• Re: What Have You Been Playing... IN MARCH 2025?

    From Ant@21:1/5 to Spalls Hurgenson on Tue Apr 1 10:42:06 2025
    Same even in my iPhone with the same games I mentioned before! Dang BUSY
    life. :( I did play a free Steam test game called Neighbors. That was
    silly and kind of fun. :)


    On 4/1/2025 7:39 AM, Spalls Hurgenson wrote:

    This was not a good month of gaming for me. I know I'm frequently
    thought as a cynical gamer who doesn't like any games, but more often
    than not I can find some value in the games I play; yes, I am
    frequently disappointed (but Sturgeon's law, and all that) but there's usually an upside -however small- to most games I play. And if any one
    game is truly irredeemable, well, the next game will surely be better,
    right? But recently I just seemed to pick one bad game after another.
    Whether it was bugs, bad level design, laziness or just a general lack
    of skill and polish, I did not have very much fun gaming this month.

    I hope you all had better luck than me!


    Content
    ---------------------------------------
    * Star Wars: Outlaws
    * Titan Chaser
    * Robocop: Rogue City
    * Noble Armada: Lost Worlds
    * Star Trek: Elite Force II
    * Rage 2



    Slop
    ---------------------------------------

    * Star Wars: Outlaws
    I thought I knew what I was getting when I purchased "Star Wars:
    Outlaws". It was an open-world game published by Ubisoft, and it had
    gotten mediocre reviews; I wasn't expecting a particularly memorable
    game. The visuals, I expected, would be good; the primary game-loop satisfying, but the overall quest and writing would be --if other
    Ubisoft games were anything to go by-- quite poor. But that was okay;
    I wasn't buying the game for the gameplay. I was buying it because it
    was Star Wars, and I'm the sort of person who feels obligated to buy
    pretty much anything associated with that franchise. Still, I didn't
    expect anything quite as bad as I got.

    There were some good points, of course; Ubisoft is a multi-billion
    dollar company and even for them it's hard to /completely/ mess up a
    game. As expected, the game looks very nice. The visuals are sharp and detailed, and everything looks like it fits perfectly into the Star
    Wars universe. There was a good amount of variety to the environments
    too. Oh, and there's a prompt to skip the logos at the start of the
    game too; that's neat (yes, I'm reaching to find something nice to say
    about the game with that last one).

    Beyond those few things, the game rapidly slides into mediocrity and
    worse. Unusual for a Ubisoft game, the story wasn't terrible. It
    wasn't great --it was absolutely predictable and failed to provide any memorable set-pieces-- but at least it wasn't the usual brain-rotting
    crap that they usually attach to their projects. The overall mechanics
    were workable too. Again, nothing about it stood out, but I never
    threw my mouse down in disgust because the shooting or movement felt
    wrong (Well, mostly. There's an abundance of walls that look
    absolutely climbable that the game has decided are glass-slick
    barriers, and differentiating between 'climbable' and not was often annoying). Still, overall the game just worked. None of it was all
    that enjoyable, but it the game got the basics right.

    But for all that it was well-put together, it just wasn't _fun_. It
    lacked that spark that made the game more than a collection of
    mechanics into a memorable experience. A lot of it had to do with the
    level and quest design, which were paint-by-numbers and too heavily
    scripted. Although it tried to present itself as an open-world
    sandbox, your options were always heavily limited, and interactivity
    was rare. The combat was almost entirely against humanoid enemies. The characters were flat and forgettable. The animations were clumsy and
    too often you had to wait for them to finish before you could proceed.
    The open world was huge and beautiful, but --despite the plethora of
    hidden items to find-- it felt empty and pointless; something to
    traverse rather than live in.

