• Re: It's Hard To Blame Them...

    From JAB@21:1/5 to Spalls Hurgenson on Tue Oct 29 11:03:15 2024
    On 28/10/2024 20:20, Spalls Hurgenson wrote:
    I stuck with the franchise through the "Modern Warfare" trilogy, again largely because memories of the first game gave me hope that the
    franchise would reach such heights again. The gameplay of those games
    wasn't too bad, but the ra-ra-America-So-Great! attitude of that
    trilogy games (existant even in the original COD but somewhat subdued
    by its international mission structure) was a real turn-off. So too
    was the heavy-handed reliance on scripting (to the point you sometimes couldn't even open a door without the AI doing it for you), and the
    player character changing from a simple grunt into a super-human
    killing machine.

    That's one of the things that started putting me off. I felt the balance
    been a cinematic experience and a game one was lost.

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  • From Ross Ridge@21:1/5 to Mike_S@nowhere.com on Tue Oct 29 16:02:17 2024
    Mike S. <Mike_S@nowhere.com> wrote:
    That is an impressive list of sequel games you have there. The only
    one I can compete with you on is Might and Magic because I have all
    10. I also have two copies of the first one. C-64 and PC.

    It's less impressive that it looks. I bought almost none of those games
    at full price when they were new. For example, while I did pay full
    price for the Might and Magic VI collector's edition, it came with all
    the previous Might and Magic games. The Total War games almost all come
    from a single bundle, except those that I already had from a bundle I
    bought before.

    Anyway, my other post might make it sound like I have the same
    interest in new innovative titles that Spalls does when I really
    don't. So let me make it clear that I do not care about innovation in
    the video game industry. I am mostly a retro gamer. I like old games.
    I like old games with a fresh coat of paint (remakes).

    Personally, I do like innovation, but I don't expect it or need it
    from the big publishers. There's plenty of innovative games being
    released all the time, so it doesn't matter if Ubisoft, EA and Microsoft/Activision/Blizard are squeezing every dime out of their
    franchises or not.

    A trend that does bother me in games is gambling, because it's obviously
    taking advantage of people's addictions. I'm concerned that the "whales" spending thousands of dollars on gatcha games and lootboxes aren't all
    rich people with money to burn as many people assume.

    --
    l/ // Ross Ridge -- The Great HTMU
    [oo][oo] rridge@csclub.uwaterloo.ca
    -()-/()/ http://www.csclub.uwaterloo.ca:11068/
    db //

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  • From Mike S.@21:1/5 to Ross Ridge on Tue Oct 29 14:24:22 2024
    On Tue, 29 Oct 2024 16:02:17 -0000 (UTC), rridge@csclub.uwaterloo.ca
    (Ross Ridge) wrote:

    It's less impressive that it looks. I bought almost none of those games
    at full price when they were new. For example, while I did pay full
    price for the Might and Magic VI collector's edition, it came with all
    the previous Might and Magic games. The Total War games almost all come
    from a single bundle, except those that I already had from a bundle I
    bought before.

    Ah, ok. I own physical copies of all the Might and & Magics including
    the collector's edition of M&M VI. I don't usually do collector's
    editions but I did for M&M VI. My box is a bit messed up though,
    unfortunately. Hopefully yours is in better condition. :-P

    Personally, I do like innovation, but I don't expect it or need it
    from the big publishers. There's plenty of innovative games being
    released all the time, so it doesn't matter if Ubisoft, EA and >Microsoft/Activision/Blizard are squeezing every dime out of their
    franchises or not.

    I don't even think I would know if something I was playing was
    innovative or not.

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  • From Anssi Saari@21:1/5 to Xocyll on Wed Oct 30 00:02:14 2024
    Xocyll <Xocyll@gmx.com> writes:

    Oh wait, older games on list, vice city and san andreas I did buy.

    Same here.

    Interesting GTA 4 is not on the list, which since it would not install
    cause of the need for MS's game service, that they fucking cancelled!

    GTA4 was kinda sad so no surprise. And had a lame drive model for cars
    although decent with sports cars but those weren't easy to come by. And
    no garages, just a little parking spot outside safe houses.

    And bikes were basically on ball bearings so almost impossible. That
    they fixed in the biker DLC finally. So not much fun driving cars or
    bikes, initially. Kind of lost the point, why make game where driving is
    a big part of it and then make driving not fun?

