• Re: Feel the Pain, killer

    From JAB@21:1/5 to Spalls Hurgenson on Sat Mar 22 08:27:38 2025
    On 21/03/2025 19:47, Spalls Hurgenson wrote:
    The original "Painkiller" was an amazing game. It came out in 2005,
    just when the rest of the industry was fully embracing the new
    'cinematic FPS' model introduced by games like "Half Life" and "Call
    of Duty". Gone, with those games, were the endless hunts for keycards
    and gated combat arenas. Combat and movement were slower and more
    considered; the settings more realistically put together. The AI was improved, and fights against smaller groups of enemies were the new
    norm. "Painkiller" contrasted this with its blatantly old-school
    design; big, ridiculous mazes, fights against dozens (or more) of
    enemies at a time, outlandish weapons and a nonsensical plot and
    setting. It was the first 'boomer shooter', released even before that
    shooter was fully released.

    I can't say I every particularly liked that format for FPS'es. So I
    completely missed the whole Doom thing. My first really taste was Quake
    II and it was ok but to be honest I quickly bored of it as it just felt
    like I was doing the same thing over and over again. I probably spent
    more time with the multiplayer part than the single player.

    Next up was Half Life and that was my kinda game. A bit later Medal of
    Honour and then Call of Duty. One I always really liked was Stalker with
    it's blend of story, exploration and slow paced combat. It even had a
    few RPG like features in it.

    So where was I, it's going to be a pass for me until it's in a deep sale
    as I do occasionally like a bit of mindless violence in games.

    --- SoupGate-Win32 v1.05
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