    All that, and we haven't even gotten to the bugs. Because "Star Wars: Outlaws" is, bar none, the buggiest game I have played in many
    decades. It had its usual share of technical bugs (crashes to desktop,
    weird texture problems, etc.); more than any other game I've seen in a
    long while, but those I can almost forgive. But it also suffered from
    an endless array of gameplay-related bugs too; quests that didn't get
    marked complete, items that failed to show up in the world, auto-saves
    that got me stuck in an endless death loop, NPCs that refused to talk, in-world items that couldn't be used. None were, fortunately,
    show-stopping bugs (I managed to get to the end of the main quest) but
    they devastated the experience.

    Without these bugs, I'd be hard pressed to recommend this game to
    anybody except the most devoted Star Wars fan. It's just not a very interesting or fun experience but maybe, if you really love the
    franchise, you can glean some enjoyment from wandering its beautifully detailed world. But with all the bugs, even that isn't enough to save
    this turd. I've played a lot of awful games over the years, and none
    have been as awful as "Star Wars: Outlaws". Not because this game is necessarily worse than all the other terrible games, but because it
    didn't have to be. The sheer carelessness of the publisher turned what
    could have been a marginally entertaining game into a frustrating
    slog. It felt extremely disrespectful to the license and to their
    customers in general. It's no wonder they lost the license after such
    a half-assed release.





    * Titan Chaser
    "Titan Chaser" is one of those games I _really_ wanted to like. I
    totally get what the developer was hoping to do: to capture the
    mystery and majesty of kaiju without all the usual terror and
    destruction. A walking-sim at heart, it's a game all about exploration
    and atmosphere... except it does everything it can discourage the
    former and lacks all of the latter.

    It's the fog, mostly. A heavy grey pall sits atop the game-world,
    obscuring your vision more than a few dozen feet ahead of you. It's
    obscuring layer is reminiscent of old PlayStation 1 games, and it's
    intended to make you move slowly, and keep the world shrouded in
    mystery. But its actual effect is to make the world feel small and constrictive. You don't want to leave the beaten track because you
    know how much of a chore it will be to get back. Besides, because you
    can't see anything, going off into the fog probably wouldn't be worth
    the effort anyway.

    Unfortunately, that fog is also the game's main way of providing
    atmosphere. It's an attempt to add mystery and uncertainty to the
    game. "Oooh, you can't see anything; who knows what might be in the
    mist?" But it's not enough to carry the game, and neither the level,
    gameplay nor sound-design are up to the task of making up for the
    lack. "Titan Chaser" is incredibly lacking in polish. It's
    voice-acting is terrible, the music is forgettable, and it's obvious
    that all of its models are pulled from an asset-store. The game gives
    you no incentive to pursue its goals, and its mechanics --extremely
    basic puzzle solving that mostly consist of running back and forth
    across the map performing repetitive tasks-- are not in the least bit rewarding.

    "Titan Chaser" is in every way an exemplary of too many Indie games;
    it has the rudiments of a good idea that isn't supported by good
    gameplay or production values. It is intriguing in concept but bland
    in actual implementation. With more talent, better direction and a lot
    more time, it might be worth playing... but as it stands now, it's got nothing worthwhile to offer its players.




    * Robocop: Rogue City
    I can say this much for "Robocop"; it didn't disappoint me.

    But that's only because I had such low expectations from this game to
    begin with. I can't remember if I played the demo or just watched a
    preview video of the game, but when I first saw its gameplay some time
    back, it didn't impress me in the least. It looked an overly-scripted,
    dull corridor-shooter that relied almost entirely on emulating the
    visuals of its license as reason to play, and now --having played
    through the full game-- I can say that impression was entirely
    justified. This is /not/ a good game.

    Still, give the game this much: it does capture the /look/ of the
    original 'Robocop' movies. From the maps to the characters to the
    sounds, it is very representative of those classic action flicks.
    Perhaps too much, since much of the main campaign is just an excuse to
    go back and forth between various locations featured in the films, so
    players can go, "Oh, that's the place where Robocop fought ED-209", or
    "Hey, he said that same line when he killed that guy in the second
    movie!". In the 12-hour campaign, I can count only one original
    addition to the franchise (the new bad-guy robots, yet another in a
    long line of attempts to replace the titular hero) and they look so
    cheesy and fit so poorly with the rest of the game's aesthetics that
    they stand out only because of their sheer awfulness.

