• The Staff game (AKA Crazy Tiny Players) - Choice #0364

    From milivella@milivella@gmail.com to rec.sport.soccer on Wed Feb 11 22:11:28 2026
    From Newsgroup: rec.sport.soccer

    Just the video, for the time being:
    https://youtu.be/_EolzUXjZVk

    --
    Cheers
    milivella
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  • From Futbolmetrix@futbolmetrix@yahoo.com to rec.sport.soccer on Wed Feb 11 18:15:05 2026
    From Newsgroup: rec.sport.soccer

    On Wed, 11 Feb 2026 22:11:28 +0100, milivella <milivella@gmail.com>
    wrote:

    Just the video, for the time being:
    https://youtu.be/_EolzUXjZVk


    Our guys were at the beach: https://en.jakobstad.fi/see-and-experience/nature-and-sea/faboda

    Also, maybe Eggen is not that bad?

    Also 2, Veikkausliga refs have become particularly creative in finding
    ways to stop the inexorable march of Jaro.
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  • From Werner Pichler@no_email@invalid.invalid to rec.sport.soccer on Thu Feb 12 04:09:23 2026
    From Newsgroup: rec.sport.soccer

    milivella <milivella@gmail.com> wrote:
    Just the video, for the time being:
    https://youtu.be/_EolzUXjZVk

    Worst performance of the year?
    Probably hungover from the celebrations.

    Ciao,
    Werner

    --
    Cheers
    milivella




    --- Synchronet 3.21b-Linux NewsLink 1.2
  • From milivella@milivella@gmail.com to rec.sport.soccer on Fri Feb 13 03:31:52 2026
    From Newsgroup: rec.sport.soccer

    What happened
    =============

    Situation before the match (squad, bank, table, results of matches
    before yours if any, opponents' line-up): http://rssclash.altervista.org/staff/0363/index.html

    You agreed with Pat's suggestion about the XI to field.

    Video of the match:
    https://youtu.be/_EolzUXjZVk

    What happened (picked XI, match result, match stats, results of matches
    after yours if any, table, squad, bank, players on the market): http://rssclash.altervista.org/staff/0364/index.html

    New choice
    ==========

    What do you want to do?

    *[Consider that you are due 1 market round, so if you read "skip the
    next market round", you won't actually skip it; and if you read "skip
    the next 2 market rounds", it means that will actually skip just 1
    market round.]*

    B. Buy = make an offer for one of the players on the market.
    - Consider that: you supposedly can't buy more than 5 players in a
    season. So far this season, you bought 3 players.
    - You must specify: the player.
    - You can specify: the starting sum, the max sum, and whether you want
    to use one or two players of yours (whether they are on the market or
    not) to replace the amount of money equivalent to their current price.
    If you do not specify these details: starting sum = current price, max
    sum = current price + 20%, offer no player.

    E. Evaluate = get the complete skill report of a player (in your squad,
    or on the market).
    - Consider that: you'll have to skip the next market round (in addition
    to the current one). Then you'll be given the chance to put that player
    on the market (if in your squad) or to make an offer for him (if he is
    on the market now).
    - You must specify: the player.

    H. Heal = one of the following two:
    H1. Reduce the injury of a player by 1 match. You skip the next 2 market rounds (in addition to the current one), though.
    H2. Heal a knocked player, and you'll skip just the next round (in
    addition to the current one).
    - You must specify: the player.

    M. Make Money = get an additional 403,474 pounds (20% of your budget at
    the beginning of the season).
    - Consider that: you'll have to skip the next 3 market rounds (in
    addition to the current one).

    N. Nothing.

    R. Release = give the folling randomly picked player a free transfer:
    Wiss

    S. Sell = put one of the following two randomly picked players on the
    market, making it more likely to receive offers for him, but also making
    it automatic to sell him if you receive an offer, if it is about the min
    sum:
    Tsymbalar
    Mazzantini
    - Consider that: if you put a player on the market, you won't be given
    the chance to take him off it. Also, you supposedly can't sell more than
    5 players in a season. So far this season you sold 0 players, plus 0 in exchange for players you bought.
    - You must specify: the player.
    - You can specify: the min sum you're willing to accept for selling him.
    If you do not specify it, it is original price - 20%.

    T. Train = improve a player by 1 point out of 7 (if goalkeeping: out of
    47, and that will make his price higher) in a skill of your choice.
    - Consider that: you'll skip the next 3 or 4 (random choice; if
    goalkeeping, 3) market rounds (in addition to the current one).
    - You must specify: the player and the skill.

    .

    .

    .

    Useful info
    ===========

    How to read the screenshots
    ---------------------------

    Squad screen:
    - Head:
    - Red card = suspension; number on the card = number of matches the
    player is suspended for.
    - Bandaged head = the player has taken a knock.
    - Red cross = injury; number on the cross = number of matches the
    player will be out for.
    - Black cross = the player is out for the season
    - Skills:
    - P = Passing
    - V = shot Velocity from outside the penalty box
    - H = Heading
    - T = Tackling
    - C = ball Control
    - S = Speed
    - F = Finishing inside the penalty box
    - Price:
    - Trial = without contract (so their price is unknown [it's low in
    most but not all cases] and they could leave the team anytime; if you
    play them enough, they'll get a contract)

    Future market rounds to skip
    ----------------------------

    -1 [i.e., you are due 1 extra market round]

    Squad
    -----

    Player Ps B OPr Sm PVHTCSF Skl Nat M G +- Avg+- TPr
    Mazzantini G 450K 18 0000000 - ITA 35 0 +48 +1.37
    Suominen RB D,DM 160K 12 TSP FIN 73 0 +46 +0.63
    Eggen CD 450K 18 HTP NOR 15 0 +22 +1.47
    Snellman CD 100K 8 TFH FIN 10 0 +09 +0.90
    P.Viljanen CD 160K 12 HTP FIN 15 0 +16 +1.07
    Nygard LB D,DM 150K 11 TSP FIN 72 0 +44 +0.61
    Halonen RW AM 160K 12 SCP FIN 60 1 +53 +0.88
    McGinlay CM DM,D 450K 18 PTS SCO 36 2 +38 +1.06
    Puputti CM DM,D 250K 15 PTS FIN 49 0 +36 +0.73
    Sorvisto CM 180K 13 TPV FIN 50 7 +14 +0.28
    Wiss CM DM 150K 11 PTC FIN 22 1 -07 -0.32
    Tsymbalar LW AM 600K 21 CSP RUS 19 1 +30 +1.58
    J.Viljanen LW A 180K 13 CSF FIN 2 1 -02 -1.00
    Yeremenko LW 200K 14 SCH RUS 43 3 +25 +0.58 160K
    Adlane A 180K 13 FHP ALG 30 4 +11 +0.37
    Piirainen A A 300K 17 2232224 FHS FIN 42 16 +28 +0.67
    Tauriainen A 250K 15 0241215 FHV FIN 62 88 +49 +0.79
    Vanhala A 250K 15 5214111 PTV FIN 62 18 +38 +0.61

