From Newsgroup: comp.sys.ibm.pc.games.rpg
Lane the Caustic wrote:
In Wizardry 6, my superior party was facing likely death in the upcoming battles or else grind bats for a long long time.-a I moved them to
Wizardry 7.
Was moving along fairly rapidly until I came to the fungus oozes/puxic slimes in Old City, and it dawned on me that my party was underpowered
for offensive magic.-a You may remember, for a time the samurai was the
only Thaumaturgist (fireball/magic missile).-a Now Klingon (was William)
is a bishop with powerful magic missile and I also class changed Lysandr from thief to mage.-a He has a little over 50 skullduggery which seems sufficient right now.
Anyways, what I am up to is improving my swimming skill.-a My party
members are all lvl 8 except Lysandr, level 6 and have 0 skill points in swimming.-a Some people might have done this sooner, but I think this is actually soon enough.-a It remains to be seen.-a I got this hint from ChatGPT on google.com, who said getting swimming skill early on is
crucial for the game.-a In one of my best games I was in the Dane Tower swimming pool fighting poisonous jellyfish and it was a lot of fun.
Right now, finishing up Old City - i have a suspicion that releasing
Cpt. Boerigard might have triggered Old City invasion by NPCs, because I swear the footprints occurred way early in this game.-a Oh well, if I
don't get the Dragon Map or Fools Map from Old City, it's not the end of
the world.-a Another ChatGPT hint was that winning Wizardry 7 isn't about being fast, it's about being consistent.
I had to go through several incarnations to overcome this problem, now I
have a samurai, ninja, ranger, mage, and an alchemist. Hit level 5 and
mage just picked up fireball. In case you are wondering the sixth
member is a valkyrie. Totally skipping Wizardry VI now because party
creation is more flexible if I start in Wizardry VII. There's just not
enough encounters at the beginning of Wizardry VI to get a quick start
there.
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