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Against the Storm was less mechanically impressive in it details,
but amazing on how it innovated on basic city builder gameplay with
an addictive rougelite gameplay loop. The way it gradually ramped
up the difficulty was also amazing, forcing you to optimize how you
do things more and more, but without throwing you into the deep end.
I progressed a lot farther in the game than I had thought I could at
the start, or would have if the game had forced me to adapt much quicker.
On 04/09/2024 00:08, Justisaur wrote:
It's starting to feel like almost all the big games just have the same
open world crap formula I'm not sure I'm currently happy with the way
things are going.
There's a good reason you feel like that, because they pretty much do.
How much longer before CoD or Fifa becomes openworld!
On 9/4/2024 1:55 AM, JAB wrote:
On 04/09/2024 00:08, Justisaur wrote:Are you saying Call of Duty _isn't_?!
It's starting to feel like almost all the big games just have the
same open world crap formula I'm not sure I'm currently happy with
the way things are going.
There's a good reason you feel like that, because they pretty much do.
How much longer before CoD or Fifa becomes openworld!
And can't you effectively have an open world "Fifa" by playing a soccer player in the Sims?
These 'smaller' 'indie' titles are the only modern games I would ever
buy. The big publishers aren't making games I want to play anymore.
On Mon, 02 Sep 2024 18:09:54 -0400, Xocyll <Xocyll@gmx.com> wrote:
JAB <noway@nochance.com> looked up from reading the entrails of the porn
spammer to utter "The Augury is good, the signs say:
On 31/08/2024 19:25, Mike S. wrote:
On Sat, 31 Aug 2024 12:08:11 -0400, Spalls Hurgenson
<spallshurgenson@gmail.com> wrote:
That era would get a better mark from me if it wasn't for the fact that
it was period in my life when I transitioning to my 'hobbies' became
centred around going out and generally drinking. It's rather hard to get >>> enthusiastic about playing games when your weekends consist of getting
up in the afternoon with a head that feels like it's been used as
football!
Pity they never come out with "English Football Hooligan" then playing
it in that condition would feel perfectly natural.
<pedant mode on>
[pushes glasses higher up on nose] Achsually...
May I introduce you to the 2002 video game, "Hooligans: Storm Over
Europe" https://www.mobygames.com/game/7235/hooligans/ where the goal
is to lead a gang of rowdies and smash up as much as possible.
</pedant mode off>
Admittedly, the release of that game doesn't fall into the '16-bit
era' (so I cheerfully deleted references to that bit :-)
Is there an equivalent to Internet Rule 34, except about video games
and not sex? Because it does seem to be getting to that point that
there's a video game made about every topic these days.
On 04/09/2024 15:39, Spalls Hurgenson wrote:
On Mon, 02 Sep 2024 18:09:54 -0400, Xocyll <Xocyll@gmx.com> wrote:
JAB <noway@nochance.com> looked up from reading the entrails of the porn >>> spammer to utter "The Augury is good, the signs say:
On 31/08/2024 19:25, Mike S. wrote:
On Sat, 31 Aug 2024 12:08:11 -0400, Spalls Hurgenson
<spallshurgenson@gmail.com> wrote:
That era would get a better mark from me if it wasn't for the fact that >>>> it was period in my life when I transitioning to my 'hobbies' became
centred around going out and generally drinking. It's rather hard to
get
enthusiastic about playing games when your weekends consist of getting >>>> up in the afternoon with a head that feels like it's been used as
football!
Pity they never come out with "English Football Hooligan" then playing
it in that condition would feel perfectly natural.
<pedant mode on>
[pushes glasses higher up on nose] Achsually...
May I introduce you to the 2002 video game, "Hooligans: Storm Over
Europe" https://www.mobygames.com/game/7235/hooligans/ where the goal
is to lead a gang of rowdies and smash up as much as possible.
</pedant mode off>
Admittedly, the release of that game doesn't fall into the '16-bit
era' (so I cheerfully deleted references to that bit :-)
Is there an equivalent to Internet Rule 34, except about video games
and not sex? Because it does seem to be getting to that point that
there's a video game made about every topic these days.
Only a boardgame but still!
https://www.brexitgame.com/
These 'smaller' 'indie' titles are the only modern games I would ever
buy. The big publishers aren't making games I want to play anymore.
If big publishers make RPGs or strategy games then I'm probably still >interested in playing them, though I'm in no hurry to. I still have a
big backlog of these games I want to play, so I'm content with waiting
for the blockbuster RPGs of the last few years to come down in price.
(I'm not sure if there are any blockbuster strategy games these days,
the Total War: Warhammer games maybe?)
The only AAA strategy game series I can think of that is still going
is Civilization and the next one is coming out February 2025.
Mike S. <Mike_S@nowhere.com> wrote:
The only AAA strategy game series I can think of that is still going
is Civilization and the next one is coming out February 2025.