    Ps = Position
    B = positon according to Ben
    OPr = Original Price when joined the club
    Sm = Sum of skill points
    PVHTCSF: skill points
    Skl = 1st 2nd and 3rd best skill (see "How to read the screenshots")
    Nat = Nation
    M = Matches played
    G = Goals scored
    +- = goal difference when the player was on the field
    Avg+- = goal difference per matches played
    TPr = on Transfer market, you'll accept this minimum Price

    Season
    ------

    1999/2000

    Prem Div = Finnish Premier Division: Apr-Oct, 12 teams, play each team
    x2, 3 points for a win, 3 substitutes from a bench of 5
    Cup = Finnish Cup: May-Jun, 3 rounds, 3 substitutes from a bench of 5, 8 teams; each round being 1 leg, extra time, penalties

    Schedule:
    http://rssclash.altervista.org/staff/0338/index.html

    Management record
    -----------------

    First stint

    Ssn Club Nat Lvl Pos Cup Int Pl W D L F A Top scorer ----------------------------------------------------------------------
    96/97 Once Lobos SAL 4 11 - - 22 5 8 9 9 17 Welter 5
    97/98 Once Lobos SAL 4 2 - - 22 11 4 7 13 9 Welter 9
    98/99 Once Lobos SAL 4 4 - - 22 10 3 9 15 14 Ruano,Welter 6
    99/00 Once Lobos SAL 4 12 - - 17 3 4 10 10 18 Ruano 4 ----------------------------------------------------------------------
    Total 83 29 19 35 47 58

    Second stint

    Ssn Club Nat Lvl Pos Cup Int Pl W D L F A Top scorer ----------------------------------------------------------------------
    96/97 Haka FIN 1 11 QF - 17 4 6 7 12 14 Vaisanen 4
    97/98 Jaro FIN 1 5 QF R2 27 11 4 12 47 45 Tauriainen 29
    98/99 Jaro FIN 1 3 SF - 24 13 3 8 48 37 Tauriainen 30 ----------------------------------------------------------------------
    Total 68 28 13 27 107 96

    2011/12 will be the last season.

    Full history of choices
    -----------------------

    Courtesy of Futbolmetrix: https://www.dropbox.com/s/jqi4vdpqckhqygo/TheStaffGame_History.xlsx?dl=0

    About the game
    --------------

    You can join the game at any time. Randomly picked vote chooses (picked
    when the next choice is set up, something that happens at least 71 hours (i.e., 3 days minus 1 hour) after the choice is posted).

    This is a career in Sensible World of Soccer 96/97, a videogame. Prices
    are in pound sterlings.

    Here are the only (as far as I know) variables in SWOS that matter to you:
    - Match: each player acts according to the team's formation [1], to his
    value in each skill [2], and to his natural position [3] (and to home advantage?). By default you know each player's 1st 2nd and 3rd best
    skills, and his price, that is correlated to the sum of the value of all
    his skills [4] (also, if you play a player in position his price could
    go up; if you don't play him, or play him off position, his price could
    go down; his skill values don't change, though).
    - Suspensions and injuries (if a player has taken a knock, his form is supposedly OK, but he's more likely to pick up a serious injury; the
    knock will heal if he'll get rest)
    - Bank:
    When Money in Money out
    Season begins Competition bonuses
    Sponsorship*
    Each week Gate receipts* General running costs**
    Wages**
    Player sales Player purchases
    * Proportional to results
    ** Proportional to players' prices
    You can buy and sell players all season long. Other teams always play
    with the same XI and don't exchange players with each other.
    [1] List of default formations:
    4-4-2 = 4-1-3-2
    5-4-1 = 5-1-3-1
    4-5-1 = 4-1-4-1
    5-3-2 = 3-2-3-2
    3-5-2 = 3-2-3-2
    4-3-3
    4-2-4 = 4-2-3-1
    3-4-3 = 3-1-3-3
    4-4-2s = S-3-1-3-1 (AKA sweep)
    5-2-3
    3-2-5 = 3-2-3-2 (AKA attack)
    6-3-1 = 6-2-1-1 (AKA defend)
    All with RB and LB, and (the only exception being "defend") RW and LW
    (as forwards if there are just 2 midfielders, otherwise as midfielders).
    [2] List of skills: ball control, finishing inside the penalty box,
    heading, passing, speed, tackling, shot velocity from outside the
    penalty box. A player's value in each of these skills can be 0 to 7. Goalkeepers only have a goalkeeping skill that can be 0 to 48; only goalkeepers have this skill.
    [3] List of positions: G, RB, D, LB, RW, M, LW, A.
    [4] Price = Sum of skill points:
    25K 1 (or 0) | 350K 17 | 1.80M 33
    30K 2 | 450K 18 | 1.90M 34
    40K 3 | 500K 19 | 2.00M 35
    50K 4 | 550K 20 | 2.25M 36
    65K 5 | 600K 21 | 2.75M 37
    75K 6 | 650K 22 | 3.00M 38
    85K 7 | 700K 23 | 3.50M 39
    100K 8 | 750K 24 | 4.50M 40
    110K 9 | 800K 25 | 5.00M 41
    130K 10 | 850K 26 | 6.00M 42
    150K 11 | 950K 27 | 7.00M 43
    160K 12 | 1.00M 28 | 8.00M 44
    180K 13 | 1.10M 29 | 9.00M 45
    200K 14 | 1.30M 30 | 10M 46
    250K 15 | 1.50M 31 | 12M 47
    300K 16 | 1.60M 32 | 15M 48 (or 49)

    Staff personalities
    -------------------

    A. Aggie the Agnostic: doesn't want to change anything
    [until the end of the 2000-01 season: last match's XI. starting from the 2001-02 season: retired]

    B. Ben the Basic: only looks at skills
    [XI based on: only players priced 30K or more,
    - S + T + (C or H or P) = defender
    - P + T + (C or S) = defensive midfielder
    - P + (any combination of C, S, V) = attacking midfielder
    - S + (F or V) + (C or H) = attacker
    - S + F + V = attacker
    ]

    D. Dan the Dazzled: only looks at prices
    [XI based on original price = playing a player priced 30K or more off
    position is better than playing a player priced less than 30K on
    position; <30K players are ranked in the following way 1) on trial > 2) formerly on trial but now 5-25K > 3) 25K.]

