• Re: A (small) Step In The Right Direction

    From Ant@21:1/5 to Spalls Hurgenson on Thu Mar 27 20:27:42 2025
    I'd like to see the same for online PC games. I have very old games that
    I will never play again and would love to get rid of to someone for
    free, trade, sell for cheap, etc. No, I am not dump my online gaming
    service account! Just games and other software! Heck, letting others
    virtually borrow them be OK like Nintendo is doing.


    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    Honestly, I wouldn't have expected this from Nintendo. While they're
    best known for their unique style of games, but they are probably
    second-best known for the tightness of their grip around their
    properties.

    So, learning that you will soon be able to share your games with
    others on the Switch (and soon-to-be-released "Switch 2") seems
    incredibly out of character with them.* Essentially, every game will
    have a 'virtual card' associated with it, and if you drag that card to
    a friend's Switch, they'll be able to play that game. It's a digital equivalent of yanking a cartridge out of your console and handing it
    over to your buddy to take home from the night.

    Obviously you won't be able to play it in the meantime, but that's
    only fair, right? There are some other restrictions too (for instance,
    you can only transfer within your 'family group', which can contain a
    maximum of 8 members, and there's a limit on how often you can add or
    remove people, but still, it's an admirable concession...especially
    for families with children that don't want to have to buy the same
    game for each kid.

    I personally adore the visual simplicity of the method too. It
    re-captures the feel of 'cat ridge games that adds an almost tactile
    feel to the sharing. I've used library sharing for family on Steam,
    but it's much less personal: "Here, have access to this huge list of
    games." Being able to virtually hand over a game I think is good and
    worth playing to somebody has an appeal all on its own.

    But it does raise the question: if it can be made so easy to share
    games between family members... shouldn't it be just as easy to SELL
    those games? Because, ultimately, all you are doing is transferring
    licenses, and if all of a sudden it's okay to move licenses between a
    select group of people, why can't I do it with anyone... and maybe get
    a fee for the privilege? Steam's "you're only sharing the entire
    library" method adds a certain distance to this that shields them from
    these questions, but by allowing single-game license-transfers,
    Nintendo opens themselves up to this next step.

    I'm not sure Nintendo has considered this, but I do hope that this new
    scheme of theirs sets precedent that can one day be used to give
    gamers back their rights to sell their games again.





    * here's more details about it https://www.gamespot.com/articles/nintendo-switch-virtual-game-cards-will-let-you-share-digital-games/1100-6530424/



    --
    "I consider that our present sufferings are not worth comparing with the glory that will be revealed in us." --Romans 8:18. God's glory now pls. 2 many updated apps again. TG Apple didn't release its final stable releases & going out far 2day after a
    slammy, poopy, wintery, cloudy, humpy, colony day.
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  • From Zaghadka@21:1/5 to Spalls Hurgenson on Fri Mar 28 09:15:07 2025
    On Thu, 27 Mar 2025 11:36:37 -0400, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:

    Steam's "you're only sharing the entire
    library" method adds a certain distance to this that shields them from
    these questions, but by allowing single-game license-transfers,
    Nintendo opens themselves up to this next step.

    I think Steam now allows simultaneous different games playable from the
    same shared library. So long as the sharing party isn't playing the
    particular game you want to play, you can play their other games. IIRC

    Don't remember when it happened. Not sure if I'm remembering correctly. I
    do know that I don't get "Hooray! Lemonhead's* games are available to
    play now!" messages any more.

    --
    Zag

    This is csipg.rpg - reality is off topic. ...G. Quinn ('08) `````````````````````````````````````````````````````````````````````````

    * Lemonhead is my wife

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  • From candycanearter07@21:1/5 to Spalls Hurgenson on Fri Mar 28 16:00:03 2025
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 15:36 this Thursday (GMT):

    Honestly, I wouldn't have expected this from Nintendo. While they're
    best known for their unique style of games, but they are probably
    second-best known for the tightness of their grip around their
    properties.

