• Re: Single Player FTW

    From Mike S.@21:1/5 to spallshurgenson@gmail.com on Wed Oct 9 10:34:17 2024
    On Tue, 08 Oct 2024 23:16:59 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    So hopefully this study will encourage developers and publishers to
    put more resources into strong, quality single-player experiences
    without trying to insert unnecessary online activities into them.
    There's an obvious and under-served market for that sort of game, and
    too often it's titles like "Diablo 4", "Destiny" or "Call of Duty"
    that get all the attention. Which, if you like those sort of games,
    it's great that they exist. But maybe EA/Ubisoft/etc. can put some of
    their billions toward creating new single-player IPs too?

    I do believe that gamers generally prefer single player experiences.
    How many MMO players play them solo the majority of the time? I am
    guessing it is pretty high.

    As for Diablo 4, which you mention above, 85% of Diablo 4's player
    base plays it solo, which is higher then I would have guessed. I heard
    this on a youtube video awhile back and I googled it just now to
    confirm it.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Xocyll@21:1/5 to All on Wed Oct 9 13:13:20 2024
    Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs
    say:



    A recent study reported that most gamers prefer single-player! Take
    that, multiplayer nerds! ;-)

    Of course, the reality is that, if you look into the study, the
    single-player advantage is minimal; it's along the lines of 53% to 47%
    in favor of single-player. And the breakdown is predictible; the old
    fogies like the single-player, whilst the brats go for the online
    stuff. Honestly, the study doesn't really tell us anything that we
    didn't already know.

    I like a blend of full single player games and MMO's which I play as
    single player games with more realistic (and rude) NPCs.
    Plus the option to chat while doing my solo play.

    I'm not adverse to teaming at times, but I hate playing with people with
    a different playstyle so even in MMOs I solo play so I can play my game
    my way and not be rushed by some speed running bozo who apparently hates playing the game and wants to rush through everything lest story, lore,
    or entertainment contaminate his purity.

    Back in the days COH was on the live servers there was a CSIPGR coh
    group I played in, (weekly play session, dedicated character I only
    played with them,) but 99.9% of my play was solo.

    <snippety-do-da>

    Xocyll

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Dimensional Traveler@21:1/5 to Spalls Hurgenson on Wed Oct 9 18:07:33 2024
    On 10/9/2024 2:28 PM, Spalls Hurgenson wrote:
    On Wed, 09 Oct 2024 13:13:20 -0400, Xocyll <Xocyll@gmx.com> wrote:

    Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the
    entrails of the porn spammer to utter "The Augury is good, the signs
    say:



    A recent study reported that most gamers prefer single-player! Take
    that, multiplayer nerds! ;-)

    Of course, the reality is that, if you look into the study, the
    single-player advantage is minimal; it's along the lines of 53% to 47%
    in favor of single-player. And the breakdown is predictible; the old
    fogies like the single-player, whilst the brats go for the online
    stuff. Honestly, the study doesn't really tell us anything that we
    didn't already know.

    I like a blend of full single player games and MMO's which I play as
    single player games with more realistic (and rude) NPCs.
    Plus the option to chat while doing my solo play.

    I'm not adverse to teaming at times, but I hate playing with people with
    a different playstyle so even in MMOs I solo play so I can play my game
    my way and not be rushed by some speed running bozo who apparently hates
    playing the game and wants to rush through everything lest story, lore,
    or entertainment contaminate his purity.

    Back in the days COH was on the live servers there was a CSIPGR coh
    group I played in, (weekly play session, dedicated character I only
    played with them,) but 99.9% of my play was solo.

    Yeah, but we're all old fogies; _of course_ we trend towards
    single-player. Who amongst us ancients has the time, patience or even
    social network anymore to dedicate so much time to multiplayer?

    I'd wager having more disposable income helps too. Sure, teens are
    renowned for having a lot of excess cash and for years were the prime
    target of many companies, but that income -though broad- wasn't deep.
    For a lot of the kids, a $60USD game was a huge investment. So kids
    tended to buy fewer games and stick with each game longer. Multiplayer
    helped extend the lifespan of those games. Adults can afford to buy
    more games, so shorter single-player experiences aren't as much of a downside.




