• Re: Playmatic Pinball Games

    From =?UTF-8?Q?Jan_Ernst_Vo=C3=9F?=@nospam@acme.com to rec.games.pinball on Thu Jan 1 03:08:45 2026
    From Newsgroup: rec.games.pinball

    Am 23.01.2025 um 17:00 schrieb John Robertson:
    On 2025-01-09 5:03 p.m., Jan Ernst Vo|f wrote:
    Thanks for your replies!

    To say the truth, i am not really new to this group, but that's been
    more than 30 years ago.

    Over the time, i owned 67 pinball games, all of them but the first
    one, a Gottlieb's "Super Soccer" had failures. I've searched the
    "Super Soccer" about a zillion to find the bad zero switch at the drum
    units. I was 15 at this time, now i'm 62 years old.

    I repaired more than 100 machines, EM and SS as well.

    But games build by Playmatic are special: they use CMOS instead of TTL
    logic.

    I bought a Big Town in 1987. The price was cheap, 70 DM (around 35$).
    Both RAMs, both ROMs, and the CPU were dead.

    And other chips on the MPU were dead. I was able to get another
    machine month later. It had good ROMs. This game was cheaper, 50 DM
    (around 25$). I build a small circuit, using just 8 IS to do the job
    of the 1834 ROMs.

    The ROMs were replaced by an EPROM 2716. The game went in attract mode
    at once. Both games had a bad 74C42 on the decoder.

    Due to my job, i know most assembly languages of former machines. The
    knowledge about these, i've made a "diagnostic board" for the
    Playmatics, which was very helpful to find errors in the MPU of the
    games.

    Now I have 2 bad "Big Town". Both are faulty.

    1) Does not recognize contacts other than the coins, the credit, the
    ball resting, reset, and the test buttons.

    2) Shows irretating scores. "20" is the high score to date, new games
    start with 200.020 points.

    That's it.

    Kind regards,
    Jan

    Hi Jan,

    Wow, that is an unusual MPU and wiring diagram for we North Americans!
    I'm going by manuals and schematics I downloaded from ipdb.org - specifically Antar for the theory and schematics and Chance for the
    overall MPU diagram.

    The Antar schematic shows that the switches that are working share a
    common return line (page 24 of 35 in download Antar manual PDF) - so I suspect that you have an issue with other returns - and a logic probe
    that is happy with CMOS should help here.

    And as for the '20' on your display, I assume you have tried clearing
    the 5101 CMOS RAM (disconnect battery overnight - worst case clear), so
    it may be time to find a replacement RAM that is known-to-be-good.

    John :-#)#

    Hi John,

    first of all: a happy new year and so sorry for the endless delay.

    These machines have no 5101 but 2 RAM's 1824, one of them powered by an electronic capacitor. The games have no batteries. I guess, now the
    stand to long. They reach the attract mode, but there is no reaction to
    any switch. I hate these machines, but can use their playfield glasses
    for other games. I have a "Four Seasons" (Gottlieb) and a "Banzai Run" (Williams). Both of them are easy to repair and are in need of new
    glasses for their playfields.

    So, thanks a lot for your patience and sorrow for my awful english.
    Kind regards, Jan.
    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From =?UTF-8?Q?Jan_Ernst_Vo=C3=9F?=@nospam@acme.com to rec.games.pinball on Mon Dec 30 20:29:34 2024
    From Newsgroup: rec.games.pinball

    Hello Group,
    I am looking for someone with experience in Playmatic pinball machines,
    not electromechanical devices, but electronic ones that use the CPU 1802
    from Intersil. If anyone here has good knowledge, please let me know.
    Best regards,
    Jan
    --- Synchronet 3.21d-Linux NewsLink 1.2
  • From Tony@Tony@TheDeliKing.ca to rec.games.pinball on Wed Jan 1 11:56:00 2025
    From Newsgroup: rec.games.pinball

    Jan Ernst Vo|f wrote:
    Hello Group,
    I am looking for someone with experience in Playmatic pinball machines,
    not electromechanical devices, but electronic ones that use the CPU 1802 from Intersil. If anyone here has good knowledge, please let me know.
    Best regards,
    Jan

    Since you're new to this newsgroup this is really Tommy Tutalidge the
    man who still rules the world of pinball and has busted more pinball
    machines and sets of flippers than anyone else alive. I still sign
    autographs.

