• Re: Nerdist | Having Trouble Scheduling Your DUNGEONS & DRAGONS Games? Here?s the Solution

    From Spalls Hurgenson@spallshurgenson@gmail.com to rec.games.frp.dnd on Sun Apr 27 10:51:10 2025
    From Newsgroup: rec.games.frp.dnd

    On Fri, 25 Apr 2025 07:29:06 +0200 (CEST), lkh <lkh@dwalin.uucp>
    wrote:

    kyonshi <gmkeros@gmail.com> wrote:
    On 4/20/25 16:57, Spalls Hurgenson wrote:
    On Sun, 20 Apr 2025 14:15:27 +0200 (GMT+02:00), kyonshi
    <gmkeros@gmail.com> wrote:

    Source: https://nerdist.com/article/keep-your-dungeons-and-dragons-games-on-schedule/


    Having Trouble Scheduling Your DUNGEONS & DRAGONS Games? Here?s
    the Solution

    The DM sets the time and that's that? Those are rules written by a
    young person who has lots of time. Between kids, work, vacation,
    doctors, etc., once you get to a certain age, those rules just CAN'T
    work. You'd end up with a game where less than half the party shows
    up, every time.

    ;-)



    The whole text actually seems rather similar to the whole open table
    idea that has been gaining traction in OSR circles lately (uh, the last
    few decades) where you keep a dedicated slot for the game open and play
    with whoever comes to join that day.
    We've been running games in a very similar mode lately (with online
    signups though, so not quite the same) and it works quite well. I have a
    game that happens every Tuesday 8.15pm, and I just play with whoever
    shows up.

    It's a drastically different approach to playing games though, as there
    really isn't a way to have any story or plot going where the players
    take center stage. It might easily be that the character you planned to
    do stuff with just doesn't show up for two sessions. That means plot, if
    it is happening, is bound to the location instead of characters.
    .

    Well, open table with a fixed date is one thing. But If you go back to
    the original post about westmarches [1] there was no fixed date.
    Westmarches is based on the idea, that players interact in some way in >between sessions and then schedule a session as demand arises to further >their goals. In theory that's my favourite for a campaign game.

    Does it work? Place your bets ...


    It can. Years (and years and years and years and years) back, our
    campaign sort of worked this way. We'd have the main session once a
    week, then during the intervening period, the players would meet up to
    plan, and I (the DM) would occassionally meet with players for 'mini-adventures' (that's what we called them), which would range from
    letting me know what the players were up to, or planning out
    logisitics for the next 'main adventure', or asking for clarification
    on rules or setting, or even brief solo-adventures.

    It worked because we were all young, full of energy, and lived and
    worked in close proximity to one another (often at the same jobs). But
    as soon as there started being some distance between us, it fell
    apart... and this despite the fact we still routinely connected via
    email and chat (which we tried to use to replace the ad-hoc nature of
    our earlier meetings).


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  • From Justisaur@justisaur@yahoo.com to rec.games.frp.dnd on Mon Apr 28 15:52:44 2025
    From Newsgroup: rec.games.frp.dnd

    On 4/20/2025 11:18 AM, kyonshi wrote:
    On 4/20/25 16:57, Spalls Hurgenson wrote:
    On Sun, 20 Apr 2025 14:15:27 +0200 (GMT+02:00), kyonshi
    <gmkeros@gmail.com> wrote:

    Source: https://nerdist.com/article/keep-your-dungeons-and-dragons-
    games-on-schedule/


    Having Trouble Scheduling Your DUNGEONS & DRAGONS Games? Here?s
    the Solution

    The DM sets the time and that's that? Those are rules written by a
    young person who has lots of time. Between kids, work, vacation,
    doctors, etc., once you get to a certain age, those rules just CAN'T
    work. You'd end up with a game where less than half the party shows
    up, every time.

    ;-)



    The whole text actually seems rather similar to the whole open table
    idea that has been gaining traction in OSR circles lately (uh, the last
    few decades) where you keep a dedicated slot for the game open and play
    with whoever comes to join that day.
    We've been running games in a very similar mode lately (with online
    signups though, so not quite the same) and it works quite well. I have a game that happens every Tuesday 8.15pm, and I just play with whoever
    shows up.

    It's a drastically different approach to playing games though, as there really isn't a way to have any story or plot going where the players
    take center stage. It might easily be that the character you planned to
    do stuff with just doesn't show up for two sessions. That means plot, if
    it is happening, is bound to the location instead of characters.

    There were games like that back in '79. Not exactly new.
    --
    -Justisaur

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