From Newsgroup: rec.sport.rowing
<div>After that i added slowly step-by-step a few mods and test them ingame. So in the end all my mods worked and i could load my save again and play for about an hour without any crashes Idk why it didn't work in the first save though. Maybe because i didn't install some mods this time who i did in my first attempt(This time i only let mods appear in the plug in list that i will 100% use.)</div><div></div><div></div><div>As instructed, set up a default vanilla Skyrim profile and ensure that you are able to launch the game via MO2 without any mods at all. Then install SKSE64 and see that you are able to use the SKSE launcher to launch via MO2 under the vanilla profile. Then you can try using your podded profile in the same way. If you crash, then you probably have something installed incorrectly or wrong version.</div><div></div><div></div><div></div><div></div><div></div><div>Mod Organizer 2 Crash On Startup</div><div></div><div>Download:
https://t.co/Rl6vAyz629 </div><div></div><div></div><div>This process will rule out any issues with game, MO2, and SKSE64 installation. From there, you will need to disable all mods in your intended MO2 profile and ensure that it starts up fine. Simply enable mods in groups from extenders and foundation mods on up, until you find what's causing the crash. You can also look for crash logs under .Net Script Framework. The following are the foundational mod types that you should have installed at lowest priority that you want to ensure are working properly (you don't need the xBox controller mod or the Weather Selector mod, but the rest are pretty standard:</div><div></div><div></div><div>To confirm that the crash is caused by this issue, open the crash report that is generated when Elements Organizer crashes and look for the crashed thread. If the crashed thread includes the text com.adobe.psl, PSLGetPixelsByChannel, the crash is caused by the color profile information not loading correctly.</div><div></div><div></div><div>I'm not sure if this is the right place to post this, but every time I try to start F4SE or Fallout 4 through mod organizer it gets to the S.P.E.C.I.A.L screen for about 2 seconds then crashes, I've disabled all of my mods. It runs when I don't use MO but then I can't use my mods.</div><div></div><div></div><div>Hi Brendan, just wondering if you had any joy with the crash log I sent. A bit of additional information for you, it only seems to be crashing on Macbooks with Big Surr installed. I have an iMac and Mini and all continues to work on them, including the sync.</div><div></div><div>Any ideas on the Macbooks would be great as we use them in the field.</div><div></div><div>Cheers.</div><div></div><div></div><div>It started happening in the latest release version. There is no description, stack trace regarding the crashes. Most of the users experience this kind of an error. They open the application, and it gets stuck in the splash screen (launch screen).</div><div></div><div></div><div>Deleting the gamedata folder may solve the crash but because it's MO2 it doesn't really tamper with the root files, which means I can't delete the gamedata folder that MO2 uses. What can I do here? Ver 1.5.1 btw</div><div></div><div></div><div>Hi guys. I have a problem with mission planner. it works quite well with my computer (Windows 10 system), but after an autonomous update of mission planner. It crashed when i click the mission planner and ask me to press any key to exit. (Error screenshot below)</div><div></div><div></div><div>Note that the user will have an option enabled to share crash report information for it to show up there, you can ask them to double check as per these instructions: Alternatively, you can have them download your app from TestFlight, where all exceptions will be reported.</div><div></div><div></div><div></div><div></div><div></div><div></div><div>6 hours later and I had no further crashes and as a habit I checked my Reliability History to see if there were any silent errors. I saw about 4 Identical 'Hardware Errors' over the course of those 6 hours. I thought this was odd so I opened HP Support Assistant and ran the usual hardware tests. All passed and as an extra check I ran a check for BIOS Updates. One was found so I installed it.</div><div></div><div></div><div>So far my PC hasn't crashed again since the one 4:37 a.m. on January 2nd. I can't say for certain if the crashing has stopped completely as it has faked me out by behaving for a day or two before the repeated crashing would resume. However I am noticing that I am now seeing 'Hardware Errors' being reported in the reliability history; just like the ones I was seeing from January 2nd after I had reset BIOS. Hardware Tests through Support Assistant & UEFI are still showing 'Passes' so I'm at a loss. Here is the Information for the latest one from Reliability History:</div><div></div><div></div><div>Also my PC still hasn't crashed again since the one on the 2nd so I'm getting quite hopeful that the BIOS reset and subsequent update fixed it. I can only assume the CMOS Checksum error had happened in one of my original crashes and I simply didn't see it. I'll keep an eye out and report back if it does crash again.</div><div></div><div></div><div>1. I only saw the CMOS maybe 3 times so far. It's crashed so many times I've lost count. If the CMOS was the crash causer I'd think I'd see it after every crash. If all else fails I can try to contact HP again but opening a support ticket yielded me nothing before.