    So, learning that you will soon be able to share your games with
    others on the Switch (and soon-to-be-released "Switch 2") seems
    incredibly out of character with them.* Essentially, every game will
    have a 'virtual card' associated with it, and if you drag that card to
    a friend's Switch, they'll be able to play that game. It's a digital equivalent of yanking a cartridge out of your console and handing it
    over to your buddy to take home from the night.

    Obviously you won't be able to play it in the meantime, but that's
    only fair, right? There are some other restrictions too (for instance,
    you can only transfer within your 'family group', which can contain a
    maximum of 8 members, and there's a limit on how often you can add or
    remove people, but still, it's an admirable concession...especially
    for families with children that don't want to have to buy the same
    game for each kid.

    I personally adore the visual simplicity of the method too. It
    re-captures the feel of 'cat ridge games that adds an almost tactile
    feel to the sharing. I've used library sharing for family on Steam,
    but it's much less personal: "Here, have access to this huge list of
    games." Being able to virtually hand over a game I think is good and
    worth playing to somebody has an appeal all on its own.

    But it does raise the question: if it can be made so easy to share
    games between family members... shouldn't it be just as easy to SELL
    those games? Because, ultimately, all you are doing is transferring
    licenses, and if all of a sudden it's okay to move licenses between a
    select group of people, why can't I do it with anyone... and maybe get
    a fee for the privilege? Steam's "you're only sharing the entire
    library" method adds a certain distance to this that shields them from
    these questions, but by allowing single-game license-transfers,
    Nintendo opens themselves up to this next step.

    I'm not sure Nintendo has considered this, but I do hope that this new
    scheme of theirs sets precedent that can one day be used to give
    gamers back their rights to sell their games again.





    * here's more details about it https://www.gamespot.com/articles/nintendo-switch-virtual-game-cards-will-let-you-share-digital-games/1100-6530424/


    Yeah, I was really surprised seeing that in the direct yesterday.. I
    still prefer physically being able to use my cartridge anywhere, but
    having this is definitely nice.
    --
    user <candycane> is generated from /dev/urandom

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  • From Ant@21:1/5 to Justisaur on Fri Mar 28 20:24:24 2025
    Justisaur <justisaur@gmail.com> wrote:
    On 3/28/2025 7:15 AM, Zaghadka wrote:
    On Thu, 27 Mar 2025 11:36:37 -0400, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:

    Steam's "you're only sharing the entire
    library" method adds a certain distance to this that shields them from
    these questions, but by allowing single-game license-transfers,
    Nintendo opens themselves up to this next step.

    I think Steam now allows simultaneous different games playable from the same shared library. So long as the sharing party isn't playing the particular game you want to play, you can play their other games. IIRC

    Don't remember when it happened. Not sure if I'm remembering correctly. I do know that I don't get "Hooray! Lemonhead's* games are available to
    play now!" messages any more.


    Sort of. I just did this with the kids. You have to add them as a
    friend first, then add them as family. They can play any game that
    neither of the other of us are playing that one of us owns. If you want
    to play say something together (which I did want to do with my daughter
    and dark souls,) then you still need to have them actually buy a copy
    though. (Ended up not doing this as it was obviously way too hard for
    her even with my hints and she quit before she even got to a spot we
    could play together.)

    Interesting. Oh, let's start a family to share our Stea games. ;)
    --
    "In the same way, the Spirit helps us in our weakness. We do not know what we ought to pray for, but the Spirit himself intercedes for us with groans that words cannot express. And he who searches our hearts knows the mind of the Spirit, because the
    Spirit intercedes for the saints in accordance with God's will." --Romans 8:26-27. Some1 is using my old email address & acct? :(
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )

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  • From Ant@21:1/5 to jfwaldby@gmail.com on Fri Mar 28 20:23:24 2025
    .../v]andrak|?... <jfwaldby@gmail.com> wrote:
    Spalls Hurgenson wrote:

    Honestly, I wouldn't have expected this from Nintendo. While they're
    best known for their unique style of games, but they are probably second-best known for the tightness of their grip around their
    properties.

