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Can just moving something change sim speed?
I had a couple of 3.3 volt power supplies, each grounded and driving a
net name, and moved them for cosmetic reasons, and my sims got about
15% faster.
"john larkin" <jl@glen--canyon.com> wrote in message news:k645aktmkvfh08rf1em4ea8qh1f3temqck@4ax.com...
Can just moving something change sim speed?
I had a couple of 3.3 volt power supplies, each grounded and driving a
net name, and moved them for cosmetic reasons, and my sims got about
15% faster.
I'd export the netlist before and after moving the power supplies.
If the files are exactly the same then it's hard to see why the simulation would be different.
"john larkin" <jl@glen--canyon.com> wrote in message news:k645aktmkvfh08rf1em4ea8qh1f3temqck@4ax.com...
Can just moving something change sim speed?
I had a couple of 3.3 volt power supplies, each grounded and driving a
net name, and moved them for cosmetic reasons, and my sims got about
15% faster.
I'd export the netlist before and after moving the power supplies.
If the files are exactly the same then it's hard to see why the simulation would be different.
Can just moving something change sim speed?
I had a couple of 3.3 volt power supplies, each grounded and driving a
net name, and moved them for cosmetic reasons, and my sims got about
15% faster.
On Sun, 17 Aug 2025 19:35:49 -0700, john larkin <jl@glen--canyon.com>
wrote:
Can just moving something change sim speed?
I had a couple of 3.3 volt power supplies, each grounded and driving a
net name, and moved them for cosmetic reasons, and my sims got about
15% faster.
It sounds like some matrix in Spice is very close to singular. Then
it can become chaotic. And dependent on the phase of the moon.
LT Spice seems to be a chaotic system where tiny changes can grossly
affect convergence. Moving a part will change the ordering of the net
list and change the matrix. Butterfly effect.
On Sun, 17 Aug 2025 22:50:37 -0400, "Edward Rawde"
<invalid@invalid.invalid> wrote:
"john larkin" <jl@glen--canyon.com> wrote in message news:k645aktmkvfh08rf1em4ea8qh1f3temqck@4ax.com...
Can just moving something change sim speed?
I had a couple of 3.3 volt power supplies, each grounded and driving a
net name, and moved them for cosmetic reasons, and my sims got about
15% faster.
I'd export the netlist before and after moving the power supplies.
If the files are exactly the same then it's hard to see why the simulation would be different.
I had one sim that was running picoseconds per second. I added a 1K
resistor that was just grounded on one end and increased sim speed
about 7 orders of magnitude.
Changing a resistor from 50 ohms to 51 can have the same effect.
LT Spice seems to be a chaotic system where tiny changes can grossly
affect convergence. Moving a part will change the ordering of the net
list and change the matrix. Butterfly effect.
I wonder if comments can do that too.
LT lets me set a max time step but not a min. Better yet, it should
let me specify a fixed time step.
On 8/18/2025 6:59 AM, john larkin wrote:
...
LT Spice seems to be a chaotic system where tiny changes can grossly
affect convergence. Moving a part will change the ordering of the net
list and change the matrix. Butterfly effect.
I recall some past discussions you had with folks in this group about using alternatives to LTSpice.
Can just moving something change sim speed?
I had a couple of 3.3 volt power supplies, each grounded and driving a
net name, and moved them for cosmetic reasons, and my sims got about
15% faster.
On Sun, 17 Aug 2025 19:35:49 -0700, john larkin <jl@glen--canyon.com>
wrote:
Can just moving something change sim speed?
I had a couple of 3.3 volt power supplies, each grounded and driving a
net name, and moved them for cosmetic reasons, and my sims got about
15% faster.
Anything else in the sim?
Did nodes change enumeration in the process?
Were they originally drawn in or section-duped?
RL
On Tue, 19 Aug 2025 08:00:12 -0400, legg <legg@nospam.magma.ca> wrote:
On Sun, 17 Aug 2025 19:35:49 -0700, john larkin <jl@glen--canyon.com>
wrote:
Can just moving something change sim speed?
I had a couple of 3.3 volt power supplies, each grounded and driving a
net name, and moved them for cosmetic reasons, and my sims got about
15% faster.
Anything else in the sim?
Did nodes change enumeration in the process?
Were they originally drawn in or section-duped?
