Just the video, for the time being:
https://youtu.be/_EolzUXjZVk
Just the video, for the time being:
https://youtu.be/_EolzUXjZVk
--
Cheers
milivella
What happened
=============
Situation before the match (squad, bank, table, results of matches
before yours if any, opponents' line-up): >http://rssclash.altervista.org/staff/0363/index.html
You agreed with Pat's suggestion about the XI to field.
Video of the match:
https://youtu.be/_EolzUXjZVk
What happened (picked XI, match result, match stats, results of matches >after yours if any, table, squad, bank, players on the market): >http://rssclash.altervista.org/staff/0364/index.html
New choice
==========
What do you want to do?
*[Consider that you are due 1 market round, so if you read "skip the
next market round", you won't actually skip it; and if you read "skip
the next 2 market rounds", it means that will actually skip just 1
market round.]*
B. Buy = make an offer for one of the players on the market.
E. Evaluate = get the complete skill report of a player (in your squad,
or on the market).
- Consider that: you'll have to skip the next market round (in addition
to the current one). Then you'll be given the chance to put that player
on the market (if in your squad) or to make an offer for him (if he is
on the market now).
- You must specify: the player.
H. Heal = one of the following two:
H1. Reduce the injury of a player by 1 match. You skip the next 2 market >rounds (in addition to the current one), though.
H2. Heal a knocked player, and you'll skip just the next round (in
addition to the current one).
- You must specify: the player.
M. Make Money = get an additional 403,474 pounds (20% of your budget at
the beginning of the season).
- Consider that: you'll have to skip the next 3 market rounds (in
addition to the current one).
N. Nothing.
R. Release = give the folling randomly picked player a free transfer:
Wiss
S. Sell = put one of the following two randomly picked players on the >market, making it more likely to receive offers for him, but also making
it automatic to sell him if you receive an offer, if it is about the min >sum:
Tsymbalar
Mazzantini
T. Train = improve a player by 1 point out of 7 (if goalkeeping: out of
47, and that will make his price higher) in a skill of your choice.
- Consider that: you'll skip the next 3 or 4 (random choice; if
goalkeeping, 3) market rounds (in addition to the current one).
- You must specify: the player and the skill.
What happened
=============
Situation before the match (squad, bank, table, results of matches
before yours if any, opponents' line-up): http://rssclash.altervista.org/staff/0363/index.html
You agreed with Pat's suggestion about the XI to field.
Video of the match:
https://youtu.be/_EolzUXjZVk
What happened (picked XI, match result, match stats, results of matches after yours if any, table, squad, bank, players on the market): http://rssclash.altervista.org/staff/0364/index.html
New choice
==========
What do you want to do?
*[Consider that you are due 1 market round, so if you read "skip the
next market round", you won't actually skip it; and if you read "skip
the next 2 market rounds", it means that will actually skip just 1
market round.]*
B. Buy = make an offer for one of the players on the market.
- Consider that: you supposedly can't buy more than 5 players in a
season. So far this season, you bought 3 players.
- You must specify: the player.
- You can specify: the starting sum, the max sum, and whether you want
to use one or two players of yours (whether they are on the market or
not) to replace the amount of money equivalent to their current price.
If you do not specify these details: starting sum = current price, max
sum = current price + 20%, offer no player.
E. Evaluate = get the complete skill report of a player (in your squad,
or on the market).
- Consider that: you'll have to skip the next market round (in addition
to the current one). Then you'll be given the chance to put that player
on the market (if in your squad) or to make an offer for him (if he is
on the market now).
- You must specify: the player.
H. Heal = one of the following two:
H1. Reduce the injury of a player by 1 match. You skip the next 2 market rounds (in addition to the current one), though.
H2. Heal a knocked player, and you'll skip just the next round (in
addition to the current one).
- You must specify: the player.
M. Make Money = get an additional 403,474 pounds (20% of your budget at
the beginning of the season).
- Consider that: you'll have to skip the next 3 market rounds (in
addition to the current one).
