• Re: Star Wars Outlaws is buggy!

    From Zaghadka@21:1/5 to Spalls Hurgenson on Mon Mar 10 11:33:21 2025
    On Sun, 09 Mar 2025 15:29:04 -0400, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:

    So playing "Star Wars: Outlaws", the
    Ubisoft open-world game, is something of an eye-opener for me. It is
    by far the buggiest game I've played in _years_, if not ever.

    Wait. What? Why would you do that? It's Ubisoft. Bethesda has "buggy open world" trademarked and then patented as a game mechanic. (USPO #32768:
    "Open world game with annoying or gamebreaking bugs that will later be
    fixed by the community")

    I bet Outlaws isn't moddable either, since Bethesda owns the IP for that.

    I am truly sorry you got a poor game experience though. I tend to dodge
    Ubi unless it's on a console or they're giving it away, myself.

    --
    Zag

    This is csipg.rpg - reality is off topic. ...G. Quinn ('08)

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  • From Zaghadka@21:1/5 to Spalls Hurgenson on Mon Mar 10 18:47:53 2025
    On Mon, 10 Mar 2025 18:39:15 -0400, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:

    I bet Outlaws isn't moddable either, since Bethesda owns the IP for that.

    There are mods for "Star Wars: Outlaws"* on nexusmods, so you'd lose
    that bet.

    I figured. I was just making a whole running gag about Bethesda owning
    the patent for "open world games that have lots of bugs which then get corrected by the modding community instead of the developer."

    As for losing the bet, I didn't lose a bet that the modders can't fix
    these problems with SW:Outlaws. At least not yet. Depends on how
    extensive access to the engine is.

    I totally get your unwillingness to call it simply "Outlaws." That 1997
    game is one of my favorites. Shame on me!

    --
    Zag

    This is csipg.rpg - reality is off topic. ...G. Quinn ('08)

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  • From JAB@21:1/5 to Zaghadka on Tue Mar 11 09:52:38 2025
    On 10/03/2025 16:33, Zaghadka wrote:
    Wait. What? Why would you do that? It's Ubisoft. Bethesda has "buggy open world" trademarked and then patented as a game mechanic. (USPO #32768:
    "Open world game with annoying or gamebreaking bugs that will later be
    fixed by the community")

    I know that gets said a lot but having put many hours into FO:3/NV and
    Skyrim, beyond graphical glitches (wow I'm talking to a guy with no
    head) I can't say I've particularly noticed any bugs that screw over quests.

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  • From JAB@21:1/5 to Zaghadka on Tue Mar 18 09:38:56 2025
    On 11/03/2025 11:13, Zaghadka wrote:
    On Tue, 11 Mar 2025 09:52:38 +0000, in comp.sys.ibm.pc.games.action, JAB wrote:

    On 10/03/2025 16:33, Zaghadka wrote:
    Wait. What? Why would you do that? It's Ubisoft. Bethesda has "buggy open >>> world" trademarked and then patented as a game mechanic. (USPO #32768:
    "Open world game with annoying or gamebreaking bugs that will later be
    fixed by the community")

    I know that gets said a lot but having put many hours into FO:3/NV and
    Skyrim, beyond graphical glitches (wow I'm talking to a guy with no
    head) I can't say I've particularly noticed any bugs that screw over quests. >>
    I had some quest breakage in Fallout 4, but nothing game breaking. Mostly
    the Radiant stuff. Luckily the scripting language is available to modders
    in such cases.

    I agree with you on the earlier Fallouts and Skyrim. Didn't have a
    problem with either. Oblivion otoh. Yeah. I broke that a few times,
    requiring loading back into the save history to fix it.


    My playthough of Skyrim became so bugged that that I ended up having to restart, admittedly that was because I chucked in a bunch of mods not
    realising how easy it is to get conflict between them!

    I thought, no problems I'll just remove the mods and carry on, nope
    still having problems. Even going way back through some save files
    didn't fix it. The problem seems to be that you can screw up the
    config/save files without realising it.

    Oblivion, yeh that seemed at lot worse. The one I always remember was my
    horse decided it didn't like me any more so started walking back to a
    town. I didn't realise this horse had special powers until it started
    walking across a lake and was floating six foot up in the air.

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  • From Zaghadka@21:1/5 to All on Tue Mar 11 06:13:34 2025
    On Tue, 11 Mar 2025 09:52:38 +0000, in comp.sys.ibm.pc.games.action, JAB
    wrote:

    On 10/03/2025 16:33, Zaghadka wrote:
    Wait. What? Why would you do that? It's Ubisoft. Bethesda has "buggy open
    world" trademarked and then patented as a game mechanic. (USPO #32768:
    "Open world game with annoying or gamebreaking bugs that will later be
    fixed by the community")

    I know that gets said a lot but having put many hours into FO:3/NV and >Skyrim, beyond graphical glitches (wow I'm talking to a guy with no
    head) I can't say I've particularly noticed any bugs that screw over quests.

    I had some quest breakage in Fallout 4, but nothing game breaking. Mostly
    the Radiant stuff. Luckily the scripting language is available to modders
    in such cases.

    I agree with you on the earlier Fallouts and Skyrim. Didn't have a
    problem with either. Oblivion otoh. Yeah. I broke that a few times,
    requiring loading back into the save history to fix it.

    --
    Zag

    This is csipg.rpg - reality is off topic. ...G. Quinn ('08)

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  • From Zaghadka@21:1/5 to Justisaur on Thu Mar 13 12:59:12 2025
    On Wed, 12 Mar 2025 10:43:01 -0700, in comp.sys.ibm.pc.games.action,
    Justisaur wrote:

    On 3/10/2025 4:47 PM, Zaghadka wrote:
    On Mon, 10 Mar 2025 18:39:15 -0400, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:

    I bet Outlaws isn't moddable either, since Bethesda owns the IP for that. >>>
    There are mods for "Star Wars: Outlaws"* on nexusmods, so you'd lose
    that bet.

    I figured. I was just making a whole running gag about Bethesda owning
    the patent for "open world games that have lots of bugs which then get
    corrected by the modding community instead of the developer."

    As for losing the bet, I didn't lose a bet that the modders can't fix
    these problems with SW:Outlaws. At least not yet. Depends on how
    extensive access to the engine is.

    Apperantly the "Snowdrop" engine it uses is not friendly to modding (one
    of the things I'm also worried about the Bethesda possibly going to
    UE5.) Textures and graphics mods often don't depend on engine.

    Scripting can often be modded too. It certainly depends on engine, but
    can be reverse engineered if the scripting is in clear files.

    So maybe some of "Not the Outlaws we know and love" can be fixed. Quest breakage is usually a scripting problem. At least it is in Bethesda.

    --
    Zag

    This is csipg.rpg - reality is off topic. ...G. Quinn ('08)

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