From Newsgroup: alt.toys.transformers
Dave's Transformers Studio Series Rant: 2025 Commander Class
Constructicon Hook (crane)
Constructicon Long Haul (dump truck)
Kibble Trailer
Devastator
Permalink:
http://www.eyrie.org/~dvandom/BW/Studio/Commander2025
This year's Commander Class offering isn't a single big figure, instead it's two Voyager-ish figures and a whackload of combiner kibble. Like, the kibble forms a sort of God Bomber trailer for Long Haul. Unlike the other combiner-core Commanders of late (Motormaster, Silverbolt, upcoming
Onslaught), these can't make a skeletal combiner on its own, hence the fact I waited until I had the other four Constructicons before even opening this box...I wanted to go straight to making Volcanicus feel inadequate by putting the new Devastator up on display next to him.
I did cheat and write the review for Scavenger before I had all of wave
29 assembled (Elita-1 didn't arrive until a few days before I posted this review file), because I wanted to figure out the combiner mode stuff before looking at the instructions that come with this Commander set. In my review
of Devastator at the bottom, I'll also comment on how close I got in my guessing.
https://www.eyrie.org/~dvandom/BW/Studio/Deluxe28 - Bonecrusher
(review coming soon but you can probably guess the file) - Scavenger
https://www.eyrie.org/~dvandom/BW/Studio/VScrapper2 - Scrapper
https://www.eyrie.org/~dvandom/BW/Studio/VMixmaster - Mixmaster
CAPSULES
$90 price point.
Constructicon Hook: Good vehicle mode, so-so robot mode, pretty good combiner mode. If this were sold separately as a Voyager, it'd probably be mildly recommended.
Constructicon Long Haul: Vehicle mode has a few obvious compromises,
robot mode is okay, forms mostly hidden parts of Devastator. Another that would be mildly reommended if sold separately.
Kibble trailer: Hey, it's almost as big as Long Haul, I might as well review how well it does as its own thing (and any parts that can go on the other Constructicons) before committing to the combined Devastator.
Devastator: Looks good, decently put together and articulated, but the feet are serious weak points and the figure tends to fall over too easily.
If you want to display in this mode, you might want to look into 3P add-ons
for the feet or make sure it's leaning against a wall. For over $200 it probably shouldn't need as much work as it does to be considered
displayable.
RANTS
Packaging: A windowless Commander-sized box like 2024's Optimus Prime,
but with 2025 trade dress. The front art shows Hook on the left and Long
Haul on the right in ronbot mode against the backdrop of a burning Autobot
City at night. They seem to be facing an opponent whose boot we can see on
the left side, but that might also just be meant as Autobot City wall
detail. As with other two-packs like the Wreck N' Doom set, there's two cartouches in the upper corners, one for each figure. The right side panel
has the two in vehicle mode racing away from an explosion they probably
caused, with Long Haul unexpectedly in the lead. The left side has the same Devastator art that the other Constructicons feature, along with a "3 of 5" badge, the two are collectively part 3 rather than being 3 and 4. The back uses the same bodyslamming Sludge screencap the rest do, and a shared bio
note that's the same as the rest save for names: "Long Haul and Hook combine with other Constructicons to form Devastator." Yes, this time the
trademarked names aren't in all-caps for some reason. The box back renders show each character in both modes, plus an inset showing Long Haul towing the kibble trailer...I think I'm gonna call it Scrapwagon, the unappreciated
"other Constructicon."
Note, there is no render of Devastator on the box, just the cropped art and the animation screenshot.
There's two instructions sheets, one for Long Haul and Hook, and then a much bigger one for Devastator. The first one has the instructions for assembling Scrapwagon.
DECEPTICON: CONSTRUCTICON HOOK
Altmode: Crane
Transformation Difficulty: 17 steps
Previous Name Use: None (G1/G2 was just Hook, others were only sold as part
of sets)
Previous Mold Use: None
Movie: TFtM
Scene: Attack on Autobot City ("Merge for the kill!")
Packaging: Three ties hold the main vehicle mode to the inner corrugated cardboard tray, two more hold the crane arm separately.