N. Nothing.
R. Release = give the folling randomly picked player a free transfer:
Wiss
S. Sell = put one of the following two randomly picked players on the market, making it more likely to receive offers for him, but also making
it automatic to sell him if you receive an offer, if it is about the min sum:
Tsymbalar
Mazzantini
- Consider that: if you put a player on the market, you won't be given
the chance to take him off it. Also, you supposedly can't sell more than
5 players in a season. So far this season you sold 0 players, plus 0 in exchange for players you bought.
- You must specify: the player.
- You can specify: the min sum you're willing to accept for selling him.
If you do not specify it, it is original price - 20%.
T. Train = improve a player by 1 point out of 7 (if goalkeeping: out of
47, and that will make his price higher) in a skill of your choice.
- Consider that: you'll skip the next 3 or 4 (random choice; if
goalkeeping, 3) market rounds (in addition to the current one).
- You must specify: the player and the skill.
.
.
.
Useful info
===========
How to read the screenshots
---------------------------
Squad screen:
- Head:
-a - Red card = suspension; number on the card = number of matches the player is suspended for.
-a - Bandaged head = the player has taken a knock.
-a - Red cross = injury; number on the cross = number of matches the
player will be out for.
-a - Black cross = the player is out for the season
- Skills:
-a - P = Passing
-a - V = shot Velocity from outside the penalty box
-a - H = Heading
-a - T = Tackling
-a - C = ball Control
-a - S = Speed
-a - F = Finishing inside the penalty box
- Price:
-a - Trial = without contract (so their price is unknown [it's low in
most but not all cases] and they could leave the team anytime; if you
play them enough, they'll get a contract)
Future market rounds to skip
----------------------------
-1 [i.e., you are due 1 extra market round]
Squad
-----
Player-a-a-a-a-a Ps B-a-a-a OPr-a Sm PVHTCSF Skl Nat-a M-a G-a +- Avg+--a TPr Mazzantini-a G-a-a-a-a-a-a 450K 18 0000000 --a-a ITA 35-a 0 +48 +1.37 Suominen-a-a-a RB D,DM 160K 12-a-a-a-a-a-a-a-a TSP FIN 73-a 0 +46 +0.63 Eggen-a-a-a-a-a-a CD-a-a-a-a-a 450K 18-a-a-a-a-a-a-a-a HTP NOR 15-a 0 +22 +1.47
Snellman-a-a-a CD-a-a-a-a-a 100K-a 8-a-a-a-a-a-a-a-a TFH FIN 10-a 0 +09 +0.90 P.Viljanen-a CD-a-a-a-a-a 160K 12-a-a-a-a-a-a-a-a HTP FIN 15-a 0 +16 +1.07 Nygard-a-a-a-a-a LB D,DM 150K 11-a-a-a-a-a-a-a-a TSP FIN 72-a 0 +44 +0.61 Halonen-a-a-a-a RW AM-a-a 160K 12-a-a-a-a-a-a-a-a SCP FIN 60-a 1 +53 +0.88 McGinlay-a-a-a CM DM,D 450K 18-a-a-a-a-a-a-a-a PTS SCO 36-a 2 +38 +1.06 Puputti-a-a-a-a CM DM,D 250K 15-a-a-a-a-a-a-a-a PTS FIN 49-a 0 +36 +0.73 Sorvisto-a-a-a CM-a-a-a-a-a 180K 13-a-a-a-a-a-a-a-a TPV FIN 50-a 7 +14 +0.28 Wiss-a-a-a-a-a-a-a CM DM-a-a 150K 11-a-a-a-a-a-a-a-a PTC FIN 22-a 1 -07 -0.32 Tsymbalar-a-a LW AM-a-a 600K 21-a-a-a-a-a-a-a-a CSP RUS 19-a 1 +30 +1.58 J.Viljanen-a LW A-a-a-a 180K 13-a-a-a-a-a-a-a-a CSF FIN-a 2-a 1 -02 -1.00 Yeremenko-a-a LW-a-a-a-a-a 200K 14-a-a-a-a-a-a-a-a SCH RUS 43-a 3 +25 +0.58 160K
Adlane-a-a-a-a-a A-a-a-a-a-a-a 180K 13-a-a-a-a-a-a-a-a FHP ALG 30-a 4 +11 +0.37
