• What Have You Been Playing... IN DECEMBER 2025?

    From Spalls Hurgenson@spallshurgenson@gmail.com to comp.sys.ibm.pc.games.rpg on Thu Jan 1 12:14:16 2026
    From Newsgroup: comp.sys.ibm.pc.games.rpg


    Well, we've seen the backside of 2025, and are into a fresh new year.
    There's only one thing left to do now, and that's our usual months-end
    round-up of games we've played. You all know the drill, so let's hop
    right to it.

    Hop!



    Superbrief
    ---------------------------------------
    * Quake II Enhanced
    * American Truck Simulator: Louisiana DLC
    * Cyberpunk 2077

    Maximum Verbosity
    ---------------------------------------



    * Quake II Enhanced
    https://www.gog.com/en/game/quake_ii_quad_damage
    I only gave this game the briefest of replays. Mainly, I played the
    bonus 'Call of the Machine' add-on that came with the game (it's one
    of the things that make the game 'enhanced' over the original), and
    that only because it reportedly connected the story-lines of the
    original "Quake" and its sequel.

    Which it does... but not in any truly satisfying way. The level pack
    itself isn't too bad; its conceit is that you are sending soldiers
    down (via drop-pod) to collect 'data CDs' from enemy strongholds. Each
    module starts you off as a new soldier with no weapons or equipment,
    and lasts three or four levels (depending on whether or not there is a
    secret level). The maps themselves are noticeably more complex than
    the original levels; larger in size, with more complicated geometry
    and more 'tricks' that make the world feel slightly more alive than
    the 1997's levels. They also utilize the full range of weapons and
    enemies from the original game and its two expansion packs, and aren't
    afraid to throw twenty+ enemies at you at once. It's amazing what the
    Quake engine can do when you know the players aren't limited to 128MB
    RAM.

    So the levels themselves are fairly fun to play; there's some good
    variety and design, and they don't feel unnecessarily punishing. It's
    a bit repetitive, having to restart from scratch for each module and
    build up your armory each time, but it does keep everything more
    balanced. It's just a shame the narrative that connects the game to
    the first Quake --the whole reason I played it-- is so weak.
    Essentially you fight through the whole quest only to face off against
    <ROT13>n pbhcyr bs funzoyref</ROT13> with little context except that
    they are 'the creators of the Strogg'. I mean, I know this _is_ Quake,
    so story is always secondary, but a /little/ more detail would have
    been nice. But no, you encounter your foe, kill it, and get a 'thanks
    for playing' end-screen.

    Still, it's "Quake II" and that's always been my favorite of the
    franchise, so I'm not too disappointed with my brief layover. If you
    already own the game, the 'Call of the Machine' level pack isn't
    reason enough to re-purchase the game in its 'Enhanced' format, but if
    you are in the mood for some "Quake II" blood-letting, the bonus
    expansion is a nice addition and you should give it a try.

    Even if it disappoints in its raison d'ntre.


    * American Truck Simulator: Louisiana DLC https://store.steampowered.com/app/3012580/American_Truck_Simulator__Louisiana/ Yeah, yeah. It's not my fault the developers keep releasing new
    expansions. What, like I have a choice about /not/ buying/playing
    them? Still, even I have to admit that these constant reviews of what
    is -essentially- the same game is tiring. You don't like reading them
    and, to be honest, I'm not much a fan of writing them. There's just
    nothing new to say! So I'll try to keep it short... or at least as
    short as I can (so, you know, only four paragraphs. That's as close to
    'short' as I can do ;-).

    Anyway...the Louisiana DLC. It's fine. No, scratch that. It's
    /good/... but not in any way that stands out from the other well-made
    map expansions released by SCS Software. It's not a disappointing
    release, that's for sure. But neither does it really excite.

    Oh, there are some nice things. The vegetation has been greatly
    improved; obviously SCS untied the purse-strings just enough to
    finally buy a bunch of new tree and plant assets, and it shows. As
    importantly, the density of the trees and bushes has been improved;
    everything looks quite lush and jungley. The Louisiana map feels quite
    distinct from the other states. It was sometimes hard to tell when you
    crossed over from, say, Nebraska into Kansas or from Utah into
    Arizona.

    Louisiana, though, is different. It's got all the swamps and bayous,
    for one thing; this is one wet state! But the roads are darker (fewer
    overhead road lights), and the buildings are smaller and with their
    own character. You definitely get the impression that this is one of
    the poorer states in America.

    Beyond that, there's not much to say. Parts of the map do suffer a bit
    much from 'flat-itis' (where the world appears unnaturally flat in
    order to fit the prefab buildings), and this is one of the smaller
    releases; the road network is quite dense, but there's just less
    driving to do overall. But overall, I am satisfied. It may not be my
    favorite expansion, but it's good and --unlike some other states-- it
    feels more like a destination than just something to drive through to
    get to more interesting regions.



    * Cyberpunk 2077
    https://www.gog.com/en/game/cyberpunk_2077
    This is such a big game.

    Which is both "Cyberpunk's" blessing and its curse. It's amazingly
    detailed and beautiful (in a dystopian way) world that even after
    driving down the same road a thousand times, I still feel that I'll
    suddenly run across something new. But at the same time, the world
    itself is also quite shallow; scratch the surface and you won't find
    much beneath the facade. NPCs have nothing to say; the buildings are
    all empty, and the vast bulk of the side-quests are nothing more than
    "go there and shoot somebody" affairs. The game reminds me nothing so
    much as "Mafia II", which also had a wonderfully detailed open-world
    but used it incredibly poorly. With "Mafia II", I decided the game
    would have been better as a bunch of stand-alone levels that /looked/
    like they were in a connected world. I'm not so sure that "Cyberpunk
    2077" would be improved that way... but neither am I entirely willing
    to discount it.

    Which isn't to say I find nothing worthy in the game; far from it. The
    main quest is engaging, and --while you're railroaded through the main
    plot-- the game does give you a good degree of freedom in how you
    react to the story. The mechanics --the driving, the shooting, the
    sneaking-- are good enough; they never were the driving force that
    kept me going, but they never bothered me. It just didn't excite me
    either. It didn't help that the game leaned so heavily into
    gun-combat, meaning that both stealth and hacking got short shrift
    (seriously, there are like 500 guns in this game and only 20 hacking
    powers).

    I have to admit; I'm not really that big a fan of the cyberpunk genre
    either. Especially nowadays, the grim dystopian future it postulates
    is looking all too likely. Although I do get a chuckle walking down
    the city-streets in the game; everything else might go to hell, but at
    least there are sidewalks everywhere. That's a huge improvement over
    most US cities (it's so obvious this game was designed by Europeans.
    Even the public transit in that dystopia is better than most current
    US cities ;-)!

