• Re: What Have You Been Playing... IN SEPTEMBER 2024?

    From Jhulian Waldby@21:1/5 to Kyonshi on Tue Oct 29 17:41:16 2024
    Kyonshi wrote:
    On 10/1/2024 5:27 PM, Spalls Hurgenson wrote:

    What Have You Been Playing... IN SEPTEMBER 2024?




    Assassin's Creed Odyssey. Which I just finished (in October). Finally.
    It's playtime was creeping up on my logged playtime for Civilization 5,
    and though I know that one is missing a sizeable part due to Steam
    library shenanigans, that still is a rather long time I spent with one
    game.

    Well, when I say finished, I managed to get the Atlantis questline done.
    I also managed to get the best possible result with the family
    questline, reuniting the whole family with nobody dying at all (allowing
    me to use all four as special lieutenants on the Adrestia).
    Only after finishing it I realized that this is not necessarily
    something everybody manages.

    It was a pretty good game, even if a bit uneven in some parts. I noticed design and detailing of different areas seem to have been done by
    different people, as the quality of voice acting and look of some
    locations changed drastically between places.

    Sid Meier's Civilization V. Thing's getting pretty hot. Seems like
    there is reason to go back to Civ IV even though 2K didn't prepare
    achievements for it. Gonna have a few games of Civ IV and see what's
    necessary to keep it running smoothly. For reference, this is the last Civilization that used squares. Civ V and VI both used hexagons for
    position. I think Civ IV also allows stacked military units.

    --- SoupGate-Win32 v1.05
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  • From candycanearter07@21:1/5 to Spalls Hurgenson on Wed Oct 2 10:20:06 2024
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 15:27 this Tuesday (GMT):

    September always feels like such a short month. There's just so much
    going on that the days just whiz by. Maybe it's just me. Anyway, at
    least it was long enough for me to get some gaming in.

    Case in point:


    Whereupon I list the games
    ---------------------------------------
    * Still Wakes The Deep
    * The Last of Us Part 1
    * American Truck Simulator: Arkansas



    Whereupon I discuss in length (and length and length and length) ---------------------------------------

    * Still Wakes The Deep
    Forty-five minutes into my adventure and deep in the bowels of a
    collapsing oil derrick, I heard the monster moan, "Don't look at
    me!", and all I could do is sigh to myself and say, "Oh, it's one of
    _those_ games."

    Not that it really was that much of a surprise to me. By "those games"
    I meant "Still Wakes" to be an example of what I've taken to call the
    'don't look' genre of survival horror. You know the type; you're stuck
    in a dark place and there's a horrendous, invulnerable monster
    stalking you; a monster so fearsome that merely looking at you will
    drive you mad. Technically, "Still Wakes" doesn't hew that closely to
    that genre's rules --gaze upon the monstrosities all you like; there's
    no sanity meter-- but it doesn't stray too far either. You can't kill
    the beasts; all you can do is hide from them.

    But my tired comment was more a sigh of disappointment because I'd
    been hoping that "Still Wakes" might be more than that. That it might
    offer something new and unique to the genre. It was developed by "The
    Chinese Room" after all; the same guys who had also created "Dear
    Esther" and "Everybody's Gone to the Rapture" and were known for their detailed worlds and ambiguous stories. There was such potential for
    "Still Wakes" to be more than it was.

    To be fair, the levels are gorgeous and intricately designed. The oil
    rig where the action takes place all looks incredibly... well, maybe
    not realistic per se, but believable, in a sci-fi Hollywood sort of
    way. There's an incredible tactility to the world. Too, aspects of the
    plot are as enigmatic as in any of Chinese Room's other games; is the
    entity behind it all hostile? Where did it come from? <ROT13 spoiler protection> Vf gur cebgntbavfg qrnq ng gur raq? </ROT13> There's a lot
    of questions left unanswered by the end of the game, and the story is
    the better for it.

    It's just a shame the gameplay can't live up to the rest. Because
    "Still Wakes" is completely unoriginal and unsurprising in that
    regard. Once the adventure kicks off, you can pretty much predict
    what's going to happen; the tactics you're going to have to take, the
    scares the game is going to throw at you. This lack of originality
    isn't necessarily damning... IF the rest of the game can offer
    anything else. If it's gameplay is better than its competitors, or its
    story is stronger or its visuals head-and-shoulders above its
    contemporaries.