Piirainen-a-a A-a A-a-a-a 300K 17 2232224 FHS FIN 42 16 +28 +0.67 Tauriainen-a A-a-a-a-a-a-a 250K 15 0241215 FHV FIN 62 88 +49 +0.79 Vanhala-a-a-a-a A-a-a-a-a-a-a 250K 15 5214111 PTV FIN 62 18 +38 +0.61
Ps = Position
B = positon according to Ben
OPr = Original Price when joined the club
Sm = Sum of skill points
PVHTCSF: skill points
Skl = 1st 2nd and 3rd best skill (see "How to read the screenshots")
Nat = Nation
M = Matches played
G = Goals scored
+- = goal difference when the player was on the field
Avg+- = goal difference per matches played
TPr = on Transfer market, you'll accept this minimum Price
Season
------
1999/2000
Prem Div = Finnish Premier Division: Apr-Oct, 12 teams, play each team
x2, 3 points for a win, 3 substitutes from a bench of 5
Cup = Finnish Cup: May-Jun, 3 rounds, 3 substitutes from a bench of 5, 8 teams; each round being 1 leg, extra time, penalties
Schedule:
http://rssclash.altervista.org/staff/0338/index.html
Management record
-----------------
First stint
Ssn-a-a Club-a-a-a-a-a-a Nat Lvl Pos Cup Int Pl-a W-a D-a L-a-a F-a A Top scorer
----------------------------------------------------------------------
96/97 Once Lobos SAL-a-a 4-a 11 --a-a --a-a 22-a 5-a 8-a 9-a-a 9 17 Welter-a-a-a-a-a-a 5
97/98 Once Lobos SAL-a-a 4-a-a 2 --a-a --a-a 22 11-a 4-a 7-a 13-a 9 Welter-a-a-a-a-a-a 9
98/99 Once Lobos SAL-a-a 4-a-a 4 --a-a --a-a 22 10-a 3-a 9-a 15 14 Ruano,Welter 6
99/00 Once Lobos SAL-a-a 4-a 12 --a-a --a-a 17-a 3-a 4 10-a 10 18 Ruano-a-a-a-a-a-a-a 4
---------------------------------------------------------------------- Total-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a 83 29 19 35-a 47 58
Second stint
Ssn-a-a Club-a-a-a-a-a-a Nat Lvl Pos Cup Int Pl-a W-a D-a L-a-a F-a A Top scorer
----------------------------------------------------------------------
96/97 Haka-a-a-a-a-a-a FIN-a-a 1-a 11 QF-a --a-a 17-a 4-a 6-a 7-a 12 14 Vaisanen-a-a-a-a 4
97/98 Jaro-a-a-a-a-a-a FIN-a-a 1-a-a 5 QF-a R2-a 27 11-a 4 12-a 47 45 Tauriainen-a 29
98/99 Jaro-a-a-a-a-a-a FIN-a-a 1-a-a 3 SF-a --a-a 24 13-a 3-a 8-a 48 37 Tauriainen-a 30
---------------------------------------------------------------------- Total-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a 68 28 13 27 107 96
2011/12 will be the last season.
Full history of choices
-----------------------
Courtesy of Futbolmetrix: https://www.dropbox.com/s/jqi4vdpqckhqygo/TheStaffGame_History.xlsx?dl=0
About the game
--------------
You can join the game at any time. Randomly picked vote chooses (picked
when the next choice is set up, something that happens at least 71 hours (i.e., 3 days minus 1 hour) after the choice is posted).
This is a career in Sensible World of Soccer 96/97, a videogame. Prices
are in pound sterlings.
Here are the only (as far as I know) variables in SWOS that matter to you:
- Match: each player acts according to the team's formation [1], to his value in each skill [2], and to his natural position [3] (and to home advantage?). By default you know each player's 1st 2nd and 3rd best
skills, and his price, that is correlated to the sum of the value of all
his skills [4] (also, if you play a player in position his price could
go up; if you don't play him, or play him off position, his price could
go down; his skill values don't change, though).