    I'm for the first time playing with the 2.0 patch and Phantom Liberty
    DLC. The former supposedly revamped the combat, but I'm not really
    seeing that much of a change (then again, the combat in the un-patched
    game didn't leave much of an impression on me). I guess maybe it's a
    little more difficult? Stealth seems to be less useful now? It's hard
    to tell. The DLC (at least as much as I've played so far) hasn't
    impressed me; the first bit seems an uninteresting and extremely
    linear dungeon crawl, and none of the characters introduced have any
    of the depth or nuance seen in the main game. But maybe that will
    change as I progress through the story.

    One thing I actively dislike in this game is a lack of a third-person viewpoint. It seems such an odd lack, given how much effort has been
    put into the character design and the innumerable fashion choices. Why
    allow players to put all that effort into creating their character and
    then hiding it so you can only see it in the inventory screen? I'm
    sure there's a mod for this but it irks me that I'd have to resort to
    something that should be built into the game.

    Otherwise... "Cyberpunk 2077" is fine. It's no "Witcher 3" but it's
    got some fancy graphics and I get to go all cyber-ninja on robots. I
    don't need much more than that to have fun.



    ---------------------------------------

    Only three games this month, but two of them were fairly long affairs
    so I'm satisfied. How about you? Did you get enough gaming in between
    all the holiday celebration and parties? Basically, what I am asking
    is:

    What Have You Been Playing... IN DECEMBER 2025?



    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From Dimensional Traveler@dtravel@sonic.net to comp.sys.ibm.pc.games.rpg on Thu Jan 1 09:34:26 2026
    From Newsgroup: comp.sys.ibm.pc.games.rpg

    On 1/1/2026 9:14 AM, Spalls Hurgenson wrote:

    Well, we've seen the backside of 2025, and are into a fresh new year.
    There's only one thing left to do now, and that's our usual months-end round-up of games we've played. You all know the drill, so let's hop
    right to it.

    Hop!



    Superbrief
    ---------------------------------------
    * Quake II Enhanced
    * American Truck Simulator: Louisiana DLC
    * Cyberpunk 2077

    Maximum Verbosity
    ---------------------------------------


    * American Truck Simulator: Louisiana DLC https://store.steampowered.com/app/3012580/American_Truck_Simulator__Louisiana/
    Yeah, yeah. It's not my fault the developers keep releasing new
    expansions. What, like I have a choice about /not/ buying/playing
    them? Still, even I have to admit that these constant reviews of what
    is -essentially- the same game is tiring. You don't like reading them
    and, to be honest, I'm not much a fan of writing them. There's just
    nothing new to say! So I'll try to keep it short... or at least as
    short as I can (so, you know, only four paragraphs. That's as close to 'short' as I can do ;-).

    Anyway...the Louisiana DLC. It's fine. No, scratch that. It's
    /good/... but not in any way that stands out from the other well-made
    map expansions released by SCS Software. It's not a disappointing
    release, that's for sure. But neither does it really excite.

    Oh, there are some nice things. The vegetation has been greatly
    improved; obviously SCS untied the purse-strings just enough to
    finally buy a bunch of new tree and plant assets, and it shows. As importantly, the density of the trees and bushes has been improved; everything looks quite lush and jungley. The Louisiana map feels quite distinct from the other states. It was sometimes hard to tell when you crossed over from, say, Nebraska into Kansas or from Utah into
    Arizona.

    As someone who has driven across most of the American states IRL, that
    last line sounds right. Geologically there _isn't_ a big difference
    between Nebraska and Kansas, or Utah and Arizona. :D

    Louisiana, though, is different. It's got all the swamps and bayous,
    for one thing; this is one wet state! But the roads are darker (fewer overhead road lights), and the buildings are smaller and with their
    own character. You definitely get the impression that this is one of
    the poorer states in America.

    It is.

    Beyond that, there's not much to say. Parts of the map do suffer a bit
    much from 'flat-itis' (where the world appears unnaturally flat in
    order to fit the prefab buildings), and this is one of the smaller
    releases; the road network is quite dense, but there's just less
    driving to do overall. But overall, I am satisfied. It may not be my
    favorite expansion, but it's good and --unlike some other states-- it
    feels more like a destination than just something to drive through to
    get to more interesting regions.

    As for what I played, not all that much. My Time at Sandrock and some
    simple solitaire type games.
    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.
    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From candycanearter07@candycanearter07@candycanearter07.nomail.afraid to comp.sys.ibm.pc.games.rpg on Fri Jan 2 13:30:03 2026
    From Newsgroup: comp.sys.ibm.pc.games.rpg

    Dimensional Traveler <dtravel@sonic.net> wrote at 17:34 this Thursday (GMT):
    On 1/1/2026 9:14 AM, Spalls Hurgenson wrote:

    Well, we've seen the backside of 2025, and are into a fresh new year.
    There's only one thing left to do now, and that's our usual months-end
    round-up of games we've played. You all know the drill, so let's hop
    right to it.

    Hop!



    Superbrief
    ---------------------------------------
    * Quake II Enhanced
    * American Truck Simulator: Louisiana DLC
    * Cyberpunk 2077

    Maximum Verbosity
    ---------------------------------------


    * American Truck Simulator: Louisiana DLC
    https://store.steampowered.com/app/3012580/American_Truck_Simulator__Louisiana/
    Yeah, yeah. It's not my fault the developers keep releasing new
    expansions. What, like I have a choice about /not/ buying/playing
    them? Still, even I have to admit that these constant reviews of what
    is -essentially- the same game is tiring. You don't like reading them
    and, to be honest, I'm not much a fan of writing them. There's just
    nothing new to say! So I'll try to keep it short... or at least as
    short as I can (so, you know, only four paragraphs. That's as close to
    'short' as I can do ;-).

    Anyway...the Louisiana DLC. It's fine. No, scratch that. It's
    /good/... but not in any way that stands out from the other well-made
    map expansions released by SCS Software. It's not a disappointing
    release, that's for sure. But neither does it really excite.

    Oh, there are some nice things. The vegetation has been greatly
    improved; obviously SCS untied the purse-strings just enough to
    finally buy a bunch of new tree and plant assets, and it shows. As
    importantly, the density of the trees and bushes has been improved;
    everything looks quite lush and jungley. The Louisiana map feels quite
    distinct from the other states. It was sometimes hard to tell when you
    crossed over from, say, Nebraska into Kansas or from Utah into
    Arizona.

    As someone who has driven across most of the American states IRL, that
    last line sounds right. Geologically there _isn't_ a big difference
    between Nebraska and Kansas, or Utah and Arizona. :D

    Wow, that's pretty cool! For your job, or just for fun?

    Louisiana, though, is different. It's got all the swamps and bayous,
    for one thing; this is one wet state! But the roads are darker (fewer
    overhead road lights), and the buildings are smaller and with their
    own character. You definitely get the impression that this is one of
    the poorer states in America.

    It is.

    that sucks :(

    Beyond that, there's not much to say. Parts of the map do suffer a bit
    much from 'flat-itis' (where the world appears unnaturally flat in
    order to fit the prefab buildings), and this is one of the smaller
    releases; the road network is quite dense, but there's just less
    driving to do overall. But overall, I am satisfied. It may not be my
    favorite expansion, but it's good and --unlike some other states-- it
    feels more like a destination than just something to drive through to
    get to more interesting regions.

