• Re: Today is the One Year Anniversary For The Release of Starfield

    From Mike S.@21:1/5 to Xocyll on Wed Sep 18 09:12:18 2024
    On Wed, 18 Sep 2024 03:02:52 -0400, Xocyll <Xocyll@gmx.com> wrote:

    Cannot agree with this, I very carefully slit open the plastic wrap on >Daggerfall, and kept it plastic wrapped (preserving the box art from
    fading) all these years.

    The way to keep box art from fading is keeping it out of direct
    sunlight. All my game boxes are fine except for the ones that were
    near a window. They have faded.

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  • From Mike S.@21:1/5 to spallshurgenson@gmail.com on Wed Sep 18 12:31:29 2024
    On Wed, 18 Sep 2024 11:14:03 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    But now that you've remembered it exists, doesn't it just sit there
    and tempt you? "C'mon, big boy, rip off my wrappin'! See what goodies
    lie beneath!"

    It's not healthy to repress such feelings, you know. ;-)

    The box is not heavy at all. Probably just contains a small black and
    white manual, a registration card and a single 3.5 disk which I can't
    even use. I would have to pirate this game or buy it again digitally
    if I actually wanted to play it.

    I do have a few shrink wrapped RPGs. Maybe they have maps inside! Maps
    are nice. Especially the cloth ones. I am more tempted to open those.

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  • From candycanearter07@21:1/5 to Mike S on Wed Sep 18 19:40:05 2024
    Mike S <Mike_S@nowhere.com> wrote at 13:12 this Wednesday (GMT):
    On Wed, 18 Sep 2024 03:02:52 -0400, Xocyll <Xocyll@gmx.com> wrote:

    Cannot agree with this, I very carefully slit open the plastic wrap on >>Daggerfall, and kept it plastic wrapped (preserving the box art from >>fading) all these years.

    The way to keep box art from fading is keeping it out of direct
    sunlight. All my game boxes are fine except for the ones that were
    near a window. They have faded.


    Good thing I don't have any in my GamerCaveTM
    --
    user <candycane> is generated from /dev/urandom

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  • From rms@21:1/5 to All on Fri Sep 6 07:53:57 2024
    Yes, yes it is. And I still haven't played it!

    rms

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  • From Werner P.@21:1/5 to All on Fri Sep 6 16:01:55 2024
    Am 06.09.24 um 15:53 schrieb rms:
    Yes, yes it is.  And I still haven't played it!

    rms
    Wow me neither, I am slowly fading out of gaming, call it second gaming fatique, I had my first one ca 1995-2005!
    But I have so many other hobbies now that I rarely game anymore!

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  • From candycanearter07@21:1/5 to Spalls Hurgenson on Fri Sep 6 21:20:03 2024
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 15:55 this Friday (GMT):
    On Fri, 6 Sep 2024 07:53:57 -0600, "rms" <rsquiresMOO@MOOflashMOO.net>
    wrote:

    Yes, yes it is. And I still haven't played it!

    Me neither. It doesn't help that Bethesda is still asking $70 USD for
    it. They seem to think it's a Skyrim-class game or something.

    The thing is that "Starfield" is not -from what I've read- a terrible
    game. I'd play it, if it werent' so overpriced (and if I could stomach another 100-hour open-world title, which is an increasingly large hump
    for me to cross). But it isn't an EXCITING game. It's a Bethesda RPG
    through and through; buggy, with uninteresting characters and only
    tolerable mechanics. Worse, it lacks the hand-crafted world-design
    that made "Skyrim" so memorable.

    I'll play "Starfield", maybe, eventually. I'm just not in a rush to do
    so. But it isn't offering me anything new; it isn't doing anything
    that "Mass Effect" or "Skyrim" or "No Mans Sky" haven't done before,
    and it isn't doing it any better than those games. It's biggest recommendation is that it was 'made by the people who made "Skyrim"!'
    and if that's the best it's got to offer, I wonder why I don't save my
    money and just play "Skyrim" again.

    Drop it down in price and maybe I'll consider it. But "Starfield" is definitely not a game I'm going to pay premium pricing to enjoy.


    70$?? From what I've heard, it's a really mediocre game and certainly
    not worth that much. Of course, I don't have a Xbox anyways, but still.
    --
    user <candycane> is generated from /dev/urandom

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  • From rms@21:1/5 to All on Fri Sep 6 19:33:46 2024
    70$?? From what I've heard, it's a really mediocre game and certainly
    not worth that much. Of course, I don't have a Xbox anyways, but still.

    It's free on PC Gamepass, just buy a month subscription to try it. Same thing goes for, say, new Ubisoft games, like the new Prince of Persia (which got great reviews): A month of Ubisoft+ is $15, plenty of time to finish
    the game. I played the new Dead Space this way on EA Plus.

    rms

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  • From Xocyll@21:1/5 to All on Fri Sep 13 17:38:28 2024
    Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs
    say:

    On Tue, 10 Sep 2024 13:17:20 -0400, Xocyll <Xocyll@gmx.com> wrote:

    Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the >>entrails of the porn spammer to utter "The Augury is good, the signs
    say:

    On Mon, 09 Sep 2024 05:12:34 -0400, Xocyll <Xocyll@gmx.com> wrote:




    Microsoft, fucking gaming in the ass since whenever they decided to >>>>enter gaming.

    I don't think that the flaws in Freelancer can be blamed on Microsoft. >>>Yes, they published the game, but it's almost entirely the vision of >>>Chris Roberts (of "Wing Commander" and lately "Star Citizen" fame).
    They rescued it after Roberts nearly bankrupted the company. The worst >>>you can say about Microsoft is that they only supported the game for
    five years.

    Except Chris Roberts had a history with wing commander, and privateer
    1+2, with no Microsoft influence, the stupid only happened after MS
    entered the picture.

    Arguably that might be more to do with Origin than Roberts. After all,
    look at Star Citizen. That stupid is _all_ Chris Roberts.

    Is it though? How much of it is the co-devs, and fan wants?

    Look at the stupid they did with Mechwarrior after they got hold of it
    with the 4 series.

    A lot of people like that one too. And "MechCommander II" was great!

    A lot of people were happy to have anything mechwarrior, doesn't mean it
    was good.

    Mech 2 and 3 were vastly better.

    I'll never hold Microsoft up as the pinnacle of PC gaming development. >They've done a lot of boneheaded stuff. But a lot of it seemed good >intentioned (if a bit self-serving) and they produced an equal amount
    of worthwhile games as well.

    There's a lot of stuff I hold against Microsoft, but their games? Not
    really.

    They dumbed a lot of stuff down considerably.

    Not to mention the developed for PC and x-box,, which really means x-box
    and a bad port to PC with radial menus and other bullshit no 104 key
    keyboard needs to put up with.

    Xocyll

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  • From Xocyll@21:1/5 to All on Fri Sep 20 12:20:09 2024
    Mike S. <Mike_S@nowhere.com> looked up from reading the entrails of the
    porn spammer to utter "The Augury is good, the signs say:

    On Wed, 18 Sep 2024 03:02:52 -0400, Xocyll <Xocyll@gmx.com> wrote:

    Cannot agree with this, I very carefully slit open the plastic wrap on >>Daggerfall, and kept it plastic wrapped (preserving the box art from >>fading) all these years.

    The way to keep box art from fading is keeping it out of direct
    sunlight. All my game boxes are fine except for the ones that were
    near a window. They have faded.

    Oh they've never been in sunlight.

    Plastic wrap also stops maybe not-so-well-made art on other boxes
    transferring to the beloved game.

    Humidity can be a real bitch when it comes to cheaper packaging.

    Xocyll

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