    Interestingly, Epic CEO Tim Sweeney recently made a claim about how
    the future of games is social, and that games like Fortnite (to pick a completely random example) are the future of gaming. Which seems a bit short-sighted. Then it is Epic saying this. They also insisted PC
    gaming was going to be dead in a few years back in the mid 2000s.
    They've never been much to look past their current success. "Fortnite"
    is social;

    "Fortnite" is popular, therefore all games should be like "Fortnite".
    Forget the fact that there's a huge population that doesn't _like_
    Fortnite, and there have been a lot of very popular single-player
    games. That's not what Epic is selling _now_, and changing gears is
    hard. Therefore, "Fortnite" is the future, now and forever. ;-)

    Sounds like some politicians....

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Rin Stowleigh@21:1/5 to spallshurgenson@gmail.com on Thu Oct 10 19:57:13 2024
    On Tue, 08 Oct 2024 23:16:59 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    A recent study reported that most gamers prefer single-player! Take
    that, multiplayer nerds! ;-)

    Ha!.. Just as the best way to understand how a black person feels is
    to ask a white person, and the best way to understand how a gay person
    feels is to ask a straight one, I like to get my updates on the
    viability of multiplayer gaming from a hardened single player only
    person!

    Honestly no, seriously I do understand that writing about games is as
    important to you (or more so) than playing them but let's be honest
    Spalls, you've never even been to kindergarten day one of
    understanding the multiplayer gaming community, why people like
    multiplayer games or anything even remotely related.

    Personally I've always been both a single and multiplayer gamer, so I
    have a slightly different selection (but please don't map that to any previously suggested analogy because I don't swing that way, thanks..
    ;)

    The reality is tastes vary, and everything I ever liked about
    multiplayer gaming has mostly gotten decimated over the last 10 years
    or so, to the point I kind of don't give a fuck if gaming itself
    dissipated into thin air tomorrow. The industry mostly destroyed the
    concept of dedicated servers and multiplayer clans' abilities to
    administer even peer to peer environments where they could play among
    friends and have some control over douchebaggery, etc.

    Oh wait.... can we even SAY the word "clan" these days without someone
    somehow tying it to the KKK and saying it's a racist word?

    Ah well fuck it, I can't say I give a flying fuck about that. I'm
    just happy that in the moments before I die I will know that I did a
    few things useful with my life other than playing video games and
    complaining about them incessantly on Usenet for an audience of a
    couple of dozen.

    Honestly the whole appeal of multiplayer games for me was only ever
    about 2 things.... playing AGAINST humans for a level of "AI" that
    never was and never will be available in SP games, and playing WITH
    humans in a tactical teamwork capacity, which involves a great deal of microphone communication and is not an experience that could ever be
    replaced with AI by the nature of what it is.

    But yeah, mostly snowflakes and wokism led to the creation of
    positions like "Monetization Director" within AAA game studios. That
    is another way of saying "Chief Marketing Fucktard". His job is to
    examine current demographics, and notice that snowflakes get disturbed
    by historically accurate things, and preferred every character to be a
    pink haired tranny farting rainbows while riding unicorns. And that
    sent so much of the multiplayer community looking elsewhere, that it
    doesn't surpise me at all if single player games sell better these
    days.

    Have fun with the rainbow farting Spalls! lol

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Spalls Hurgenson on Fri Oct 11 08:57:08 2024
    On 09/10/2024 04:16, Spalls Hurgenson wrote:
    Still, for years publishers parroted the line that multiplayer was the
    only way to profitablity, and strictly single-player games (or even single-player modes) were often given short-shrift. There have been
    numerous reports of attempts by developers to push forward
    single-player games that have been shot down by publishers, who told
    the devs that single-player games 'just don't sell'. And why not? Multiplayer games sold tremendously well, and you could attach all
    sorts of live-service features onto the games to rake in even more
    money

    I'm not sure it's that they don't sell but instead the really big bucks
    are to be had in multiple-player games that are far more amenable to
    having MTX shoved in them providing a healthy income stream possibly for
    years to come.