    Remember I don't fix them I just bust them.
    --- Synchronet 3.21d-Linux NewsLink 1.2
  • From Kerry Imming@kcimming@pobox.com to rec.games.pinball on Fri Jan 3 13:23:52 2025
    From Newsgroup: rec.games.pinball

    On 12/30/2024 1:29 PM, Jan Ernst Vo|f wrote:
    Hello Group,
    I am looking for someone with experience in Playmatic pinball machines,
    not electromechanical devices, but electronic ones that use the CPU 1802 from Intersil. If anyone here has good knowledge, please let me know.
    Best regards,
    Jan

    There are people here with general electronic (SS) pinball knowledge
    that may be able to help. It looks like the game schematics are
    included in the manuals (which are available on ipdb).

    Since google search turns up this page, I assume you have looked here
    for information: https://www.flippers.be/playmatic/

    Another option is to post on pinside.com. There are quite a few topics
    there related to Playmatic games.

    - Kerry

    --- Synchronet 3.21d-Linux NewsLink 1.2
  • From =?UTF-8?Q?Jan_Ernst_Vo=C3=9F?=@nospam@acme.com to rec.games.pinball on Fri Jan 10 02:03:44 2025
    From Newsgroup: rec.games.pinball

    Thanks for your replies!

    To say the truth, i am not really new to this group, but that's been
    more than 30 years ago.

    Over the time, i owned 67 pinball games, all of them but the first one,
    a Gottlieb's "Super Soccer" had failures. I've searched the "Super
    Soccer" about a zillion to find the bad zero switch at the drum units. I
    was 15 at this time, now i'm 62 years old.

    I repaired more than 100 machines, EM and SS as well.

    But games build by Playmatic are special: they use CMOS instead of TTL
    logic.

    I bought a Big Town in 1987. The price was cheap, 70 DM (around 35$).
    Both RAMs, both ROMs, and the CPU were dead.

    And other chips on the MPU were dead. I was able to get another machine
    month later. It had good ROMs. This game was cheaper, 50 DM (around
    25$). I build a small circuit, using just 8 IS to do the job of the 1834
    ROMs.

    The ROMs were replaced by an EPROM 2716. The game went in attract mode
    at once. Both games had a bad 74C42 on the decoder.

    Due to my job, i know most assembly languages of former machines. The knowledge about these, i've made a "diagnostic board" for the
    Playmatics, which was very helpful to find errors in the MPU of the games.

    Now I have 2 bad "Big Town". Both are faulty.

    1) Does not recognize contacts other than the coins, the credit, the
    ball resting, reset, and the test buttons.

    2) Shows irretating scores. "20" is the high score to date, new games
    start with 200.020 points.

    That's it.

    Kind regards,
    Jan
    --- Synchronet 3.21d-Linux NewsLink 1.2
  • From =?UTF-8?Q?Jan_Ernst_Vo=C3=9F?=@nospam@acme.com to rec.games.pinball on Sat Jan 11 00:47:14 2025
    From Newsgroup: rec.games.pinball

    Am 10.01.2025 um 02:03 schrieb Jan Ernst Vo|f:
    Thanks for your replies!

    To say the truth, i am not really new to this group, but that's been
    more than 30 years ago.

    Over the time, i owned 67 pinball games, all of them but the first one,
    a Gottlieb's "Super Soccer" had failures. I've searched the "Super
    Soccer" about a zillion to find the bad zero switch at the drum units. I
    was 15 at this time, now i'm 62 years old.

    I repaired more than 100 machines, EM and SS as well.

    But games build by Playmatic are special: they use CMOS instead of TTL logic.

    I bought a Big Town in 1987. The price was cheap, 70 DM (around 35$).
    Both RAMs, both ROMs, and the CPU were dead.

    And other chips on the MPU were dead. I was able to get another machine month later. It had good ROMs. This game was cheaper, 50 DM (around
    25$). I build a small circuit, using just 8 IS to do the job of the 1834 ROMs.

    The ROMs were replaced by an EPROM 2716. The game went in attract mode
    at once. Both games had a bad 74C42 on the decoder.

    Due to my job, i know most assembly languages of former machines. The knowledge about these, i've made a "diagnostic board" for the
    Playmatics, which was very helpful to find errors in the MPU of the games.

    Now I have 2 bad "Big Town". Both are faulty.

    1) Does not recognize contacts other than the coins, the credit, the
    ball resting, reset, and the test buttons.

    2) Shows irretating scores. "20" is the high score to date, new games
    start with 200.020 points.

    That's it.