    What states?

    As for what I played, not all that much. My Time at Sandrock and some simple solitaire type games.


    Solitare is always a fun time. It's my most played game on my 3DS, at
    least.
    --
    user <candycane> is generated from /dev/urandom
    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From Dimensional Traveler@dtravel@sonic.net to comp.sys.ibm.pc.games.rpg on Fri Jan 2 07:37:32 2026
    From Newsgroup: comp.sys.ibm.pc.games.rpg

    On 1/2/2026 5:30 AM, candycanearter07 wrote:
    Dimensional Traveler <dtravel@sonic.net> wrote at 17:34 this Thursday (GMT):
    On 1/1/2026 9:14 AM, Spalls Hurgenson wrote:


    * American Truck Simulator: Louisiana DLC
    https://store.steampowered.com/app/3012580/American_Truck_Simulator__Louisiana/
    Yeah, yeah. It's not my fault the developers keep releasing new
    expansions. What, like I have a choice about /not/ buying/playing
    them? Still, even I have to admit that these constant reviews of what
    is -essentially- the same game is tiring. You don't like reading them
    and, to be honest, I'm not much a fan of writing them. There's just
    nothing new to say! So I'll try to keep it short... or at least as
    short as I can (so, you know, only four paragraphs. That's as close to
    'short' as I can do ;-).

    Anyway...the Louisiana DLC. It's fine. No, scratch that. It's
    /good/... but not in any way that stands out from the other well-made
    map expansions released by SCS Software. It's not a disappointing
    release, that's for sure. But neither does it really excite.

    Oh, there are some nice things. The vegetation has been greatly
    improved; obviously SCS untied the purse-strings just enough to
    finally buy a bunch of new tree and plant assets, and it shows. As
    importantly, the density of the trees and bushes has been improved;
    everything looks quite lush and jungley. The Louisiana map feels quite
    distinct from the other states. It was sometimes hard to tell when you
    crossed over from, say, Nebraska into Kansas or from Utah into
    Arizona.

    As someone who has driven across most of the American states IRL, that
    last line sounds right. Geologically there _isn't_ a big difference
    between Nebraska and Kansas, or Utah and Arizona. :D

    Wow, that's pretty cool! For your job, or just for fun?

    The latter. I once took a road trip with the goal of driving thru all
    48 of the contiguous states. But Katrina had other ideas.
    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.
    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From candycanearter07@candycanearter07@candycanearter07.nomail.afraid to comp.sys.ibm.pc.games.rpg on Sat Jan 3 00:26:17 2026
    From Newsgroup: comp.sys.ibm.pc.games.rpg

    Dimensional Traveler <dtravel@sonic.net> wrote at 15:37 this Friday (GMT):
    On 1/2/2026 5:30 AM, candycanearter07 wrote:
    Dimensional Traveler <dtravel@sonic.net> wrote at 17:34 this Thursday (GMT): >>> On 1/1/2026 9:14 AM, Spalls Hurgenson wrote:


    * American Truck Simulator: Louisiana DLC
    https://store.steampowered.com/app/3012580/American_Truck_Simulator__Louisiana/
    Yeah, yeah. It's not my fault the developers keep releasing new
    expansions. What, like I have a choice about /not/ buying/playing
    them? Still, even I have to admit that these constant reviews of what
    is -essentially- the same game is tiring. You don't like reading them
    and, to be honest, I'm not much a fan of writing them. There's just
    nothing new to say! So I'll try to keep it short... or at least as
    short as I can (so, you know, only four paragraphs. That's as close to >>>> 'short' as I can do ;-).

    Anyway...the Louisiana DLC. It's fine. No, scratch that. It's
    /good/... but not in any way that stands out from the other well-made
    map expansions released by SCS Software. It's not a disappointing
    release, that's for sure. But neither does it really excite.

    Oh, there are some nice things. The vegetation has been greatly
    improved; obviously SCS untied the purse-strings just enough to
    finally buy a bunch of new tree and plant assets, and it shows. As
    importantly, the density of the trees and bushes has been improved;
    everything looks quite lush and jungley. The Louisiana map feels quite >>>> distinct from the other states. It was sometimes hard to tell when you >>>> crossed over from, say, Nebraska into Kansas or from Utah into
    Arizona.

    As someone who has driven across most of the American states IRL, that
    last line sounds right. Geologically there _isn't_ a big difference
    between Nebraska and Kansas, or Utah and Arizona. :D

    Wow, that's pretty cool! For your job, or just for fun?

    The latter. I once took a road trip with the goal of driving thru all
    48 of the contiguous states. But Katrina had other ideas.


    Thats fun! What happened with Katrina?
    --
    user <candycane> is generated from /dev/urandom
    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From Dimensional Traveler@dtravel@sonic.net to comp.sys.ibm.pc.games.rpg on Fri Jan 2 17:25:46 2026
    From Newsgroup: comp.sys.ibm.pc.games.rpg

    On 1/2/2026 4:26 PM, candycanearter07 wrote:
    Dimensional Traveler <dtravel@sonic.net> wrote at 15:37 this Friday (GMT):
    On 1/2/2026 5:30 AM, candycanearter07 wrote:
    Dimensional Traveler <dtravel@sonic.net> wrote at 17:34 this Thursday (GMT):
    On 1/1/2026 9:14 AM, Spalls Hurgenson wrote:


    * American Truck Simulator: Louisiana DLC
    https://store.steampowered.com/app/3012580/American_Truck_Simulator__Louisiana/
    Yeah, yeah. It's not my fault the developers keep releasing new
    expansions. What, like I have a choice about /not/ buying/playing
    them? Still, even I have to admit that these constant reviews of what >>>>> is -essentially- the same game is tiring. You don't like reading them >>>>> and, to be honest, I'm not much a fan of writing them. There's just
    nothing new to say! So I'll try to keep it short... or at least as
    short as I can (so, you know, only four paragraphs. That's as close to >>>>> 'short' as I can do ;-).

    Anyway...the Louisiana DLC. It's fine. No, scratch that. It's
    /good/... but not in any way that stands out from the other well-made >>>>> map expansions released by SCS Software. It's not a disappointing
    release, that's for sure. But neither does it really excite.

    Oh, there are some nice things. The vegetation has been greatly
    improved; obviously SCS untied the purse-strings just enough to
    finally buy a bunch of new tree and plant assets, and it shows. As
    importantly, the density of the trees and bushes has been improved;
    everything looks quite lush and jungley. The Louisiana map feels quite >>>>> distinct from the other states. It was sometimes hard to tell when you >>>>> crossed over from, say, Nebraska into Kansas or from Utah into
    Arizona.

    As someone who has driven across most of the American states IRL, that >>>> last line sounds right. Geologically there _isn't_ a big difference
    between Nebraska and Kansas, or Utah and Arizona. :D

    Wow, that's pretty cool! For your job, or just for fun?