    F. Fred the Frugal: wants to save money
    [XI based on original price, but no player on trial]

    N. Noah the Netter: thinks that it's all a matter of scoring and not
    being scored against
    [two attackers, then XI based on original price]

    O. Ollie the Opponent: only looks at opponents
    [Stop as soon as the criterium is matched:
    1. Playing home against a lower-placed team? XI based on original price,
    but more than 2 attackers.
    Playing away against a higher-placed team? XI based on original price,
    but 5 defenders.
    2. Playing against 3 midfielders? XI based on original price, but 3-5-2. Playing against 3 defenders? XI based on original price, but 4-3-3.
    3. Playing against more than one speedy attacker? XI based on original
    price, but sweep.
    4. XI based on original price, but 4-4-2.]

    P. Pat the Paranoid: is scared of injuries and suspensions
    [Stop as soon as the criterium is matched:
    1. Playing home against a lower-placed team? 3-4-3 [starting from the
    2001-02 season: same formation as Dan], then XI based on original price,
    but rest any knocked or booked player, and the three best players.
    2. 3-4-3 [starting from the 2001-02 season: same formation as Dan], then
    XI based on original price, but no knocked or booked players.]

    S. Scott the Scout: tries to find new talents
    [XI based on original price, but one more unknown-value player]

    W. Will the Watcher: only looks at stats
    [3-4-3 [starting from the 2001-02 season: same formation as Dan], then
    XI based on Avg+- (players priced less than 30K only if positive score)]

    --
    Cheers
    milivella
    --- Synchronet 3.21b-Linux NewsLink 1.2
  • From Futbolmetrix@futbolmetrix@yahoo.com to rec.sport.soccer on Fri Feb 13 18:37:50 2026
    From Newsgroup: rec.sport.soccer

    On Fri, 13 Feb 2026 03:31:52 +0100, milivella <milivella@gmail.com>
    wrote:

    What happened
    =============

    Situation before the match (squad, bank, table, results of matches
    before yours if any, opponents' line-up): >http://rssclash.altervista.org/staff/0363/index.html

    You agreed with Pat's suggestion about the XI to field.

    Video of the match:
    https://youtu.be/_EolzUXjZVk

    What happened (picked XI, match result, match stats, results of matches >after yours if any, table, squad, bank, players on the market): >http://rssclash.altervista.org/staff/0364/index.html

    Puputti injured. Bleeping Veikkausliga butchers!


    New choice
    ==========

    What do you want to do?

    *[Consider that you are due 1 market round, so if you read "skip the
    next market round", you won't actually skip it; and if you read "skip
    the next 2 market rounds", it means that will actually skip just 1
    market round.]*

    Softie gamemaster.





    B. Buy = make an offer for one of the players on the market.

    Jan Koller at 250K seems like a bargain. Too bad we don't really need
    him.



    E. Evaluate = get the complete skill report of a player (in your squad,
    or on the market).
    - Consider that: you'll have to skip the next market round (in addition
    to the current one). Then you'll be given the chance to put that player
    on the market (if in your squad) or to make an offer for him (if he is
    on the market now).
    - You must specify: the player.

    Tempted to evaluate Puputti.


    H. Heal = one of the following two:
    H1. Reduce the injury of a player by 1 match. You skip the next 2 market >rounds (in addition to the current one), though.
    H2. Heal a knocked player, and you'll skip just the next round (in
    addition to the current one).
    - You must specify: the player.


    Nah.

    M. Make Money = get an additional 403,474 pounds (20% of your budget at
    the beginning of the season).
    - Consider that: you'll have to skip the next 3 market rounds (in
    addition to the current one).

    I would rather wait till the beginning of next year.


    N. Nothing.

    What are we, Aggies?


    R. Release = give the folling randomly picked player a free transfer:
    Wiss

    Saving a few peanuts on wages? Not worth it.



    S. Sell = put one of the following two randomly picked players on the >market, making it more likely to receive offers for him, but also making
    it automatic to sell him if you receive an offer, if it is about the min >sum:
    Tsymbalar
    Mazzantini

    Did you see what happened to us when we benched the apparently useless Tsymbalar?




    T. Train = improve a player by 1 point out of 7 (if goalkeeping: out of
    47, and that will make his price higher) in a skill of your choice.
    - Consider that: you'll skip the next 3 or 4 (random choice; if
    goalkeeping, 3) market rounds (in addition to the current one).
    - You must specify: the player and the skill.




    Let's go back to my thoughts from a few weeks ago:

    Thinking more about my question: how do we make Da Bull more effective
    in non 3-4-3 formations?

    Let's look at our forwards:

    No Player Ps B OPr Sm PVHTCSF Skl Nat M G +- Avg+- --------------------------------------------------------------
    10 Piirainen A A 300K 17 2232224 FHS FIN 40 14 +26 +0.65
    09 Tauriainen A 250K 15 0241215 FHV FIN 60 86 +47 +0.78
    08 Vanhala A 250K 15 5214111 PTV FIN 61 18 +39 +0.64

    Da Bull is a slightly better finisher (inside the box) than Piirainen,
    but is just as good at shot velocity (even though the eye-test doesn't
    really agree with that). He's better at heading (a skill rarely used
    in the game), but sucks at passing.

    If we move him further away from goal in a 4-4-2 system: it would be
    useful if he improved his passing and long-range shot velocity. On the
    other hand, I am kind of intrigued by Vanhala's passing skills.


