. And five subjects reported a "shadow-like" entity that might not even be
    tangible.

    Table 3 is a breakdown of entity skin tones.

    Certain qualities associated with an entity's skin have been
    reported in significant numbers. In six cases, the epidermis was said to
    be "translucent" or "thin" and the underlying dermis (sometimes
    described as a grey gel) thereby visible. This might account for some
    confusion here and there as to whether a given entity was "white" or
    "grey" toned.

    In 17 cases, the subject reported a "smooth," "plastic," "vinyl"
    or "shiny" skin. This was usually attributed to the diminutive "worker
    bee" types rather than to the taller one(s) in charge.

    Fifteen subjects mentioned seeing one or more entities who were prominently wrinkled. These were sometimes referred to as "old ones" and thought to be important figures.

    Thirteen persons mentioned that a being's touch (often as part
    of examining procedures) was cool or cold thereby prompting questions of whether such types are warm-blooded by our standards.

    ENTITY HEIGHT & BUILD

    Subjects in 66 cases remarked on the relative height of their
    captors. Few people are in fact good judges of same, and in many
    instances the estimate was from a prone position in bed or on a table of unknown elevation onboard.

    Nevertheless, in 57 of the 66 cases at least one entity type was depicted as "short," typically between 3 and 4 1/2 feet. Also, in 47
    cases there was mention of a "taller" entity -- either taller than
    another type in the experience or of roughly adult human proportions.
    And in ten cases there was a "tall one" -- at least 6 feet and more
    often over 7 feet.

    Forty-four subjects remarked on the entities' stature. In 39
    cases, there was a "skinny" or "frail" being. Two subjects indicated
    someone of normal human build. And ten spoke of a being who was
    "stocky," "muscular," "wide" or "stout".

    FACIAL FEATURES

    Oversized eyes, typically almond-shaped and uniformly black,
    have certainly been the norm in the literature. But that description is
    not exclusive. In 11 cases within this study, a distinct pupil, iris
    and/or sclera (whiteness surrounding the iris) was noticed. In three of
    those, the being was said to have "cat's eyes" (i.e, vertical-slit
    pupils).

    Basic eye color, among the 44 cases reporting, was described as:

    * black (or.dark) - 35
    * green - 4
    * blue - 3
    * brown - 3
    * gold 2

    As to the nose, an indistinct rise above two small nostrils was indicated in 30 of the 33 cases reporting on same. One subject said it
    was pointed. Another five thought that a particular entity type was
    without a nose of any sort.

    Twenty of the 25 subjects who reported a being's mouth indicated
    either a line (or "slit") with no lips or said simply that the orifice
    was small. However, in three cases it was described as a "hole" (or the
    letter "O"), while two subjects believed there was no mouth at all.

    There was mention of the entities' ears, or absence thereof, in
    25 cases. Eighteen said there was nothing visible. Three noticed a
    cavity in the side of the being's head, and six others described some
    manner of ear lobe or protrusion.

    ENTITY GARMENTS

    Surprisingly, in 24 cases (55 percent of the 44 reporting on the presence of garments) the subject alluded to a "robe," "cloak" or "cape"
    on at least one entity. These were nearly always worn by beings seen
    only onboard a vehicle and perceived as leaders.

    Ever popular, however, has been the (loose-fitting) "jumpsuit"
    or (form-fitting) "wetsuit," one or the other seen in 23 cases.

    Disconcerting by our mores, in 14 cases certain entities (always
    in lesser roles) were said to be naked. This might be a misperception in
    some instances, in that certain light-colored, tight-fitting suits are apparently almost the same color as the entity's skin.

    Basic black (or dark without a color specified) was the garb
    indicated in 21 cases. Conversely, 18 spoke of a white outfit. Silver
    (or "shiny") was identified in six, while bluish silver (or bluish grey)
    and brown were each mentioned in another four.

    Insignias and accessories were not uncommon, but neither was any
    one type predominant. Nine subjects noticed some type of emblem on a jump-suit-type garment, usually identified only by its basic shape. A
    belt was seen in four cases and a sash in two. Also, two entities
    displayed a metallic pin at the neck of their robes, while one was
    adorned with a necklace.

    ENTITY MOTION

    Certain entity types seem to always walk -- in the subject's
    home, outdoors, and onboard the ship -- whereas others are seen only in
    a "gliding" mode or other form of levitation. Many cases involve both
    walking and levitating -- by the same or separate beings.

    In 31 cases a being walked. In 21 of those no other form of
    locomotion was ever apparent, but in the other ten the same or some
    other entity levitated at some point. In all, gliding or other
    levitation by an entity was present in a total of 25 cases.

    Three subjects described a being's shuffling motion, not
    specifying whether this was on or above the floor/ground. And two
    indicated a "jerky" motion.