</div><div></div><div></div><div>Hi honestly I'm POSSITIVE it's enabled correctly now as I have been able to successfully opened the app, though only temporarily. n_scott_pearson suggested it may be a hardware component failing, either the SSD or my motherboard, and honestly the motherboard possibility makes a lot of sense. If it IS indeed the motherboard the longer I wait the closer I get to total failure with it. My laptop's started to crash on me WITHOUT the BSOD, nor minidump creation, so I think I've little choice but to try to get it to a physical repair destination. Thanks anyway for the suggestion.</div><div></div><div></div><div>Hello , yesterday I noticed my iPhone 12 Pro becoming very slow. I went to settings and saw I had only 200mb left. I tried deleting some videos, but they kept reappearing. Then, the spinning loading circle and my iPhone crashed. It then went into boot loop.</div><div></div><div></div><div>Hello. I just purchased PSE 2023, and it consistently crashes during the latter part of installation and upon launch w/ the error log as attached. Not sure why libraries would be missing. I'm running MacOS 11.7, and I'd really prefer not to install MacOS 12. I had uninstalled a demo version of PSE 2020 prior to installing PSE 2023. I've also tried unistalling and re-installing PSE 2023. Thanks in advance for any assistance.</div><div></div><div></div><div>Thanks for the response. I know that there have been issues w/ crashing upon launch w/ recent previous version of Adobe. Is there a reason why Adobe says that PSE 2023 will run w/ MacOS 11, when it actually does not (or why you've stated it will only work w/ MacOS 12, when Adobe states otherwise)?</div><div></div><div></div><div>If you are still unable to run after performing these steps, then unfortunately - you will be unable to use the launcher unless you uninstall Norton. Your only method of playing Wildlander would be to use Mod organizer to launch and manually install the ENB in the stock game folder.</div><div></div><div></div><div>App Center Crashes will automatically generate a crash log every time your app crashes. The log is first written to the device's storage and when the user starts the app again, the crash report will be sent to App Center. Collecting crashes works for both beta and live apps, i.e. those submitted to the App Store. Crash logs contain valuable information for you to help fix the crash.</div><div></div><div></div><div>On iOS and Mac the SDK won't save any crash log if you attached a debugger. Make sure the debugger isn't attached when you crash the iOS and macOS app. On Android, you can crash while having debugger attached but you need to continue execution after breaking into the unhandled exception.</div><div></div><div></div><div>App Center Crashes provides you with an API to generate a test crash for easy testing of the SDK. This API checks for debug vs release configurations. So you can only use it when debugging as it won't work for release apps.</div><div></div><div></div><div>This comes in handy in case you want to adjust the behavior or UI of your app after a crash has occurred. Some developers choose to show additional UI to apologize to their users, or want a way to get in touch after a crash has occurred.</div><div></div><div></div><div>Set this callback if you want to decide if a particular crash needs to be processed or not. For example, there could be a system level crash that you'd want to ignore and that you don't want to send to App Center.</div><div></div><div></div><div>If user privacy is important to you, you might want to get user confirmation before sending a crash report to App Center. The SDK exposes a callback that tells App Center Crashes to await user confirmation before sending any crash reports.</div><div></div><div></div><div>If you chose to do so, you're responsible for obtaining the user's confirmation, e.g. through a dialog prompt with one of the following options: Always Send, Send, and Don't send. Based on the input, you'll tell App Center Crashes what to do and the crash will then be handled accordingly.</div><div></div><div></div><div>At times, you want to know the status of your app crash. A common use case is that you might want to show UI that tells the users that your app is submitting a crash report, or, in case your app is crashing quickly after the launch, you want to adjust the behavior of the app to make sure the crash logs can be submitted. App Center Crashes provides three different callbacks that you can use in your app to be notified of what's going on:</div><div></div><div></div><div>You can add binary and text attachments to a crash report. The SDK will send them along with the crash so that you can see them in App Center portal. The following callback will be invoked right before sending the stored crash from previous application launches. It won't be invoked when the crash happens. Be sure the attachment file is not named minidump.dmp as that name is reserved for minidump files. Here is an example of how to attach text and an image to a crash:</div><div></div><div></div><div>Apps on Android can crash because of low storage space, too many apps running simultaneously, a weak internet connection, or not having the proper app updates installed. If your Android apps keep crashing after checking for these issues, it could be a problem with your Android operating system or an issue with the app itself.</div><div></div><div> dd2b598166</div>
--- Synchronet 3.21a-Linux NewsLink 1.2