    The latter. I once took a road trip with the goal of driving thru all
    48 of the contiguous states. But Katrina had other ideas.


    Thats fun! What happened with Katrina?

    She sank New Orleans.
    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.
    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From ant@ant@zimage.comANT (Ant) to comp.sys.ibm.pc.games.rpg on Sat Jan 3 01:47:31 2026
    From Newsgroup: comp.sys.ibm.pc.games.rpg

    Uh, wrong newsgroup? Or forgot to CC? :P


    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    Well, we've seen the backside of 2025, and are into a fresh new year.
    There's only one thing left to do now, and that's our usual months-end round-up of games we've played. You all know the drill, so let's hop
    right to it.

    Hop!



    Superbrief
    ---------------------------------------
    * Quake II Enhanced
    * American Truck Simulator: Louisiana DLC
    * Cyberpunk 2077

    Maximum Verbosity
    ---------------------------------------



    * Quake II Enhanced
    https://www.gog.com/en/game/quake_ii_quad_damage
    I only gave this game the briefest of replays. Mainly, I played the
    bonus 'Call of the Machine' add-on that came with the game (it's one
    of the things that make the game 'enhanced' over the original), and
    that only because it reportedly connected the story-lines of the
    original "Quake" and its sequel.

    Which it does... but not in any truly satisfying way. The level pack
    itself isn't too bad; its conceit is that you are sending soldiers
    down (via drop-pod) to collect 'data CDs' from enemy strongholds. Each
    module starts you off as a new soldier with no weapons or equipment,
    and lasts three or four levels (depending on whether or not there is a
    secret level). The maps themselves are noticeably more complex than
    the original levels; larger in size, with more complicated geometry
    and more 'tricks' that make the world feel slightly more alive than
    the 1997's levels. They also utilize the full range of weapons and
    enemies from the original game and its two expansion packs, and aren't
    afraid to throw twenty+ enemies at you at once. It's amazing what the
    Quake engine can do when you know the players aren't limited to 128MB
    RAM.

    So the levels themselves are fairly fun to play; there's some good
    variety and design, and they don't feel unnecessarily punishing. It's
    a bit repetitive, having to restart from scratch for each module and
    build up your armory each time, but it does keep everything more
    balanced. It's just a shame the narrative that connects the game to
    the first Quake --the whole reason I played it-- is so weak.
    Essentially you fight through the whole quest only to face off against <ROT13>n pbhcyr bs funzoyref</ROT13> with little context except that
    they are 'the creators of the Strogg'. I mean, I know this _is_ Quake,
    so story is always secondary, but a /little/ more detail would have
    been nice. But no, you encounter your foe, kill it, and get a 'thanks
    for playing' end-screen.

    Still, it's "Quake II" and that's always been my favorite of the
    franchise, so I'm not too disappointed with my brief layover. If you
    already own the game, the 'Call of the Machine' level pack isn't
    reason enough to re-purchase the game in its 'Enhanced' format, but if
    you are in the mood for some "Quake II" blood-letting, the bonus
    expansion is a nice addition and you should give it a try.

    Even if it disappoints in its raison d'ntre.


    * American Truck Simulator: Louisiana DLC https://store.steampowered.com/app/3012580/American_Truck_Simulator__Louisiana/
    Yeah, yeah. It's not my fault the developers keep releasing new
    expansions. What, like I have a choice about /not/ buying/playing
    them? Still, even I have to admit that these constant reviews of what
    is -essentially- the same game is tiring. You don't like reading them
    and, to be honest, I'm not much a fan of writing them. There's just
    nothing new to say! So I'll try to keep it short... or at least as
    short as I can (so, you know, only four paragraphs. That's as close to 'short' as I can do ;-).

    Anyway...the Louisiana DLC. It's fine. No, scratch that. It's
    /good/... but not in any way that stands out from the other well-made
    map expansions released by SCS Software. It's not a disappointing
    release, that's for sure. But neither does it really excite.

    Oh, there are some nice things. The vegetation has been greatly
    improved; obviously SCS untied the purse-strings just enough to
    finally buy a bunch of new tree and plant assets, and it shows. As importantly, the density of the trees and bushes has been improved; everything looks quite lush and jungley. The Louisiana map feels quite distinct from the other states. It was sometimes hard to tell when you crossed over from, say, Nebraska into Kansas or from Utah into
    Arizona.

    Louisiana, though, is different. It's got all the swamps and bayous,
    for one thing; this is one wet state! But the roads are darker (fewer overhead road lights), and the buildings are smaller and with their
    own character. You definitely get the impression that this is one of
    the poorer states in America.

    Beyond that, there's not much to say. Parts of the map do suffer a bit
    much from 'flat-itis' (where the world appears unnaturally flat in
    order to fit the prefab buildings), and this is one of the smaller
    releases; the road network is quite dense, but there's just less
    driving to do overall. But overall, I am satisfied. It may not be my
    favorite expansion, but it's good and --unlike some other states-- it
    feels more like a destination than just something to drive through to
    get to more interesting regions.



    * Cyberpunk 2077
    https://www.gog.com/en/game/cyberpunk_2077
    This is such a big game.

    Which is both "Cyberpunk's" blessing and its curse. It's amazingly
    detailed and beautiful (in a dystopian way) world that even after
    driving down the same road a thousand times, I still feel that I'll
    suddenly run across something new. But at the same time, the world
    itself is also quite shallow; scratch the surface and you won't find
    much beneath the facade. NPCs have nothing to say; the buildings are
    all empty, and the vast bulk of the side-quests are nothing more than
    "go there and shoot somebody" affairs. The game reminds me nothing so
    much as "Mafia II", which also had a wonderfully detailed open-world
    but used it incredibly poorly. With "Mafia II", I decided the game
    would have been better as a bunch of stand-alone levels that /looked/
    like they were in a connected world. I'm not so sure that "Cyberpunk
    2077" would be improved that way... but neither am I entirely willing
    to discount it.

    Which isn't to say I find nothing worthy in the game; far from it. The
    main quest is engaging, and --while you're railroaded through the main
    plot-- the game does give you a good degree of freedom in how you
    react to the story. The mechanics --the driving, the shooting, the
    sneaking-- are good enough; they never were the driving force that
    kept me going, but they never bothered me. It just didn't excite me
    either. It didn't help that the game leaned so heavily into
    gun-combat, meaning that both stealth and hacking got short shrift (seriously, there are like 500 guns in this game and only 20 hacking
    powers).

    I have to admit; I'm not really that big a fan of the cyberpunk genre
    either. Especially nowadays, the grim dystopian future it postulates
    is looking all too likely. Although I do get a chuckle walking down
    the city-streets in the game; everything else might go to hell, but at
    least there are sidewalks everywhere. That's a huge improvement over
    most US cities (it's so obvious this game was designed by Europeans.
    Even the public transit in that dystopia is better than most current
    US cities ;-)!