    SUMMARY

    Any one transcript -- stemming from hypnosis or a conscious-
    recall interview -- is necessarily suspect:

    - Fantasies and frauds have haunted legitimate UFO research for
    more than 40 years.

    - A majority of the cases in this study did not involve carte
    blanche subjects. That is, they had read at least one or two
    best-selling books related to abductions.

    - Some persons are more readily and deeply hypnotized than
    others, and some hypnotists might be more adept at eliciting
    factual memories than others.

    That said, and within the confines of 95 cases, the author has
    been impressed by replications of certain details not previously
    published or even widely discussed. When, for example, an entity is
    said to have an unpleasant odor -- described by one subject as "musty,"
    by another as "like wet newspapers," and by a third as "like wet
    cardboard" -- one must sit up and take notice.

    The second part of this report will center on the "leader of the
    pack" as well as various types of entity communications and human-like behaviors; restraining and altering the subject's consciousness; samples
    taken from and pain felt by the subject, sexual elements; and physical aftereffects.

    ENDNOTES

    1. The 13 contributors of audiotapes and prepared transcripts include:
    Jean Byrne, R.N.; John Carpenter, LCSW: Ann Druffel; Richard Haines,
    Ph.D.; Richard Hall; David Jacobs, Ph.D.; Raymond Maurer, R.H., John
    Miller, M.D.; Robert Morgan, R.H., Joseph Nyman; Yvonne Smith, C.H.;
    Robert Swiatek, and Grey Woodman, M.D.

    2. David Jacobs, _Secret Life_; Simon & Schuster 1992.

    ----------

    Dan Wright is Manager of the MUFON Abduction Transcription
    Project. A MUFON member for 17 years, from 1987 to 1992 he
    served as Deputy Director in charge of investigations.

    ----------

    TABLES


    Table 1: Vehicle Shape (from 31 of 95 cases) --------------------------------------------

    Discoid, 47% |###################### 22
    |######################
    |
    Spherical, 17% |######## 8
    |########
    |
    Cylindrical, 13% |###### 6
    |######
    |
    Rectangular, 6% |### 3
    |###
    |
    Triangular, 6% |### 3
    |###
    |
    Oblong, 6% |### 3
    |###
    |
    Asymetrical, 2% |# 1
    |#
    |
    Conical, 2% |# 1
    |#


    Table 2: Room Furnishings
    -------------------------

    Table(s), 39% |#################################################### 52
    |####################################################
    |
    Screen(s); |################# 17
    computer/TV-like, 13%|#################
    |
    Computer(s), 12% |################ 16
    |################
    |
    Chair(s), 8% |########### 11
    |###########
    |
    Counter |########## 10
    (shelf, ledge), 7% |##########
    |
    Cabinet, 7% |########## 10
    |##########
    |
    Bench(s), 4% |###### 6
    |######
    |
    Divider(s), 2% |### 3
    |###
    |
    Cart, 2% |### 3
    |###
    |
    Sofa, 1% |## 2
    |##
    |
    Gurney, 1% |## 2
    |##
    |
    Bed, 1%, |## 2
    |##


    Table 3: Entity Skintone (from 64 of 95 cases) ----------------------------------------------

    Grey |###################################### 38
    (to grey-white), 28% |######################################
    |
    White |################### 19
    (to cream), 14% |###################
    |
    Dark, 13% |################## 18
    |##################
    |
    Other |############# 13
    (aura/glow), 10% |#############
    |
    Pale |########## 10
    (re flesh tone), 7% |##########
    |
    Blue |######## 8
    (to grey blue), 6% |########
    |
    Green |####### 7
    (grey-green), 5% |#######
    |
    Tan, 4% |###### 6
    |######
    |
    Other |##### 5
    (shadow-like), 4% |#####
    |
    Mottled, 4% |##### 5
    |#####
    |
    Brown |### 3
    (to grey brown), 2% |###
    |
    Other (stripes), 1% |# 1
    |#
    |
    Yellow, 1% |# 1
    |#
    |
    Flesh Color |# 1
    (w/ grey), 1% |#

    Table 4: Entity Garment Type (from 44 of 95 cases) --------------------------------------------------

    Robe/Cloak/Cape, 37% |######################## 24
    |########################
    |
    Jumpsuit |############### 15
    Coverall, 23% |###############
    |
    None |############## 14
    (seems naked), 22% |##############
    |
    Wetsuit, 18% |############ 12
    |############

    Table 5: Entity Motion (from 47 of 95 cases) --------------------------------------------

    Walking, 51% |############################### 31
    |###############################
    |
    Levitation |######################### 25
    gliding, 41% |#########################
    |
    Shuffling, 5% |### 3
    |###
    |
    Jerky, 3% |## 2
    |##

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