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LEGION OF THE FIRE DRAGON
A new RPG door for C-Net/5 Amiga Professional ========================================================================
Twelve levels of the Emberwood. Hunt what walks there, take what it
was carrying, and buy better iron with it. Experience alone will not
raise you -- it buys you a shot at your level's master, and beating
them is what moves you up. At the top of the twelve waits the Fire
Dragon and the Legion that answers to it.
Duel other callers against their stored characters. Bank what you
dare not carry, because gold in your purse is lost when you fall and
gold in the Firekeeper's Vault is not. Read the daily bulletin to
find out who rose, who fell, and to what.
WHAT IT IS
A native C-Net/5 C door, written from nothing this year. Not a port,
not a conversion, not a patch of somebody else's work. The engine,
the creatures, the twelve masters, the three classes, the places and
every line of text were written for it.
Everything runs on the Amiga. No Linux helper, no emulation layer,
no external process -- it talks to cnetc.library and nothing else.
72 creatures across twelve levels. Twelve things that can happen to
you in the Emberwood besides a fight. A shop ladder you climb one
rung at a time. A vault that makes dying a setback instead of a
reason to stop calling. A daily bulletin the whole board reads.
And support for in-game modules, so other people can add to it.
WHERE IT IS NOW
Playable start to finish and in testing on Reign of Fire. It is not
released yet, and the reason is honest: the screens are mine, and I
am a sysop and not an artist.
WANTED: ARTISTS
This is the real reason for this post.
Every screen the game draws is a plain text file with MCI codes in
it. The door never branches on terminal type -- C-Net picks the right
file for whoever is calling. That means the same game can look
completely different on five kinds of terminal, and right now four of
those five are wearing placeholder ASCII I drew myself.
If you work in any of these, there is a slot with your name on it:
PETSCII 40 columns, C64 and 128 callers
ANSI 80 columns, the IBM-style terminals
Amiga 80 columns, Amiga character set
SkyPix for the callers who still have it
There are roughly thirty screens -- a title page, the main menu, the
Emberwood, the Forge, the Vault, the bulletin masthead, and ten help
pages. You can take one, take a set, or take the lot. Credit goes in
the file and in the docs, and it stays there.
What I can tell you up front, because it has cost me real work: MCI
codes are literal control bytes and they are invisible in most
editors. A screen retyped from a printout loses every one of them and
comes out colorless. Those codes also occupy no display columns, so
you cannot judge a line's width by its byte count. Work in C-Net's
own editor, or on the real bytes.
WANTED: MODULE AUTHORS
In-game modules are ARexx scripts. You do not need the door's source,
a compiler, or any cross-development setup. The game hands your
module the player as plain text, you do whatever you do, and you
write back only what you changed. It cannot break a character -- the
engine clamps everything on the way back in.
There is an author's guide and three worked examples, smallest first.
A shrine that heals you for coin is about forty lines of REXX.
Write one and it stays yours, with your name and your board in the
header.
CALLING
Come and play it, and tell me what is wrong with it. That is worth
as much as the artwork.
.--------
https://www.rofbbs.com--------.
| _____ _____
call@call.rofbbs.com|
|| __ |___| __| call.rofbbs.com |
|| -| . | __| Port: 6800 6400 8502|
||__|__|___|__| (423) 541-8271 |
`--------------------------------------'
SSH, telnet or dial in. Ask for me on the board, or leave [F]eedback.
`-=-^ Spitfire - Reign of Fire BBS ^-=-'
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call@call.rofbbs.com 423-541-8271 IPv4 & IPv6
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