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I know the half-shade/half-sunny pitch is a classic problem within the stadium, but can't they use HDR to get better pictures (iPlayer 1280x720
and ITV satellite 1920x1080) the picture is really soft, ranging from a
bit low contrast to burnt out ...
I know the half-shade/half-sunny pitch is a classic problem within the stadium, but can't they use HDR to get better pictures (iPlayer 1280x720
and ITV satellite 1920x1080) the picture is really soft, ranging from a
bit low contrast to burnt out ...
I know the half-shade/half-sunny pitch is a classic problem within the stadium, but can't they use HDR to get better pictures (iPlayer 1280x720
and ITV satellite 1920x1080) the picture is really soft, ranging from a
bit low contrast to burnt out ...
On 17/05/2025 17:22, Andy Burns wrote:
I know the half-shade/half-sunny pitch is a classic problem within the
stadium, but can't they use HDR to get better pictures (iPlayer
1280x720 and ITV satellite 1920x1080) the picture is really soft,
ranging from a bit low contrast to burnt out ...
Lucky you got it in 16x9. More and more TV these days - especially drama
- is broadcast in different ratios, resulting in broad black stripes top
and bottom of the screen.
Does anyone here know why?
On 17/05/2025 05:22 PM, Andy Burns wrote:
I know the half-shade/half-sunny pitch is a classic problem within the
stadium, but can't they use HDR to get better pictures (iPlayer 1280x720
and ITV satellite 1920x1080) the picture is really soft, ranging from a
bit low contrast to burnt out ...
I'd have thought that wide-view shots would be better served by having
to cameras and operators, side by side, one concentrating on the shaded
part of the pitch (and adjusted to suit) and the other on the shady end.
Their areas of operation would shift as the game went on.
On 18/05/2025 14:08, JNugent wrote:
On 17/05/2025 05:22 PM, Andy Burns wrote:
I know the half-shade/half-sunny pitch is a classic problem within the
stadium, but can't they use HDR to get better pictures (iPlayer 1280x720 >>> and ITV satellite 1920x1080) the picture is really soft, ranging from a
bit low contrast to burnt out ...
I'd have thought that wide-view shots would be better served by having
[two] cameras and operators, side by side, one concentrating on the
shaded part of the pitch (and adjusted to suit) and the other on the
shady end.
Their areas of operation would shift as the game went on.
The problem comes when a one camera is following the action from the
shaded end to the sunny end of the pitch (or vice versa) and either
needs to keep the exposure fixed for the duration of the shot until the vision mixer stops using that camera, or else needs to adjust at some
point during the shot.
The alternative is to have two cameras, adjusted to shaded and sunny,
and cut between them as play passes the boundary line, but that could
make it more difficult for viewers to follow the action if the
perspective changes.