    The transition from Microsoft's thingy was handled decently, at least in
    my case. I had the game on DVD and the two DLCs in the Microsoft
    thingy. Those were converted so that I can now install the game with DLC
    from Rockstar's launcher. It even offers to look for Games for Windows
    saves on my computer.

    GTA5 was never even an option.

    I did play this but I wasn't too keen on it. The little details in the
    world were cool, there was a longish list somewhere. But the actual game
    was meh. Same old stuff, nothing much new and unlikeable characters and writing. The most memorable stuff was the weird stuff which was really
    weird. You smoke some pot and suddenly you're gunning down brain sucking aliens? Sure I like weird and wacky but that was just too much weird. At
    least they tried though.

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  • From JAB@21:1/5 to Ross Ridge on Wed Oct 30 09:37:51 2024
    On 29/10/2024 16:02, Ross Ridge wrote:
    A trend that does bother me in games is gambling, because it's obviously taking advantage of people's addictions. I'm concerned that the "whales" spending thousands of dollars on gatcha games and lootboxes aren't all
    rich people with money to burn as many people assume.

    It isn't gambling, it's surprise mechanics!

    As for the last part, as part of a government committee looking into
    this issue in the UK their conclusion was the idea it's just whales so
    doesn't matter just isn't true. What is true is that there's a
    correlation between problem gambling behaviours and lootboxes. But heh,
    who cares about exploiting vulnerable people when your bonus is at stake.

    --- SoupGate-Win32 v1.05
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  • From JAB@21:1/5 to Spalls Hurgenson on Wed Oct 30 09:42:17 2024
    On 29/10/2024 16:07, Spalls Hurgenson wrote:
    That's one of the things that started putting me off. I felt the balance
    been a cinematic experience and a game one was lost.

    The original "Call of Duty" was very cinematic too; it was in fact one
    of the major complaints about the game. You don't really have much
    option of where to go and what to do; it's a corridor-shooter through
    and through (even if the 'corridors' are cleverly disguised as outdoor locations).

    I thought it got a better balance between the two and also although it
    is a corridor shooter it still felt like there was flexibility in what
    you could do and less scripted.

    As for MW, i think I remember that one as well!

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  • From JAB@21:1/5 to Justisaur on Sat Nov 2 11:29:45 2024
    On 02/11/2024 05:07, Justisaur wrote:
    I probably have most if not all the Elder Scrolls games, but didn't
    really enjoy the majority of them.  Only Daggerfall and Skyrim.  I still bought or obtained them.

    I was late to the party with Dagger Fall and the graphics made my eyes
    bleed and it also didn't help that I didn't really get the format of the
    game. Oblivion I liked until I realised just how much of the content was procedurally-generated and the main quest was go to tower, kill
    everything, repeat at next tower. Skyrim, loved it.

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  • From Xocyll@21:1/5 to All on Sat Nov 2 09:04:47 2024
    JAB <noway@nochance.com> looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs say:

    On 02/11/2024 05:07, Justisaur wrote:
    I probably have most if not all the Elder Scrolls games, but didn't
    really enjoy the majority of them.á Only Daggerfall and Skyrim.á I still
    bought or obtained them.

    I was late to the party with Dagger Fall and the graphics made my eyes
    bleed and it also didn't help that I didn't really get the format of the >game. Oblivion I liked until I realised just how much of the content was >procedurally-generated and the main quest was go to tower, kill
    everything, repeat at next tower. Skyrim, loved it.

    Daggerfall (all one word) had proceduralized generated random
    landscapes.
    instanced dungeons were hand crafted.

    Oblivion was even more generated content and ever tower was the same,
    kill shit as you climb tower(s) and flip between towers til you reach
    own and close rift.

    Literally the same thing over and over again.

    Daggerfall had its issues, but it was the peak of the series.

    Skyrim was so small it basically happened in the back yard, whereas if
    you look at the space on the map, it's supposed to be the size or larger
    than Daggerfall.


    Supposed to be the size of the mid west, but actually the size of Maine.

    Next elder scrolls game - suppose to be thousands of sq kilometers,
    actual size, living room in tiny apt.

    Xocyll

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  • From Mike S.@21:1/5 to JAB on Sat Nov 2 09:08:06 2024
    On Sat, 2 Nov 2024 11:29:45 +0000, JAB <noway@nochance.com> wrote:

    I was late to the party with Dagger Fall and the graphics made my eyes
    bleed and it also didn't help that I didn't really get the format of the >game. Oblivion I liked until I realised just how much of the content was >procedurally-generated and the main quest was go to tower, kill
    everything, repeat at next tower. Skyrim, loved it.