    Kind regards,
    Jan
    Just to correct an error: the year was 1997, not 1987.
    --- Synchronet 3.21d-Linux NewsLink 1.2
  • From Kerry Imming@kcimming@pobox.com to rec.games.pinball on Thu Jan 23 07:27:26 2025
    From Newsgroup: rec.games.pinball

    On 1/9/2025 7:03 PM, Jan Ernst Vo|f wrote:
    But games build by Playmatic are special: they use CMOS instead of TTL logic.

    ...

    Now I have 2 bad "Big Town". Both are faulty.

    1) Does not recognize contacts other than the coins, the credit, the
    ball resting, reset, and the test buttons.

    2) Shows irretating scores. "20" is the high score to date, new games
    start with 200.020 points.

    Debugging isn't much different with CMOS vs. TTL. CMOS drives logic
    high at ~4.4V vs. ~2.4V for TTL. And older CMOS is more static
    sensitive than TTL.

    The switches that are working (coin, credit) are ones that are usually
    on dedicated switch inputs. The other game switches will be in a switch matrix. You should be able to measure logic voltage levels (a logic
    probe would be helpful) to see the switch matrix respond to switch
    closures. Look at the input and output pins of the receiving CMOS chip
    to verify switch activity.

    - Kerry

    --- Synchronet 3.21d-Linux NewsLink 1.2
  • From John Robertson@jrr@flippers.com to rec.games.pinball on Thu Jan 23 08:00:09 2025
    From Newsgroup: rec.games.pinball

    On 2025-01-09 5:03 p.m., Jan Ernst Vo|f wrote:
    Thanks for your replies!

    To say the truth, i am not really new to this group, but that's been
    more than 30 years ago.

    Over the time, i owned 67 pinball games, all of them but the first one,
    a Gottlieb's "Super Soccer" had failures. I've searched the "Super
    Soccer" about a zillion to find the bad zero switch at the drum units. I
    was 15 at this time, now i'm 62 years old.

    I repaired more than 100 machines, EM and SS as well.

    But games build by Playmatic are special: they use CMOS instead of TTL logic.

    I bought a Big Town in 1987. The price was cheap, 70 DM (around 35$).
    Both RAMs, both ROMs, and the CPU were dead.

    And other chips on the MPU were dead. I was able to get another machine month later. It had good ROMs. This game was cheaper, 50 DM (around
    25$). I build a small circuit, using just 8 IS to do the job of the 1834 ROMs.

    The ROMs were replaced by an EPROM 2716. The game went in attract mode
    at once. Both games had a bad 74C42 on the decoder.

    Due to my job, i know most assembly languages of former machines. The knowledge about these, i've made a "diagnostic board" for the
    Playmatics, which was very helpful to find errors in the MPU of the games.

    Now I have 2 bad "Big Town". Both are faulty.

    1) Does not recognize contacts other than the coins, the credit, the
    ball resting, reset, and the test buttons.

    2) Shows irretating scores. "20" is the high score to date, new games
    start with 200.020 points.

    That's it.

    Kind regards,
    Jan

    Hi Jan,

    Wow, that is an unusual MPU and wiring diagram for we North Americans!
    I'm going by manuals and schematics I downloaded from ipdb.org -
    specifically Antar for the theory and schematics and Chance for the
    overall MPU diagram.

    The Antar schematic shows that the switches that are working share a
    common return line (page 24 of 35 in download Antar manual PDF) - so I
    suspect that you have an issue with other returns - and a logic probe
    that is happy with CMOS should help here.

    And as for the '20' on your display, I assume you have tried clearing
    the 5101 CMOS RAM (disconnect battery overnight - worst case clear), so
    it may be time to find a replacement RAM that is known-to-be-good.

    John :-#)#
    --
    (Please post followups or tech inquiries to the USENET newsgroup)
    John's Jukes Ltd.
    #7 - 3979 Marine Way, Burnaby, BC, Canada V5J 5E3
    (604)872-5757 (Pinballs, Jukes, Video Games)
    www.flippers.com
    "Old pinballers never die, they just flip out."
    --- Synchronet 3.21d-Linux NewsLink 1.2
  • From John Robertson@jrr@flippers.com to rec.games.pinball on Thu Jan 23 08:02:52 2025
    From Newsgroup: rec.games.pinball

    On 2025-01-09 5:03 p.m., Jan Ernst Vo|f wrote:
    Thanks for your replies!

    To say the truth, i am not really new to this group, but that's been
    more than 30 years ago.

    Over the time, i owned 67 pinball games, all of them but the first one,
    a Gottlieb's "Super Soccer" had failures. I've searched the "Super
    Soccer" about a zillion to find the bad zero switch at the drum units. I
    was 15 at this time, now i'm 62 years old.