    Personally the problem I have with multi-player games in general is they
    don't offer that type of narrative game experience which i now prefer.
    Saying that World of Tanks is my most played game by far but even with
    that I think a lot of it ended up as I was playing just because that's something I did and not because I was particularly enjoying it.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Rin Stowleigh on Fri Oct 11 08:57:35 2024
    On 11/10/2024 00:57, Rin Stowleigh wrote:
    On Tue, 08 Oct 2024 23:16:59 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    A recent study reported that most gamers prefer single-player! Take
    that, multiplayer nerds! ;-)

    Ha!.. Just as the best way to understand how a black person feels is
    to ask a white person, and the best way to understand how a gay person
    feels is to ask a straight one, I like to get my updates on the
    viability of multiplayer gaming from a hardened single player only
    person!

    Honestly no, seriously I do understand that writing about games is as important to you (or more so) than playing them but let's be honest
    Spalls, you've never even been to kindergarten day one of
    understanding the multiplayer gaming community, why people like
    multiplayer games or anything even remotely related.

    Personally I've always been both a single and multiplayer gamer, so I
    have a slightly different selection (but please don't map that to any previously suggested analogy because I don't swing that way, thanks..
    ;)

    The reality is tastes vary, and everything I ever liked about
    multiplayer gaming has mostly gotten decimated over the last 10 years
    or so, to the point I kind of don't give a fuck if gaming itself
    dissipated into thin air tomorrow. The industry mostly destroyed the
    concept of dedicated servers and multiplayer clans' abilities to
    administer even peer to peer environments where they could play among
    friends and have some control over douchebaggery, etc.

    Oh wait.... can we even SAY the word "clan" these days without someone somehow tying it to the KKK and saying it's a racist word?

    Ah well fuck it, I can't say I give a flying fuck about that. I'm
    just happy that in the moments before I die I will know that I did a
    few things useful with my life other than playing video games and
    complaining about them incessantly on Usenet for an audience of a
    couple of dozen.

    Honestly the whole appeal of multiplayer games for me was only ever
    about 2 things.... playing AGAINST humans for a level of "AI" that
    never was and never will be available in SP games, and playing WITH
    humans in a tactical teamwork capacity, which involves a great deal of microphone communication and is not an experience that could ever be
    replaced with AI by the nature of what it is.

    But yeah, mostly snowflakes and wokism led to the creation of
    positions like "Monetization Director" within AAA game studios. That
    is another way of saying "Chief Marketing Fucktard". His job is to
    examine current demographics, and notice that snowflakes get disturbed
    by historically accurate things, and preferred every character to be a
    pink haired tranny farting rainbows while riding unicorns. And that
    sent so much of the multiplayer community looking elsewhere, that it
    doesn't surpise me at all if single player games sell better these
    days.

    Have fun with the rainbow farting Spalls! lol

    Did we read the same post?

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Dimensional Traveler@21:1/5 to JAB on Fri Oct 11 07:41:02 2024
    On 10/11/2024 12:57 AM, JAB wrote:
    On 11/10/2024 00:57, Rin Stowleigh wrote:
    On Tue, 08 Oct 2024 23:16:59 -0400, Spalls Hurgenson
    <spallshurgenson@gmail.com> wrote:

    A recent study reported that most gamers prefer single-player! Take
    that, multiplayer nerds! ;-)

    Ha!..  Just as the best way to understand how a black person feels is
    to ask a white person, and the best way to understand how a gay person
    feels is to ask a straight one, I like to get my updates on the
    viability of multiplayer gaming from a hardened single player only
    person!

    Honestly no, seriously I do understand that writing about games is as
    important to you (or more so) than playing them but let's be honest
    Spalls, you've never even been to kindergarten day one of
    understanding the multiplayer gaming community, why people like
    multiplayer games or anything even remotely related.