Vehicle Mode: Starting with this since they come packaged in it. This
is pretty much the classic crane truck Hook turned into 40+ years ago, with
the driver cab in the front right (Hook probably drives on the left side of
the road even in Oregon, just to be an asshole) and a secondary cab where the crane connects. Unlike some versions, the secondary cab section does not
turn, only the crane itself does, and that's because the crane arm is
attached via 5mm peg. The other big departure from G1 is that Devastator's head is just sort of folded up in a black and purple box that would prevent
the crane base from turning even if it had a swivel. The robot fists are visible on the sides as well, they really didn't expect Hook to spend much
time in vehicle mode, did they?
The chassis is a bit over 5" (13cm) long, with the crane sticking out a little bit when at its shortest. The crane arm's back end is almost flush
with the vehicle back and, and ranges from 5.25" (13.5cm) long at its
shortest to 6.5" (16.5cm) at its longest, not counting how the hook can also swing forwards. The hook has a sort of diamond shape, not made to hold 5mm pegs but it can kinda grip the "magazine" part of Hook's pistol. The colors are the usual Constructicon mix, although it's mainly green. Dark purple plastic is used for the extending part of the crane and the crane hook, and most of the blatant Devastator parts in the middle. Black is used for the
six wheels, the pistol, and the rest of the Devastator block. Everything
else is Constructicon green, mostly even the same shade (the robot fists are
a slightly different type of plastic.
The wheel hubs are painted silver. There's dark purple paint on most of the main cab molded windows (there's one window on the side that's split between shell and shoulder peg so it;s unpainted) and all the windows on the secondary cab, plus a long rectangle on either side of the middle of the
crane arm. The headlights are painted silver, and there's a purple and
silver Decepticon symbol on the crane root's left front face.
The crane arm swivels in its peg-and-socket, has a hinge at the root, a slider for the front bit, and a hinge where the hook meets the end of the crane. In addition to the socket for the crane, there's a 5mm socket on
either side about the midpoint (robot forearms), and a pair of shallow 5mm sockets under the front end (robot heels). While the fists are visible, they're not in a good place to hold things. There's a 3mm stud on the left side of the crane arm for gun storage, and a shorter but still kinda usable
3mm stud on the right side that's mainly aesthetic.
It rolls well if with negligible ground clearance on the six pinned wheels.
The pistol has a scope and a detail that looks like an ammo clip as with Scavenger's, but the scope is mounted further back and the clip points
straight down. 47mm (just under 2") long made of a single piece of black plastic, with a 5mm grip, a 3mm stud barrel end, and a 3mm socket on the
right side farther back than the grip for storing on the crane arm stud.
Transformation: Free up the arms and pull them out to the sides, at
which point the backpack can untab and move down on an internal hinge to
retab a little lower. The feet fold down from under the front end, then the cab halves fold down to fill in the gap between the knees and the feet
(there's otherwise just shinplates in between). Oddly, the fists do not need to be folded out, as they stay out in vehicle mode. They only store in the forearms in combiner mode.
Robot Mode: The challenge here was that the animation model tended to leave out the cab parts on Hook's legs entirely, having them just be gray boxes, as opposed to how the toy had the cab parts on the fronts of the
boots. This toy follows Combiner Wars in having the cab parts on the backs
of the boots instead, with silver paint on the shins to at least sort of
evoke the animation model (something that the Unite Warriors redeco of CW
Hook did too). However, for some reason they decided to leave off the black paint from the chest, a detail the animation model was fairly consistent
about. I guess they decided that with the fold-out peg on the chest making
it difficult to paint that part of the chest, they'd just omit the paint on
the chest entirely. He does have the shoulderpads attached to the backpack characteristic of the original design, but they're hinged to avoid getting in the way of the arms. Speaking of the arms, the elbow joints don't even try
to fill the gaps between forearms and upper arms.
5.75" (14.5cm) tall, making him a little taller from the limb Constructicons, in Constructicon green, dark purple, silver, silvery gray,
and black. Silvery light gray plastic is used for the hips, thighs, and
feet. Dark purple is used for the torso front, pelvis, crane hook end, and parts of the back. Black plastic on the head, shoudler struts, wheels (shoulders, biceps, boots), gun, and parts of the back (the Devastator head pieces there). The rest is Constructicon green plastic.
The shins, wheel hubs, and face are painted silver. The visor is gloss red, and there's a bit of Constructicon green paint on the collar area. No black paint on the chest as noted earlier, although if they'd made the
fold-out clip black plastic they could've painted black around it. The
bottom edge of the chest has a purple on silver Decepticon symbol.
