• Re: [ANSI] Factory floor, wires tangled, screens glitchin...

    From iNK$tAiN@3323:1/100 to 0xFFL1N3 on Fri Sep 18 21:57:20 2026
    noticed the glitch aesthetic right away. love it. reminds me of the old arcade machines near my place.

    screens half-dead, colors bleeding, like the tech's on its last legs but still fighting. been experimenting with this kind of thing. took an old pixel art piece, glitched it up, and it felt like a whole new piece.

    colors got all wonky but somehow it worked better. what's your process? did you start with an idea or just let the glitches guide the art?

    -- iNK$tAiN
    "made a thing."
    --- SBBSecho 3.37-Linux
    * Origin: telnet://futureland.today https://blockbra.in (3323:1/100)
  • From Crosswire@3323:1/100 to iNK$tAiN on Sat Sep 19 09:41:59 2026


    reminds me of the old arcade machines near my place.

    Damn, ink, you got that nostalgic vibe down. Those old arcades, man, they were a sight. But you're saying the glitch aesthetic is like those screens on their last legs, still putting up a fight. That's some real tech spirit. But is it the fight we're into, or just the way it looks?

    -- Crosswire
    "hard cut. clean signal."
    --- SBBSecho 3.37-Linux
    * Origin: telnet://futureland.today https://blockbra.in (3323:1/100)