    What does this all amount to?

    [To be continued...]
    --- Synchronet 3.21b-Linux NewsLink 1.2
  • From milivella@milivella@gmail.com to rec.sport.soccer on Tue Feb 17 22:19:25 2026
    From Newsgroup: rec.sport.soccer

    Bump.

    Il 13/02/2026 03:31, milivella ha scritto:
    What happened
    =============

    Situation before the match (squad, bank, table, results of matches
    before yours if any, opponents' line-up): http://rssclash.altervista.org/staff/0363/index.html

    You agreed with Pat's suggestion about the XI to field.

    Video of the match:
    https://youtu.be/_EolzUXjZVk

    What happened (picked XI, match result, match stats, results of matches after yours if any, table, squad, bank, players on the market): http://rssclash.altervista.org/staff/0364/index.html

    New choice
    ==========

    What do you want to do?

    *[Consider that you are due 1 market round, so if you read "skip the
    next market round", you won't actually skip it; and if you read "skip
    the next 2 market rounds", it means that will actually skip just 1
    market round.]*

    B. Buy = make an offer for one of the players on the market.
    - Consider that: you supposedly can't buy more than 5 players in a
    season. So far this season, you bought 3 players.
    - You must specify: the player.
    - You can specify: the starting sum, the max sum, and whether you want
    to use one or two players of yours (whether they are on the market or
    not) to replace the amount of money equivalent to their current price.
    If you do not specify these details: starting sum = current price, max
    sum = current price + 20%, offer no player.

    E. Evaluate = get the complete skill report of a player (in your squad,
    or on the market).
    - Consider that: you'll have to skip the next market round (in addition
    to the current one). Then you'll be given the chance to put that player
    on the market (if in your squad) or to make an offer for him (if he is
    on the market now).
    - You must specify: the player.

    H. Heal = one of the following two:
    H1. Reduce the injury of a player by 1 match. You skip the next 2 market rounds (in addition to the current one), though.
    H2. Heal a knocked player, and you'll skip just the next round (in
    addition to the current one).
    - You must specify: the player.

    M. Make Money = get an additional 403,474 pounds (20% of your budget at
    the beginning of the season).
    - Consider that: you'll have to skip the next 3 market rounds (in
    addition to the current one).

    N. Nothing.

    R. Release = give the folling randomly picked player a free transfer:
    Wiss

    S. Sell = put one of the following two randomly picked players on the market, making it more likely to receive offers for him, but also making
    it automatic to sell him if you receive an offer, if it is about the min sum:
    Tsymbalar
    Mazzantini
    - Consider that: if you put a player on the market, you won't be given
    the chance to take him off it. Also, you supposedly can't sell more than
    5 players in a season. So far this season you sold 0 players, plus 0 in exchange for players you bought.
    - You must specify: the player.
    - You can specify: the min sum you're willing to accept for selling him.
    If you do not specify it, it is original price - 20%.

    T. Train = improve a player by 1 point out of 7 (if goalkeeping: out of
    47, and that will make his price higher) in a skill of your choice.
    - Consider that: you'll skip the next 3 or 4 (random choice; if
    goalkeeping, 3) market rounds (in addition to the current one).
    - You must specify: the player and the skill.

    .

    .

    .

    Useful info
    ===========

    How to read the screenshots
    ---------------------------

    Squad screen:
    - Head:
    -a - Red card = suspension; number on the card = number of matches the player is suspended for.
    -a - Bandaged head = the player has taken a knock.
    -a - Red cross = injury; number on the cross = number of matches the
    player will be out for.
    -a - Black cross = the player is out for the season
    - Skills:
    -a - P = Passing
    -a - V = shot Velocity from outside the penalty box
    -a - H = Heading
    -a - T = Tackling
    -a - C = ball Control
    -a - S = Speed
    -a - F = Finishing inside the penalty box
    - Price:
    -a - Trial = without contract (so their price is unknown [it's low in
    most but not all cases] and they could leave the team anytime; if you
    play them enough, they'll get a contract)

    Future market rounds to skip
    ----------------------------

    -1 [i.e., you are due 1 extra market round]

    Squad
    -----

    Player-a-a-a-a-a Ps B-a-a-a OPr-a Sm PVHTCSF Skl Nat-a M-a G-a +- Avg+--a TPr Mazzantini-a G-a-a-a-a-a-a 450K 18 0000000 --a-a ITA 35-a 0 +48 +1.37 Suominen-a-a-a RB D,DM 160K 12-a-a-a-a-a-a-a-a TSP FIN 73-a 0 +46 +0.63 Eggen-a-a-a-a-a-a CD-a-a-a-a-a 450K 18-a-a-a-a-a-a-a-a HTP NOR 15-a 0 +22 +1.47
    Snellman-a-a-a CD-a-a-a-a-a 100K-a 8-a-a-a-a-a-a-a-a TFH FIN 10-a 0 +09 +0.90 P.Viljanen-a CD-a-a-a-a-a 160K 12-a-a-a-a-a-a-a-a HTP FIN 15-a 0 +16 +1.07 Nygard-a-a-a-a-a LB D,DM 150K 11-a-a-a-a-a-a-a-a TSP FIN 72-a 0 +44 +0.61 Halonen-a-a-a-a RW AM-a-a 160K 12-a-a-a-a-a-a-a-a SCP FIN 60-a 1 +53 +0.88 McGinlay-a-a-a CM DM,D 450K 18-a-a-a-a-a-a-a-a PTS SCO 36-a 2 +38 +1.06 Puputti-a-a-a-a CM DM,D 250K 15-a-a-a-a-a-a-a-a PTS FIN 49-a 0 +36 +0.73 Sorvisto-a-a-a CM-a-a-a-a-a 180K 13-a-a-a-a-a-a-a-a TPV FIN 50-a 7 +14 +0.28 Wiss-a-a-a-a-a-a-a CM DM-a-a 150K 11-a-a-a-a-a-a-a-a PTC FIN 22-a 1 -07 -0.32 Tsymbalar-a-a LW AM-a-a 600K 21-a-a-a-a-a-a-a-a CSP RUS 19-a 1 +30 +1.58 J.Viljanen-a LW A-a-a-a 180K 13-a-a-a-a-a-a-a-a CSF FIN-a 2-a 1 -02 -1.00 Yeremenko-a-a LW-a-a-a-a-a 200K 14-a-a-a-a-a-a-a-a SCH RUS 43-a 3 +25 +0.58 160K
    Adlane-a-a-a-a-a A-a-a-a-a-a-a 180K 13-a-a-a-a-a-a-a-a FHP ALG 30-a 4 +11 +0.37
    Piirainen-a-a A-a A-a-a-a 300K 17 2232224 FHS FIN 42 16 +28 +0.67 Tauriainen-a A-a-a-a-a-a-a 250K 15 0241215 FHV FIN 62 88 +49 +0.79 Vanhala-a-a-a-a A-a-a-a-a-a-a 250K 15 5214111 PTV FIN 62 18 +38 +0.61