RL
Just this: I did poach part of the circuit from another project. Might
that matter?
On 20/08/2025 1:53 am, john larkin wrote:
On Tue, 19 Aug 2025 08:00:12 -0400, legg <legg@nospam.magma.ca> wrote:
On Sun, 17 Aug 2025 19:35:49 -0700, john larkin <jl@glen--canyon.com>
wrote:
Can just moving something change sim speed?
I had a couple of 3.3 volt power supplies, each grounded and driving a >>>> net name, and moved them for cosmetic reasons, and my sims got about
15% faster.
Anything else in the sim?
Did nodes change enumeration in the process?
Were they originally drawn in or section-duped?
RL
Just this: I did poach part of the circuit from another project. Might
that matter?
Only to the extent that you can choose to hide or display some of the >properties of your parts. The other project might have made choices that
you weren't aware of.
You might have to compare .asc files to find out.--- Synchronet 3.21a-Linux NewsLink 1.2
On Wed, 20 Aug 2025 02:03:19 +1000, Bill Sloman <bill.sloman@ieee.org>
wrote:
On 20/08/2025 1:53 am, john larkin wrote:
On Tue, 19 Aug 2025 08:00:12 -0400, legg <legg@nospam.magma.ca> wrote:
On Sun, 17 Aug 2025 19:35:49 -0700, john larkin <jl@glen--canyon.com>
wrote:
Can just moving something change sim speed?
I had a couple of 3.3 volt power supplies, each grounded and driving a >>>>> net name, and moved them for cosmetic reasons, and my sims got about >>>>> 15% faster.
Anything else in the sim?
Did nodes change enumeration in the process?
Were they originally drawn in or section-duped?
RL
Just this: I did poach part of the circuit from another project. Might
that matter?
Only to the extent that you can choose to hide or display some of the
properties of your parts. The other project might have made choices that
you weren't aware of.
It was my circuit, so I doubt it.
You might have to compare .asc files to find out.
On 20/08/2025 3:06 am, john larkin wrote:
On Wed, 20 Aug 2025 02:03:19 +1000, Bill Sloman <bill.sloman@ieee.org>
wrote:
On 20/08/2025 1:53 am, john larkin wrote:
On Tue, 19 Aug 2025 08:00:12 -0400, legg <legg@nospam.magma.ca> wrote: >>>>
On Sun, 17 Aug 2025 19:35:49 -0700, john larkin <jl@glen--canyon.com> >>>>> wrote:
Can just moving something change sim speed?
I had a couple of 3.3 volt power supplies, each grounded and driving a >>>>>> net name, and moved them for cosmetic reasons, and my sims got about >>>>>> 15% faster.
Anything else in the sim?
Did nodes change enumeration in the process?
Were they originally drawn in or section-duped?
RL
Just this: I did poach part of the circuit from another project. Might >>>> that matter?
Only to the extent that you can choose to hide or display some of the
properties of your parts. The other project might have made choices that >>> you weren't aware of.
It was my circuit, so I doubt it.
Human memory is fallible - yours more than most -
On Wed, 20 Aug 2025 16:13:32 +1000, Bill Sloman <bill.sloman@ieee.org>
wrote:
On 20/08/2025 3:06 am, john larkin wrote:
On Wed, 20 Aug 2025 02:03:19 +1000, Bill Sloman <bill.sloman@ieee.org>
wrote:
On 20/08/2025 1:53 am, john larkin wrote:
On Tue, 19 Aug 2025 08:00:12 -0400, legg <legg@nospam.magma.ca> wrote: >>>>>
On Sun, 17 Aug 2025 19:35:49 -0700, john larkin <jl@glen--canyon.com> >>>>>> wrote:
Can just moving something change sim speed?
I had a couple of 3.3 volt power supplies, each grounded and driving a >>>>>>> net name, and moved them for cosmetic reasons, and my sims got about >>>>>>> 15% faster.
Anything else in the sim?
Did nodes change enumeration in the process?
Were they originally drawn in or section-duped?
RL
Just this: I did poach part of the circuit from another project. Might >>>>> that matter?
Only to the extent that you can choose to hide or display some of the
properties of your parts. The other project might have made choices that >>>> you weren't aware of.
It was my circuit, so I doubt it.
Human memory is fallible - yours more than most -
How did you get to be such a repulsive person? Clearly you enjoy it.