    I'm for the first time playing with the 2.0 patch and Phantom Liberty
    DLC. The former supposedly revamped the combat, but I'm not really
    seeing that much of a change (then again, the combat in the un-patched
    game didn't leave much of an impression on me). I guess maybe it's a
    little more difficult? Stealth seems to be less useful now? It's hard
    to tell. The DLC (at least as much as I've played so far) hasn't
    impressed me; the first bit seems an uninteresting and extremely
    linear dungeon crawl, and none of the characters introduced have any
    of the depth or nuance seen in the main game. But maybe that will
    change as I progress through the story.

    One thing I actively dislike in this game is a lack of a third-person viewpoint. It seems such an odd lack, given how much effort has been
    put into the character design and the innumerable fashion choices. Why
    allow players to put all that effort into creating their character and
    then hiding it so you can only see it in the inventory screen? I'm
    sure there's a mod for this but it irks me that I'd have to resort to something that should be built into the game.

    Otherwise... "Cyberpunk 2077" is fine. It's no "Witcher 3" but it's
    got some fancy graphics and I get to go all cyber-ninja on robots. I
    don't need much more than that to have fun.



    ---------------------------------------

    Only three games this month, but two of them were fairly long affairs
    so I'm satisfied. How about you? Did you get enough gaming in between
    all the holiday celebration and parties? Basically, what I am asking
    is:

    What Have You Been Playing... IN DECEMBER 2025?



    --
    "Teach us to number our days, that we may gain a heart of wisdom." --Psalms 90:12. Slammy 1st Fri. of 26.
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )
    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From Spalls Hurgenson@spallshurgenson@gmail.com to comp.sys.ibm.pc.games.rpg on Sat Jan 3 11:31:20 2026
    From Newsgroup: comp.sys.ibm.pc.games.rpg

    On Sat, 3 Jan 2026 01:47:31 -0000 (UTC), ant@zimage.comANT (Ant)
    wrote:

    Uh, wrong newsgroup? Or forgot to CC? :P


    Are you implying that I might accidentally post to the wrong
    newsgroup? Does that seem like something _I_ would do? ;-)

    Ehn. csipg.RPG needs some love too. Let its activity-stats tick
    upwards for once.

    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From Gottfried Neuner@kyonshi@wilderland.ovh to comp.sys.ibm.pc.games.rpg on Sat Jan 3 21:55:08 2026
    From Newsgroup: comp.sys.ibm.pc.games.rpg

    On 1/3/2026 5:31 PM, Spalls Hurgenson wrote:
    On Sat, 3 Jan 2026 01:47:31 -0000 (UTC), ant@zimage.comANT (Ant)
    wrote:

    Uh, wrong newsgroup? Or forgot to CC? :P


    Are you implying that I might accidentally post to the wrong
    newsgroup? Does that seem like something _I_ would do? ;-)

    Ehn. csipg.RPG needs some love too. Let its activity-stats tick
    upwards for once.


    we should be talking more about rpgs here, but everything just seems to
    focus on action titles.
    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From The True Melissa@thetruemelissa@gmail.com to comp.sys.ibm.pc.games.rpg on Sat Jan 3 13:02:53 2026
    From Newsgroup: comp.sys.ibm.pc.games.rpg

    Verily, in article <jg9dlk1auflg8b9a7gthoajhhs19t5gru4@4ax.com>, did spallshurgenson@gmail.com deliver unto us this message:
    Well, we've seen the backside of 2025, and are into a fresh new year.
    There's only one thing left to do now, and that's our usual months-end round-up of games we've played. You all know the drill, so let's hop
    right to it.

    Hop!


    I've mostly been playing sims, chiefly Caesar IV, but I did find time
    for a little Dragonsphere. I think it was free a while back, since I
    don't remember buying it, but it's a nice old-fashioned puzzle RPG.

    I used to hurl myself at difficult puzzles for as long as it took,
    feeling triumph when I finally conquered. These days, I'm older and
    happy to check a walkthrough when it gets hard.
    --
    Trustworthy words are not pretty;
    Pretty words are not trustworthy.

    -Lao-Tzu spoke those pretty words.
    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From ant@ant@zimage.comANT (Ant) to comp.sys.ibm.pc.games.rpg on Sun Jan 4 06:08:50 2026
    From Newsgroup: comp.sys.ibm.pc.games.rpg

    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
    On Sat, 3 Jan 2026 01:47:31 -0000 (UTC), ant@zimage.comANT (Ant)
    wrote:

    Uh, wrong newsgroup? Or forgot to CC? :P


    Are you implying that I might accidentally post to the wrong
    newsgroup? Does that seem like something _I_ would do? ;-)

    Ehn. csipg.RPG needs some love too. Let its activity-stats tick
    upwards for once.

    You could had CCed. ;)
    --
    "For the grace of God has appeared that offers salvation to all people. It teaches us to say 'No' to ungodliness and worldly passions, and to live self-controlled, upright, and godly lives in this present age..." --Titus 2:11-12. Ant says no incorrectly. :(
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )
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  • From ant@ant@zimage.comANT (Ant) to comp.sys.ibm.pc.games.rpg on Sun Jan 4 06:09:15 2026
    From Newsgroup: comp.sys.ibm.pc.games.rpg

    Gottfried Neuner <kyonshi@wilderland.ovh> wrote:
    On 1/3/2026 5:31 PM, Spalls Hurgenson wrote:
    On Sat, 3 Jan 2026 01:47:31 -0000 (UTC), ant@zimage.comANT (Ant)
    wrote:

    Uh, wrong newsgroup? Or forgot to CC? :P


    Are you implying that I might accidentally post to the wrong
    newsgroup? Does that seem like something _I_ would do? ;-)

    Ehn. csipg.RPG needs some love too. Let its activity-stats tick
    upwards for once.


    we should be talking more about rpgs here, but everything just seems to focus on action titles.

    And comp.sys.ibm.pc.games.strategic, comp.sys.ibm.pc.games.strategy, etc. :P
    --
    "For the grace of God has appeared that offers salvation to all people. It teaches us to say 'No' to ungodliness and worldly passions, and to live self-controlled, upright, and godly lives in this present age..." --Titus 2:11-12. Ant says no incorrectly. :(
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )
    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From Mike S.@Mike_S@nowhere.com to comp.sys.ibm.pc.games.rpg on Sun Jan 4 10:26:06 2026
    From Newsgroup: comp.sys.ibm.pc.games.rpg

    On Sat, 3 Jan 2026 13:02:53 -0500, The True Melissa
    <thetruemelissa@gmail.com> wrote:

    I've mostly been playing sims, chiefly Caesar IV, but I did find time
    for a little Dragonsphere. I think it was free a while back, since I
    don't remember buying it, but it's a nice old-fashioned puzzle RPG.

    Dragonsphere was given away at some point. It is a point and click
    adventure game put out by Microprose. It uses the same engine as Rex
    Nebular and Return of the Phantom.

    I used to hurl myself at difficult puzzles for as long as it took,
    feeling triumph when I finally conquered. These days, I'm older and
    happy to check a walkthrough when it gets hard.