    Personally I've always been both a single and multiplayer gamer, so I
    have a slightly different selection (but please don't map that to any
    previously suggested analogy because I don't swing that way, thanks..
    ;)

    The reality is tastes vary, and everything I ever liked about
    multiplayer gaming has mostly gotten decimated over the last 10 years
    or so, to the point I kind of don't give a fuck if gaming itself
    dissipated into thin air tomorrow.  The industry mostly destroyed the
    concept of dedicated servers and multiplayer clans' abilities to
    administer even peer to peer environments where they could play among
    friends and have some control over douchebaggery, etc.

    Oh wait.... can we even SAY the word "clan" these days without someone
    somehow tying it to the KKK and saying it's a racist word?

    Ah well fuck it, I can't say I give a flying fuck about that.  I'm
    just happy that in the moments before I die I will know that I did a
    few things useful with my life other than playing video games and
    complaining about them incessantly on Usenet for an audience of a
    couple of dozen.

    Honestly the whole appeal of multiplayer games for me was only ever
    about 2 things.... playing AGAINST humans for a level of "AI" that
    never was and never will be available in SP games, and playing WITH
    humans in a tactical teamwork capacity, which involves a great deal of
    microphone communication and is not an experience that could ever be
    replaced with AI by the nature of what it is.

    But yeah, mostly snowflakes and wokism led to the creation of
    positions like "Monetization Director" within AAA game studios.  That
    is another way of saying "Chief Marketing Fucktard".  His job is to
    examine current demographics, and notice that snowflakes get disturbed
    by historically accurate things, and preferred every character to be a
    pink haired tranny farting rainbows while riding unicorns.   And that
    sent so much of the multiplayer community looking elsewhere, that it
    doesn't surpise me at all if single player games sell better these
    days.

    Have fun with the rainbow farting Spalls!  lol

    Did we read the same post?

    Probably not.

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Rin Stowleigh@21:1/5 to dtravel@sonic.net on Fri Oct 11 12:01:23 2024
    On Fri, 11 Oct 2024 07:41:02 -0700, Dimensional Traveler
    <dtravel@sonic.net> wrote:

    On 10/11/2024 12:57 AM, JAB wrote:
    On 11/10/2024 00:57, Rin Stowleigh wrote:
    On Tue, 08 Oct 2024 23:16:59 -0400, Spalls Hurgenson
    <spallshurgenson@gmail.com> wrote:

    A recent study reported that most gamers prefer single-player! Take
    that, multiplayer nerds! ;-)

    Ha!..á Just as the best way to understand how a black person feels is
    to ask a white person, and the best way to understand how a gay person
    feels is to ask a straight one, I like to get my updates on the
    viability of multiplayer gaming from a hardened single player only
    person!

    Honestly no, seriously I do understand that writing about games is as
    important to you (or more so) than playing them but let's be honest
    Spalls, you've never even been to kindergarten day one of
    understanding the multiplayer gaming community, why people like
    multiplayer games or anything even remotely related.

    Personally I've always been both a single and multiplayer gamer, so I
    have a slightly different selection (but please don't map that to any
    previously suggested analogy because I don't swing that way, thanks..
    ;)

    The reality is tastes vary, and everything I ever liked about
    multiplayer gaming has mostly gotten decimated over the last 10 years
    or so, to the point I kind of don't give a fuck if gaming itself
    dissipated into thin air tomorrow.á The industry mostly destroyed the
    concept of dedicated servers and multiplayer clans' abilities to
    administer even peer to peer environments where they could play among
    friends and have some control over douchebaggery, etc.

    Oh wait.... can we even SAY the word "clan" these days without someone
    somehow tying it to the KKK and saying it's a racist word?

    Ah well fuck it, I can't say I give a flying fuck about that.á I'm
    just happy that in the moments before I die I will know that I did a
    few things useful with my life other than playing video games and
    complaining about them incessantly on Usenet for an audience of a
    couple of dozen.

    Honestly the whole appeal of multiplayer games for me was only ever
    about 2 things.... playing AGAINST humans for a level of "AI" that
    never was and never will be available in SP games, and playing WITH
    humans in a tactical teamwork capacity, which involves a great deal of
    microphone communication and is not an experience that could ever be
    replaced with AI by the nature of what it is.