    But "Still Wakes" isn't particularly memorable in any of these areas;
    it's a dead-average game at best. Actually, some parts are fairly
    tedious, and there's a number of areas where a lack of clear direction
    make the game frustrating, albeit not challenging (the game is only a
    couple steps above a walking sim in its lack of difficulty). There's
    nothing about "Still Wakes" that makes it stand out; its gameplay
    isn't exciting, its locale or monsters aren't unique, and its story
    doesn't give you anything to think about. If you like games of this
    sort, there are so many better ones to try (the original "Amnesia",
    for being one of the first-of-its-kind, or maybe "SOMA" for its thought-provoking story).

    But what's truly disappointing is how much talent was put into this
    game; that so much artistry and love was put into a product that,
    ultimately, was a generic survival/horror clone. It feels such a waste
    and more than anything, it's what made me dislike this game. All that
    skill and _this_ is what you decided to make?




    * The Last of Us Part 1
    I bought the game on sale and regretted it almost immediately.

    Not because "The Last of Us" is a bad game; it's not. Quite the
    opposite, I rank it as one of the _best_ games in my collection. It's
    got pretty much everything going for it; good story, strong
    characters, excellent level design, well-developed game mechanics, an excellent difficulty curve, very good voice-acting and music, and
    gorgeous graphics. It's a highly regarded game for a lot of reasons,
    and I agree with the critics: "The Last of Us" is a game worth
    playing.

    The problem I have with it is... I've already played it. And even on
    sale, I just don't think that it justifies paying twice for it. It's a terrific game, I tell myself... but if I'd wanted to play it again,
    couldn't I have just played it on my Playstation?

    To be fair, this is an enhanced version of the Playstation 3 game I
    already own. It's got improved graphics (albeit the original was so
    pretty, I really have to squint to see the difference). It includes
    the "Left Behind" DLC. I can play the game (quite well, actually)
    using my preferred keyboard and mouse. All good things, to be sure.
    I'm just not entirely convinced it's worth the price of admission.

    The game is proving to be a good burn-in test for my PC though. I
    don't think _any_ game I've played has pushed my CPU quite as hard as
    "The Last of Us". It's hard to see why it needs all that horsepower,
    though; its beauty is due more to its artistry than its graphical
    flourishes. I've seen better games that didn't peg the CPU quite as
    high. Fortunately, I have CPU cycles to spare, and even on "ultra"
    settings, the framerate was silky smooth... but I'm not really
    convinced of developer Naughty Dog's PC coding skills. It seems like
    they could have done more without torturing my CPU like that.

    I played the game. I enjoyed the game. It's great. If you've never
    played the game (and have a computer that can handle it) this version
    is probably the one for you. But I can't help but feel that maybe I
    should have waited for a steeper discount before buying.



    * American Truck Simulator: Arkansas
    Yeah, we're back with more Truck Simulator. There's a new map
    expansion DLC released; what do you expect, that I _not_ play it? This
    time around we get to explore Arkansas, a state about which I know particularly little (it was home to a US President and borders the Mississippi River; that's about it). So I wasn't sure what to expect
    from this outing.

    I certainly didn't expect that I'd enjoy it as much as I did.

    Mostly, it was the visuals. Now that American Truck Simulator is
    finally leaving the American West, we're starting to get into greener
    and lusher climes. After 8 years of meandering through desert and
    scrub-land, we're finally coming into forests and farms; it's so
    welcome to be in a territory where the primary colours aren't grey and
    tan. The developers apparently also loosened the purse strings enough
    to purchase some new vegetation assets. It was a joy seeing trees
    other than the scraggly pines or palms; never was the sight of a thick-waisted oak so welcome.