    Ps = Position
    B = positon according to Ben
    OPr = Original Price when joined the club
    Sm = Sum of skill points
    PVHTCSF: skill points
    Skl = 1st 2nd and 3rd best skill (see "How to read the screenshots")
    Nat = Nation
    M = Matches played
    G = Goals scored
    +- = goal difference when the player was on the field
    Avg+- = goal difference per matches played
    TPr = on Transfer market, you'll accept this minimum Price

    Season
    ------

    1999/2000

    Prem Div = Finnish Premier Division: Apr-Oct, 12 teams, play each team
    x2, 3 points for a win, 3 substitutes from a bench of 5
    Cup = Finnish Cup: May-Jun, 3 rounds, 3 substitutes from a bench of 5, 8 teams; each round being 1 leg, extra time, penalties

    Schedule:
    http://rssclash.altervista.org/staff/0338/index.html

    Management record
    -----------------

    First stint

    Ssn-a-a Club-a-a-a-a-a-a Nat Lvl Pos Cup Int Pl-a W-a D-a L-a-a F-a A Top scorer
    ----------------------------------------------------------------------
    96/97 Once Lobos SAL-a-a 4-a 11 --a-a --a-a 22-a 5-a 8-a 9-a-a 9 17 Welter-a-a-a-a-a-a 5
    97/98 Once Lobos SAL-a-a 4-a-a 2 --a-a --a-a 22 11-a 4-a 7-a 13-a 9 Welter-a-a-a-a-a-a 9
    98/99 Once Lobos SAL-a-a 4-a-a 4 --a-a --a-a 22 10-a 3-a 9-a 15 14 Ruano,Welter 6
    99/00 Once Lobos SAL-a-a 4-a 12 --a-a --a-a 17-a 3-a 4 10-a 10 18 Ruano-a-a-a-a-a-a-a 4
    ---------------------------------------------------------------------- Total-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a 83 29 19 35-a 47 58

    Second stint

    Ssn-a-a Club-a-a-a-a-a-a Nat Lvl Pos Cup Int Pl-a W-a D-a L-a-a F-a A Top scorer
    ----------------------------------------------------------------------
    96/97 Haka-a-a-a-a-a-a FIN-a-a 1-a 11 QF-a --a-a 17-a 4-a 6-a 7-a 12 14 Vaisanen-a-a-a-a 4
    97/98 Jaro-a-a-a-a-a-a FIN-a-a 1-a-a 5 QF-a R2-a 27 11-a 4 12-a 47 45 Tauriainen-a 29
    98/99 Jaro-a-a-a-a-a-a FIN-a-a 1-a-a 3 SF-a --a-a 24 13-a 3-a 8-a 48 37 Tauriainen-a 30
    ---------------------------------------------------------------------- Total-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a 68 28 13 27 107 96

    2011/12 will be the last season.

    Full history of choices
    -----------------------

    Courtesy of Futbolmetrix: https://www.dropbox.com/s/jqi4vdpqckhqygo/TheStaffGame_History.xlsx?dl=0

    About the game
    --------------

    You can join the game at any time. Randomly picked vote chooses (picked
    when the next choice is set up, something that happens at least 71 hours (i.e., 3 days minus 1 hour) after the choice is posted).

    This is a career in Sensible World of Soccer 96/97, a videogame. Prices
    are in pound sterlings.

