• Re: It's coming...System Shock 2 Remaster

    From Mike S.@21:1/5 to spallshurgenson@gmail.com on Sat Mar 22 22:31:52 2025
    On Fri, 21 Mar 2025 15:19:14 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    This isn't going to be a full remaster along the lines of the 2023
    "System Shock" game, with an entirely new engine, new levels,
    textures, sounds. Rather, it will be more akin to the 2015 "Enhanced
    Edition" releases of the first system shock game; a shiny new gloss
    atop the 1999 sequel. E.g., the sort of thing you can create for
    yourself if you download all those fan-made patches and apply them
    yourself.

    System Shock 2 is one of my favorite games ever. For some reason, I
    listen to the audio logs every time I play it and so now I have many
    of them memorized from playing the game so many times. I like the
    first game, but I don't think it is anywhere as good as the sequel.

    Your post initially had me excited but what you describe here does not
    make this remaster sound all that interesting to me. To be clear, I do
    NOT want a full on reboot, but I want more then something that I can
    do myself with various mods.

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  • From candycanearter07@21:1/5 to Mike S on Sun Mar 23 06:20:07 2025
    Mike S <Mike_S@nowhere.com> wrote at 02:31 this Sunday (GMT):
    On Fri, 21 Mar 2025 15:19:14 -0400, Spalls Hurgenson
    <spallshurgenson@gmail.com> wrote:

    This isn't going to be a full remaster along the lines of the 2023
    "System Shock" game, with an entirely new engine, new levels,
    textures, sounds. Rather, it will be more akin to the 2015 "Enhanced >>Edition" releases of the first system shock game; a shiny new gloss
    atop the 1999 sequel. E.g., the sort of thing you can create for
    yourself if you download all those fan-made patches and apply them >>yourself.

    System Shock 2 is one of my favorite games ever. For some reason, I
    listen to the audio logs every time I play it and so now I have many
    of them memorized from playing the game so many times. I like the
    first game, but I don't think it is anywhere as good as the sequel.

    Your post initially had me excited but what you describe here does not
    make this remaster sound all that interesting to me. To be clear, I do
    NOT want a full on reboot, but I want more then something that I can
    do myself with various mods.


    Paying companies for re-releases that have mods packaged in seems to be
    their new favorite past time.
    --
    user <candycane> is generated from /dev/urandom

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  • From Zaghadka@21:1/5 to Spalls Hurgenson on Mon Mar 24 08:43:06 2025
    On Fri, 21 Mar 2025 15:19:14 -0400, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:

    (actually, I wouldn't be surprised if the underlying engine is
    replaced by developer Nightdive Studio's own Kexx engine, but this
    hasn't been clarified one way or the other. But the game will largely
    look and play exactly like the 1999 game).

    How would that happen? SS2 (1999) uses the Thief "Dark" engine.

    Kexx can replace that? I had no idea it was that flexible.

    That said, with the improved Dark engine that I have on my drive (with
    bloom and widescreen support) and all the texture packs, I think I'll
    pass. I know from the trailer that the nurses in the remaster look worse
    than a modded original install with the high res fan patch (shtup).

    Especially if they go with Kexx.

    --
    Zag

    This is csipg.rpg - reality is off topic. ...G. Quinn ('08)

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  • From Zaghadka@21:1/5 to Spalls Hurgenson on Mon Mar 24 09:56:18 2025
    On Mon, 24 Mar 2025 10:44:32 -0400, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:

    But Kex is quite capable in that regard. It's been used in most of >Nightdive's more recent releases, including "System Shock Enhanced",
    "Quake II (2021)", "Powerslave", "Dark Forces", "The Thing
    Remastered" and even their remake of the 1997 "Blade Runner" game. Kex
    Engine might not have the capability to pump out highest-quality
    visuals, but it was purpose built to be able to interface or emulate
    the game-logic of older titles.

    Hmm. It will be interesting to know if they used Kex, because Dark engine
    has some very niche features that were necessary for stealth mechanics.

    --
    Zag

    This is csipg.rpg - reality is off topic. ...G. Quinn ('08)

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  • From Anssi Saari@21:1/5 to Spalls Hurgenson on Tue Mar 25 09:47:46 2025
    Spalls Hurgenson <spallshurgenson@gmail.com> writes:

    I mean, sure, we all know eventually it's going to end up in my video
    game library, but that's not saying much; that same library has four
    copies of "Overcooked" in it. But I'm in no rush to buy the remake...

    I think I'm getting this for free for participating in the System Shock
    Remake Kickstarter. So, no complaints, looking forward to dusting off
    that bent monocycle one last time and taking it for a spin :)

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  • From candycanearter07@21:1/5 to Spalls Hurgenson on Tue Mar 25 22:40:03 2025
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 15:42 this Sunday (GMT):
    On Sun, 23 Mar 2025 06:20:07 -0000 (UTC), candycanearter07
    <candycanearter07@candycanearter07.nomail.afraid> wrote:

    Mike S <Mike_S@nowhere.com> wrote at 02:31 this Sunday (GMT):
    On Fri, 21 Mar 2025 15:19:14 -0400, Spalls Hurgenson >>><spallshurgenson@gmail.com> wrote:

    This isn't going to be a full remaster along the lines of the 2023 >>>>"System Shock" game, with an entirely new engine, new levels,
    textures, sounds. Rather, it will be more akin to the 2015 "Enhanced >>>>Edition" releases of the first system shock game; a shiny new gloss >>>>atop the 1999 sequel. E.g., the sort of thing you can create for >>>>yourself if you download all those fan-made patches and apply them >>>>yourself.


    Your post initially had me excited but what you describe here does not
    make this remaster sound all that interesting to me. To be clear, I do
    NOT want a full on reboot, but I want more then something that I can
    do myself with various mods.

    Paying companies for re-releases that have mods packaged in seems to be >>their new favorite past time.

    In fairness, it /might/ be more than just 'repackaging mods' but all
    the screenshots I've seen don't make it look like the end-result will
    be /much more/ than what you can make for yourself. Like I said, it's
    equally possible that Nightdive will port the entire thing to their
    Kexx engine, which is definitely more than just a mod-repack. I don't
    know if they're actually using modded assets or making their own
    either.

    But the screenshots they have on GOG don't look all that much improved
    over those of System Shock 2 Rebirth, and that makes the purchase of
    the game a lot more of a hard sell. Visually, it seems they're selling
    the convenience of not having to do all the work of finding /
    downloading / installing / configuring the mods yourself, which is
    cool (and, admittedly, I'll probably get the game just for that) but
    is it worth grabbing it for $30? Especially since the changes are so
    minor.

    Here's an example of the changes, showing a zombie in the unmodded
    1999 game, what it looks like in Rebirth, and what a pre-release
    screenshot from the 2025 remaster. https://imgur.com/a/cXR2YeJ


    So, if someone were to make a modpack..
    --
    user <candycane> is generated from /dev/urandom

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  • From Mike S.@21:1/5 to spallshurgenson@gmail.com on Thu Mar 27 09:14:31 2025
    On Wed, 26 Mar 2025 11:44:22 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    What you're paying for is mostly the convenience of having all the
    work done for you. Also, it doesn't hurt that this new edition will
    probably be the new 'base version' for any future mods (in fact, one
    of the advertised features of the remastered version is 'better
    support for mods').

    This is a very good point. I use a lot of mods and addons for Baldur's
    Gate 1 and 2. I am not sure how many of them will even work with the non-enhanced version of the games. I think the Enhanced Editions are
    now considered, as you say, 'the base versions'.

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