    So, learning that you will soon be able to share your games with
    others on the Switch (and soon-to-be-released "Switch 2") seems
    incredibly out of character with them.* Essentially, every game will
    have a 'virtual card' associated with it, and if you drag that card to
    a friend's Switch, they'll be able to play that game. It's a digital equivalent of yanking a cartridge out of your console and handing it
    over to your buddy to take home from the night.

    Obviously you won't be able to play it in the meantime, but that's
    only fair, right? There are some other restrictions too (for instance,
    you can only transfer within your 'family group', which can contain a maximum of 8 members, and there's a limit on how often you can add or remove people, but still, it's an admirable concession...especially
    for families with children that don't want to have to buy the same
    game for each kid.

    I personally adore the visual simplicity of the method too. It
    re-captures the feel of 'cat ridge games that adds an almost tactile
    feel to the sharing. I've used library sharing for family on Steam,
    but it's much less personal: "Here, have access to this huge list of games." Being able to virtually hand over a game I think is good and
    worth playing to somebody has an appeal all on its own.

    But it does raise the question: if it can be made so easy to share
    games between family members... shouldn't it be just as easy to SELL
    those games? Because, ultimately, all you are doing is transferring licenses, and if all of a sudden it's okay to move licenses between a select group of people, why can't I do it with anyone... and maybe get
    a fee for the privilege? Steam's "you're only sharing the entire
    library" method adds a certain distance to this that shields them from these questions, but by allowing single-game license-transfers,
    Nintendo opens themselves up to this next step.

    I'm not sure Nintendo has considered this, but I do hope that this new scheme of theirs sets precedent that can one day be used to give
    gamers back their rights to sell their games again.


    That would be good. When I visited Ant in the hospital he had a bag of
    games some of them from 1985.

    ?
    --
    "In the same way, the Spirit helps us in our weakness. We do not know what we ought to pray for, but the Spirit himself intercedes for us with groans that words cannot express. And he who searches our hearts knows the mind of the Spirit, because the
    Spirit intercedes for the saints in accordance with God's will." --Romans 8:26-27. Some1 is using my old email address & acct? :(
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )

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  • From Dimensional Traveler@21:1/5 to Zaghadka on Fri Mar 28 17:46:53 2025
    On 3/28/2025 4:14 PM, Zaghadka wrote:
    On Fri, 28 Mar 2025 20:24:24 +0000, in comp.sys.ibm.pc.games.action, Ant wrote:

    Justisaur <justisaur@gmail.com> wrote:
    On 3/28/2025 7:15 AM, Zaghadka wrote:
    On Thu, 27 Mar 2025 11:36:37 -0400, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:

    Steam's "you're only sharing the entire
    library" method adds a certain distance to this that shields them from >>>>> these questions, but by allowing single-game license-transfers,
    Nintendo opens themselves up to this next step.

    I think Steam now allows simultaneous different games playable from the >>>> same shared library. So long as the sharing party isn't playing the
    particular game you want to play, you can play their other games. IIRC >>>>
    Don't remember when it happened. Not sure if I'm remembering correctly. I >>>> do know that I don't get "Hooray! Lemonhead's* games are available to
    play now!" messages any more.


    Sort of. I just did this with the kids. You have to add them as a
    friend first, then add them as family. They can play any game that
    neither of the other of us are playing that one of us owns. If you want >>> to play say something together (which I did want to do with my daughter
    and dark souls,) then you still need to have them actually buy a copy
    though. (Ended up not doing this as it was obviously way too hard for
    her even with my hints and she quit before she even got to a spot we
    could play together.)

    Interesting. Oh, let's start a family to share our Stea games. ;)

    Sure thing step-bro!

    Step-ant!