    Here are the only (as far as I know) variables in SWOS that matter to you:
    - Match: each player acts according to the team's formation [1], to his value in each skill [2], and to his natural position [3] (and to home advantage?). By default you know each player's 1st 2nd and 3rd best
    skills, and his price, that is correlated to the sum of the value of all
    his skills [4] (also, if you play a player in position his price could
    go up; if you don't play him, or play him off position, his price could
    go down; his skill values don't change, though).
    - Suspensions and injuries (if a player has taken a knock, his form is supposedly OK, but he's more likely to pick up a serious injury; the
    knock will heal if he'll get rest)
    - Bank:
    When-a-a-a-a-a-a-a-a-a Money in-a-a-a-a-a-a-a-a-a-a-a Money out
    Season begins Competition bonuses
    -a-a-a-a-a-a-a-a-a-a-a-a-a Sponsorship*
    Each week-a-a-a-a Gate receipts*-a-a-a-a-a General running costs**
    -a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a Wages**
    -a-a-a-a-a-a-a-a-a-a-a-a-a Player sales-a-a-a-a-a-a-a Player purchases
    * Proportional to results
    ** Proportional to players' prices
    You can buy and sell players all season long. Other teams always play
    with the same XI and don't exchange players with each other.
    [1] List of default formations:
    -a 4-4-2-a = 4-1-3-2
    -a 5-4-1-a = 5-1-3-1
    -a 4-5-1-a = 4-1-4-1
    -a 5-3-2-a = 3-2-3-2
    -a 3-5-2-a = 3-2-3-2
    -a 4-3-3
    -a 4-2-4-a = 4-2-3-1
    -a 3-4-3-a = 3-1-3-3
    -a 4-4-2s = S-3-1-3-1 (AKA sweep)
    -a 5-2-3
    -a 3-2-5-a = 3-2-3-2-a-a (AKA attack)
    -a 6-3-1-a = 6-2-1-1-a-a (AKA defend)
    All with RB and LB, and (the only exception being "defend") RW and LW
    (as forwards if there are just 2 midfielders, otherwise as midfielders).
    [2] List of skills: ball control, finishing inside the penalty box,
    heading, passing, speed, tackling, shot velocity from outside the
    penalty box. A player's value in each of these skills can be 0 to 7. Goalkeepers only have a goalkeeping skill that can be 0 to 48; only goalkeepers have this skill.
    [3] List of positions: G, RB, D, LB, RW, M, LW, A.
    [4] Price = Sum of skill points:
    -a-a 25K-a 1 (or 0) |-a 350K 17-a-a-a-a-a-a-a | 1.80M 33
    -a-a 30K-a 2-a-a-a-a-a-a-a |-a 450K 18-a-a-a-a-a-a-a | 1.90M 34
    -a-a 40K-a 3-a-a-a-a-a-a-a |-a 500K 19-a-a-a-a-a-a-a | 2.00M 35
    -a-a 50K-a 4-a-a-a-a-a-a-a |-a 550K 20-a-a-a-a-a-a-a | 2.25M 36
    -a-a 65K-a 5-a-a-a-a-a-a-a |-a 600K 21-a-a-a-a-a-a-a | 2.75M 37
    -a-a 75K-a 6-a-a-a-a-a-a-a |-a 650K 22-a-a-a-a-a-a-a | 3.00M 38
    -a-a 85K-a 7-a-a-a-a-a-a-a |-a 700K 23-a-a-a-a-a-a-a | 3.50M 39
    -a 100K-a 8-a-a-a-a-a-a-a |-a 750K 24-a-a-a-a-a-a-a | 4.50M 40
    -a 110K-a 9-a-a-a-a-a-a-a |-a 800K 25-a-a-a-a-a-a-a | 5.00M 41
    -a 130K 10-a-a-a-a-a-a-a |-a 850K 26-a-a-a-a-a-a-a | 6.00M 42
    -a 150K 11-a-a-a-a-a-a-a |-a 950K 27-a-a-a-a-a-a-a | 7.00M 43
    -a 160K 12-a-a-a-a-a-a-a | 1.00M 28-a-a-a-a-a-a-a | 8.00M 44
    -a 180K 13-a-a-a-a-a-a-a | 1.10M 29-a-a-a-a-a-a-a | 9.00M 45
    -a 200K 14-a-a-a-a-a-a-a | 1.30M 30-a-a-a-a-a-a-a |-a-a 10M 46
    -a 250K 15-a-a-a-a-a-a-a | 1.50M 31-a-a-a-a-a-a-a |-a-a 12M 47
    -a 300K 16-a-a-a-a-a-a-a | 1.60M 32-a-a-a-a-a-a-a |-a-a 15M 48 (or 49)

    Staff personalities
    -------------------

    A. Aggie the Agnostic: doesn't want to change anything
    [until the end of the 2000-01 season: last match's XI. starting from the 2001-02 season: retired]

    B. Ben the Basic: only looks at skills
    [XI based on: only players priced 30K or more,
    - S + T + (C or H or P) = defender
    - P + T + (C or S) = defensive midfielder
    - P + (any combination of C, S, V) = attacking midfielder
    - S + (F or V) + (C or H) = attacker
    - S + F + V = attacker
    ]

    D. Dan the Dazzled: only looks at prices
    [XI based on original price = playing a player priced 30K or more off position is better than playing a player priced less than 30K on
    position; <30K players are ranked in the following way 1) on trial > 2) formerly on trial but now 5-25K > 3) 25K.]

    F. Fred the Frugal: wants to save money
    [XI based on original price, but no player on trial]

    N. Noah the Netter: thinks that it's all a matter of scoring and not
    being scored against
    [two attackers, then XI based on original price]

    O. Ollie the Opponent: only looks at opponents
    [Stop as soon as the criterium is matched:
    1. Playing home against a lower-placed team? XI based on original price,
    but more than 2 attackers.
    Playing away against a higher-placed team? XI based on original price,
    but 5 defenders.
    2. Playing against 3 midfielders? XI based on original price, but 3-5-2. Playing against 3 defenders? XI based on original price, but 4-3-3.
    3. Playing against more than one speedy attacker? XI based on original price, but sweep.
    4. XI based on original price, but 4-4-2.]

    P. Pat the Paranoid: is scared of injuries and suspensions
    [Stop as soon as the criterium is matched:
    1. Playing home against a lower-placed team? 3-4-3 [starting from the 2001-02 season: same formation as Dan], then XI based on original price,
    but rest any knocked or booked player, and the three best players.
    2. 3-4-3 [starting from the 2001-02 season: same formation as Dan], then
    XI based on original price, but no knocked or booked players.]

    S. Scott the Scout: tries to find new talents
    [XI based on original price, but one more unknown-value player]

    W. Will the Watcher: only looks at stats
    [3-4-3 [starting from the 2001-02 season: same formation as Dan], then
    XI based on Avg+- (players priced less than 30K only if positive score)]

    --
    Cheers
    milivella

    --- Synchronet 3.21b-Linux NewsLink 1.2
  • From Futbolmetrix@futbolmetrix@yahoo.com to rec.sport.soccer on Thu Feb 19 09:08:20 2026
    From Newsgroup: rec.sport.soccer

    On Fri, 13 Feb 2026 18:37:50 -0500, Futbolmetrix
    <futbolmetrix@yahoo.com> wrote:

    On Fri, 13 Feb 2026 03:31:52 +0100, milivella <milivella@gmail.com>
    wrote:

    What happened
    =============

    Situation before the match (squad, bank, table, results of matches
    before yours if any, opponents' line-up): >>http://rssclash.altervista.org/staff/0363/index.html

    You agreed with Pat's suggestion about the XI to field.

    Video of the match:
    https://youtu.be/_EolzUXjZVk

    What happened (picked XI, match result, match stats, results of matches >>after yours if any, table, squad, bank, players on the market): >>http://rssclash.altervista.org/staff/0364/index.html

    Puputti injured. Bleeping Veikkausliga butchers!


    New choice
    ==========

    What do you want to do?

    *[Consider that you are due 1 market round, so if you read "skip the
    next market round", you won't actually skip it; and if you read "skip
    the next 2 market rounds", it means that will actually skip just 1
    market round.]*

    Softie gamemaster.





    B. Buy = make an offer for one of the players on the market.

    Jan Koller at 250K seems like a bargain. Too bad we don't really need
    him.



