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So playing "Star Wars: Outlaws", the
Ubisoft open-world game, is something of an eye-opener for me. It is
by far the buggiest game I've played in _years_, if not ever.
I bet Outlaws isn't moddable either, since Bethesda owns the IP for that.
There are mods for "Star Wars: Outlaws"* on nexusmods, so you'd lose
that bet.
Wait. What? Why would you do that? It's Ubisoft. Bethesda has "buggy open world" trademarked and then patented as a game mechanic. (USPO #32768:
"Open world game with annoying or gamebreaking bugs that will later be
fixed by the community")
On Tue, 11 Mar 2025 09:52:38 +0000, in comp.sys.ibm.pc.games.action, JAB wrote:
On 10/03/2025 16:33, Zaghadka wrote:I had some quest breakage in Fallout 4, but nothing game breaking. Mostly
Wait. What? Why would you do that? It's Ubisoft. Bethesda has "buggy open >>> world" trademarked and then patented as a game mechanic. (USPO #32768:
"Open world game with annoying or gamebreaking bugs that will later be
fixed by the community")
I know that gets said a lot but having put many hours into FO:3/NV and
Skyrim, beyond graphical glitches (wow I'm talking to a guy with no
head) I can't say I've particularly noticed any bugs that screw over quests. >>
the Radiant stuff. Luckily the scripting language is available to modders
in such cases.
I agree with you on the earlier Fallouts and Skyrim. Didn't have a
problem with either. Oblivion otoh. Yeah. I broke that a few times,
requiring loading back into the save history to fix it.
On 10/03/2025 16:33, Zaghadka wrote:
Wait. What? Why would you do that? It's Ubisoft. Bethesda has "buggy open
world" trademarked and then patented as a game mechanic. (USPO #32768:
"Open world game with annoying or gamebreaking bugs that will later be
fixed by the community")
I know that gets said a lot but having put many hours into FO:3/NV and >Skyrim, beyond graphical glitches (wow I'm talking to a guy with no
head) I can't say I've particularly noticed any bugs that screw over quests.
On 3/10/2025 4:47 PM, Zaghadka wrote:
On Mon, 10 Mar 2025 18:39:15 -0400, in comp.sys.ibm.pc.games.action,
Spalls Hurgenson wrote:
I bet Outlaws isn't moddable either, since Bethesda owns the IP for that. >>>There are mods for "Star Wars: Outlaws"* on nexusmods, so you'd lose
that bet.
I figured. I was just making a whole running gag about Bethesda owning
the patent for "open world games that have lots of bugs which then get
corrected by the modding community instead of the developer."
As for losing the bet, I didn't lose a bet that the modders can't fix
these problems with SW:Outlaws. At least not yet. Depends on how
extensive access to the engine is.
Apperantly the "Snowdrop" engine it uses is not friendly to modding (one
of the things I'm also worried about the Bethesda possibly going to
UE5.) Textures and graphics mods often don't depend on engine.