    But more than the change in environment, some credit needs be given to
    the map designers too. Despite actually being one of the smallest map
    DLCs released, ATS: Arkansas felt a lot wider and open than a lot of
    the previous expansions. The roads were broader, the sight-lines
    better arranged. The lay of the terrain felt a lot more natural too;
    many of the earlier DLCs felt unduly flat, as if hills and gullies
    were afterthoughts placed onto an unnaturally flat plain. The
    topography in Arkansas felt a lot more natural. Well, most of the
    time; there were areas that still seemed to use the old paradigm. But
    when it worked, it worked great; it added a lot of verisimilitude to
    the world.

    Similarly, the layout of the towns and roads felt a lot more
    realistic. I wouldn't call any of the towns of Arkansas -at least not
    as portrayed in the game- picturesque, but the improved design made
    them feel less like cardboard stand-ins of cities for me to drive
    through, and more like places people might actually live. The addition
    of so many highway billboards was exceptionally welcome; now it
    _really_ felt like I was driving down an American highway!

    Also, props to the developer who designed the completely superfluous
    park in the city of Hot Springs. Completely useless for hauling cargo
    - the road is far too narrow and twisty- it's an absolutely gorgeous
    drive.

    The driving in general was incredibly pleasant. The roads were, as
    mentioned, wide and well laid out; there was a minimum of extraneous
    turns, sudden speed limit changes, and annoying curves. In too many
    previous DLC, navigating the road network was just... aggravating. I
    never got that feeling in this expansion. If I've any real complaints,
    it was the overuse of 'security checkpoints' outside large industrial
    parks. While arguably realistic, waiting for the game to recognize my
    truck is there and then slowly open the gate was a tedium I didn't
    enjoy. In fact, it was such an annoyance, I think I'll find a mod that
    just keeps them open all the time (I'm sure one must exist).

    Overall, the Arkansas DLC was incredibly well done. The state might
    not have any real jaw-dropping set-pieces, but overall it was very
    good looking; enough so I often wished I could have gotten out of my
    truck and just wandered down some of those inaccessible roads and
    paths to see more. It actually made me consider maybe visiting the
    _real_ Arkansas at some point, which I can't say has happened with any
    of the other DLC in this game. It's almost certainly catapulted itself
    to the top of my list of favorite ATS expansions (sorry Montana;
    you're a very pretty state in real life but your DLC wasn't as good).
    Rarely have I been as happy to have paid day-one prices for a new
    expansion as this. Good job, SCS Software!



    ---------------------------------------

    Not a lot of games, but -like I said- it was a short month. It's
    better than the no-games I played last month, anyway. Anyway, I'm
    satisfied. But what about you?

    What Have You Been Playing... IN SEPTEMBER 2024?


    Well, I've been replaying bug fables (a really good paper mario-like)
    and I've been meaning to get back into Factorio.
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
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  • From Anssi Saari@21:1/5 to Spalls Hurgenson on Thu Oct 3 00:23:07 2024
    Spalls Hurgenson <spallshurgenson@gmail.com> writes:

    What Have You Been Playing... IN SEPTEMBER 2024?

    Still only Fallout: London. I'm a little further along but I'm starting
    to feel like the novelty of the various British accents has worn
    off. And they did the most annoying mission design mistake: I helped my
    chosen faction to raid another faction's armory. Did I get a bunch of
    badass guns out of it? No. Did I get even one badass gun out of it?
    No. Did I get anything out of it? Sure, a little XP and whatever I
    looted from fresh corpses just like any other mission. Sigh.

    On the other hand, I do have a silenced weapon now so getting
    Mr. Sandman perk soon. IOW, my character is on the way to becoming the
    kind of sneaker whose gun just goes thbt thbt and someone loses their
    head. Quietly and without a fuss.

    I also ran around the map a lot, trying to get to a specific place where
    I Googled I could find an intact hazmat suit which seems to be needed
    for another mission. In lieu of a small boatload of rad-x and radaway
    each. The reimagined London turned out to be quite a maze, filled with unpenetrable high concrete walls and little hedges which seem equally formidable, you can't get through either. Wouldn't mind a nuclear
    powered hedge trimmer :) Well, at least it's not invisible walls in this
    day and age.

