• Prolog Necronomicon: Write an Interactive Debugger! (Re: ANN: Dogelog Player 1.3.3 (Dark Mode))

    From Mild Shock@janburse@fastmail.fm to comp.lang.java.programmer on Wed Jul 2 03:33:40 2025
    From Newsgroup: comp.lang.java.programmer


    We recently started porting formerly Jekejeke
    Prolog to the 100% Prolog Novacore from Dogelog
    Player. The current state is that formerly Jekejeke
    Prolog is now 50% Prolog, and we are continuing
    the transformation.

    Formerly Jekejeke Prolog did have a natively
    written Interactive Debugger. Dogelog Player
    does not yet have an Interactive Debugger. So we
    started an experiment of writing a non-native
    Interactive Debugger.

    Our pathological examination of formerly Jekejeke
    Prolog lead to an Internative Debugger that can
    handle cuts, but that is also smart enough to
    switch from 4-Port model to 2-Port model. We will
    mostlikely ship it, despite some loose ends like
    hiding system and library details.

    See also:

    Prolog Necronomicon: Write an Interactive Debugger! https://qiita.com/j4n_bur53/items/909e114b8362ab9f3545

    Mild Shock schrieb:

    Dogelog Player is a Prolog system that is written
    in 100% Prolog. Formerly Jekejeke Prolog was a
    Prolog system that was written in 100% Java. We
    created a new version of Jekejeke Prolog that
    has 50% Prolog from Dogelog Player and is
    still multi-threaded.

    We trashed everything beyond the core of Jekejeke
    Prolog and adopted the Dogelog Player libraries
    and top-level, even library(markup) works! The
    new Jekejeke Prolog is significantly slower than
    Dogelog Player, almost a factor two. But it can still
    serve for some cherry picking.

    See also:

    Dogelog Player goes Multi Threading https://medium.com/@janburse_2989/6720695470fe

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