Wizardry 7 update
From
Lane the Caustic@wichitajayhawks@msn.com to
comp.sys.ibm.pc.games.rpg on Tue Aug 12 07:56:33 2025
From Newsgroup: comp.sys.ibm.pc.games.rpg
In Wizardry 6, my superior party was facing likely death in the upcoming battles or else grind bats for a long long time. I moved them to
Wizardry 7.
Was moving along fairly rapidly until I came to the fungus oozes/puxic
slimes in Old City, and it dawned on me that my party was underpowered
for offensive magic. You may remember, for a time the samurai was the
only Thaumaturgist (fireball/magic missile). Now Klingon (was William)
is a bishop with powerful magic missile and I also class changed Lysandr
from thief to mage. He has a little over 50 skullduggery which seems sufficient right now.
Anyways, what I am up to is improving my swimming skill. My party
members are all lvl 8 except Lysandr, level 6 and have 0 skill points in swimming. Some people might have done this sooner, but I think this is actually soon enough. It remains to be seen. I got this hint from
ChatGPT on google.com, who said getting swimming skill early on is
crucial for the game. In one of my best games I was in the Dane Tower swimming pool fighting poisonous jellyfish and it was a lot of fun.
Right now, finishing up Old City - i have a suspicion that releasing
Cpt. Boerigard might have triggered Old City invasion by NPCs, because I
swear the footprints occurred way early in this game. Oh well, if I
don't get the Dragon Map or Fools Map from Old City, it's not the end of
the world. Another ChatGPT hint was that winning Wizardry 7 isn't about
being fast, it's about being consistent.
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n
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