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Cannot agree with this, I very carefully slit open the plastic wrap on >Daggerfall, and kept it plastic wrapped (preserving the box art from
fading) all these years.
But now that you've remembered it exists, doesn't it just sit there
and tempt you? "C'mon, big boy, rip off my wrappin'! See what goodies
lie beneath!"
It's not healthy to repress such feelings, you know. ;-)
On Wed, 18 Sep 2024 03:02:52 -0400, Xocyll <Xocyll@gmx.com> wrote:
Cannot agree with this, I very carefully slit open the plastic wrap on >>Daggerfall, and kept it plastic wrapped (preserving the box art from >>fading) all these years.
The way to keep box art from fading is keeping it out of direct
sunlight. All my game boxes are fine except for the ones that were
near a window. They have faded.
Yes, yes it is. And I still haven't played it!Wow me neither, I am slowly fading out of gaming, call it second gaming fatique, I had my first one ca 1995-2005!
rms
On Fri, 6 Sep 2024 07:53:57 -0600, "rms" <rsquiresMOO@MOOflashMOO.net>
wrote:
Yes, yes it is. And I still haven't played it!
Me neither. It doesn't help that Bethesda is still asking $70 USD for
it. They seem to think it's a Skyrim-class game or something.
The thing is that "Starfield" is not -from what I've read- a terrible
game. I'd play it, if it werent' so overpriced (and if I could stomach another 100-hour open-world title, which is an increasingly large hump
for me to cross). But it isn't an EXCITING game. It's a Bethesda RPG
through and through; buggy, with uninteresting characters and only
tolerable mechanics. Worse, it lacks the hand-crafted world-design
that made "Skyrim" so memorable.
I'll play "Starfield", maybe, eventually. I'm just not in a rush to do
so. But it isn't offering me anything new; it isn't doing anything
that "Mass Effect" or "Skyrim" or "No Mans Sky" haven't done before,
and it isn't doing it any better than those games. It's biggest recommendation is that it was 'made by the people who made "Skyrim"!'
and if that's the best it's got to offer, I wonder why I don't save my
money and just play "Skyrim" again.
Drop it down in price and maybe I'll consider it. But "Starfield" is definitely not a game I'm going to pay premium pricing to enjoy.
70$?? From what I've heard, it's a really mediocre game and certainly
not worth that much. Of course, I don't have a Xbox anyways, but still.
On Tue, 10 Sep 2024 13:17:20 -0400, Xocyll <Xocyll@gmx.com> wrote:
Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the >>entrails of the porn spammer to utter "The Augury is good, the signs
say:
On Mon, 09 Sep 2024 05:12:34 -0400, Xocyll <Xocyll@gmx.com> wrote:
Microsoft, fucking gaming in the ass since whenever they decided to >>>>enter gaming.
I don't think that the flaws in Freelancer can be blamed on Microsoft. >>>Yes, they published the game, but it's almost entirely the vision of >>>Chris Roberts (of "Wing Commander" and lately "Star Citizen" fame).
They rescued it after Roberts nearly bankrupted the company. The worst >>>you can say about Microsoft is that they only supported the game for
five years.
Except Chris Roberts had a history with wing commander, and privateer
1+2, with no Microsoft influence, the stupid only happened after MS
entered the picture.
Arguably that might be more to do with Origin than Roberts. After all,
look at Star Citizen. That stupid is _all_ Chris Roberts.
Look at the stupid they did with Mechwarrior after they got hold of it
with the 4 series.
A lot of people like that one too. And "MechCommander II" was great!
I'll never hold Microsoft up as the pinnacle of PC gaming development. >They've done a lot of boneheaded stuff. But a lot of it seemed good >intentioned (if a bit self-serving) and they produced an equal amount
of worthwhile games as well.
There's a lot of stuff I hold against Microsoft, but their games? Not
really.
On Wed, 18 Sep 2024 03:02:52 -0400, Xocyll <Xocyll@gmx.com> wrote:
Cannot agree with this, I very carefully slit open the plastic wrap on >>Daggerfall, and kept it plastic wrapped (preserving the box art from >>fading) all these years.
The way to keep box art from fading is keeping it out of direct
sunlight. All my game boxes are fine except for the ones that were
near a window. They have faded.