    I repaired more than 100 machines, EM and SS as well.

    But games build by Playmatic are special: they use CMOS instead of TTL logic.

    I bought a Big Town in 1987. The price was cheap, 70 DM (around 35$).
    Both RAMs, both ROMs, and the CPU were dead.

    And other chips on the MPU were dead. I was able to get another machine month later. It had good ROMs. This game was cheaper, 50 DM (around
    25$). I build a small circuit, using just 8 IS to do the job of the 1834 ROMs.

    The ROMs were replaced by an EPROM 2716. The game went in attract mode
    at once. Both games had a bad 74C42 on the decoder.

    Due to my job, i know most assembly languages of former machines. The knowledge about these, i've made a "diagnostic board" for the
    Playmatics, which was very helpful to find errors in the MPU of the games.

    Now I have 2 bad "Big Town". Both are faulty.

    1) Does not recognize contacts other than the coins, the credit, the
    ball resting, reset, and the test buttons.

    2) Shows irretating scores. "20" is the high score to date, new games
    start with 200.020 points.

    That's it.

    Kind regards,
    Jan

    If you have a clearer schematics for the game - the ipdb.org schematic
    is terrible - for Big Town that would help! Post them somewhere and send
    a copy to IPDB to upgrade their schematic!

    John :-#)#
    --
    (Please post followups or tech inquiries to the USENET newsgroup)
    John's Jukes Ltd.
    #7 - 3979 Marine Way, Burnaby, BC, Canada V5J 5E3
    (604)872-5757 (Pinballs, Jukes, Video Games)
    www.flippers.com
    "Old pinballers never die, they just flip out."
    --- Synchronet 3.21d-Linux NewsLink 1.2
  • From Kerry Imming@kcimming@pobox.com to rec.games.pinball on Sat Jan 25 08:15:47 2025
    From Newsgroup: rec.games.pinball

    On 1/23/2025 10:00 AM, John Robertson wrote:
    On 2025-01-09 5:03 p.m., Jan Ernst Vo|f wrote:
    Thanks for your replies!

    To say the truth, i am not really new to this group, but that's been
    more than 30 years ago.

    Over the time, i owned 67 pinball games, all of them but the first
    one, a Gottlieb's "Super Soccer" had failures. I've searched the
    "Super Soccer" about a zillion to find the bad zero switch at the drum
    units. I was 15 at this time, now i'm 62 years old.

    I repaired more than 100 machines, EM and SS as well.

    But games build by Playmatic are special: they use CMOS instead of TTL
    logic.

    I bought a Big Town in 1987. The price was cheap, 70 DM (around 35$).
    Both RAMs, both ROMs, and the CPU were dead.

    And other chips on the MPU were dead. I was able to get another
    machine month later. It had good ROMs. This game was cheaper, 50 DM
    (around 25$). I build a small circuit, using just 8 IS to do the job
    of the 1834 ROMs.

    The ROMs were replaced by an EPROM 2716. The game went in attract mode
    at once. Both games had a bad 74C42 on the decoder.

    Due to my job, i know most assembly languages of former machines. The
    knowledge about these, i've made a "diagnostic board" for the
    Playmatics, which was very helpful to find errors in the MPU of the
    games.

    Now I have 2 bad "Big Town". Both are faulty.

    1) Does not recognize contacts other than the coins, the credit, the
    ball resting, reset, and the test buttons.

    2) Shows irretating scores. "20" is the high score to date, new games
    start with 200.020 points.

    That's it.

    Kind regards,
    Jan

    Hi Jan,

    Wow, that is an unusual MPU and wiring diagram for we North Americans!
    I'm going by manuals and schematics I downloaded from ipdb.org - specifically Antar for the theory and schematics and Chance for the
    overall MPU diagram.

    The Antar schematic shows that the switches that are working share a
    common return line (page 24 of 35 in download Antar manual PDF) - so I suspect that you have an issue with other returns - and a logic probe
    that is happy with CMOS should help here.

    And as for the '20' on your display, I assume you have tried clearing
    the 5101 CMOS RAM (disconnect battery overnight - worst case clear), so
    it may be time to find a replacement RAM that is known-to-be-good.

    John :-#)#


    Thanks for the schematic pointer John. I was wrong in assuming the
    logic would look like the Bally boards.

    It's really hard to figure out all the connections from that schematic,
    but it looks like the switch matrix is on page 30 of the PDF.

    The best I can tell, that CD4021 shift register is used to cycle through
    the four switch returns. That's where I would start checking.

    - Kerry

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