    But beyond that, there's almost nothing redeeming about this game. The gunplay is plodding, the weapons are boring, the AI is brain-dead, the
    combat situations unexciting and tedious. The voice-acting is
    atrocious, but you'd be hard-pressed to notice because the script is
    so awful anyway. The "Robocop" movies were about as subtle as a ton of bricks, but compared to the story and situation in this game, the film
    seems a masterpiece of nuance. The animations are stiff and
    mechanical. This game honestly feels like a throwback to FPS games
    from the late '90s... and not in a good way. Even the pretty visuals
    are due more to the capabilities of the engine (Unreal 5) than any
    real skill on the part of the developers.

    I hate to trounce on this game, because it's obvious the developers
    have a love for the franchise; they worked hard to fit in every
    possible reference to the movies and TV show that they could squeeze
    in. But it feels like bad fan-fiction and isn't fun to play, at least
    not past the first ten minutes while you giggle at how Robocop's machine-pistol gibs the baddies (well, eventually; even the least of
    the enemies seems to be able to soak up three or four hits. But once
    their hit-point pool gets to zero, they explode _spectacularly_). But
    once that novelty is past, there's very little reason to keep playing.

    Honestly, if all you want to do is revel in the over-the-top gore and
    action of the movies... just watch the movies. If you insist on seeing
    the scenes rendered on a PC, just download some screenshots. But don't
    bother playing this game. It's dull, badly designed nostalgia-bait.



    * Noble Armada: Lost Worlds
    It can be argued that I've no right to judge this game. According to
    Steam, I've only played the game for a total of 12 minutes. On the
    other hand, I feel that twelve minutes was more than enough for me to determine that not only wasn't this a game for me, it wasn't a game
    for anybody.

    I bought the game for a very simple reason: it's a successor to the
    forgotten and flawed 4X strategy game, 1997's "Emperor of the Fading
    Suns", which can be best described as the bastard child of
    "Civilization" and "Master of Orion". "Emperor" was not a good game,
    but it wasn't completely without merit either. The fairest description
    I can give is that it's a game whose premise exceeded its developers'
    attempt at implementation. It had some high points too; it's setting (licensed from a table-top game) was wonderfully detailed, and it's soundtrack remains one of my favorite of all times. The reviews for
    "Noble Armada" weren't good, but given it's lineage, I just had to
    give the game a chance.

    But if "Emperor" was the developers biting off more than they could
    chew, "Noble Armada" was those same developers not even taking a
    nibble. At best, it looks like one of those half-hearted ad-supported
    mobile games; it's an incredibly low-effort shooter (they call it a
    strategy game, but the strategy element is incredibly thin) with
    absolutely none of the style or thought that made its predecessor
    memorable. The absolute nicest thing I can say is that some of the
    loading screens look okay, but even those are fairly simple and
    nothing you haven't seen hundreds of times before. They only stand out because they are the least poor part of the game. I played two matches
    and decided there was nothing -absolutely nothing- that merited me
    continuing to play the game. It has neither setting, nor gameplay nor worthwhile production values that might keep me interested.

    Like I said, I only gave the game 12 minutes of my time. It's possible
    that, had I stuck with the game longer, I might have discovered some
    (very) hidden depths that might have made the game worthwhile. But
    with literal thousands of other games waiting discovery and play in my library, I just don't have time to spend on such vain hopes. "Noble
    Armada" looked and played terrible in the quarter hour I gave it; it
    had its chance to impress me and it failed miserably.




