• Getting ready to see how well I converted CoS to pf2e

    From Mortimer Houghton@mortimer@VivoBook.X512D to rec.games.frp.dnd on Sun Dec 7 22:20:20 2025
    From Newsgroup: rec.games.frp.dnd


    One of my group has been running a short homebrewed campaign to give me a
    break from GMing, but looks like we'll be wrapping it up this month, so I
    am anticipating seeing how well my efforts at converting Curse of Strahd
    to PF2e go. I'll keep you all updated.
    --
    There are the known knowns, things we know we know; and the known
    unknowns, things we know we do not know; but there are also the
    unknown unknowns, those things we don't know we don't know...but
    what about the unknown knowns, things we do not know we know?
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  • From Spalls Hurgenson@spallshurgenson@gmail.com to rec.games.frp.dnd on Sun Dec 7 18:40:37 2025
    From Newsgroup: rec.games.frp.dnd

    On Sun, 7 Dec 2025 22:20:20 -0000 (UTC), Mortimer Houghton <mortimer@VivoBook.X512D> wrote:


    One of my group has been running a short homebrewed campaign to give me a >break from GMing, but looks like we'll be wrapping it up this month, so I
    am anticipating seeing how well my efforts at converting Curse of Strahd
    to PF2e go. I'll keep you all updated.

    Cool!

    Although... well, I'm not actually all that familiar with Pathfinder
    2nd Ed, but the 1st Ed was pretty much 3.5E with the serial numbers
    filed off. (In my experience), Pathfinder 1E was to D&D 3.5E as AD&D
    2E was to AD&D 1E). So a conversion between those two games was pretty
    easy.

    Of course, we're talking PF2E and a 5E module (not PF1 and 3.5E), so I
    don't know if that holds true. Still, I suspect it won't be /too/
    difficult a conversion. It's possible it could even be done
    on-the-fly. But then again, my PF2E experience is mostly a brief
    skimming of the rulebook, so I could be talking out of my ass here ;-)

    I'm not a fan of "Curse of Strahd" or, really, most modern Hasbro
    adventures. They're too focused on moving the PCs from one tailored
    episode to the next. I'm much more a fan of creating a large sandbox
    and then letting the players explore that, with the DM creating the
    encounters as they happen. Modern D&D modules* are too railroady for
    me. It makes for more exciting planned encounters and, arguably, a
    better story... but at a cost to the freedom that always made the game
    so appealing to me. That said, "Curse" isn't the worst example of this
    sort.

    Or maybe I'm just a grumpy old-timer who'll always prefer writing my
    own adventures to any store-bought module and then trying to cram it
    into my campaign. ;-)

    Either way, have fun! Running an adventure at the best of times can be
    a challenge, even before you take into account that it was written by
    somebody else for a system you don't use. May the dice always roll in
    a way that leads to the most interesting results, and for Gods sake,
    don't walk into the fog at night. You may end up somewhere you don't
    expect!





    * is it still considered a 'module' if it's 200+ fucking pages long?!?
    ;-)


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