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  • From Ant@21:1/5 to Spalls Hurgenson on Thu Oct 3 00:37:10 2024
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
    On Tue, 01 Oct 2024 17:50:31 +0000, ant@zimage.comANT (Ant) wrote:


    October already? Way too busy! DuoLingo, Propel, and Voro in my iPhone
    when I can. I wanted to play a free Steam weekend game over the weekend, >but got slammed by my colony. I still haven't resumed my Star Wars: The
    Old Republic's tutorial. I regretted downloading and starting to play
    since it was a huge 56.2 GB game and no free time. :(

    Heh. That reminds me of my almost-never touched Microsoft Flight
    Simulator install. I keep it around largely because I simply can't
    face downloading it a second time; it currently weighs in at 400GB!
    And Microsoft's servers aren't the fastest either...

    So it earns itself a permanent spot on the hard-drive even though it
    really isn't all that much fun to play. Every now and then I fire it
    up to justify its existence (and even then, I usually have to wait an
    hour just to PLAY it because it needs to download another 20GB of
    updates).

    But what's the alternative: uninstall the game and then wait two weeks
    to redownload everything should I want to revisit the game in 2027?

    Oh well, at least it's on my spinning-rust HDD.

    If it is not fun to play, then why bother keeping it? :P
    --
    "In his arrogance the wicked man hunts down the weak, who are caught in the schemes he devises." --Psalm 10:2. Out(r)agey, slammy, leaky, sneezy, fixy, crazy, hotty, BUSY, etc. :(
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
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    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )

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  • From vallor@21:1/5 to Spalls Hurgenson on Thu Oct 3 06:03:21 2024
    On Tue, 01 Oct 2024 11:27:18 -0400, Spalls Hurgenson wrote:

    What Have You Been Playing... IN SEPTEMBER 2024?

    EDO (of course), but also went back and had another look
    at KSP 2.

    I have thousands of hours in KSP, with plenty of QoL mods, so
    was disappointed when KSP 2 came out. Put a few hours into it,
    hadn't played it since.

    At the end of September, I went back into the game, and saw that
    I was in the middle of a mission to Minmus (the smaller moon of
    Kerbin) at a point of interest site. Walked my kerbal back to
    the spacecraft, which is set up with unlimited fuel and indestructability.
    To make a long story short: I put about 2 hours into getting the
    spacecraft of 3 kerbals back to Kerbin, the details I won't
    bore you with.

    Will mention this: If you have a high apoapsis on your orbit, that's a
    good place to make orbital maneuvers if all you have is RCS at that point.
    A little change at apoapsis makes a big difference at periapsis in that
    case. Remembering this saved me some time, because I set my periapsis at
    50Km for Kerbin, which wasn't deep enough into the atmosphere to slow down
    for a landing...I went around and around, until finally I woke up and
    lowered my periapsis to 30Km with RCS at apoapsis.

    For those who don't know the terms:
    In an elliptical orbit:
    apoapsis: furthest point
    periapsis: closest point

    And:
    https://xkcd.com/1356/

    I will be playing it more now, this time with realistic fuel and damage.

    --
    -Scott System76 Thelio Mega v1.1 x86_64 NVIDIA RTX 3090 Ti
    OS: Linux 6.11.0 Release: Mint 21.3 Mem: 258G
    "Join Taglines Anonymous. We can help."

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  • From candycanearter07@21:1/5 to Ant on Wed Oct 9 11:30:04 2024
    Ant <ant@zimage.comANT> wrote at 23:33 this Tuesday (GMT):
    candycanearter07 <candycanearter07@candycanearter07.nomail.afraid> wrote:
    Ant <ant@zimage.comANT> wrote at 18:57 this Friday (GMT):
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
    ...
    'Cause it's PRETTY! And it's fun to show off to others. "Hey, you
    wanna fly over your home-town?"

    Can you really see your own home though? I tried to do that on the
    airplane with the map showing where the plane is. Haha.

    Actually, yes. In fact, I can see my _car_.

    I think it's probably the first thing everybody does in games like
    this; they fire it up and bumble around their old neighborhoods,
    trying to spot the places they lived and worked.