    I didn't think to highly of Arena but I am still going to try
    Daggerfall at some point. You can improve the graphics these days with Daggerfall Unity.

    --- SoupGate-Win32 v1.05
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  • From Mike S.@21:1/5 to Ross Ridge on Sat Nov 2 09:05:00 2024
    On Fri, 1 Nov 2024 20:08:16 -0000 (UTC), rridge@csclub.uwaterloo.ca
    (Ross Ridge) wrote:

    Well, I'd argue my copies of Might and Magic 1-5 count as physical copies >because they're on a CD-ROM included with the M&M6 collector's edition.
    I also have a physical copy of 7 and 9, but for 8 I just have GOG.com >version. Unfortunately, I'm pretty sure I had throw out the collector >edition's box when I moved years ago. I never really considered it a >collector's item though, I just got that edition because it included
    the other games.

    That's fair. I should have said I own physical copies of the original
    releases.

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  • From Xocyll@21:1/5 to All on Sat Nov 2 09:10:13 2024
    Anssi Saari <anssi.saari@usenet.mail.kapsi.fi> looked up from reading
    the entrails of the porn spammer to utter "The Augury is good, the
    signs say:

    Xocyll <Xocyll@gmx.com> writes:

    Oh wait, older games on list, vice city and san andreas I did buy.

    Same here.

    Interesting GTA 4 is not on the list, which since it would not install
    cause of the need for MS's game service, that they fucking cancelled!

    GTA4 was kinda sad so no surprise. And had a lame drive model for cars >although decent with sports cars but those weren't easy to come by. And
    no garages, just a little parking spot outside safe houses.

    And bikes were basically on ball bearings so almost impossible. That
    they fixed in the biker DLC finally. So not much fun driving cars or
    bikes, initially. Kind of lost the point, why make game where driving is
    a big part of it and then make driving not fun?

    The transition from Microsoft's thingy was handled decently, at least in
    my case. I had the game on DVD and the two DLCs in the Microsoft
    thingy. Those were converted so that I can now install the game with DLC
    from Rockstar's launcher. It even offers to look for Games for Windows
    saves on my computer.

    And suddenly I don't feel bad about not being able to play it.

    Love bikes in GTA vice city -less so in san an

    since gta4 never would install - thanks to games for windows live no
    longer existing at all, I never even considered any game further in the
    series.


    I bought your game and cannot install it because of some third party
    piece of shit, no longer buying ANYTHING from you.

    Xocyll

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  • From JAB@21:1/5 to Xocyll on Mon Nov 4 08:51:20 2024
    On 02/11/2024 13:04, Xocyll wrote:
    JAB <noway@nochance.com> looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs say:

    On 02/11/2024 05:07, Justisaur wrote:
    I probably have most if not all the Elder Scrolls games, but didn't
    really enjoy the majority of them.  Only Daggerfall and Skyrim.  I still >>> bought or obtained them.

    I was late to the party with Dagger Fall and the graphics made my eyes
    bleed and it also didn't help that I didn't really get the format of the
    game. Oblivion I liked until I realised just how much of the content was
    procedurally-generated and the main quest was go to tower, kill
    everything, repeat at next tower. Skyrim, loved it.

    Daggerfall (all one word) had proceduralized generated random
    landscapes.
    instanced dungeons were hand crafted.

    Oblivion was even more generated content and ever tower was the same,
    kill shit as you climb tower(s) and flip between towers til you reach
    own and close rift.

    Literally the same thing over and over again.


    Yep that was the problem I had. Oh a dungeon to explore, what story and
    secrets does it have to tell - the answer, absolutely nothing!

    Daggerfall had its issues, but it was the peak of the series.

    Skyrim was so small it basically happened in the back yard, whereas if
    you look at the space on the map, it's supposed to be the size or larger
    than Daggerfall.


    Supposed to be the size of the mid west, but actually the size of Maine.


    I can't compare it to Daggerfall but Skyrim although it felt compact I
    did just enjoy wandering about to see what I could find. It's the same
    reason I really like FO:3/NV.

    Next elder scrolls game - suppose to be thousands of sq kilometers,
    actual size, living room in tiny apt.


    But think of the MTX there will be!