The neck is a ball and socket joint with the socket in the head, without enough side to side wiggle room to run into the shoulderpads attached to the backpack (which are hinged to fold up, independently but lifting one tends to lift the other due to sharing a pin with decent friction). No waist articulation. Pinned hinge and swivel universal joint shoulders on shrugging transformation struts, although you have to lift the shoulderpads to let them shrug. Bicep swivels, double hinge elbows that don't look that good as noted earlier, wrists can bend inwards on transformation hinges. Pinned hinge and swivel universal hips, thigh swivels, hinge knees that can bend 90 degrees, ankles with instep hinges and forwards hinges that let the toes point up a
bit for "back leg foot stays flat" posing, although the foot plates are thin and don't look good when folded away. The crane has the same articulation as in vehicle mode, it can point straight up but not fold over the top of the
head scorpion-style.
The fists can hold 5mm pegs and there's 5mm sockets on the outer faces
of the forearms (the crane can be moved to a forearm if you like), there's
5mm sockets under the heels, and the one on the backpack where the crane normally goes. There's a 3mm socket in the back of the pelvis, but it's
kinda close to the back and doesn't leave a lot of room for attaching stuff. The crane's 3mm stud remains accessible for weapon storage, of course.
Combiner Mode: Trying to resist looking at the instructions on this and Long Haul and play the "figure it out" game first. :) The G1 transformation
is a rough guide, in that it folds in the middle, but there's a great many other fiddly bits. The Devastator face folds inwards for storage and looks like he got punched really hard by Omega Supreme until you fold it back out. One of the forearms needs to be bent downward because there's no room for it
in between the halves, but it turns out this acts as one of the pegs that secures Hook onto Long Haul, as I found when I put the two together.
(Checking the instructions later, I did get this one right.)
Overall: The robot mode has some aesthetic issues, but if you're getting this set in the first place you're likely committed to Devastator (unlike the RotF Studio Series Constructicons, which I never did finish). So continue reading. :)
DECEPTICON: CONSTRUCTICON LONG HAUL
Altmode: Dump Truck
Transformation Difficulty: 19 steps
Previous Name Use: Studio (a lot of just "Long Haul," notably G1, G2, RotF) Previous Mold Use: None
Movie: TFtM
Scene: Attack on Autobot City
Packaging: Two double ties hold the vehicle mode into the inner tray,
with a folded up little box behind it to keep it from rattling around.
Vehicle Mode: A big ol' dumper truck as usual, although there's a pretty wide (6mm) gap between the halves of the dumper part, as well as significant gaps in the front fenders to let the arms fold out to the sides of the torso. The dumper doesn't tilt back, and there's obvious thigh front details on top
of it. Like Hook, they don't seem to have tried as hard to make a good
vehicle mode, perhaps knowing that few copies would spend much time in
anything but Devastator mode. Unlike some Long Hauls, there's no ladder
molded on the side to give more of a sense of scale beyond the cab windows (which suggest a roughly 1:100 scale, or a person being not as tall as the tires).
5" (12.5cm) long and mostly Constructicon Green, with some bits of black and almost no purple plastic visible. The wheels, the visible forearms on
the sides, and the post on the right side that holds up the lip of the
dumper, are black plastic. A little bit of purple is visible in the gap
where the head comes through the hood, otherwise the rest is all
Constructicon green plastic. The cab windows are painted dark purple, the front grill parts are painted matte black, the wheel hubs and main headlights (but not the ones on the black post) are painted silver. A medium-sized
purple on silver Decepticon symbol is printed at the top of the front end.
In the back there's some bright gloss red and dark purple paint on the
thigh front details.
As noted, the dumper doesn't dump, but there is a bit of articulation
here anyway. The front end of the cab can fold down to reveal some engine details (including belts and a fan) behind it, all painted silver. This is a nice touch, it only needs to move a little to get out of the way of the head when transforming to robot mode, but they went the extra mile (well, the
extra few centimeters) to mold an engine block behind it.
It rolls well on the big pinned-hub wheels, and down the middle third there's decent ground clearance (the weird elbow-snap bits result in very
small ground clearance just inward of the wheels).
