From Newsgroup: sci.physics.research
In the previous discussion, Mikko wrote on 05/07/2025 11:42:33:
The equality of action and reaction means that the sum of all forces
in an isolated system (i.e., one with no external interactions) is
zero.
The history of the isolated system deserves a separate discussion.
In my animations
https://www.geogebra.org/classic/gb6fye39 and
https://www.geogebra.org/classic/atdrbrse, where is the isolated
system?
Body B is not an isolated system because it experiences the external
force F1, pushed to the right by body A (action).
Body A is not an isolated system because it experiences the external
force F2, pushed to the left by body B (reaction).
Mass A2 is not an isolated system because it experiences the external
force F4, pushed to the left by mass A1.
Mass A1 is not an isolated system because it experiences the external
force F3 of the rightward push of mass A2 and the leftward push of
mass B1.
Therefore, there is only one isolated body, and it is the set of
bodies A and B.
We know the masses (m_A=2, m_B=1, m_A1=1, m_A2=1, m_B1=1) and the
initial and final velocities (vi_A=+v, vf_A=+1/3v, vi_B=-v,
vf_B=+1/3v).
Therefore, we can calculate the accelerations (a_A=-2/3, a_B=+4/3) and
the forces acting on bodies A and B (F_A=m_A*a_A=2*-2/3=-4/3,
F_B=1*+4/3=+4/3).
The forces acting on body A are equal and opposite to those acting on
body B.
But there aren't just two forces acting (they're not just F_A and
F_B): there are four forces acting! They are F1, F2, F3, and F4.
Well, in both animations, the sum of all the forces is equal to zero (F1+F2+F3+F4=0), but only one animation has the correct forces: which
one is it?
Is the animation where the forces F1-F4 are F1=+1, F2=-1, F3=+0.33,
and F4=-0.33 correct, or is the one where the forces are F1=+1.33,
F2=-1, F3=+0.33, and F4=-0.67 correct?
[[Mod. note --
Both the accelerations and the forces are (highly) time-dependent.
As you say, we know the initial and final velocities, and hence the
velocity changes, but velocity changes aren't accelerations. Rather,
velocity changes are the time integral of accelerations.
Unfortunately, there's no easy way to calculate the individual
(time-dependent) forces and accelerations. In fact, because the
collision is inelastic, the time profiles of the forces and accelerations
may be different between the different bodies.
I have several comments about the animations:
* Both animations appear to show each inter-body force as increasing
linearly with distance moved after the collision, but the bodies
themselves seem to keep moving at constant speed, with no actual
velocity changes from the "collision". For a completely inelastic
collision, the final end state has all the bodies "stuck together"
all at rest with each other, and hence all the inter-body forces
must be zero in the final end state. That is, the actual time
dependence must be that during the collision the inter-body forces
first increase, but eventually they must decrease back to zero and
stay zero thereafter.
* The animation
https://www.geogebra.org/classic/atdrbrse
shows forces violating Newton's 3rd law, e.g., once the collision
starts
(a) this animation shows the force F4 exerted on A2 by A1 as NOT
equal in magnitude and opposite in direction to the force F3
exerted on A1 by A2, and
(b) this animation shows the force F2 exerted on A1 by B1 as NOT
equal in magnitude and opposite in direction to the force F1
exerted on B1 by A1.
* In contast, the animation
https://www.geogebra.org/classic/gb6fye39
shows forces satisfying Newton's 3rd law, e.g., at each time
(a) this animation shows the force F4 exerted on A2 by A1 as
equal in magnitude and opposite in direction to the force F3
exerted on A1 by A2, and
(b) this animation shows the force F2 exerted on A1 by B1 as
equal in magnitude and opposite in direction to the force F1
exerted on B1 by A1.
To actually work out the (time-dependent) inter-body forces F1, F2, F3,
and F4, and the corresponding accelerations, we would need to explicitly
model the inelastic-collision behavior of each body, i.e., we'd need to
write out how a mathematical model of how much force it takes to crush
each body by a given amount with a given speed,
F_crush = F_crush(d, v)
where d = the crush distance, measured from 0 at initial contact,
with (say) positive meaning crushing,
and v = the crush velocity = time derivative of d
For example, the animation
https://www.geogebra.org/classic/gb6fye39
is roughly consistent with a model
{ k1*d if the two bodies are moving towards each other
F_crush(d, v) = {
{ 0 otherwise
Let's describe the motion of the bodies by the quantities
x_A1(t) = time-dependent position of A1
x_A2(t) = time-dependent position of A2
x_B1(t) = time-dependent position of B1
(all positions relative to 0 at the moment of first collision), and
the corresponding velocities and accelerations
v_A1(t) = time-dependent velocity of A1 = time derivative of x_A1(t)
v_A2(t) = time-dependent velocity of A2 = time derivative of x_A2(t)
v_B1(t) = time-dependent velocity of B1 = time derivative of x_B1(t)
a_A1(t) = time-dependent acceleration of A1 = time derivative of v_A1(t)
a_A2(t) = time-dependent acceleration of A2 = time derivative of v_A2(t)
a_B1(t) = time-dependent acceleration of B1 = time derivative of v_B1(t)
The 4 forces are then given by
F1(t) = -F2(t) = F_crush(x_A1(t)-x_B1(t), v_A1(t)-v_B1(t))
F3(t) = -F4(t) = F_crush(x_A2(t)-x_A1(t), v_A2(t)-v_A1(t))
Now we can apply Newton's 2nd law to each body to get
m_A2 a_A2(t) = F_net_on_A2(t) = F4(t)
m_A1 a_A1(t) = F_net_on_A1(t) = F3(t) + F2(t)
m_B1 a_B1(t) = F_net_on_B1(t) = F1(t)
where m_A1, m_A2, and m_B1 are the masses of the 3 bodies.
With some cleverness one could probably solve these equations analytically,
but it's likely easier to do it numerically using your favorite software library for ODE integration.
-- jt]]
--- Synchronet 3.21a-Linux NewsLink 1.2