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  • From JAB@21:1/5 to Spalls Hurgenson on Thu Oct 31 09:17:03 2024
    On 30/10/2024 20:39, Spalls Hurgenson wrote:
    On Wed, 30 Oct 2024 09:42:17 +0000, JAB <noway@nochance.com> wrote:

    On 29/10/2024 16:07, Spalls Hurgenson wrote:
    That's one of the things that started putting me off. I felt the balance >>>> been a cinematic experience and a game one was lost.

    The original "Call of Duty" was very cinematic too; it was in fact one
    of the major complaints about the game. You don't really have much
    option of where to go and what to do; it's a corridor-shooter through
    and through (even if the 'corridors' are cleverly disguised as outdoor
    locations).

    I thought it got a better balance between the two and also although it
    is a corridor shooter it still felt like there was flexibility in what
    you could do and less scripted.

    Oh, it was definitely the superior game in the franchise. It certainly
    was less scripted than later games too, if only because its arenas
    were slightly more open. But any freedom was definitely an illusion.
    This wasn't necessarily a bad thing; by restricting the player and
    guiding the action, the developers controlled the pacing of the
    action. You'd get moments of extreme action followed by brief lulls;
    the combination made the former all the more exciting.

    (One of my problems with the later games was that it was all-action,
    all the time. Lacking any moments of quiet, the constant action
    started to get quite monotonous).

    But what the original Call of Duty did well is hide how well it guided
    you forward, to the point you barely noticed that you were going
    exactly where the developers intended.


    I feel that corridor shooters are somewhat unfairly maligned compared to
    open world games. In the latter you obviously do get more freedom in the
    order of which you do things but also how much of it is, oh you want to
    do that quest well just head towards the quest marker and once there
    it's a set path to follow and just to make sure we'll give you more
    sub-quest markers as you progress so you don't get lost.

    Is it really that much different being explicitly told where to go
    compared to the level being designed to 'guide' you?

    Something I remember from World of Tanks was the change in emphasis from
    more open maps to those that could effectively be considered not only
    corridors but also designed to suit certain classes of tanks. There was
    lots of complaints and WG effectively said our players prefer more
    corridor style maps so they don't get confused as to what they are
    supposed to be doing. Another way of looking at it is it's all very well
    having more open maps but you still end up with 75% of it being a death
    trap.

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  • From vallor@21:1/5 to Justisaur on Thu Oct 31 14:55:06 2024
    On Thu, 31 Oct 2024 06:53:57 -0700, Justisaur wrote:

    On 10/27/2024 7:11 AM, Ross Ridge wrote:
    Mike S. <Mike_S@nowhere.com> wrote:
    No, I can't. Your list really says it all. I have always blamed
    gamers, not the studios firstly, and your list is the reason why I do.
    We talk the talk but we do not walk the walk.

    I don't blame publishers or gamers, as I've never had a problem with
    sequels. How can I complain about there being countless Call of Duty
    games or Madden games when I bought so many sequels myself?

    I have Might and Magic 1, 2, 3, 4, 5, 6, 7, 8 and 9, Heroes of Might
    and Magic 1, 2, 3, 4, and 5, plus Civilization 1, 2, 3, 4, 5, and 6.
    On the consoles, I have Final Fantasy 4, 5, 6, 7, 8, 9, 10, 10-2, 12,
    13. and 13-2, plus Disgaea 1, 2, 3, 4, 5, D2. I won't list all the
    Total War games I have, but I have 10 of them, plus 7 Tales of games
    and 8 Harvest Moon games. There's also the 5 Grand Theft Auto games,
    plus 4 Borderlands, 4 Thief, 4 Deus Ex, 4 Jedi Knight, 4 Saints Row,
    and 4 Europa Universalis games.

    Now some of these games I could live without, and there's more than a
    few I haven't gotten around to playing yet, but for the most part I
    think my video game collection would be much worse off without all
    these sequels.

    I don't really do series like that. The only couple I've done are all
    the Fallouts and all the Dark Souls (actual Fromsoft games)

    FO 1, 2, T, BoS, 3, NV, 4, S, 76. The real rarity is I enjoyed and
    finished every one of them that are finishable (though haven't played
    the DLCs for NV & 4.) Which reminds me I need to get around to FO London.

    DS is only 1, 2, 3, ER, BB, and DeS and I can't even say I truly enjoyed
    all of those, parts yes, but parts no. I didn't even finish DeS, or the
    DLCs for 2.

