• Survey about High Level Adventures

    From lkh@lkh@dwalin.uucp to rec.games.frp.misc on Tue Aug 26 07:11:20 2025
    From Newsgroup: rec.games.frp.misc

    Hi all,

    I've put up a survey about high level adventures:

    https://betola.de/cloudbox/index.php/apps/forms/99xwkStLK8KtpZaB/submit

    The Results of this survey will be published in Grenzland 7 -
    High Level Adventures, planned for January 2026
    Grenzland is a DIY hobbyist adventure gaming fanzine. Please
    join and share for a good sampling size!

    More about Grenzland maybe be found here:

    https://lkh.sdf-eu.org/wandererbill/grenzland/

    Cheers,

    lkh
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  • From lkh@lkh@dwalin.uucp to rec.games.frp.misc on Wed Aug 27 22:07:21 2025
    From Newsgroup: rec.games.frp.misc

    lkh <lkh@dwalin.uucp> wrote:
    Hi all,

    I've put up a survey about high level adventures:

    https://betola.de/cloudbox/index.php/apps/forms/99xwkStLK8KtpZaB/submit

    correction, the proper URL is:

    https://betola.de/cloudbox/index.php/apps/forms/s/SsHrpJZTgrAyaKSz65Fs8b49


    The Results of this survey will be published in Grenzland 7 -
    High Level Adventures, planned for January 2026
    Grenzland is a DIY hobbyist adventure gaming fanzine. Please
    join and share for a good sampling size!

    More about Grenzland maybe be found here:

    https://lkh.sdf-eu.org/wandererbill/grenzland/

    Cheers,

    lkh
    .
    --
    Laurens Kils-H|+tten
    PGP: 487E D5A5 41A1 E9A7 07AD 4990 E34F 096D 35DE 0A86
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  • From news@news@zzo38computer.org.invalid to rec.games.frp.misc on Sun Aug 31 19:20:21 2025
    From Newsgroup: rec.games.frp.misc

    lkh <lkh@dwalin.uucp> wrote:
    correction, the proper URL is:

    https://betola.de/cloudbox/index.php/apps/forms/s/SsHrpJZTgrAyaKSz65Fs8b49

    I could not get the form to work, although I did find base64 data in the
    HTML file, which I expected might be encoded JSON data, so I tried decoding
    it and it is JSON data, and I found the questions.

    It says: "When asking about levels this survey refers to D&D like old
    school rules systems." They are not rules I am enough familiar with to
    answer. I have played D&D 3.5 edition, although I don't know much about
    the level progression of the older rules. I have one of the books from
    an older version of D&D, and the levels seems to be different for each
    class. Now I prefer point-free GURPS, which has no classes and no levels.

    Nevertheless, I will try to answer these questions, but might not be able
    to answer all of them. I don't know if these answers are acceptable, but
    here they are anyways.

    <25> My answers are already published here, on Usenet, since I am providing
    comments about them which maybe useful for others to read, and the "From" header is already provided, so this already means the answer is "yes". [63]

    <26> I do not have a social media, but does Usenet count? You can see my
    "From" header above. I am also #20071 on ifMUD, if that counts.

    <28> I do not remember exactly how many years, but it has not been every
    day or every week; sometimes it has been many weeks between sessions, but sometimes more often. I would probably estimate 20 years, so answer [74].

    <29> I have not played the older Dungeons&Dragons and the other older
    systems like that, so [83].

    <1> Once my character reaches level ten (or any other level), I might or
    might not continue (so, it depends), but it is not only because of the character level. Also, even if a character is retired, I have occasionally continued a character that was previously retired.

    <2> The highest character level I have played in D&D 3.5 is level 20, as
    far as I can remember. [8]

    <3> The game is enjoyable at any character levels, although there are
    differences between them. Play many times at different levels, for more variety, is also possible. [19] (Also, if using the standard rules in
    D&D 3.5, monstrous characters will have level adjustments, so having a character with a high enough level for that if I want monstrous characters, which is something I often do.) Also note that many things will work in
    mostly the same way regardless of character level, so character level is
    not the only thing; although you will have more HP and skills at higher
    levels, and more spells, you might not use magic spells for everything,
    and not all scenarios involve combat, etc.

    <21> This question does not need an answer beyond what I explained above.

    <22> In my opinion, the game is you can have challenges and figuring out
    how to overcome these challenges, as well as role-playing of characters
    and of scenarios, as well as strategy and tactics. So, level advancement
    is not the most significant thing to me (which is one of the reasons why
    I play point-free GURPS, although point-free GURPS has other benefits too;
    you can make up the character you like to make regardless of points or if something is difficult to define with the points).

    <6> Since I say I only played D&D 3.5 (and GURPS which does not have
    character levels), from my understanding of the game, I would say "15 and higher", so answer [23].

    <8> If "high level" means the D&D character levels, then I would expect
    that it would mean challenges which are difficult to do even with the
    player characters with a high experience level and whatever skills and
    powers and spells they would mean. Story and setting can vary as much as
    it does with any other levels, though.

    <9> I do not remember very well.

    <10> I had not run anything as a DM (although I had some ideas, but even
    then I would probably use point-free GURPS or SciRPS if I did want to).

    <11> I do not read many modules (I do not have many), and as far as I can
    remember they were not "high level" modules, anyways.

    <20> Due to my answer above, this one is not applicable.

    <23> You can end up with a high level character in whichever way you like
    to do; it could be either starting from a lower level and then leveling up,
    or starting at a higher level already. I think either way is acceptable.
    (See above for a reason why you might start at a higher level already, as
    well as reasons for starting at lower levels. Note that the lowest level
    I started at was 2, because the DM did not like level 1 characters.)

    <19> This question is answered above.

    <12> In a structured system such as Dungeons&Dragons, the pace of leveling
    up should probably be not just the number of sessions but enough that over
    the course of the game you will reach all of the available levels, so if
    you play sessions every week and like to continue for several years, then
    it might take many sessions to level up.

    <13> In D&D it works by XP thresholds, although you should probably only
    gain a level at the end of a session if you have reached the XP threshold
    for the next level. This is a combination of [33] and [34]. However, I also said now I play without character levels anyways, and the way of being
    skilled is perhaps more like [36]. So, perhaps my answer is actually [57].

    <24> This question is answered above.

    <14> Although I have not played using XP for gold, it is an idea that I do
    not like to use. Money should be independent from experience.

    <15> Experience levels in fighting or whatever should be separate from any
    titles you may gain due to the stories. However, if you gain training and skills and whatever in the stories, or something else like that, that
    might help. However, the structured level system of D&D is not really the
    best model for that kind of things, so I do not really like that. [42]

    <16> Any setting is possible for a high level adventure. I do not think I
    really have a favourite one. [56]

    <17> This question is answered above.

    <18> I think it is better to have a variety of opponents, as well as other
    kind of challenges and scenarios.
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    Don't laugh at the moon when it is day time in France.
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