There's a 5mm socket on either side of the dumper part, and the pistol stores in either of them. No other standard connectors. The pistol itself
is unusual among the Constructicon sidearms in that it is made of two pieces that are plugged together (although the front part cannot plug into anything else, as it has a tab on the peg). The back end with the grip is green plastic, the barrel part is black plastic. The back half has a 5mm peg grip and a 5mm socket with a notch below it for accepting the barrel, but you can plug other things into it, such as the Omega Supreme-style Fire Blasts. The barrel ends in a 3mm stud. Assembled, the gun is a little over 2" (5cm)
long.
Transformation: The dumper halves unfold pretty easily into legs, with heel spurs folding out from under the soles of the feet. Note that the
thighs need to snap into place, the transformation hinges are NOT the knees, although the box back render uses them as such. It doesn't help that the actual knees also snap into place, of course. Unpeg the forearms from the waist (which may take a bit of force) and swing the arms out on those fender-interrupting struts. The biceps snap closed (there's a transformation hinge instead of a bicep swivel) and the fists fold out of the forearms.
Fold the front end down, the engine cover has to open up just a little to let the head pop out, and the panels on the back fold up and snap together.
Returning to robot mode is hassle-free.
Robot Mode: Bulky and hulky, with kinda short arms and wheels sticking
out past the backs of the boots on struts, the first impression is that the knees are where the box render says they are, as it'd hardly be the first
robot mode to have super short thighs. He has the bullet-head helmet that
fits the animation model and the toyetic black panel behind the head. The
butt is kinda weird, in that the back of the pelvis sticks out as a
rectangular tab about a centimeter past the hips.
6" (15cm) tall, but it kinda makes sense that big bulky Long Haul would
at least be a little bigger than the rest, eh? The black is a little more prominent now, but the purple is still pretty hidden, especially since a lot
of it is painted over. The head, the arms from shoulder strut on down to
fist, the wheels, and the right torso post are black plastic. The waist and the back of the pelvis are dark purple plastic. The rest of the robot is Constructicon green plastic, including the pelvis front. Most of the paint
was already visible in vehicle mode, but the abdomen is painted Constructicon green except for the tabs and slots, the helmet is painted silver, and the visor is painted gloss red.
The neck is a ball joint with some sideways wiggle room, no waist articulation. The shoulders are pinned hinge and swivel universal joints and the struts can sort of sag down on transformation hinges. Ball joint elbows, wrists can bend inwards on transformation hinges. Pinned hinge and swivel joint hips that include the outer thirds of the pelvis in them. Hinge knees with a gap-filler arc, and they snap to straight as noted. The instep hinges also have some gap-filler details.
The fists can hold 5mm pegs, there's 5mm sockets under the heel spurs,
and there's a 3mm socket at the back of the butt-tab.
Combiner Mode: Basically the vehicle mode with the dumper part folded
back and the arms pulled out a bit. Doing just that much will let it connect reasonably solidly to Hook. However, I had to look at the instructions to figure out what to do with the arms, as seen below. Also, I missed how the heel spurs fold out to lock things together better until I looked in the instructions. Long Haul is the least obvious of the combiner components, though, so I don't feel too bad about needing the instructions here. The
core of Scrapwagon includes fake Long Haul wheels for the abdomen. I will
say that getting all the tabs and slots for the arms into place at once was a bit difficult.
Note, due to how this looks and where the back end goes, Devastator literally has a dump truck butt. Big ol' badonkacon.
http://www.dvandom.com/images/Devastwerker.JPG
Overall: It's okay, if it were sold separately it'd probably be mildly recommended. Again, some aesthetic sacrifices made because the combiner mode was a priority.
DECEPTICON: SCRAPWAGON
Altmode: Combiner Kibble
Transformation Difficulty: n/a
Previous Name Use: None, this is fanon
Previous Mold Use: None
Movie: None
Scene: Sir Not Appearing In This Film
Despite providing numbers vital components for Devastator, Scrapwagon never gets the spotlight, but he prefers it that way.
Packaging: The bulk of this (the pelvis and thighs) is on the other side of the cardboard block behind Long Haul, held in by two double ties. Each chest wing is held by a single tie, and the rest (forearms, fists, chest wing center, Hook and Long Haul's pistols) are in a plastic bag taped under a
corner flap.
Robot Mode: There is none. I mean, you can turn it into its Devastator configuration and pretend it's a robot with really big legs and no head or feet, I guess? There's nowhere to attach anything else in this mode, though, so you can't add the rocket pods. I guess you could pretend that the skirt flaps are "cheap 1980s ripoff transforming toy" stubby arms?