    * Star Trek: Elite Force II
    I was really hoping I could be more positive about this game. I've
    never really enjoyed "Elite Force II", but I always assumed that was
    because I always played it right after the first game in the series,
    and that's a really hard example to follow. My solution was that this
    time I'd play "Elite Force II" without the first game, allowing me
    enjoy the game for what it was, and not as a poorer copy of a better
    game. But as it turns out, my dislike of "Elite Force II" was entirely deserved. This was not a well-designed game, and it was a real
    struggle to keep playing it until the end.

    In part, this was due to the visuals. It's hard to imagine that this
    game came out only a year before "Half Life 2", "Far Cry" and "Doom
    3"; it looks far, far older. While the graphics do alright in terms of texturing and models, the extremely flat lighting make this game feel generationally much older. Similarly, the stilted key-frame animations
    (no motion capture here!) appear positively archaic. The complete lack
    of physics was another throwback. The end result was a game-world that
    felt static and lifeless. I can't entirely hold this against the game;
    it is, after all, more than 20 years old at this point, but older
    games have done more with less.

    Worse were the actual gameplay mechanics. The level design is
    atrocious. There is no sign-posting to help guide the player to the
    next checkpoint, and too many interactive points blend into the
    background with little indication that they are usable objects. The
    maps are too often grey and dingy, with rooms looking all alike. The
    combat is grueling, with annoying AI that bobs back and forth and
    takes too many shots to down. Enemies teleport in and many of them run
    right into your face until your weapon clips into them and you can't
    shoot them. "Elite Force II" is not difficult, but its combat is in no
    way fulfilling. The narrative lacks charm too; there's little impetus
    to the story.

    Still, I'll grant the game this much: it does give you a fairly
    extensive tour of the Star Trek universe. With one mission you're
    fighting off the Borg, and the next you are clinging to underside of
    the Enterprise fighting off boarders, and later you're sneaking into a Romulan base. In between, you wander between locations on your
    starship and interact with the NPCs. "Elite Force II" tries very hard
    to capture the feel of an epic TNG-era Star Trek adventure. It doesn't
    do a very good job at it, because the developers (Ritual
    Entertainment) just aren't very skilled at level design or
    story-telling, but they tried.

    I was really hoping "Elite Force II" would redeem itself this
    play-through; that lifted out from underneath the shadow of the
    better-known first game it would prove it had some value after all.
    But unfortunately, its reputation as an absolutely terrible FPS
    remains intact.



    * Rage 2
    I'm really struggling to find anything good to say about this game.
    "Rage 2" is such a lazy, uninspired game that seems to have been made
    more out of corporate need for a sequel (probably to cash in on the
    'Mad Max Thunder Road' craze) than any real desire on the part of the developers --or gamers-- for a new game in the franchise.

    Even visually, the game underwhelmed. And I mean that literally. After starting the game, I was so aghast at how unimpressive the graphics
    were that I had to double-check to make sure the settings hadn't been inexplicably reset to 'potato-PC' mode. From a technical level, I
    suppose the game _is_ quite capable --there's a lot of lighting
    effects and the game-world is pretty busy-- but it suffered from some
    grainy textures and unimpressive models. At first glance, the game
    looked a lot older than it really was.

    The gameplay was completely uninviting. The combat wasn't much fun,
    with poor AI whose primary tactic was to get in your face and swarm
    you. Your guns are sufficiently powerful that most enemies go down in
    only a few burst, but battles become tediously long. The game also
    doesn't do much to mix things up with a wide variety of enemies; even
    in the latter game, it rarely challenge you by having long-distance
    snipers mixed with medium-distance rocket-men whilst rushing you with close-in melee fighters. It has all these enemy types in the game, but
    never uses them effectively. It wants to be Doom but the developers
    don't understand why that game's combats were so memorable.