    E. Evaluate = get the complete skill report of a player (in your squad,
    or on the market).
    - Consider that: you'll have to skip the next market round (in addition
    to the current one). Then you'll be given the chance to put that player
    on the market (if in your squad) or to make an offer for him (if he is
    on the market now).
    - You must specify: the player.

    Tempted to evaluate Puputti.


    H. Heal = one of the following two:
    H1. Reduce the injury of a player by 1 match. You skip the next 2 market >>rounds (in addition to the current one), though.
    H2. Heal a knocked player, and you'll skip just the next round (in >>addition to the current one).
    - You must specify: the player.


    Nah.

    M. Make Money = get an additional 403,474 pounds (20% of your budget at >>the beginning of the season).
    - Consider that: you'll have to skip the next 3 market rounds (in
    addition to the current one).

    I would rather wait till the beginning of next year.


    N. Nothing.

    What are we, Aggies?


    R. Release = give the folling randomly picked player a free transfer:
    Wiss

    Saving a few peanuts on wages? Not worth it.



    S. Sell = put one of the following two randomly picked players on the >>market, making it more likely to receive offers for him, but also making >>it automatic to sell him if you receive an offer, if it is about the min >>sum:
    Tsymbalar
    Mazzantini

    Did you see what happened to us when we benched the apparently useless >Tsymbalar?




    T. Train = improve a player by 1 point out of 7 (if goalkeeping: out of >>47, and that will make his price higher) in a skill of your choice.
    - Consider that: you'll skip the next 3 or 4 (random choice; if >>goalkeeping, 3) market rounds (in addition to the current one).
    - You must specify: the player and the skill.




    Let's go back to my thoughts from a few weeks ago:

    Thinking more about my question: how do we make Da Bull more effective
    in non 3-4-3 formations?

    Let's look at our forwards:

    No Player Ps B OPr Sm PVHTCSF Skl Nat M G +- Avg+- >--------------------------------------------------------------
    10 Piirainen A A 300K 17 2232224 FHS FIN 40 14 +26 +0.65
    09 Tauriainen A 250K 15 0241215 FHV FIN 60 86 +47 +0.78
    08 Vanhala A 250K 15 5214111 PTV FIN 61 18 +39 +0.64

    Da Bull is a slightly better finisher (inside the box) than Piirainen,
    but is just as good at shot velocity (even though the eye-test doesn't
    really agree with that). He's better at heading (a skill rarely used
    in the game), but sucks at passing.

    If we move him further away from goal in a 4-4-2 system: it would be
    useful if he improved his passing and long-range shot velocity. On the
    other hand, I am kind of intrigued by Vanhala's passing skills.


    What does this all amount to?

    [To be continued...]

    Let's make the impatient gamemaster happy:

    Evaluate Puputti: 0.15
    Train Tauriainen in passing: 0.20
    Train Tauriainen in shot velocity 0.20
    Train Tauriainen in finishing: 0.10
    Train Piirainen in finishing: 0.20
    Train Piirainen in shot velocity: 0.15




    --- Synchronet 3.21b-Linux NewsLink 1.2
  • From Werner Pichler@no_email@invalid.invalid to rec.sport.soccer on Fri Feb 20 10:30:37 2026
    From Newsgroup: rec.sport.soccer

    Futbolmetrix <futbolmetrix@yahoo.com> wrote:
    On Fri, 13 Feb 2026 18:37:50 -0500, Futbolmetrix
    <futbolmetrix@yahoo.com> wrote:

    On Fri, 13 Feb 2026 03:31:52 +0100, milivella <milivella@gmail.com>
    wrote:

    What happened
    =============

    Situation before the match (squad, bank, table, results of matches
    before yours if any, opponents' line-up):
    http://rssclash.altervista.org/staff/0363/index.html

    You agreed with Pat's suggestion about the XI to field.

    Video of the match:
    https://youtu.be/_EolzUXjZVk

    What happened (picked XI, match result, match stats, results of matches >>> after yours if any, table, squad, bank, players on the market):
    http://rssclash.altervista.org/staff/0364/index.html

    Puputti injured. Bleeping Veikkausliga butchers!


    New choice
    ==========

    What do you want to do?

    *[Consider that you are due 1 market round, so if you read "skip the
    next market round", you won't actually skip it; and if you read "skip
    the next 2 market rounds", it means that will actually skip just 1
    market round.]*

    Softie gamemaster.





    B. Buy = make an offer for one of the players on the market.

    Jan Koller at 250K seems like a bargain. Too bad we don't really need
    him.



    E. Evaluate = get the complete skill report of a player (in your squad, >>> or on the market).
    - Consider that: you'll have to skip the next market round (in addition >>> to the current one). Then you'll be given the chance to put that player >>> on the market (if in your squad) or to make an offer for him (if he is
    on the market now).
    - You must specify: the player.

    Tempted to evaluate Puputti.


    H. Heal = one of the following two:
    H1. Reduce the injury of a player by 1 match. You skip the next 2 market >>> rounds (in addition to the current one), though.
    H2. Heal a knocked player, and you'll skip just the next round (in
    addition to the current one).
    - You must specify: the player.


    Nah.

    M. Make Money = get an additional 403,474 pounds (20% of your budget at >>> the beginning of the season).
    - Consider that: you'll have to skip the next 3 market rounds (in
    addition to the current one).

    I would rather wait till the beginning of next year.


    N. Nothing.

    What are we, Aggies?


    R. Release = give the folling randomly picked player a free transfer:
    Wiss

    Saving a few peanuts on wages? Not worth it.



    S. Sell = put one of the following two randomly picked players on the
    market, making it more likely to receive offers for him, but also making >>> it automatic to sell him if you receive an offer, if it is about the min >>> sum:
    Tsymbalar
    Mazzantini

    Did you see what happened to us when we benched the apparently useless
    Tsymbalar?




    T. Train = improve a player by 1 point out of 7 (if goalkeeping: out of >>> 47, and that will make his price higher) in a skill of your choice.
    - Consider that: you'll skip the next 3 or 4 (random choice; if
    goalkeeping, 3) market rounds (in addition to the current one).
    - You must specify: the player and the skill.




    Let's go back to my thoughts from a few weeks ago:

    Thinking more about my question: how do we make Da Bull more effective
    in non 3-4-3 formations?

