• Re: itunes

    From hollowone@21:2/150 to Ogg on Sun Nov 3 08:46:48 2024
    Wnen iTunes first offered that "replace your library with
    (better) iTunes versions) I was skeptical. Then, I started
    hearing stories from people that their favorite local copies
    went missing. But, did iTunes truly delete those previous
    copies? ..or was just the XML library code adjusted to point to
    the iCloud version?

    I lost access to a few albums I purchased via iTunes in the past. I mean, same account and they are gone. Luckily those were the times (I dunno how is it today with iMusic) that when purchased I could have my own offline Mp3 copy, which I maintained and still use for those albums.

    Another warning for purchasing audio online.. unless you have ability to have un-DRMed version to be downloaded for offline maintenance, then there is no buy from my side.

    -h1

    ... Xerox Alto was the thing. Anything after we use is just a mere copy.

    --- Mystic BBS v1.12 A49 2024/05/29 (Linux/64)
    * Origin: 2o for beeRS>>20ForBeers.com:1337 (21:2/150)
  • From hollowone@21:2/150 to Ogg on Sun Nov 3 08:48:38 2024
    I also entertained using an iPod loaded with material. The iPod
    would be powered by a dual cigarette-lighter charger/cradle.
    That worked extremely well since the iPod had greater storage
    than a 700/800MB CD could provide.

    And that was ideal solution for me, nothing else needed to be invented in the category.

    -h1

    ... Xerox Alto was the thing. Anything after we use is just a mere copy.

    --- Mystic BBS v1.12 A49 2024/05/29 (Linux/64)
    * Origin: 2o for beeRS>>20ForBeers.com:1337 (21:2/150)
  • From Arelor@21:2/138 to hollowone on Sun Nov 3 17:33:32 2024
    Re: Re: itunes
    By: hollowone to Ogg on Sun Nov 03 2024 08:46 am

    Another warning for purchasing audio online.. unless you have ability to have un-DRMed version to be downloaded for offline maintenance, then there is no buy from my side.

    This is also my policy, and not only for audio.

    I recently wrote an article about videogame preservation and it made me realize some of the biggest obstacles to running legitimate copies of videogames from 20 years ago were copy-protection mechanisms. Some games were distributed on CDs with deliberatedly bad sectors, stuff like that. Worst offenders were the ones that had the data recorded according to a certain topography and the game would check you had a CD with the correct topography in the tray. Fast forward 15 years and modern computers can't cope with those mechanisms so the game does not play.




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