- Suspensions and injuries (if a player has taken a knock, his form is supposedly OK, but he's more likely to pick up a serious injury; the
knock will heal if he'll get rest)
- Bank:
When-a-a-a-a-a-a-a-a-a Money in-a-a-a-a-a-a-a-a-a-a-a Money out
Season begins Competition bonuses
-a-a-a-a-a-a-a-a-a-a-a-a-a Sponsorship*
Each week-a-a-a-a Gate receipts*-a-a-a-a-a General running costs**
-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a-a Wages**
-a-a-a-a-a-a-a-a-a-a-a-a-a Player sales-a-a-a-a-a-a-a Player purchases
* Proportional to results
** Proportional to players' prices
You can buy and sell players all season long. Other teams always play
with the same XI and don't exchange players with each other.
[1] List of default formations:
-a 4-4-2-a = 4-1-3-2
-a 5-4-1-a = 5-1-3-1
-a 4-5-1-a = 4-1-4-1
-a 5-3-2-a = 3-2-3-2
-a 3-5-2-a = 3-2-3-2
-a 4-3-3
-a 4-2-4-a = 4-2-3-1
-a 3-4-3-a = 3-1-3-3
-a 4-4-2s = S-3-1-3-1 (AKA sweep)
-a 5-2-3
-a 3-2-5-a = 3-2-3-2-a-a (AKA attack)
-a 6-3-1-a = 6-2-1-1-a-a (AKA defend)
All with RB and LB, and (the only exception being "defend") RW and LW
(as forwards if there are just 2 midfielders, otherwise as midfielders).
[2] List of skills: ball control, finishing inside the penalty box,
heading, passing, speed, tackling, shot velocity from outside the
penalty box. A player's value in each of these skills can be 0 to 7. Goalkeepers only have a goalkeeping skill that can be 0 to 48; only goalkeepers have this skill.
[3] List of positions: G, RB, D, LB, RW, M, LW, A.
[4] Price = Sum of skill points:
-a-a 25K-a 1 (or 0) |-a 350K 17-a-a-a-a-a-a-a | 1.80M 33
-a-a 30K-a 2-a-a-a-a-a-a-a |-a 450K 18-a-a-a-a-a-a-a | 1.90M 34
-a-a 40K-a 3-a-a-a-a-a-a-a |-a 500K 19-a-a-a-a-a-a-a | 2.00M 35
-a-a 50K-a 4-a-a-a-a-a-a-a |-a 550K 20-a-a-a-a-a-a-a | 2.25M 36
-a-a 65K-a 5-a-a-a-a-a-a-a |-a 600K 21-a-a-a-a-a-a-a | 2.75M 37
-a-a 75K-a 6-a-a-a-a-a-a-a |-a 650K 22-a-a-a-a-a-a-a | 3.00M 38
-a-a 85K-a 7-a-a-a-a-a-a-a |-a 700K 23-a-a-a-a-a-a-a | 3.50M 39
-a 100K-a 8-a-a-a-a-a-a-a |-a 750K 24-a-a-a-a-a-a-a | 4.50M 40
-a 110K-a 9-a-a-a-a-a-a-a |-a 800K 25-a-a-a-a-a-a-a | 5.00M 41
-a 130K 10-a-a-a-a-a-a-a |-a 850K 26-a-a-a-a-a-a-a | 6.00M 42
-a 150K 11-a-a-a-a-a-a-a |-a 950K 27-a-a-a-a-a-a-a | 7.00M 43
-a 160K 12-a-a-a-a-a-a-a | 1.00M 28-a-a-a-a-a-a-a | 8.00M 44
-a 180K 13-a-a-a-a-a-a-a | 1.10M 29-a-a-a-a-a-a-a | 9.00M 45
-a 200K 14-a-a-a-a-a-a-a | 1.30M 30-a-a-a-a-a-a-a |-a-a 10M 46
-a 250K 15-a-a-a-a-a-a-a | 1.50M 31-a-a-a-a-a-a-a |-a-a 12M 47
-a 300K 16-a-a-a-a-a-a-a | 1.60M 32-a-a-a-a-a-a-a |-a-a 15M 48 (or 49)
Staff personalities
-------------------
A. Aggie the Agnostic: doesn't want to change anything
[until the end of the 2000-01 season: last match's XI. starting from the 2001-02 season: retired]
B. Ben the Basic: only looks at skills
[XI based on: only players priced 30K or more,
- S + T + (C or H or P) = defender
- P + T + (C or S) = defensive midfielder
- P + (any combination of C, S, V) = attacking midfielder
- S + (F or V) + (C or H) = attacker
- S + F + V = attacker
]
D. Dan the Dazzled: only looks at prices
[XI based on original price = playing a player priced 30K or more off position is better than playing a player priced less than 30K on
position; <30K players are ranked in the following way 1) on trial > 2) formerly on trial but now 5-25K > 3) 25K.]