Transformation: More of an assembly. The main part is just a series of panels folded around the pelvis and thighs of Devastator. Fold the fists
into the forearms, fold out pegs from the backs of the fists, and peg them on top as missile launchers. The center of the chest wings goes on the
underside, and the wing parts attach to the sides.
There does not seem to be a place to store the rifle halves, but you can put them on Long Haul's sides if you want him to tote ALL the bits. Just
give Long Haul's pistol to Mixmaster as a trade.
Vehicle Mode: As if Long Haul wasn't expected to schlep enough stuff around, now they gave him a trailer so he can tote even MORE, mutter grumble. There's a trailer hitch that connects in the gap between the halves of the dumper part, and the effect looks like a pair of shipping containers strapped to a semitrailer wheel assembly, with rocket pods stuck on top. The vibe is like those trailers made by cutting the back end off a pickup truck and
welding a hitch to it. It does look a little better if you give Scrapper the wings (see below), though, and the wings don't stay on very well in any case. All in all, it's basically a redneck Godbomber.
5" (12.5cm) long including the trailer hitch, it's in the usual Constructicon colors. The chest wings are split into three pieces, all dark purple plastic: core on the underside ahead of the wheels, each wing on a
side covering up the purple hip joints. The hitch and some peg bits on the underside of the wheel section are also dark purple plastic. The rocket pods (Devastator forearms) and wheels are black plastic, and you can see the
purple fists inside them from the back. The rest is Constructicon green plastic. The only paint is silver on the wheel hubs, unless you count the printed Decepticon symbol on the underside.
There's a pair of 5mm sockets on the back end of the top, which are
there for the rocket pods. The pods themselves attach via fold-down 5mm pegs on the underside, and the faces have five 5mm sockets that can be filled with the right kind of Fire Blast.
Attack Modes: In G1, each of the six Constructicons carried some of the combiner kibble as a sort of "attack mode" deal, and I've been trying to
figure out where pieces might go on the new ones.
The wings do indeed go on Scrapper's back in vehicle mode, although you have to make sure the long end of the cab is pointed forwards, and there's no place on Scrapper to store the rifle halves when you do it.
I can't find a way to attach either forearm missile launcher onto Scavenger or Bonecrusher. And now that I check the instructions, there's no guidance, they don't even mention the clearly intended Scrapper-with-wings
bit. The complex tabs and slots on Mixmaster's roof are, contrary to my
guess, just there to secure the vehicle front end in combiner mode, not for holding any accessories.
The center piece of Devastator's chest wing is supposed to clip onto
Long Haul's front, which it can do in vehicle mode, making it look like a shield or weird battering ram, I guess.
Well, I suppose kudos for making ONE of the attack modes possible, even
if the rest aren't.
Overall: I mean, this wouldn't be sold separately anyway, it's not like it's Blokees, but they did a decent job of doing SOMETHING with all the
kibble.
DECEPTICON: DEVASTATOR
Altmode: Constructicons
Transformation Difficulty: Not listed
Previous Name Use: G1, RotF, CW (might also be a G2 gift set, Energon was
"Constructicon Devastator")
Previous Mold Use: None
Movie: TFtM
Scene: Attack on Autobot City (tried to combine inside Astrotrain too, but
that didn't work out)
Combination: Okay, now to look at the instructions and see how close I got. Looks like I got all the limbs correct, which is nice, although I
didn't figure out that the heel spurs on Mixmaster were needed until I tried
to get Devastator to stand.. The two torso bots were a lot harder since most of the important bits go in between them and wouldn't even be visible if I looked at a photo of the combined mode. I did get close, but I had trouble figuring out what to do with Long Haul's arms and one of Hook's hands, and it turned out they all ended up being used for stabilizing pegs and tabs. By comparison, the Scrapwagon main piece unfolded pretty obviously into the
lower abdomen, pelvis, and thighs, although it took a few tries for me to figure out how to deal with all the panels.
Mixmaster went onto the left knee stump fairly easily, although I did
have to open up the cement drum to slide things together. Scrapper was much more difficult, as the back end of the vehicle has to open up and then lock back closed around the right knee stump. The arms were reasonably simple, although it took a bit of excessive force to seat them all the way down. The chest wings have tabs that go into slots on the treads of each arm vehicle,
so there was an obvious clue when I hadn't pushed down far enough.