    Same here.
    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From Justisaur@justisaur@yahoo.com to comp.sys.ibm.pc.games.rpg on Sun Jan 4 11:01:53 2026
    From Newsgroup: comp.sys.ibm.pc.games.rpg

    On 1/3/2026 12:55 PM, Gottfried Neuner wrote:
    On 1/3/2026 5:31 PM, Spalls Hurgenson wrote:
    On Sat, 3 Jan 2026 01:47:31 -0000 (UTC), ant@zimage.comANT (Ant)
    wrote:

    Uh, wrong newsgroup? Or forgot to CC? :P


    Are you implying that I might accidentally post to the wrong
    newsgroup? Does that seem like something _I_ would do? ;-)

    Ehn. csipg.RPG needs some love too. Let its activity-stats tick
    upwards for once.


    we should be talking more about rpgs here, but everything just seems to focus on action titles.

    Everything's blending together. Most of the more current RPGs have
    'action' A lot of the Action has RPG elements.
    --
    -Justisaur

    |+-|+
    (\_/)\
    `-'\ `--.___,
    -|-4'\( ,_.-'
    \\
    ^'
    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From candycanearter07@candycanearter07@candycanearter07.nomail.afraid to comp.sys.ibm.pc.games.rpg on Thu Jan 8 01:10:07 2026
    From Newsgroup: comp.sys.ibm.pc.games.rpg

    Dimensional Traveler <dtravel@sonic.net> wrote at 01:25 this Saturday (GMT):
    On 1/2/2026 4:26 PM, candycanearter07 wrote:
    Dimensional Traveler <dtravel@sonic.net> wrote at 15:37 this Friday (GMT): >>> On 1/2/2026 5:30 AM, candycanearter07 wrote:
    Dimensional Traveler <dtravel@sonic.net> wrote at 17:34 this Thursday (GMT):
    On 1/1/2026 9:14 AM, Spalls Hurgenson wrote:


    * American Truck Simulator: Louisiana DLC
    https://store.steampowered.com/app/3012580/American_Truck_Simulator__Louisiana/
    Yeah, yeah. It's not my fault the developers keep releasing new
    expansions. What, like I have a choice about /not/ buying/playing
    them? Still, even I have to admit that these constant reviews of what >>>>>> is -essentially- the same game is tiring. You don't like reading them >>>>>> and, to be honest, I'm not much a fan of writing them. There's just >>>>>> nothing new to say! So I'll try to keep it short... or at least as >>>>>> short as I can (so, you know, only four paragraphs. That's as close to >>>>>> 'short' as I can do ;-).

    Anyway...the Louisiana DLC. It's fine. No, scratch that. It's
    /good/... but not in any way that stands out from the other well-made >>>>>> map expansions released by SCS Software. It's not a disappointing
    release, that's for sure. But neither does it really excite.

    Oh, there are some nice things. The vegetation has been greatly
    improved; obviously SCS untied the purse-strings just enough to
    finally buy a bunch of new tree and plant assets, and it shows. As >>>>>> importantly, the density of the trees and bushes has been improved; >>>>>> everything looks quite lush and jungley. The Louisiana map feels quite >>>>>> distinct from the other states. It was sometimes hard to tell when you >>>>>> crossed over from, say, Nebraska into Kansas or from Utah into
    Arizona.

    As someone who has driven across most of the American states IRL, that >>>>> last line sounds right. Geologically there _isn't_ a big difference >>>>> between Nebraska and Kansas, or Utah and Arizona. :D

    Wow, that's pretty cool! For your job, or just for fun?

    The latter. I once took a road trip with the goal of driving thru all
    48 of the contiguous states. But Katrina had other ideas.


    Thats fun! What happened with Katrina?

    She sank New Orleans.


    Oh, thats not good :(
    --
    user <candycane> is generated from /dev/urandom
    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From candycanearter07@candycanearter07@candycanearter07.nomail.afraid to comp.sys.ibm.pc.games.rpg on Fri Jan 9 05:10:05 2026
    From Newsgroup: comp.sys.ibm.pc.games.rpg

    Justisaur <justisaur@yahoo.com> wrote at 19:01 this Sunday (GMT):
    On 1/3/2026 12:55 PM, Gottfried Neuner wrote:
    On 1/3/2026 5:31 PM, Spalls Hurgenson wrote:
    On Sat, 3 Jan 2026 01:47:31 -0000 (UTC), ant@zimage.comANT (Ant)
    wrote:

    Uh, wrong newsgroup? Or forgot to CC? :P


    Are you implying that I might accidentally post to the wrong
    newsgroup? Does that seem like something _I_ would do? ;-)

    Ehn. csipg.RPG needs some love too. Let its activity-stats tick
    upwards for once.


    we should be talking more about rpgs here, but everything just seems to
    focus on action titles.

    Everything's blending together. Most of the more current RPGs have
    'action' A lot of the Action has RPG elements.


    Genres in general feel way more fluid nowadays, I think
    --
    user <candycane> is generated from /dev/urandom
    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From Spalls Hurgenson@spallshurgenson@gmail.com to comp.sys.ibm.pc.games.rpg on Fri Jan 9 12:01:40 2026
    From Newsgroup: comp.sys.ibm.pc.games.rpg

    On Fri, 9 Jan 2026 05:10:05 -0000 (UTC), candycanearter07 <candycanearter07@candycanearter07.nomail.afraid> wrote:
    Justisaur <justisaur@yahoo.com> wrote at 19:01 this Sunday (GMT):


    Everything's blending together. Most of the more current RPGs have
    'action' A lot of the Action has RPG elements.


    Genres in general feel way more fluid nowadays, I think


    Genre-fluidity? Man, even video-game genres are going woke now! ;-)

    [No, I don't know what 'woke' means either.]

    I admit, there is a part of me that wishes games stuck more to fixed
    genres. Mostly, though, that's the part of me that makes spreadsheets
    and wants to know what category to type into the 'genre' box of my
    makeshift database of games. The part that actually /plays/ the games,
    though, doesn't care as much.

    But genres are such artificial categorizations anyway, and even from
    the start, many games didn't neatly pigeonhole into a specific one. I
    think one of the earliest games that made me realize this was Maxis' long-forgotten 1992 game, "Rome: Pathway to Power". Was it a political simulation? A tactical wargame? An adventure? An RPG? Visually, it
    looked similar to their city-builder games. It was a bit of all of
    those and this lack of focus annoyed me, even though --had I just
    played the game and accepted it for what it was-- I probably would
    have enjoyed it.

    [That's not to say "Rome" was the first mixed-genre game I
    played; it was just the first one where I realized it
    didn't neatly fit into one genre.]