F. Fred the Frugal: wants to save money
[XI based on original price, but no player on trial]
N. Noah the Netter: thinks that it's all a matter of scoring and not
being scored against
[two attackers, then XI based on original price]
O. Ollie the Opponent: only looks at opponents
[Stop as soon as the criterium is matched:
1. Playing home against a lower-placed team? XI based on original price,
but more than 2 attackers.
Playing away against a higher-placed team? XI based on original price,
but 5 defenders.
2. Playing against 3 midfielders? XI based on original price, but 3-5-2. Playing against 3 defenders? XI based on original price, but 4-3-3.
3. Playing against more than one speedy attacker? XI based on original price, but sweep.
4. XI based on original price, but 4-4-2.]
P. Pat the Paranoid: is scared of injuries and suspensions
[Stop as soon as the criterium is matched:
1. Playing home against a lower-placed team? 3-4-3 [starting from the 2001-02 season: same formation as Dan], then XI based on original price,
but rest any knocked or booked player, and the three best players.
2. 3-4-3 [starting from the 2001-02 season: same formation as Dan], then
XI based on original price, but no knocked or booked players.]
S. Scott the Scout: tries to find new talents
[XI based on original price, but one more unknown-value player]
W. Will the Watcher: only looks at stats
[3-4-3 [starting from the 2001-02 season: same formation as Dan], then
XI based on Avg+- (players priced less than 30K only if positive score)]
--
Cheers
milivella
On Fri, 13 Feb 2026 03:31:52 +0100, milivella <milivella@gmail.com>
wrote:
What happened
=============
Situation before the match (squad, bank, table, results of matches
before yours if any, opponents' line-up): >>http://rssclash.altervista.org/staff/0363/index.html
You agreed with Pat's suggestion about the XI to field.
Video of the match:
https://youtu.be/_EolzUXjZVk
What happened (picked XI, match result, match stats, results of matches >>after yours if any, table, squad, bank, players on the market): >>http://rssclash.altervista.org/staff/0364/index.html
Puputti injured. Bleeping Veikkausliga butchers!
New choice
==========
What do you want to do?
*[Consider that you are due 1 market round, so if you read "skip the
next market round", you won't actually skip it; and if you read "skip
the next 2 market rounds", it means that will actually skip just 1
market round.]*
Softie gamemaster.
B. Buy = make an offer for one of the players on the market.
Jan Koller at 250K seems like a bargain. Too bad we don't really need
him.
E. Evaluate = get the complete skill report of a player (in your squad,
or on the market).
- Consider that: you'll have to skip the next market round (in addition
to the current one). Then you'll be given the chance to put that player
on the market (if in your squad) or to make an offer for him (if he is
on the market now).
- You must specify: the player.
Tempted to evaluate Puputti.
H. Heal = one of the following two:
H1. Reduce the injury of a player by 1 match. You skip the next 2 market >>rounds (in addition to the current one), though.
H2. Heal a knocked player, and you'll skip just the next round (in >>addition to the current one).
- You must specify: the player.
Nah.
M. Make Money = get an additional 403,474 pounds (20% of your budget at >>the beginning of the season).
- Consider that: you'll have to skip the next 3 market rounds (in
addition to the current one).
I would rather wait till the beginning of next year.
N. Nothing.
What are we, Aggies?
R. Release = give the folling randomly picked player a free transfer:
Wiss
Saving a few peanuts on wages? Not worth it.