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

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  • From Zaghadka@21:1/5 to Spalls Hurgenson on Sat Mar 29 11:40:37 2025
    On Sat, 29 Mar 2025 10:52:33 -0400, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:

    However, you can't -without a lot of work- only share specific games
    between family members. You give them access to your entire library. I
    don't think that's necessarily /bad/ but I do like Nintendo's 'virtual
    card' method where you can share /specific/ games with people. It adds
    a more personal touch.

    Plus, do I really want my daughter to know that HuniePop is in my library
    for undisclosed reasons? X^D

    --
    Zag

    This is csipg.rpg - reality is off topic. ...G. Quinn ('08)

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  • From Zaghadka@21:1/5 to Spalls Hurgenson on Sat Mar 29 12:48:46 2025
    On Sat, 29 Mar 2025 13:30:41 -0400, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:

    Mostly, I just wanted to post it here so I'd have a record to remind
    me in case I ever forget in the future. ;-)

    Yeah. I just locked your post so it won't get purged.

    Useful information. Thank you.

    --
    Zag

    This is csipg.rpg - reality is off topic. ...G. Quinn ('08)

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  • From candycanearter07@21:1/5 to Spalls Hurgenson on Mon Mar 31 19:10:08 2025
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 15:05 this Saturday (GMT):
    On Fri, 28 Mar 2025 17:46:53 -0700, Dimensional Traveler
    <dtravel@sonic.net> wrote:

    On 3/28/2025 4:14 PM, Zaghadka wrote:
    On Fri, 28 Mar 2025 20:24:24 +0000, in comp.sys.ibm.pc.games.action, Ant >>> wrote:

    Justisaur <justisaur@gmail.com> wrote:
    On 3/28/2025 7:15 AM, Zaghadka wrote:
    On Thu, 27 Mar 2025 11:36:37 -0400, in comp.sys.ibm.pc.games.action, >>>>>> Spalls Hurgenson wrote:

    Steam's "you're only sharing the entire
    library" method adds a certain distance to this that shields them from >>>>>>> these questions, but by allowing single-game license-transfers,
    Nintendo opens themselves up to this next step.

    I think Steam now allows simultaneous different games playable from the >>>>>> same shared library. So long as the sharing party isn't playing the >>>>>> particular game you want to play, you can play their other games. IIRC >>>>>>
    Don't remember when it happened. Not sure if I'm remembering correctly. I
    do know that I don't get "Hooray! Lemonhead's* games are available to >>>>>> play now!" messages any more.


    Sort of. I just did this with the kids. You have to add them as a
    friend first, then add them as family. They can play any game that
    neither of the other of us are playing that one of us owns. If you want >>>>> to play say something together (which I did want to do with my daughter >>>>> and dark souls,) then you still need to have them actually buy a copy >>>>> though. (Ended up not doing this as it was obviously way too hard for >>>>> her even with my hints and she quit before she even got to a spot we >>>>> could play together.)

    Interesting. Oh, let's start a family to share our Stea games. ;)

    Sure thing step-bro!

    Step-ant!

    noo dont step on ant :(

    You joke, but that's actually a possibility. The different family
    members don't even have to be in the same vicinity as one another;
    they can be an ocean apart and still have access to all your games.
    Nor does Valve do any real checking to ensure that 'family members'
    are actually related.

    The main restrictions are that

    a) you can only add so many people to your family group*,

    b) you can only add or remove people so often and so many times*,

    and

    c) shitty behavior by somebody playing games in your libray can
    reflect badly on you (so if little Jimmy gets caught cheating
    playing your copy of Counterstrike, it could be YOU that gets
    the VAC-ban).

    Also, if games have other onerous DRM/account requirements (e.g., 'you
    must have a Ubisoft account to use this game') they won't show up on
    the shared library. Which means an increasingly large number of
    triple-A games are excluded from sharing.

    Sigh.. classic Ubisoft




    * again, too lazy to check for the specific numbers


    Yeah, I know a friend who does that to get free games.
    --
    user <candycane> is generated from /dev/urandom

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