    But yeah, mostly snowflakes and wokism led to the creation of
    positions like "Monetization Director" within AAA game studios.á That
    is another way of saying "Chief Marketing Fucktard".á His job is to
    examine current demographics, and notice that snowflakes get disturbed
    by historically accurate things, and preferred every character to be a
    pink haired tranny farting rainbows while riding unicorns.áá And that
    sent so much of the multiplayer community looking elsewhere, that it
    doesn't surpise me at all if single player games sell better these
    days.

    Have fun with the rainbow farting Spalls!á lol

    Did we read the same post?

    Probably not.

    Like the part where he implies multiplayer gamers might be "...
    younger, less sophisticated and less discriminating..."

    Yeah if anyone missed that part they sure as all fuck were either not
    reading or not paying attention, to be sure.

    But to be fair this was just a fun poke at Spalls that has more to do
    with context of all of his previous rants on this topic. It's just
    fun to rattle his cage now and again, keeps him on his toes :)

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Dimensional Traveler@21:1/5 to Rin Stowleigh on Fri Oct 11 18:11:17 2024
    On 10/11/2024 9:01 AM, Rin Stowleigh wrote:
    On Fri, 11 Oct 2024 07:41:02 -0700, Dimensional Traveler
    <dtravel@sonic.net> wrote:

    On 10/11/2024 12:57 AM, JAB wrote:
    On 11/10/2024 00:57, Rin Stowleigh wrote:

    Have fun with the rainbow farting Spalls!  lol

    Did we read the same post?

    Probably not.

    Like the part where he implies multiplayer gamers might be "...
    younger, less sophisticated and less discriminating..."

    Yeah if anyone missed that part they sure as all fuck were either not
    reading or not paying attention, to be sure.

    But to be fair this was just a fun poke at Spalls that has more to do
    with context of all of his previous rants on this topic. It's just
    fun to rattle his cage now and again, keeps him on his toes :)

    Wait, I'm only supposed to rattle his cage "now and again"? I thought
    it was supposed to be all the time!

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Rin Stowleigh@21:1/5 to dtravel@sonic.net on Fri Oct 11 21:13:35 2024
    On Fri, 11 Oct 2024 18:11:17 -0700, Dimensional Traveler
    <dtravel@sonic.net> wrote:

    On 10/11/2024 9:01 AM, Rin Stowleigh wrote:
    On Fri, 11 Oct 2024 07:41:02 -0700, Dimensional Traveler
    <dtravel@sonic.net> wrote:

    On 10/11/2024 12:57 AM, JAB wrote:
    On 11/10/2024 00:57, Rin Stowleigh wrote:

    Have fun with the rainbow farting Spalls!á lol

    Did we read the same post?

    Probably not.

    Like the part where he implies multiplayer gamers might be "...
    younger, less sophisticated and less discriminating..."

    Yeah if anyone missed that part they sure as all fuck were either not
    reading or not paying attention, to be sure.

    But to be fair this was just a fun poke at Spalls that has more to do
    with context of all of his previous rants on this topic. It's just
    fun to rattle his cage now and again, keeps him on his toes :)

    Wait, I'm only supposed to rattle his cage "now and again"? I thought
    it was supposed to be all the time!

    His preference is for the latter, but there are only so many hours in
    my schedule, so yeah.... any helping hand is appreciated

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Dimensional Traveler@21:1/5 to Spalls Hurgenson on Fri Oct 11 18:12:10 2024
    On 10/11/2024 8:19 AM, Spalls Hurgenson wrote:
    On Fri, 11 Oct 2024 08:57:08 +0100, JAB <noway@nochance.com> wrote:

    On 09/10/2024 04:16, Spalls Hurgenson wrote:
    Still, for years publishers parroted the line that multiplayer was the
    only way to profitablity, and strictly single-player games (or even
    single-player modes) were often given short-shrift. There have been
    numerous reports of attempts by developers to push forward
    single-player games that have been shot down by publishers, who told
    the devs that single-player games 'just don't sell'. And why not?
    Multiplayer games sold tremendously well, and you could attach all
    sorts of live-service features onto the games to rake in even more
    money

    I'm not sure it's that they don't sell but instead the really big bucks
    are to be had in multiple-player games that are far more amenable to
    having MTX shoved in them providing a healthy income stream possibly for
    years to come.



