https://gitlab.synchro.net/main/sbbs/-/commit/daffd3ab8e2d2f788990fae6
Added Files:
src/doors/syncdoom/sd_splash.h src/doors/syncdoom/tools/gen_splash.py Modified Files:
src/doors/syncdoom/syncdoom.c
Log Message:
syncdoom: bake in a bespoke fiery-DOOM-logo waiting-room splash
The multiplayer waiting room had no backdrop. Render a baked-in 80x25 splash (the same "ENDOOM" char+CGA-attr cell format) behind the player panel: a fiery DOOM logo (chrome -> white -> yellow -> orange -> red gradient with molten drips), "S Y N C" overhead, and a tagline. The art is bespoke -- NOT derived from any commercial Doom asset -- so it ships safely in the public tree (a Freedoom ENDOOM looked poor, and doom.wad's is copyrighted).
- sd_render_screen(cells): generalizes the former WAD-ENDOOM renderer to draw
any 80x25 char+attr buffer (CGA attribute -> SGR, raw CP437 or UTF-8 per the
terminal's charset), capped to the terminal's row count.
- sd_splash.h: the embedded splash array, generated by tools/gen_splash.py
(Pillow). Edit the generator, not the header.
- Drops the w_wad.h/z_zone.h includes (no longer reading a WAD lump).
Co-Authored-By: Claude Opus 4.8 <
noreply@anthropic.com>
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