    Even when the current hierarchy of newsgroups was being created
    (csipg.action, csipg.adventure, csipg.strategy, etc.), this
    uncertainty was a major argument against splitting the group. There
    were so many ways to interpret which game fit where... and some people
    got quite vocal about it. "Take your damn Wing Commander post out of csipg.flight-sim; that's an action game" said some, while at the same
    time others said, "Take your damn "Wing Commander" post out of
    csipg.action; it's a flight-sim!" Even _DOOM_, what we now consider a quintessential action game, was considered by some to be more
    simulation than arcade, and not appropriate for this newsgroup.
    (By some, anyway. On the whole, most people here welcomed Doom. It was
    just too popular /not/ to talk about). But it gives you an idea of how controversial genres could be.

    These days, almost every game has such a mixture of genres that
    pigeonholing them is all but impossible. They pick and choose from
    idea used by dozens or hundreds of other games, and mix-and-match
    those ideas to create something new. Very few games are single-genre
    anymore. And that's not a bad thing.

    Even if it does make my spreadsheet a bit of a mess. ;-)




    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From Dimensional Traveler@dtravel@sonic.net to comp.sys.ibm.pc.games.rpg on Fri Jan 9 17:30:59 2026
    From Newsgroup: comp.sys.ibm.pc.games.rpg

    On 1/9/2026 9:01 AM, Spalls Hurgenson wrote:
    On Fri, 9 Jan 2026 05:10:05 -0000 (UTC), candycanearter07 <candycanearter07@candycanearter07.nomail.afraid> wrote:
    Justisaur <justisaur@yahoo.com> wrote at 19:01 this Sunday (GMT):


    Everything's blending together. Most of the more current RPGs have
    'action' A lot of the Action has RPG elements.


    Genres in general feel way more fluid nowadays, I think


    Genre-fluidity? Man, even video-game genres are going woke now! ;-)

    [No, I don't know what 'woke' means either.]

    I admit, there is a part of me that wishes games stuck more to fixed
    genres. Mostly, though, that's the part of me that makes spreadsheets
    and wants to know what category to type into the 'genre' box of my
    makeshift database of games. The part that actually /plays/ the games, though, doesn't care as much.

    But genres are such artificial categorizations anyway, and even from
    the start, many games didn't neatly pigeonhole into a specific one. I
    think one of the earliest games that made me realize this was Maxis' long-forgotten 1992 game, "Rome: Pathway to Power". Was it a political simulation? A tactical wargame? An adventure? An RPG? Visually, it
    looked similar to their city-builder games. It was a bit of all of
    those and this lack of focus annoyed me, even though --had I just
    played the game and accepted it for what it was-- I probably would
    have enjoyed it.

    [That's not to say "Rome" was the first mixed-genre game I
    played; it was just the first one where I realized it
    didn't neatly fit into one genre.]

    Even when the current hierarchy of newsgroups was being created (csipg.action, csipg.adventure, csipg.strategy, etc.), this
    uncertainty was a major argument against splitting the group. There
    were so many ways to interpret which game fit where... and some people
    got quite vocal about it. "Take your damn Wing Commander post out of csipg.flight-sim; that's an action game" said some, while at the same
    time others said, "Take your damn "Wing Commander" post out of
    csipg.action; it's a flight-sim!" Even _DOOM_, what we now consider a quintessential action game, was considered by some to be more
    simulation than arcade, and not appropriate for this newsgroup.
    (By some, anyway. On the whole, most people here welcomed Doom. It was
    just too popular /not/ to talk about). But it gives you an idea of how controversial genres could be.

    These days, almost every game has such a mixture of genres that
    pigeonholing them is all but impossible. They pick and choose from
    idea used by dozens or hundreds of other games, and mix-and-match
    those ideas to create something new. Very few games are single-genre
    anymore. And that's not a bad thing.

    Even if it does make my spreadsheet a bit of a mess. ;-)

    The Easy fix is just have more than one "Genre" slot for each game....
    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.
    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From Spalls Hurgenson@spallshurgenson@gmail.com to comp.sys.ibm.pc.games.rpg on Sat Jan 10 10:58:21 2026
    From Newsgroup: comp.sys.ibm.pc.games.rpg

    On Fri, 9 Jan 2026 17:30:59 -0800, Dimensional Traveler
    <dtravel@sonic.net> wrote:
    On 1/9/2026 9:01 AM, Spalls Hurgenson wrote:


    Even if it does make my spreadsheet a bit of a mess. ;-)


    The Easy fix is just have more than one "Genre" slot for each game....

    Hah! I'm way ahead of you! I have THREE cells for genre in the
    spreadsheet! That's why I am Master of the Excel!!!!1!! ;-)


    If we were to sub-divide c.s.i.p.games again today (pretending the
    traffic was high enough to support it, of course ;-), I wonder if we'd
    go with the same genre/categories or use new ones.

    Some still make sense; I think there's still enough separation for
    things like *.flight-sim or *.sports.

    But *.action, *.adventure, *.rpg and (to some degegree) *.strategy
    have become so intertwined that it's hard to delineate between a lot
    of games.

    I guess it's a good thing that traffic is so low in all the groups
    that so we're desperate for ANYTHING to talk about that we don't care
    if a game is appropriate to the newsgroup or not. ;-)













    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From Dimensional Traveler@dtravel@sonic.net to comp.sys.ibm.pc.games.rpg on Sat Jan 10 09:38:19 2026
    From Newsgroup: comp.sys.ibm.pc.games.rpg

    On 1/10/2026 7:58 AM, Spalls Hurgenson wrote:
    On Fri, 9 Jan 2026 17:30:59 -0800, Dimensional Traveler
    <dtravel@sonic.net> wrote:
    On 1/9/2026 9:01 AM, Spalls Hurgenson wrote:


    Even if it does make my spreadsheet a bit of a mess. ;-)


    The Easy fix is just have more than one "Genre" slot for each game....

    Hah! I'm way ahead of you! I have THREE cells for genre in the
    spreadsheet! That's why I am Master of the Excel!!!!1!! ;-)

    Only three?
    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.
    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From Mike S.@Mike_S@nowhere.com to comp.sys.ibm.pc.games.rpg on Sat Jan 10 14:42:30 2026
    From Newsgroup: comp.sys.ibm.pc.games.rpg

    On Sat, 10 Jan 2026 10:58:21 -0500, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    Hah! I'm way ahead of you! I have THREE cells for genre in the
    spreadsheet! That's why I am Master of the Excel!!!!1!! ;-)

    I have a database of all the reviews, previews and hints in my
    magazines. Right down to issue and page number. It sounded like a good
    idea to do it at the time when the internet was not a major thing for
    me and I thought magazines would just go on forever. I can bring up
    any game's review or hints any time I want. As of this post, I have
    used that database I made over 20+ years ago, only a few times. I
    mentioned in other threads here that magazines were important to me
    back in the day and that stupid database I made is proof of it.