    Except the study showed that you _aren't_ necessarily promised massive revenue just because you make a multiplayer game. Or rather, it isn't
    simply the fact that the game is multiplayer that guarantees that
    money. It's that wildly unpredictible, "is it a good/popular game"
    factor that brings in the big bugs.

    But we don't want bugs at all!!!

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Rin Stowleigh@21:1/5 to dtravel@sonic.net on Fri Oct 11 22:24:14 2024
    On Fri, 11 Oct 2024 18:12:10 -0700, Dimensional Traveler
    <dtravel@sonic.net> wrote:

    On 10/11/2024 8:19 AM, Spalls Hurgenson wrote:
    On Fri, 11 Oct 2024 08:57:08 +0100, JAB <noway@nochance.com> wrote:

    On 09/10/2024 04:16, Spalls Hurgenson wrote:
    Still, for years publishers parroted the line that multiplayer was the >>>> only way to profitablity, and strictly single-player games (or even
    single-player modes) were often given short-shrift. There have been
    numerous reports of attempts by developers to push forward
    single-player games that have been shot down by publishers, who told
    the devs that single-player games 'just don't sell'. And why not?
    Multiplayer games sold tremendously well, and you could attach all
    sorts of live-service features onto the games to rake in even more
    money

    I'm not sure it's that they don't sell but instead the really big bucks
    are to be had in multiple-player games that are far more amenable to
    having MTX shoved in them providing a healthy income stream possibly for >>> years to come.



    Except the study showed that you _aren't_ necessarily promised massive
    revenue just because you make a multiplayer game. Or rather, it isn't
    simply the fact that the game is multiplayer that guarantees that
    money. It's that wildly unpredictible, "is it a good/popular game"
    factor that brings in the big bugs.

    But we don't want bugs at all!!!

    See my other post in thread about Ubisoft employing a "Monitization Director"... That is the kind of bug, that is not needed, at all.

    Monitizing games used to be driven by the creative ability to take
    bits and bytes and somehow make them fun. If they were fun,
    consumer's wanted to partake and were willing to spend money for that entertainment.

    At some point along the lines, marketing got involved. Stockholders
    started thinking "well marketing folks are the ones who know how to
    analyze the market and get us returns, right??" so they gave them the
    decision making power.

    That cancer spread to the point where positions like "Diversity and
    Inclusion Officer" and "Monitization Director" had more power over the
    people who actually play games, write the code that makes them work,
    and knew what was or wasn't fun.

    Then as those cunts rose up the ladder, it became more about appealing
    to THEIR egos.

    In come the loot crates, the politics, the strategic monetization
    taking priority over fun factor.

    And the AAA gaming industry now sits there like deer in headlights and
    wonder why they're struggling? Really?

    Not a difficult equation, shit floats to the top. It's just like what
    happens in the music industry, the movie industry or any form of
    creative arts. The people who know how to actually create something
    of value are smothered by the politics of the bean counters (who
    usually leverage marketing as their primary screwdriver.. and boy did
    gamers get screwed).

    There are a few gem games that emerge here and there. Best way to
    find them is to not spend all time on Usenet trying to revive the days
    of Doom and Quake.. spend proportionately more time playing games
    that do resonate.. that helps send a message on what's good and what's
    not.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Rin Stowleigh@21:1/5 to Ant on Fri Oct 11 22:26:34 2024
    On Sat, 12 Oct 2024 02:24:37 +0000, ant@zimage.comANT (Ant) wrote:

    Dimensional Traveler <dtravel@sonic.net> wrote:
    ...
    Except the study showed that you _aren't_ necessarily promised massive
    revenue just because you make a multiplayer game. Or rather, it isn't
    simply the fact that the game is multiplayer that guarantees that
    money. It's that wildly unpredictible, "is it a good/popular game"
    factor that brings in the big bugs.