On Wed, 20 Aug 2025 16:13:32 +1000, Bill Sloman <bill.sloman@ieee.org>
wrote:
On 20/08/2025 3:06 am, john larkin wrote:
On Wed, 20 Aug 2025 02:03:19 +1000, Bill Sloman <bill.sloman@ieee.org>
wrote:
On 20/08/2025 1:53 am, john larkin wrote:
On Tue, 19 Aug 2025 08:00:12 -0400, legg <legg@nospam.magma.ca> wrote: >>>>>
On Sun, 17 Aug 2025 19:35:49 -0700, john larkin <jl@glen--canyon.com> >>>>>> wrote:
Can just moving something change sim speed?
I had a couple of 3.3 volt power supplies, each grounded and driving a >>>>>>> net name, and moved them for cosmetic reasons, and my sims got about >>>>>>> 15% faster.
Anything else in the sim?
Did nodes change enumeration in the process?
Were they originally drawn in or section-duped?
RL
Just this: I did poach part of the circuit from another project. Might >>>>> that matter?
Only to the extent that you can choose to hide or display some of the
properties of your parts. The other project might have made choices that >>>> you weren't aware of.
It was my circuit, so I doubt it.
Human memory is fallible - yours more than most -
How did you get to be such a repulsive person? Clearly you enjoy it.
"john larkin" <jl@glen--canyon.com> wrote in message news:6kobakl8k1rbu54cmrlaqfm3p1rst79v8e@4ax.com...
On Wed, 20 Aug 2025 16:13:32 +1000, Bill Sloman <bill.sloman@ieee.org>
wrote:
On 20/08/2025 3:06 am, john larkin wrote:
On Wed, 20 Aug 2025 02:03:19 +1000, Bill Sloman <bill.sloman@ieee.org> >>>> wrote:
On 20/08/2025 1:53 am, john larkin wrote:
On Tue, 19 Aug 2025 08:00:12 -0400, legg <legg@nospam.magma.ca> wrote: >>>>>>
On Sun, 17 Aug 2025 19:35:49 -0700, john larkin <jl@glen--canyon.com> >>>>>>> wrote:
Can just moving something change sim speed?
I had a couple of 3.3 volt power supplies, each grounded and driving a >>>>>>>> net name, and moved them for cosmetic reasons, and my sims got about >>>>>>>> 15% faster.
Anything else in the sim?
Did nodes change enumeration in the process?
Were they originally drawn in or section-duped?
RL
Just this: I did poach part of the circuit from another project. Might >>>>>> that matter?
Only to the extent that you can choose to hide or display some of the >>>>> properties of your parts. The other project might have made choices that >>>>> you weren't aware of.
It was my circuit, so I doubt it.
Human memory is fallible - yours more than most -
How did you get to be such a repulsive person? Clearly you enjoy it.
I nearly responded to that with something similar.
I wonder if psychology has a name for someone who thinks they know more about someone else than someone else knows about themselves.
Perhaps he should ask his wife.
On Wed, 20 Aug 2025 16:13:32 +1000, Bill Sloman <bill.sloman@ieee.org>
wrote:
On 20/08/2025 3:06 am, john larkin wrote:
On Wed, 20 Aug 2025 02:03:19 +1000, Bill Sloman <bill.sloman@ieee.org>
wrote:
On 20/08/2025 1:53 am, john larkin wrote:
On Tue, 19 Aug 2025 08:00:12 -0400, legg <legg@nospam.magma.ca> wrote: >>>>>
On Sun, 17 Aug 2025 19:35:49 -0700, john larkin <jl@glen--canyon.com> >>>>>> wrote:
Can just moving something change sim speed?
I had a couple of 3.3 volt power supplies, each grounded and driving a >>>>>>> net name, and moved them for cosmetic reasons, and my sims got about >>>>>>> 15% faster.
Anything else in the sim?
Did nodes change enumeration in the process?
Were they originally drawn in or section-duped?
RL
Just this: I did poach part of the circuit from another project. Might >>>>> that matter?
Only to the extent that you can choose to hide or display some of the
properties of your parts. The other project might have made choices that >>>> you weren't aware of.
It was my circuit, so I doubt it.
Human memory is fallible - yours more than most -
How did you get to be such a repulsive person? Clearly you enjoy it.