    Outside of the combat, things get even worse. The open-world is just
    dull; yet another post-apocalyptic wasteland with the usual bases and dungeons and outposts to visit, loot, and move-on. The driving
    mechanics are just about the least fun I've seen in any modern FPS,
    and the game gives you little incentive to drive anything but the APC
    you're given at the start of the game. Too much of the game is locked
    behind crafting mechanics and you're constantly scrounging and
    grinding to upgrade your weapons, your skills, and your vehicles. It
    was so tiresome that at a certain point I just started ignoring all
    the side quests. I never even found all the guns in the game (and
    there are only seven!) because the few I found were good enough and it
    wasn't worth the effort to find, collect and upgrade the remainder.

    The setting, characters and lore are just awful. Imagine the 'humor'
    and 'zaniness' of the Borderlands games cranked up to ten, and then
    wrapped around a plot that you're expected to take seriously... and characters that are utterly forgettable. The level design is dull and
    linear and does nothing to enhance the game's atmosphere. The whole
    thing feels like a work-for-hire game, made not out of love or
    inspiration but because somebody had to make it.




    ---------------------------------------

    Well, that was my month of tedious and disappointing gaming. I should
    note I don't go into these games expecting the worst (well, maybe a
    little with "Robocop" ;-). With pretty much each game I played, I
    really hoped that it would turn around my run of picking stinkers. And
    I kept at each game hoping it would prove itself by the end. But no,
    in the end all I had to show for my time and effort was six tick-marks
    on the 'played' list and a lot of dissatisfaction.

    But I'm sure next month will be better (I'm not sure it could be
    worse!). And in the mean time, I get to hear what entertaining
    adventures you all had. Which is to say, I'm asking you to tell me:

    What Have You Been Playing... IN MARCH 2025?



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  • From rms@21:1/5 to All on Tue Apr 1 17:49:28 2025
    What Have You Been Playing... IN MARCH 2025?

    Misericorde: Volume One https://store.steampowered.com/app/1708110/Misericorde_Volume_One/
    A visual novel set in a medieval nunnery. No gameplay, you scroll through dialog between you (a long isolated nun) with your fellow nuns, in
    connection with a recent shocking murder. The few times I've played a VN
    I'm always initially taken aback by the lack of interactivity in them, and
    its no different with Misericorde. Nevertheless, this VN does have a
    certain charm. I'll note that you won't 'solve' the mystery in this
    episode, I believe it's a trilogy (Volume Two is out now). Kind of a tepid thumbs up, you'll have to have a certain mindset and patience though.

    (Also installed Morrowind, OpenMW, and walked around a bit. Died
    immediately to an unhittable rat, and ragequit :)

    rms

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  • From Anssi Saari@21:1/5 to Spalls Hurgenson on Wed Apr 2 16:39:42 2025
    Spalls Hurgenson <spallshurgenson@gmail.com> writes:

    * Star Wars: Outlaws

    Wow, my experience couldn't be different. Well, I have played around 15
    hours and I'm still stuck on the second planet, Toshara. But no
    bugs. Well, some, like fast travel disabled even though I was out of any restricted zone and it should've been allowed. But no CTDs or any other
    issues. There is one config issue in that I can't set monitor refresh to
    higher than 60 Hz. Or that has worked a few times but recently I've had
    no luck. And it seems my rig isn't up to running the game much faster than
    60 fps anyways so I've mostly given up on that.

    I fully agree on the ham handed scripting and meaningless world. Or the scripting is just bad. Like there was this mission where the game
    decided it's time to stop sneaking and start shooting everything in
    sight. I was left wondering if I need to crawl in some vent before
    realizing it's a shootout now.

    * Star Trek: Elite Force II

    Oh wow, now there's a blast from the past. Like you, I wanted to like
    this but it's such a disappointment. All I remember is weird-ass never
    seen before aliens and lame plot. Seems like my memories are flawed, considering your description, I don't remember any Romulans. Still, the original Voyager: Elite Force was a masterpiece shooter and I actually
    remember what happened in it.

    What Have You Been Playing... IN MARCH 2025?