    I found Just Cause 2 and 3 fun, looks like I didn't finish
    JC4.

    Finished Far Cry 3 Blood Dragon and FC 5. I liked FC, so I bought
    FC4 then didn't play it -- but did put 51 hours into FC New Dawn.

    Of the two series', I think I liked Just Cause best, because you're
    basically a superhero.

    Oh, and I did put about 15 hours into Batman: Arkham Asylum GOTY, but
    didn't finish it.

    --
    -Scott System76 Thelio Mega v1.1 x86_64 NVIDIA RTX 3090 Ti
    OS: Linux 6.11.5 Release: Mint 21.3 Mem: 258G
    "1st rule of intelligent tinkering - save all the parts"

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  • From JAB@21:1/5 to Spalls Hurgenson on Fri Nov 1 11:37:52 2024
    On 31/10/2024 14:06, Spalls Hurgenson wrote:
    On Thu, 31 Oct 2024 09:17:03 +0000, JAB <noway@nochance.com> wrote:


    I feel that corridor shooters are somewhat unfairly maligned compared to
    open world games. In the latter you obviously do get more freedom in the
    order of which you do things but also how much of it is, oh you want to
    do that quest well just head towards the quest marker and once there
    it's a set path to follow and just to make sure we'll give you more
    sub-quest markers as you progress so you don't get lost.

    Is it really that much different being explicitly told where to go
    compared to the level being designed to 'guide' you?


    I don't have a problem with corridor shooters. In fact, I sometimes
    have a preference for them; I find open-world FPS games so damned
    exhausting! Corridor shooters have much greater control of the pacing
    of the narrative, and can better direct the emotional tenor of the
    experience because the developers know where (and, within a certain
    degree of accuracy, when) you're going next.

    But the best of these games hide how limited the ride is from the
    player, to the point where many don't even consider going off path
    because the design of the game discourages them from even considering
    it. There are a variety of tricks that can be used for this; brightly
    lit rooms on the expected path, or putting loot (or enemies) visible
    in the direction you're supposed to go, or dozens of other tricks. The
    best games offer _just_ enough area to wander in that -should you have
    an exploratory bent- there's somewhere for you to go if you want to go
    off the path, but not so far as to destroy the overall pacing.*

    But other, less-skillfully designed games don't do this; they rely
    instead on invisible walls blocking obvious paths, or scripting so heavy-handed that even when you want to do the obvious thing (such as
    open the door to the next arena) you can't until the game lets you. It completely destroys the immersion of the experience. You're reminded
    of how little control you have, and that's galling.

    The early "Call of Duty" games fell into the former category. The
    later of the franchise** games fell into the latter.


    I tend to agree so the art is giving you the illusion that you are in
    control of progressing though the level while in fact you're being
    railroaded. It reminds me to a certain extent of what you have to do in
    a TT RPG. You want to give the players as much agency as possible while
    making it not seem that a scenario has a beginning and an end so it's
    how you get between those two points that's important.

    Our last two sessions of CoC have mostly consisted of the players being
    halfway through chapter 2 and then deciding they'd revisit the location
    of chapter 1 to do some more investigating. My less experienced GM days
    would have had me trying to force the players not to do that. Instead I thought, ok lets give them some more tid-bits but look to steer them
    back on track. Fortunately they did all the work for me by entering a
    combat that could have avoided and one of the players almost dying. So
    back to chapter 2 where they live.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Ross Ridge@21:1/5 to Mike_S@nowhere.com on Fri Nov 1 20:08:16 2024
    Mike S. <Mike_S@nowhere.com> wrote:
    Ah, ok. I own physical copies of all the Might and & Magics including
    the collector's edition of M&M VI. I don't usually do collector's
    editions but I did for M&M VI. My box is a bit messed up though, >unfortunately. Hopefully yours is in better condition. :-P

    Well, I'd argue my copies of Might and Magic 1-5 count as physical copies because they're on a CD-ROM included with the M&M6 collector's edition.
    I also have a physical copy of 7 and 9, but for 8 I just have GOG.com
    version. Unfortunately, I'm pretty sure I had throw out the collector edition's box when I moved years ago. I never really considered it a collector's item though, I just got that edition because it included
    the other games.


    --
    l/ // Ross Ridge -- The Great HTMU
    [oo][oo] rridge@csclub.uwaterloo.ca
    -()-/()/ http://www.csclub.uwaterloo.ca:11068/
    db //

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