    It's really not much different in that regard from GoogleEarth, except
    it's visuals are a bit more interactive and the framerate is better.
    ;-)

    Which is one reason I keep it on disk; people LIKE to see their homes
    in a video game (I'm guilty of this too). I fire up the game and say,
    "So you live on Nowhere Lane in Podinkumborough? Let's go there!"
    followed shortly thereafter by their proudly exclaiming, "Oh hey,
    that's my house! That's my grocery! That's my petrol station!" As if
    our lives are only notable if they're mentioned in fiction ;-)

    Hey, that's my nest! ;)

    Nest?

    Where I live!


    oh right, ant
    --
    user <candycane> is generated from /dev/urandom

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  • From Dimensional Traveler@21:1/5 to Spalls Hurgenson on Thu Oct 3 07:53:51 2024
    On 10/3/2024 7:26 AM, Spalls Hurgenson wrote:
    On Thu, 03 Oct 2024 00:37:10 +0000, ant@zimage.comANT (Ant) wrote:

    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
    On Tue, 01 Oct 2024 17:50:31 +0000, ant@zimage.comANT (Ant) wrote:


    October already? Way too busy! DuoLingo, Propel, and Voro in my iPhone >>>> when I can. I wanted to play a free Steam weekend game over the weekend, >>>> but got slammed by my colony. I still haven't resumed my Star Wars: The >>>> Old Republic's tutorial. I regretted downloading and starting to play
    since it was a huge 56.2 GB game and no free time. :(

    Heh. That reminds me of my almost-never touched Microsoft Flight
    Simulator install. I keep it around largely because I simply can't
    face downloading it a second time; it currently weighs in at 400GB!
    And Microsoft's servers aren't the fastest either...

    So it earns itself a permanent spot on the hard-drive even though it
    really isn't all that much fun to play. Every now and then I fire it
    up to justify its existence (and even then, I usually have to wait an
    hour just to PLAY it because it needs to download another 20GB of
    updates).

    But what's the alternative: uninstall the game and then wait two weeks
    to redownload everything should I want to revisit the game in 2027?

    Oh well, at least it's on my spinning-rust HDD.

    If it is not fun to play, then why bother keeping it? :P

    'Cause it's PRETTY! And it's fun to show off to others. "Hey, you
    wanna fly over your home-town?"

    But that doesn't work if I then follow up with a, "Just give me 36
    hours first to download and install the damn thing." ;-)

    Just install it on one of your curbside fix-ups all by itself and have
    it in a corner for that.

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to wipnoah@gmail.com on Thu Oct 3 16:20:04 2024
    H1M3M <wipnoah@gmail.com> wrote at 10:53 this Wednesday (GMT):
    [snip]
    And now comes... the small stuff. I have awful memory for these ones.
    - Earthbound Beginnings / Mother
    The rpg that was never published despite being 100% translated and we
    had to wait 25 years to play it officially (or just 10 if you played the leaked rom the early 2000s). Ahead of its time, broke many of the
    conventions set by Final Fantasy and Dragon Quest, but at the same time
    it's also a nightmare of no difficulty balancing, negative QoL features
    and one of the worst encounter rates ever.


    Hey, at least it was released, unlike Mother 3.
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
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  • From candycanearter07@21:1/5 to Ant on Thu Oct 3 16:20:04 2024
    Ant <ant@zimage.comANT> wrote at 00:37 this Thursday (GMT):
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
    On Tue, 01 Oct 2024 17:50:31 +0000, ant@zimage.comANT (Ant) wrote:


    October already? Way too busy! DuoLingo, Propel, and Voro in my iPhone
    when I can. I wanted to play a free Steam weekend game over the weekend,
    but got slammed by my colony. I still haven't resumed my Star Wars: The
    Old Republic's tutorial. I regretted downloading and starting to play
    since it was a huge 56.2 GB game and no free time. :(

    Heh. That reminds me of my almost-never touched Microsoft Flight
    Simulator install. I keep it around largely because I simply can't
    face downloading it a second time; it currently weighs in at 400GB!
    And Microsoft's servers aren't the fastest either...

    So it earns itself a permanent spot on the hard-drive even though it
    really isn't all that much fun to play. Every now and then I fire it
    up to justify its existence (and even then, I usually have to wait an
    hour just to PLAY it because it needs to download another 20GB of
    updates).