    * GTA4

    Continued and finished The Lost and the Damned DLC. It’s bleak and
    violent and short but also, you get some pretty powerful weapons early
    on. So, fun shootouts. Too bad you don’t have much money to buy
    ammo. Rockets especially and there is only one pickup that can be
    reached on foot and that for a measly three rockets. Oh well, on to the
    other DLC.

    * Skin Deep demo

    This was a demo from Steam Next Fest. I liked the idea, you’re an “Insurance Commando” put in space ships. So if pirates take over, you
    come out of hiding and attack the pirates. So a little like ancient
    Spy vs. Spy kind of fun, sneaking around and setting traps.

    But it’s more silly than serious. When I broke out the captain of a ship
    from jail and it turned out the captain’s literally a blocky cat who apparently crawled out of Minecraft. I just quit then. It has the
    elements of a game but just too much silly. I wouldn't want to play it
    if there were freaking clowns in it either. Let alone monkeys which seem
    to be some kind of dev favorites.

    * Star Wars Outlaws

    Got out of the first planet and crashed on the second. And with a death
    mark too. Lovely. Although I thought having a death mark would be a good
    thing *for an outlaw* to have but it didn't seem to buy me much
    credibility.

    So I've been running around the second planet, Toshara, doing odd jobs
    and plot jobs. It's OK for what it is, usual annoyances of course, why
    can't I just pick up a weapon someone dropped for example? Only if the
    game happens to feel like it, it seems.

    The climbing puzzles, as you said, why only some walls are actually
    climbable, and sneaking puzzles (where's the next vent) are tedious. I
    really wish it'd let you just fast travel out of an area when you're
    done too but no. You gotta hoof it back to where ever. At least some
    areas have the 'J' layout so a one way door or something let's you out
    near the starting point. I used to think it's bad design but it works.

    Still, it's been decent Star Wars fun so far.

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  • From Zaghadka@21:1/5 to Spalls Hurgenson on Wed Apr 2 08:50:29 2025
    On Tue, 01 Apr 2025 10:39:03 -0400, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:

    What Have You Been Playing... IN MARCH 2025?

    Stray - When it doesn't make me cry, I can play. (*sniffle*)

    Moose Life - A Jeff Minter psychedelic trip of a game. MUST PLAY

    Baldur's Gate 3 - Slowly working my way through chapter 3. First run

    Fallout: London - Finally got it to run steady. Incredible fan work

    Bioshock Remastered - Never finished the original

    The Sinking City - Casual Lovecraftian story-based mystery game

    Console Games (doesn't count)
    `````````````````````````````
    Pinball FX3 - Switch. Family Guy and Mars tables
    Zelda: The Minnish Cap - Nintendo On-Line on the Switch. GBA
    Time Pilot and Moon Patrol - Switch. Arcade Archives
    Abz√ - Switch. Game ends by crashing, but you get to see the full ending
    first, then blammo. It is a bad port, and really gets chunky at the end

    --
    Zag

    This is csipg.rpg - reality is off topic. ...G. Quinn ('08)

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  • From Zaghadka@21:1/5 to Spalls Hurgenson on Wed Apr 2 09:00:48 2025
    On Tue, 01 Apr 2025 10:39:03 -0400, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:

    but it suffered from some
    grainy textures and unimpressive models. At first glance, the game
    looked a lot older than it really was.

    Did it still use ID-Tech 5 megatexturing? The original Rage also had a
    grainy texture problem because of it. Especially, and this is baffling,
    the high res textures. It looked like it was taken with a disposable
    Kodak Disc camera.

    https://en.wikipedia.org/wiki/Disc_film

    Megatexturing (MT) had a lot of cool benefits, but it also takes a lot of
    work to implement well, so a throwaway attempt isn't going to look very
    good. The whole point of MT is to provide a seamless, handcrafted
    environment without tiling everything. If all they did was then
    copy/paste tile everything, the game missed the point.

    --
    Zag

    This is csipg.rpg - reality is off topic. ...G. Quinn ('08)

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