S. Sell = put one of the following two randomly picked players on the >>market, making it more likely to receive offers for him, but also making >>it automatic to sell him if you receive an offer, if it is about the min >>sum:
Tsymbalar
Mazzantini
Did you see what happened to us when we benched the apparently useless >Tsymbalar?
T. Train = improve a player by 1 point out of 7 (if goalkeeping: out of >>47, and that will make his price higher) in a skill of your choice.
- Consider that: you'll skip the next 3 or 4 (random choice; if >>goalkeeping, 3) market rounds (in addition to the current one).
- You must specify: the player and the skill.
Let's go back to my thoughts from a few weeks ago:
Thinking more about my question: how do we make Da Bull more effective
in non 3-4-3 formations?
Let's look at our forwards:
No Player Ps B OPr Sm PVHTCSF Skl Nat M G +- Avg+- >--------------------------------------------------------------
10 Piirainen A A 300K 17 2232224 FHS FIN 40 14 +26 +0.65
09 Tauriainen A 250K 15 0241215 FHV FIN 60 86 +47 +0.78
08 Vanhala A 250K 15 5214111 PTV FIN 61 18 +39 +0.64
Da Bull is a slightly better finisher (inside the box) than Piirainen,
but is just as good at shot velocity (even though the eye-test doesn't
really agree with that). He's better at heading (a skill rarely used
in the game), but sucks at passing.
If we move him further away from goal in a 4-4-2 system: it would be
useful if he improved his passing and long-range shot velocity. On the
other hand, I am kind of intrigued by Vanhala's passing skills.
What does this all amount to?
[To be continued...]
On Fri, 13 Feb 2026 18:37:50 -0500, Futbolmetrix
<futbolmetrix@yahoo.com> wrote:
On Fri, 13 Feb 2026 03:31:52 +0100, milivella <milivella@gmail.com>
wrote:
What happened
=============
Situation before the match (squad, bank, table, results of matches
before yours if any, opponents' line-up):
http://rssclash.altervista.org/staff/0363/index.html
You agreed with Pat's suggestion about the XI to field.
Video of the match:
https://youtu.be/_EolzUXjZVk
What happened (picked XI, match result, match stats, results of matches >>> after yours if any, table, squad, bank, players on the market):
http://rssclash.altervista.org/staff/0364/index.html
Puputti injured. Bleeping Veikkausliga butchers!
New choice
==========
What do you want to do?
*[Consider that you are due 1 market round, so if you read "skip the
next market round", you won't actually skip it; and if you read "skip
the next 2 market rounds", it means that will actually skip just 1
market round.]*
Softie gamemaster.
B. Buy = make an offer for one of the players on the market.
Jan Koller at 250K seems like a bargain. Too bad we don't really need
him.
E. Evaluate = get the complete skill report of a player (in your squad, >>> or on the market).
- Consider that: you'll have to skip the next market round (in addition >>> to the current one). Then you'll be given the chance to put that player >>> on the market (if in your squad) or to make an offer for him (if he is
on the market now).
- You must specify: the player.
Tempted to evaluate Puputti.
H. Heal = one of the following two:
H1. Reduce the injury of a player by 1 match. You skip the next 2 market >>> rounds (in addition to the current one), though.
H2. Heal a knocked player, and you'll skip just the next round (in
addition to the current one).
- You must specify: the player.
Nah.
M. Make Money = get an additional 403,474 pounds (20% of your budget at >>> the beginning of the season).
- Consider that: you'll have to skip the next 3 market rounds (in
addition to the current one).
I would rather wait till the beginning of next year.
N. Nothing.
What are we, Aggies?
R. Release = give the folling randomly picked player a free transfer:
Wiss
Saving a few peanuts on wages? Not worth it.
S. Sell = put one of the following two randomly picked players on the
market, making it more likely to receive offers for him, but also making >>> it automatic to sell him if you receive an offer, if it is about the min >>> sum:
Tsymbalar
Mazzantini
Did you see what happened to us when we benched the apparently useless
Tsymbalar?
T. Train = improve a player by 1 point out of 7 (if goalkeeping: out of >>> 47, and that will make his price higher) in a skill of your choice.