Oh, yah, I knew I was missing something. Not really looking forward
to it. The AI in Civilization VI was just too dumb, and I don't think
they have any interest in improving it.
This month it's a fun one: Video games have been around for a long
time, and have gone through various phases. Of them all, which was the
era in which you had the most fun playing video games? Not which you
feel was necessarily the BEST era with the best games, but the one you
had the most fun with. (And feel free to bitch about how I arbitrarily >divided up gaming history too! ;-)
** I learned the word analgesic from an Infocom's games... can you
guess which one?
** I learned the word analgesic from an Infocom's games... can you
guess which one?
On Thu, 12 Sep 2024 12:49:32 -0500, Zaghadka <zaghadka@hotmail.com>
wrote:
On Tue, 10 Sep 2024 17:32:58 -0400, in comp.sys.ibm.pc.games.action,
Spalls Hurgenson wrote:
** I learned the word analgesic from an Infocom's games... can you
guess which one?
That would be HHGTTG.
Ding-ding-ding! Get this man a satchel, a towel, a floor grate and
some mail!
On Thu, 12 Sep 2024 19:08:21 -0400, in comp.sys.ibm.pc.games.action,
Spalls Hurgenson wrote:
On Thu, 12 Sep 2024 12:49:32 -0500, Zaghadka <zaghadka@hotmail.com>Oh that fucking babel fish puzzle. The InvisiClues actually gets to the
wrote:
On Tue, 10 Sep 2024 17:32:58 -0400, in comp.sys.ibm.pc.games.action, >>>Spalls Hurgenson wrote:
** I learned the word analgesic from an Infocom's games... can you >>>>guess which one?
That would be HHGTTG.
Ding-ding-ding! Get this man a satchel, a towel, a floor grate and
some mail!
point where it says, "Congratulations! You've read the longest hint in >InvisiClues history." or something to that effect.
(36 hints left) > This puzzle has more clues than a Hitchhiker's Guide Mark IV has options.
(35 hints left) > Have you tried pressing the dispenser button?
(34 hints left) > You need to block the small hole.
(33 hints left) > Let's hope you aren't stuck here, because it only gets harder.
(32 hints left) > It has something to do with the hook above the hole.
(31 hints left) > You need to hang something on the hook.
(30 hints left) > Examine the gown.
(29 hints left) > Notice the loop? Hang the gown on the hook, then press the button again.
(28 hints left) > Well, you've made a little progress. Don't give up now.
(27 hints left) > You'll have to block the drain.
(26 hints left) > There's only one thing large enough to completely cover the drain.
(25 hints left) > Cover the drain with the towel, then push the button again. >(24 hints left) > Oh, well. Forging ahead, you'll have to block the tiny robot panel.
(23 hints left) > Standing or lying in front of the panel won't work.
(22 hints left) > You'll have to put some object in front of the panel.
(21 hints left) > If it isn't bulky enough, the cleaning robot dashes around it.
(20 hints left) > Examine all the objects around.
(19 hints left) > The satchel is bulky. Put it in front of the panel, then push the button again.
(18 hints left) > At this point, brave men have been known to break down and cry.
(17 hints left) > Read, very carefully, the paragraph when Ford goes to sleep. >(16 hints left) > Note that when you placed the satchel in front of the panel the response was "The satchel is now lying on its side in front of the panel."
(15 hints left) > The point of the two previous items is that you can put an object on top of the satchel.
(14 hints left) > Put something on the satchel, then push the dispenser button again.
(13 hints left) > Notice that the upper-half-of-the-room cleaning robot just manages to catch the second item.
(12 hints left) > Perhaps if there were several items on the satchel, they would all fly the air and confuse the flying robot.
(11 hints left) > Unfortunately, there's only room for one object on the satchel.
(10 hints left) > Do you have an object, or have you seen an object, that when flung into the air might act as many items?
(9 hints left) > Remember that when the upper-half-of-the-room cleaning robot grabbed the babel fish, before you put an object on the satchel, the text said that the fish was "the only flying junk" that the robot found.
(8 hints left) > Put the pile of junk mail on the satchel, then press the dispenser button again.
(7 hints left) > Voila!
(6 hints left) > This space intentionally left blank.
(5 hints left) > Incidentally, did you know that this is the longest question ever to appear in an InvisiClues hint booklet?
(4 hints left) > You see, the Kwimbucki of Zug Seven are avid interactive fiction fans, but they have one rather eccentric peculiarity.
(3 hints left) > They will not buy any work of interactive fiction unless its hint booklet has at least one question with over 35 items.
(2 hints left) > This is the 35th hint.
(1 hint left) > JJ. Our marketing department will be happy to know that Zug Seven sales have just skyrocketed.
[No more hints]