The instructions do have official locations for all the individual pistols, which is a nice touch.
Robot Mode: I was kinda expecting this $210-to-complete set to be at
least as big as the $160 Titan Class set, but it's significantly shorter at only 13" (33cm) tall compared to the Combiner Wars version's 17" (43cm), although the quality of the individual figures is better. Of course, getting much bigger than this without everything being a Leader or Voyager
individually would be difficult, I suppose, and this height puts it more in
the same scale as Legacy Menasor and Age of the Primes Superion. Also, still taller than Power of the Prime Volcanicus.
Anyway, height as noted above, mostly Constructicon green, dark purple, and black. The black plastic is mostly on the head and forearms, plus
various wheels. Purple plastic on the hands, chest wing, pelvis front, hip joints, rifle, Scavenger treads against the right side of the torso, Mixmaster's drum, and the ankle joints.
Pause to note that the heels are weak and the figure has a tendency to fall over backwards. Falling from table height onto carpeting made Hook separate from Long Haul and some general small piece detachment, but this unintentional drop test showed the combined figure to be pretty robust.
Still took a while to get everything back together, particularly due to the "everything all at once just right" nature of Long Haul's arms. Scrapper is definitely the weak link in the whole figure, only a couple of tabs keep the right foot from collapsing. I've put an old packaging twist tie around the foot to help, as well as folding the fists out to extend the heel spurs on
the right. The left heel could also stand to have a couple of filler pieces
to keep the spurs from folding back up. (A small Lego flat piece can be
wedged in to do the trick, but it isn't really locked there and might fall
out when picking up the figure to move around.)
Okay, repairs and stabilization completed, the majority of the rest of
the combiner is Constructicon green plastic. The silvery gray from Hook is basically hidden inside the chest.
The head and waist both turn on swivels, but the panels from Scrapwagon keep the waist from turning very far either way. Shoulders are smooth hinge and swivel universal joints, there's swivels just above the smooth hinge elbows. The wrists are pegged in place, so they swivel, and the fingers are all hinged at the knuckles to move together mitten-fashion. No thumb joint. Smooth hinges lift the hips to the sides, while the forwards/backwards
swivels are ratchet joints that go 15 degrees per click (6 forwards with the armor skirt lifting out of the way, 2 backwards before the buttskirt gets
hit). Smooth upper thigh swivels, hinge knees that take 5 clicks to bend 90 degrees. The lower shins bend inwards on ratchets that go about 10 degrees
per click with five clicks total, these are the joints Scrapper and Mixmaster have instead of regular waists. There is no forwards-backwards hinge on
either ankle, which is another part of why the figure has trouble staying standing.
There are 5mm sockets in the webbing area of the thumb, the fingers have nothing to do with holding the rifle. Unfortunately, the peg fits kinda loosely in either fist's socket, I'll need to thicken it up with some topcoat or something. The extra tab on the rifle that helped it stay steady on Mixmaster's vehicle mode is not in a useful place to help here. The hand can hold the rifle as a club, though. A lot of the other 5mm sockets that are available in this mode are officially for holding the individual pistols (including Mixmaster's bumper, which turns Long Haul's gun into a bit more toe), and the ones on the sides of Long Haul's dumper can be used to store
the rifle.
I would be surprised if there isn't already at least one set of 3P hands like the Dr. Wu ones that came out for Combiner Wars Devastator, since
they're just pegged on and are easy to replace. A new head would be
difficult, since this head is pinned in place. No need for a torso-widener,
at least, but some foot enhancements as noted above would not be remiss.
Overall: This feels like another in a long line of "it worked fine in
the renders and the carefully crafted prototype, no need to see how things
fail in mass production" Hasbro toys. I rarely buy 3P add-on sets (I have
the Dr. Wu set mentioned above because I got it as a gift), but I think I'm going to be seeking at least foot-improvement parts to replace my "well, the feet are hidden behind other toys" temporary solutions.
Set Overall: On the other hand, none of the problems with Devastator are really the fault of Hook and Long Haul, or even of poor neglected
Scrapwagon. They make a solid core for Devastator, although they're only middling toys on their own merits...ironically because of sacrifices made to improve Devastator.
Dave Van Domelen, could only find one Constructicon green Lego piece to wedge into the left heel, compromised with a tan one for the other spur.
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