• Some thoughts and ideas about ProDOS filecracking

    From Steve Nickolas@usotsuki@buric.co to comp.sys.apple2 on Tue Nov 25 00:24:58 2025
    From Newsgroup: comp.sys.apple2

    I might not exactly be the name you think of when it comes to ProDOS filecracking. I've done a bunch though.

    Generally, I've tended to stick to single-load stuff, or stuff where
    finding the patch points is not difficult. And when I've run into difficulties, I've often found hints in places like Computist.

    While fighting with a few games that are giving me grief, I got to
    thinking about one particular one: "Ae". This one takes two disk sides,
    and so it's a different challenge. My first thought was to try putting
    the unprotected back of the disk into a disk image (this only works
    because of sparse files). Then I want to try to do something like how AppleWorks allows itself to run either from two sides of a floppy, or a high-capacity storage media; this might be the way to get Ae to work from
    a floppy under ProDOS-8! But the location of the disk code, on the text screen and page BF, is giving me grief.

    My attempt to reconstruct Zenith from a postmortem hasn't been working,
    but I do think I got Neptune to work.

    For Mr. Cool, I just neutered out the high score save.

    -uso.
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