- Consider that: you'll skip the next 3 or 4 (random choice; if
goalkeeping, 3) market rounds (in addition to the current one).
- You must specify: the player and the skill.
Let's go back to my thoughts from a few weeks ago:
Thinking more about my question: how do we make Da Bull more effective
in non 3-4-3 formations?
Let's look at our forwards:
No Player Ps B OPr Sm PVHTCSF Skl Nat M G +- Avg+-
--------------------------------------------------------------
10 Piirainen A A 300K 17 2232224 FHS FIN 40 14 +26 +0.65
09 Tauriainen A 250K 15 0241215 FHV FIN 60 86 +47 +0.78
08 Vanhala A 250K 15 5214111 PTV FIN 61 18 +39 +0.64
Da Bull is a slightly better finisher (inside the box) than Piirainen,
but is just as good at shot velocity (even though the eye-test doesn't
really agree with that). He's better at heading (a skill rarely used
in the game), but sucks at passing.
If we move him further away from goal in a 4-4-2 system: it would be
useful if he improved his passing and long-range shot velocity. On the
other hand, I am kind of intrigued by Vanhala's passing skills.
What does this all amount to?
[To be continued...]
Let's make the impatient gamemaster happy:
Evaluate Puputti: 0.15
Train Tauriainen in passing: 0.20
Train Tauriainen in shot velocity 0.20
Train Tauriainen in finishing: 0.10
Train Piirainen in finishing: 0.20
Train Piirainen in shot velocity: 0.15
What does this all amount to?
[To be continued...]
Let's make the impatient gamemaster happy:
Evaluate Puputti: 0.15
Train Tauriainen in passing: 0.20
Train Tauriainen in shot velocity 0.20
Train Tauriainen in finishing: 0.10
Train Piirainen in finishing: 0.20
Train Piirainen in shot velocity: 0.15
DonAt feel comfortable putting all the eggs into the
Bull basket, with all those Veikkausliiga butchers
running around, so if the voteas still open IAd go
half-half on the last two Piirainen propositions.
HeAs been a reliable player that got into promising
positions only to fluff his shots.
This makes sens, and your message came in less than 24 hours after
mine, so should be taken into account by the restless gamemaster.
Putting together our two votes for the arithmetically challenged
gamemaster
we have:
Evaluate Puputti: 0.075
Train Tauriainen in passing: 0.10
Train Tauriainen in shot velocity 0.10
Train Tauriainen in finishing: 0.05
Train Piirainen in finishing: 0.35
Train Piirainen in shot velocity: 0.325
Or just, you know, ask the randomizer to pick between 1 and 200... :)
On Fri, 20 Feb 2026 10:30:37 -0000 (UTC), Werner Pichler <no_email@invalid.invalid> wrote:
What does this all amount to?
[To be continued...]
Let's make the impatient gamemaster happy:
Evaluate Puputti: 0.15
Train Tauriainen in passing: 0.20
Train Tauriainen in shot velocity 0.20
Train Tauriainen in finishing: 0.10
Train Piirainen in finishing: 0.20
Train Piirainen in shot velocity: 0.15
DonAt feel comfortable putting all the eggs into the
Bull basket, with all those Veikkausliiga butchers
running around, so if the voteas still open IAd go
half-half on the last two Piirainen propositions.
HeAs been a reliable player that got into promising
positions only to fluff his shots.
This makes sens, and your message came in less than 24 hours after
mine, so should be taken into account by the restless gamemaster.
Putting together our two votes for the arithmetically challenged
gamemaster, we have:
Evaluate Puputti: 0.075
Train Tauriainen in passing: 0.10
Train Tauriainen in shot velocity 0.10
Train Tauriainen in finishing: 0.05
Train Piirainen in finishing: 0.35
Train Piirainen in shot velocity: 0.325
| Sysop: | Amessyroom |
|---|---|
| Location: | Fayetteville, NC |
| Users: | 59 |
| Nodes: | 6 (0 / 6) |
| Uptime: | 00:10:39 |
| Calls: | 812 |
| Calls today: | 2 |
| Files: | 1,287 |
| D/L today: |
20 files (23,248K bytes) |
| Messages: | 210,077 |