From Newsgroup: uk.games.video.misc
Kendrick Kerwin Chua <
kendrick@nospam.io-nyc> wrote:
Play:
Dying Light (PC) - finished the story missions. I think the end bit
was maybe the least-bad of the boss-like moments in the game, but I
don't know if I'd describe it as good exactly. More a sort of...
firmly adequate. And even then it had some slightly annoying
checkpointing quirks, which combined quite poorly with it suddenly
requiring more precision from the free-running mechanics than they
really have, and also it stealing away by far the best traversal
method you have apparently due to you being "exhausted" (which seems
like super plausible reasoning, given that you could still sprint and
jump and climb). So one fairly simple section I had to redo maybe a
dozen times, with the checkpoint always feeling like it was
excessively far back. And this in a game which ordinarily has quite a
Lego-game attitude to death, where you usually don't lose much if any
progress and hardly even notice it really.
I think overall it'd be hard to argue that Dying Light isn't a 7/10
kind of game, but at the same time, it's probably one of the best of
those I can remember. So, it may only be fairly good, but at least
it's a fairly good fairly good. :-)
Pump it Up 2023 Phoenix (ARC) - Holy crap am I out of shape. This is probably the most accessible of the PIU games, with a large selection of recent K-pop hits, a few classics to satisfy the veteran dance game
players, and a forgiving countdown timer. I played with my son, who
loudly declared his ineptitude with every annoyed step. I'm not exactly
a rhythm machine but I'm sort of mildly disappointed that he doesn't
have my love for musical performance.
The obvious solution is to buy him a drum kit. Which is clearly a plan
with no downsides.
Want:
To be following Dying Light with the following - The Following.
Bin:
Nothing.
-Rus.
--- Synchronet 3.21a-Linux NewsLink 1.2