    But what's the alternative: uninstall the game and then wait two weeks
    to redownload everything should I want to revisit the game in 2027?

    Oh well, at least it's on my spinning-rust HDD.

    If it is not fun to play, then why bother keeping it? :P


    "If it's not fun, why bother?" -Reggie
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Ant@21:1/5 to Spalls Hurgenson on Fri Oct 4 05:15:06 2024
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
    On Thu, 03 Oct 2024 00:37:10 +0000, ant@zimage.comANT (Ant) wrote:

    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
    On Tue, 01 Oct 2024 17:50:31 +0000, ant@zimage.comANT (Ant) wrote:


    October already? Way too busy! DuoLingo, Propel, and Voro in my iPhone
    when I can. I wanted to play a free Steam weekend game over the weekend, >> >but got slammed by my colony. I still haven't resumed my Star Wars: The >> >Old Republic's tutorial. I regretted downloading and starting to play
    since it was a huge 56.2 GB game and no free time. :(

    Heh. That reminds me of my almost-never touched Microsoft Flight
    Simulator install. I keep it around largely because I simply can't
    face downloading it a second time; it currently weighs in at 400GB!
    And Microsoft's servers aren't the fastest either...

    So it earns itself a permanent spot on the hard-drive even though it
    really isn't all that much fun to play. Every now and then I fire it
    up to justify its existence (and even then, I usually have to wait an
    hour just to PLAY it because it needs to download another 20GB of
    updates).

    But what's the alternative: uninstall the game and then wait two weeks
    to redownload everything should I want to revisit the game in 2027?

    Oh well, at least it's on my spinning-rust HDD.

    If it is not fun to play, then why bother keeping it? :P

    'Cause it's PRETTY! And it's fun to show off to others. "Hey, you
    wanna fly over your home-town?"

    Can you really see your own home though? I tried to do that on the
    airplane with the map showing where the plane is. Haha.
    --
    "In his arrogance the wicked man hunts down the weak, who are caught in the schemes he devises." --Psalm 10:2. Out(r)agey (yay 4 $20 credit), slammy, leaky, sneezy, fixy, crazy, hotty, etc. New bins!
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Ant@21:1/5 to Spalls Hurgenson on Fri Oct 4 18:57:54 2024
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
    ...
    'Cause it's PRETTY! And it's fun to show off to others. "Hey, you
    wanna fly over your home-town?"

    Can you really see your own home though? I tried to do that on the
    airplane with the map showing where the plane is. Haha.

    Actually, yes. In fact, I can see my _car_.

    I think it's probably the first thing everybody does in games like
    this; they fire it up and bumble around their old neighborhoods,
    trying to spot the places they lived and worked.

    It's really not much different in that regard from GoogleEarth, except
    it's visuals are a bit more interactive and the framerate is better.
    ;-)

    Which is one reason I keep it on disk; people LIKE to see their homes
    in a video game (I'm guilty of this too). I fire up the game and say,
    "So you live on Nowhere Lane in Podinkumborough? Let's go there!"
    followed shortly thereafter by their proudly exclaiming, "Oh hey,
    that's my house! That's my grocery! That's my petrol station!" As if
    our lives are only notable if they're mentioned in fiction ;-)

    Hey, that's my nest! ;)
    --
    "Christ is the end of the law so that there may be righteousness for everyone who believes." --Romans 10:4. TGIF from slammy times? 10-4!
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    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
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  • From Mike S.@21:1/5 to wichitajayhawks@msn.com on Wed Oct 30 09:35:15 2024
    On Tue, 29 Oct 2024 17:41:16 -0500, Jhulian Waldby
    <wichitajayhawks@msn.com> wrote:

    Sid Meier's Civilization V. Thing's getting pretty hot. Seems like
    there is reason to go back to Civ IV even though 2K didn't prepare >achievements for it. Gonna have a few games of Civ IV and see what's >necessary to keep it running smoothly. For reference, this is the last >Civilization that used squares. Civ V and VI both used hexagons for >position. I think Civ IV also allows stacked military units.

    Civ IV definitely has Stacks of Doom. :)

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