    But we don't want bugs at all!!!

    I am a bug. :P

    I always thought of you more as a feature than a bug, but thank you
    for clarifying. :)

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Ant@21:1/5 to Dimensional Traveler on Sat Oct 12 02:24:37 2024
    Dimensional Traveler <dtravel@sonic.net> wrote:
    ...
    Except the study showed that you _aren't_ necessarily promised massive revenue just because you make a multiplayer game. Or rather, it isn't simply the fact that the game is multiplayer that guarantees that
    money. It's that wildly unpredictible, "is it a good/popular game"
    factor that brings in the big bugs.

    But we don't want bugs at all!!!

    I am a bug. :P
    --
    "I am the good shepherd. The good shepherd lays down his life for the sheep." --John 10:11. Dang poopy life & body again. Go Doyers!
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Rin Stowleigh@21:1/5 to Ant on Fri Oct 11 22:30:20 2024
    On Sat, 12 Oct 2024 02:27:37 +0000, ant@zimage.comANT (Ant) wrote:

    Rin Stowleigh <rstowleigh@x-nospam-x.com> wrote:
    On Sat, 12 Oct 2024 02:24:37 +0000, ant@zimage.comANT (Ant) wrote:

    Dimensional Traveler <dtravel@sonic.net> wrote:
    ...
    Except the study showed that you _aren't_ necessarily promised massive >> >> > revenue just because you make a multiplayer game. Or rather, it isn't >> >> > simply the fact that the game is multiplayer that guarantees that
    money. It's that wildly unpredictible, "is it a good/popular game"
    factor that brings in the big bugs.

    But we don't want bugs at all!!!

    I am a bug. :P

    I always thought of you more as a feature than a bug, but thank you
    for clarifying. :)

    It's not a bug, it's a feature.

    These days, well-built software includes a switch to quickly turn off
    features known as a "feature toggle". So even as a feature, you're
    still on the chopping block.. that's still better than ending up on
    the "bugs fixed" list I guess.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Ant@21:1/5 to Rin Stowleigh on Sat Oct 12 02:27:37 2024
    Rin Stowleigh <rstowleigh@x-nospam-x.com> wrote:
    On Sat, 12 Oct 2024 02:24:37 +0000, ant@zimage.comANT (Ant) wrote:

    Dimensional Traveler <dtravel@sonic.net> wrote:
    ...
    Except the study showed that you _aren't_ necessarily promised massive >> > revenue just because you make a multiplayer game. Or rather, it isn't
    simply the fact that the game is multiplayer that guarantees that
    money. It's that wildly unpredictible, "is it a good/popular game"
    factor that brings in the big bugs.

    But we don't want bugs at all!!!

    I am a bug. :P

    I always thought of you more as a feature than a bug, but thank you
    for clarifying. :)

    It's not a bug, it's a feature.
    --
    "I am the good shepherd. The good shepherd lays down his life for the sheep." --John 10:11. Dang poopy life & body again. Go Doyers!
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to Ant on Fri Oct 18 20:30:04 2024
    Ant <ant@zimage.comANT> wrote at 02:29 this Wednesday (GMT):
    candycanearter07 <candycanearter07@candycanearter07.nomail.afraid> wrote:
    Ant <ant@zimage.comANT> wrote at 02:24 this Saturday (GMT):
    Dimensional Traveler <dtravel@sonic.net> wrote:
    ...
    Except the study showed that you _aren't_ necessarily promised massive >> >> > revenue just because you make a multiplayer game. Or rather, it isn't >> >> > simply the fact that the game is multiplayer that guarantees that
    money. It's that wildly unpredictible, "is it a good/popular game"
    factor that brings in the big bugs.

    But we don't want bugs at all!!!

    I am a bug. :P

    and bugs are cute :D

    Not all of them! ;P


    Most bugs
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)