    Let's look at our forwards:

    No Player Ps B OPr Sm PVHTCSF Skl Nat M G +- Avg+-
    --------------------------------------------------------------
    10 Piirainen A A 300K 17 2232224 FHS FIN 40 14 +26 +0.65
    09 Tauriainen A 250K 15 0241215 FHV FIN 60 86 +47 +0.78
    08 Vanhala A 250K 15 5214111 PTV FIN 61 18 +39 +0.64

    Da Bull is a slightly better finisher (inside the box) than Piirainen,
    but is just as good at shot velocity (even though the eye-test doesn't
    really agree with that). He's better at heading (a skill rarely used
    in the game), but sucks at passing.

    If we move him further away from goal in a 4-4-2 system: it would be
    useful if he improved his passing and long-range shot velocity. On the
    other hand, I am kind of intrigued by Vanhala's passing skills.


    What does this all amount to?

    [To be continued...]

    Let's make the impatient gamemaster happy:

    Evaluate Puputti: 0.15
    Train Tauriainen in passing: 0.20
    Train Tauriainen in shot velocity 0.20
    Train Tauriainen in finishing: 0.10
    Train Piirainen in finishing: 0.20
    Train Piirainen in shot velocity: 0.15


    DonrCOt feel comfortable putting all the eggs into the
    Bull basket, with all those Veikkausliiga butchers
    running around, so if the voterCys still open IrCOd go
    half-half on the last two Piirainen propositions.
    HerCOs been a reliable player that got into promising
    positions only to fluff his shots.


    Ciao,
    Werner


    --- Synchronet 3.21b-Linux NewsLink 1.2
  • From Futbolmetrix@futbolmetrix@yahoo.com to rec.sport.soccer on Fri Feb 20 11:12:02 2026
    From Newsgroup: rec.sport.soccer

    On Fri, 20 Feb 2026 10:30:37 -0000 (UTC), Werner Pichler <no_email@invalid.invalid> wrote:

    What does this all amount to?

    [To be continued...]

    Let's make the impatient gamemaster happy:

    Evaluate Puputti: 0.15
    Train Tauriainen in passing: 0.20
    Train Tauriainen in shot velocity 0.20
    Train Tauriainen in finishing: 0.10
    Train Piirainen in finishing: 0.20
    Train Piirainen in shot velocity: 0.15


    DonAt feel comfortable putting all the eggs into the
    Bull basket, with all those Veikkausliiga butchers
    running around, so if the voteas still open IAd go
    half-half on the last two Piirainen propositions.
    HeAs been a reliable player that got into promising
    positions only to fluff his shots.

    This makes sens, and your message came in less than 24 hours after
    mine, so should be taken into account by the restless gamemaster.

    Putting together our two votes for the arithmetically challenged
    gamemaster, we have:

    Evaluate Puputti: 0.075
    Train Tauriainen in passing: 0.10
    Train Tauriainen in shot velocity 0.10
    Train Tauriainen in finishing: 0.05
    Train Piirainen in finishing: 0.35
    Train Piirainen in shot velocity: 0.325








    --- Synchronet 3.21b-Linux NewsLink 1.2
  • From milivella@milivella@gmail.com to rec.sport.soccer on Fri Feb 20 22:45:45 2026
    From Newsgroup: rec.sport.soccer

    Futbolmetrix:

    This makes sens, and your message came in less than 24 hours after
    mine, so should be taken into account by the restless gamemaster.

    ?!

    I haven't started the round yet, so I'll consider Werner's vote.

    Putting together our two votes for the arithmetically challenged
    gamemaster

    I should start to note your original insults in a text file.

    Oh wait, my laptop's drive is only 256 GB...

    we have:

    Evaluate Puputti: 0.075
    Train Tauriainen in passing: 0.10
    Train Tauriainen in shot velocity 0.10
    Train Tauriainen in finishing: 0.05
    Train Piirainen in finishing: 0.35
    Train Piirainen in shot velocity: 0.325

    Or just, you know, ask the randomizer to pick between 1 and 200... :)

    --
    Cheers
    milivella
    --- Synchronet 3.21b-Linux NewsLink 1.2
  • From Futbolmetrix@futbolmetrix@yahoo.com to rec.sport.soccer on Fri Feb 20 18:00:29 2026
    From Newsgroup: rec.sport.soccer

    On Fri, 20 Feb 2026 22:45:45 +0100, milivella <milivella@gmail.com>
    wrote:

    Or just, you know, ask the randomizer to pick between 1 and 200... :)

    But then I would have missed an opportunity to insult the touchy
    gamemaster.
    --- Synchronet 3.21b-Linux NewsLink 1.2
  • From Mark@Pammiesheart@yahoo.co.uk to rec.sport.soccer on Sat Feb 21 18:46:52 2026
    From Newsgroup: rec.sport.soccer

    Futbolmetrix wrote:

    On Fri, 20 Feb 2026 10:30:37 -0000 (UTC), Werner Pichler <no_email@invalid.invalid> wrote:

    What does this all amount to?

    [To be continued...]

    Let's make the impatient gamemaster happy:

    Evaluate Puputti: 0.15
    Train Tauriainen in passing: 0.20
    Train Tauriainen in shot velocity 0.20
    Train Tauriainen in finishing: 0.10
    Train Piirainen in finishing: 0.20
    Train Piirainen in shot velocity: 0.15


    DonAt feel comfortable putting all the eggs into the
    Bull basket, with all those Veikkausliiga butchers
    running around, so if the voteas still open IAd go
    half-half on the last two Piirainen propositions.
    HeAs been a reliable player that got into promising
    positions only to fluff his shots.

    This makes sens, and your message came in less than 24 hours after
    mine, so should be taken into account by the restless gamemaster.

    Putting together our two votes for the arithmetically challenged
    gamemaster, we have:

    Evaluate Puputti: 0.075
    Train Tauriainen in passing: 0.10
    Train Tauriainen in shot velocity 0.10
    Train Tauriainen in finishing: 0.05
    Train Piirainen in finishing: 0.35
    Train Piirainen in shot velocity: 0.325

    Hang on. Isn't it you that's arithmetically challenged? That only adds
    up to 1. Shouldn't all those numbers be doubled?
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