From Newsgroup: rec.games.frp.dnd
Source:
https://phys.org/news/2025-10-dungeons-dragons-game-leisure-expert.html
October 22, 2025
Dungeons & Dragons is more than a game, leisure expert says
by Michelle Marie Arean, Florida International University
edited by Sadie Harley, reviewed by Andrew Zinin
For most people, Dungeons & Dragons (D&D) is simply a niche fantasy
table-top game. But around tables cluttered with dice, maps and
character sheets, players are doing far more than playing. They're
engaging in leisure. Serious leisure, to be exact. Sociologists define
serious leisure as a hobby that demands skill, commitment and personal fulfillment, and FIU's Emily Messina says D&D fits the bill perfectly.
What starts as rolling dice can grow into months-long campaigns,
detailed character arc creations and collaborative storytelling, turning
a game into a structured, skill-driven pursuit that fosters
problem-solving, creativity and social bonds within a global community.
To understand what makes D&D more than just a pastime, Messina, an
associate professor and program director for FIU's Rehabilitation and Recreational Therapy Program, studies how games like this promote identity-building and connection. Inspired by a scene in "Stranger
Things" (season four, episode one), Messina set out to learn more about
how D&D relates to the concept of serious leisure.
She published her research findings in Leisure Studies.
The game provides players with "the sense of a safe space and a place to create their own identity," Messina said.
In the 1980s, D&D was often dismissedrCosometimes demonizedrCoas an inappropriate game due to perceived but unfounded links to the occult.
Today, it's widely recognized as a place for players to explore, connect
and express themselves.
"Players were comfortable being themselves by engaging in the game
pursuit," Messina said, "but at the same time were building personas in
line with, or in contrast to, their normal personality. They described
it as a way to take charge, or lead an effort in ways that their normal personality would allow for, but they wouldn't be inclined to do."
Messina attributes this to the lack of real-world consequences. Players
may feel more comfortable from both social and safety perspectives. But
they do still have to be cautious as brash actions could get a beloved character killed.
"That's not something you see in other games," Messina said. "It's
something they've been developing over months or years."
Beyond personal expression, Messina says the social and emotional
benefits of D&D reflect the very traits that make serious leisure
valuable: the sense of identity, the relationships built through shared experiences and the continued connection with the same group of people
over time.
One participant from the study shared that as she grew older, the game
gave her a sense of belonging and a meaningful way to spend her time.
"As we're growing older and no longer playing sports, what does that
place for leisure activity look like for adults," Messina asked.
Leisure research has explored how people progress through their leisure pursuits. When little league, dance class and high school drama are
things of the past, individuals often lose structured opportunities for teamwork and creative expression. D&D helps fill that gap.
"For example," Messina added, "for thespians who no longer have plays to
take part in after high school and suddenly find themselves working for
an HR department, how would they express themselves? Where does that
identity go? Dungeons and Dragons would be a good outlet for that."
The game can also provide structure and purpose for people managing
mental illness who might not be able to hold a full-time job because of
their symptoms. The game gives them structure versus filling their day
with binge streaming.
"The idea of being able to use leisure to structure your time and gain
some wins lets you see a positive return on what you're dedicating your
time to, and building on that and seeing your skill sets grow," Messina
said.
"That's going to turn into self-determination. You're going to be more motivated to build on your own skill sets and have a sense of autonomy."
Activities such as D&D can be used by young children as a reward
structure or with older adults, such as retirees, to help provide a
sense of purpose and daily rhythm.
"Post retirement is one of the most dangerous points in an adult's
life," she said. "They lose that sense of structure and possibly their
social connection."
Building structure through leisure pursuits after retirement has been
shown to help maintain physical fitness, social interaction, cognitive processing and attention span and decrease depression.
"The idea of structure and reward with desired pursuit can work for all
ages," Messina said.
--- Synchronet 3.21a-Linux NewsLink 1.2