    Anyway, like your spreadsheets, my database also includes a genre
    category. And like you, I had to decide what to do when a game fits
    into more than one. I tended to just call that game by the genre it
    most fit in. When I couldn't decide, I settled on just calling it
    'Various'.
    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From Gottfried Neuner@kyonshi@wilderland.ovh to comp.sys.ibm.pc.games.rpg on Sun Jan 11 01:23:47 2026
    From Newsgroup: comp.sys.ibm.pc.games.rpg

    On 1/8/2026 2:10 AM, candycanearter07 wrote:
    Dimensional Traveler <dtravel@sonic.net> wrote at 01:25 this Saturday (GMT):
    On 1/2/2026 4:26 PM, candycanearter07 wrote:


    Thats fun! What happened with Katrina?

    She sank New Orleans.


    Oh, thats not good :(

    To be fair, the Tragically Hip new what was up way before
    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From Xocyll@Xocyll@gmx.com to comp.sys.ibm.pc.games.rpg on Sun Jan 11 08:55:14 2026
    From Newsgroup: comp.sys.ibm.pc.games.rpg

    Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs
    say:

    On Fri, 9 Jan 2026 17:30:59 -0800, Dimensional Traveler
    <dtravel@sonic.net> wrote:
    On 1/9/2026 9:01 AM, Spalls Hurgenson wrote:


    Even if it does make my spreadsheet a bit of a mess. ;-)


    The Easy fix is just have more than one "Genre" slot for each game....

    Hah! I'm way ahead of you! I have THREE cells for genre in the
    spreadsheet! That's why I am Master of the Excel!!!!1!! ;-)

    So you're saying you are Excel-lent?

    Xocyll
    --
    I don't particularly want you to FOAD, myself. You'll be more of
    a cautionary example if you'll FO And Get Chronically, Incurably,
    Painfully, Progressively, Expensively, Debilitatingly Ill. So
    FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr
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  • From Spalls Hurgenson@spallshurgenson@gmail.com to comp.sys.ibm.pc.games.rpg on Sun Jan 11 11:25:51 2026
    From Newsgroup: comp.sys.ibm.pc.games.rpg

    On Sat, 10 Jan 2026 14:42:30 -0500, Mike S. <Mike_S@nowhere.com>
    wrote:
    On Sat, 10 Jan 2026 10:58:21 -0500, Spalls Hurgenson ><spallshurgenson@gmail.com> wrote:


    Hah! I'm way ahead of you! I have THREE cells for genre in the
    spreadsheet! That's why I am Master of the Excel!!!!1!! ;-)


    I have a database of all the reviews, previews and hints in my
    magazines. Right down to issue and page number. It sounded like a good
    idea to do it at the time when the internet was not a major thing for
    me and I thought magazines would just go on forever. I can bring up
    any game's review or hints any time I want. As of this post, I have
    used that database I made over 20+ years ago, only a few times. I
    mentioned in other threads here that magazines were important to me
    back in the day and that stupid database I made is proof of it.


    Heh. Back in the day I did something similar. In the 90s/early 2000s
    when magazine 'cover disks' were common, I maintained a list of
    patch-files that were included on the disks. The idea being that, were
    I to install a game, I could easily find the necessary patches for
    that game without having to search multiple disks, or scouring the
    Internet and tediously downloading the files (back when data trickled
    down the phone lines at 5kbps!).

    But, like your spreadsheet, it was something rarely used in practice.
    Partly because it just wasn't all that much more convenient; having to
    open the spreadsheet first, find the necessary file, dig out the
    specified CD-ROM, navigate the file structure, copy the patch to the hard-drive... it was arguably /faster/ than downloading the patch, but
    not really any /easier/.

    And with the advent of places like https://www.patches-scrolls.de/
    (and later auto-patching software, either built into the game itself
    or through services like Steam), and faster bandwidth, the whole thing
    became unnecessary. I stopped updating the file, and eventually
    chucked the majority of my cover-disk collection, ending the
    experiment.

    Man, I haven't thought about that file in... well, it's likely been
    decades. I wonder if I still have it archived somewhere...?





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  • From Dimensional Traveler@dtravel@sonic.net to comp.sys.ibm.pc.games.rpg on Sun Jan 11 08:46:25 2026
    From Newsgroup: comp.sys.ibm.pc.games.rpg

    On 1/11/2026 5:55 AM, Xocyll wrote:
    Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs
    say:

    On Fri, 9 Jan 2026 17:30:59 -0800, Dimensional Traveler
    <dtravel@sonic.net> wrote:
    On 1/9/2026 9:01 AM, Spalls Hurgenson wrote:


    Even if it does make my spreadsheet a bit of a mess. ;-)


    The Easy fix is just have more than one "Genre" slot for each game....

    Hah! I'm way ahead of you! I have THREE cells for genre in the
    spreadsheet! That's why I am Master of the Excel!!!!1!! ;-)

    So you're saying you are Excel-lent?

    Oooo, good one.
    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.
    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From candycanearter07@candycanearter07@candycanearter07.nomail.afraid to comp.sys.ibm.pc.games.rpg on Tue Jan 13 14:00:04 2026
    From Newsgroup: comp.sys.ibm.pc.games.rpg

    Dimensional Traveler <dtravel@sonic.net> wrote at 16:46 this Sunday (GMT):
    On 1/11/2026 5:55 AM, Xocyll wrote:
    Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the
    entrails of the porn spammer to utter "The Augury is good, the signs
    say:

    On Fri, 9 Jan 2026 17:30:59 -0800, Dimensional Traveler
    <dtravel@sonic.net> wrote:
    On 1/9/2026 9:01 AM, Spalls Hurgenson wrote:


    Even if it does make my spreadsheet a bit of a mess. ;-)


    The Easy fix is just have more than one "Genre" slot for each game....

    Hah! I'm way ahead of you! I have THREE cells for genre in the
    spreadsheet! That's why I am Master of the Excel!!!!1!! ;-)

    So you're saying you are Excel-lent?

    Oooo, good one.


    Will you be here all night?
    --
    user <candycane> is generated from /dev/urandom
    --- Synchronet 3.21a-Linux NewsLink 1.2
  • From Dimensional Traveler@dtravel@sonic.net to comp.sys.ibm.pc.games.rpg on Tue Jan 13 08:09:32 2026
    From Newsgroup: comp.sys.ibm.pc.games.rpg

    On 1/13/2026 6:00 AM, candycanearter07 wrote:
    Dimensional Traveler <dtravel@sonic.net> wrote at 16:46 this Sunday (GMT):
    On 1/11/2026 5:55 AM, Xocyll wrote:
    Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the
    entrails of the porn spammer to utter "The Augury is good, the signs
    say:

    On Fri, 9 Jan 2026 17:30:59 -0800, Dimensional Traveler
    <dtravel@sonic.net> wrote:
    On 1/9/2026 9:01 AM, Spalls Hurgenson wrote:


    Even if it does make my spreadsheet a bit of a mess. ;-)


    The Easy fix is just have more than one "Genre" slot for each game.... >>>>
    Hah! I'm way ahead of you! I have THREE cells for genre in the
    spreadsheet! That's why I am Master of the Excel!!!!1!! ;-)

    So you're saying you are Excel-lent?

    Oooo, good one.


    Will you be here all night?

    No.
    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.
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