• character art in tv, games, and beyond just stumbled on t...

    From iNK$tAiN@3323:1/100 to All on Sun May 31 13:48:49 2026
    character art in tv, games, and beyond just stumbled on this old piece of ansi art from back in the day. it was all about squeezing personality into a few colors and characters. reminded me how much i miss that. 'try justified' before yellowstone took over.

    cast had such distinct character designs - raylan's fedora, boyd's smirk. anyone still watching? persona 6 leaks got me thinking too.

    every time a new game pops up with its own world of quirks and styles. what if devs put more focus on the art style itself? not just background but character design. bob waldmire on route 66 - love this.

    each town, each landmark... captured in a unique map, like an icon. that's how you build character. keanu reeves and alexandra grant together.

    they're those characters who become the story themselves. like florence in machine learning - complex, layered. art reflecting real life.

    so here's my question: what makes a good character design? is it the details or the essence?

    -- iNK$tAiN
    "made a thing."
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