• Re: What Have You Been Playing... In December 2024?

    From Ant@21:1/5 to rms on Tue Jan 7 02:32:50 2025
    rms <rsquiresMOO@mooflashmoo.net> wrote:
    Yes. I just had covid flu last week, not this thankfully
    Was it your first time? I am still a virgin AFAIK!

    As far as I know, yeah. But just about everyone in my extended circle
    has gotten it in the last few weeks, close to a dozen. Only today can I say the flu symptoms are really gone.

    I took a home test kit and it came out negative as I expected. My
    Norovirus came back kick my arse a couple days ago so I had go through
    the suffering again! Now, I feel better BUT will it come back again? :(
    --
    "I will sing to the Lord all my life; I will sing praise to my God as long as I live. May my meditation be pleasing to him, as I rejoice in the Lord." --Psalm 104:33-34. Can't sing due to stuck Norovirus from :) NYE. :(
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to Spalls Hurgenson on Wed Jan 1 20:50:03 2025
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 16:23 this Wednesday (GMT):

    The only officially sanctioned* CSIPGA monthly game's round-up thread!
    Accept no substitutes! Sure we're at the start of a new year, but
    forget about looking ahead. Look back, and tell us all what games kept
    you occupied during the busy, busy holiday season!

    Shall I go first? Oh, I think I shall!


    Just The Names
    ---------------------------------------
    * Metal Hellsinger
    * The Hunter - Call of the Wild: Salzwiesen Park DLC
    * The Invincible
    * Trek to Yomi


    Everything else plus the kitchen sink
    ---------------------------------------

    * Metal Hellsinger
    This game is so disappointingly average. It could have been so much
    more but the end result is just so mediocre.

    In essence a 'boomer shooter', the 'gimmick' of "Metal Hellsinger" is
    that your weapons do more damage if you time your attacks to the beat
    of the music. That music, of course, being a tremendous selection of thrashin' heavy metal tracks. All well and good in concept, but the
    execution leaves something to be desired. It's not that it doesn't
    work well at times -it's undeniably cool when you happen to get in the
    rhythm and are watching demons (it's a boomer shooter, so of course
    the bad guys are demons) burst into multi-colored sprays of ichor as
    you blow them apart with your weapons. But there are a host of
    niggling issues that keep you from achieving this feeling of grace
    long enough to make it worth playing the rest of the game.

    Reloading, for once. This game would be so much better if, after every
    five shots or so, you didn't have to break rhythm to reload. It's just
    so immersion breaking; you're groovin' to the beat, bang bang bang,
    watching demons pop one after another and then suddenly: click. And
    then a long and slow reload. Or take about how that some weapons just
    never seem to be able to match up to the beat. Or watching your damage multiplier march agonizingly downward not because you can't keep up
    the rhythm, but instead because the enemies aren't spawning fast
    enough (or because the AI is stuck behind some pillar on the far side
    of the map and can't get to you). Then there's the discordant tracks
    that play on the higher difficulty levels; it makes it harder to match
    the beat (which is part of the challenge) but until you do, there are
    no lyrics and -frankly- listening to those tracks is just ear gouging.
    It's not fun; it's not enjoyable. You're constantly being pulled out
    of the moment because of problems with the mechanics, and not your own abilities (or lack thereof).

    But even that might be a survivable flaw if there was more to the
    game, but there's not, really. The gunplay is --beyond its
    beat-matching gimmick-- completely average. It's story and setting
    aren't original or even notable. Its graphics are passable but aren't anything you probably have not seen dozens of times before. The levels
    are small and the bosses are tedious grinds. There isn't much variety
    to the enemies, or the weapons for that matter. It's all so... bland.

    "Metal Hellsinger" could be great. It really could. The beat-matching mechanic, if tweaked with better weapons, could raise this game to
    becoming one of the classics. But it's not there yet. Maybe one day,
    but right now? It's just not worth playing.



    * The Hunter - Call of the Wild: Salzwiesen Park DLC
    It's been a while since I played "Call of the Wild". The release of a
    new DLC seemed as good a reason as any to give the game another go. "Salzwiesen Park", a hunting preserve nominally set in north-eastern
    Germany, looked like it could be a winner. I'll admit; it's not awful.
    But it is disappointing all the same.

    Its biggest flaw is its size; the map is /tiny/. It's probably a
    quarter of the size of any of the other maps. I literally explored it
    in just a few hours of play. There is very little to actually see too.
    Other maps had all sorts of nooks and crannies to explore; little bits
    of history and architecture to stumble across as you chased your prey.
    Not so "Salzwiesen Park"; there are just three or four locations to
    discover.

    The map looks nice, for sure; it's got colorful foliage and a nice mix
    of forest and prairie. But there's no variety to the map; what you see
    in the first ten minutes is pretty much what you'll see throughout
    your explorations. There's nothing to really differentiate one part of
    the park from the next. The ecology is almost identical to
    "Hirschfelden", which is the very first map of the game. There's an incredible sense of deja vu; haven't I played this already? Why did I
    pay again for something I already own?

    Then there's the hunting. Even though that's actually the least
    important part of the game to me (despite it being the core mechanic),
    I do pay /some/ attention to it. And, frankly, it's not very
    interesting. Your prey consists primarily of varmints; ducks and
    raccoons and red foxes. All interesting critters to be sure, but not particularly exciting prey. They're the sort of beasties I'd normally
    go after between hunts for bigger animals; their being the focus of
    the whole map makes me feel more like pest-control than Big Game
    Hunter.

    This isn't a bad map, but it is bad DLC. It really feels like the sort
    of map you put in the base game to convince players to buy your DLC.
    "Here's a demo of what the game is like; buy the expansions for more
    if you like it!" But as something you are charging customers for? It's
    too small and characterless. It feels like a rip-off; a last ditch
    attempt to milk the last few dollars out of your customers before you
    abandon the game.



    * The Invincible
    "The Invincible" is one of those games I hate to review, because while
    I can individually point to any of its components and say, "Well
    done!" when look it as a whole I get a feeling sad disappointment.
    There's so much I like about "The Invincible"; why can't I enjoy it as
    a game?

    I went into my experience with the game blind; all I knew about it was
    that you took on the role of a lost astronaut on an alien world. I was
    thus thrilled to learn it was in fact based on a story by Stanislaw
    Lem, famed Polish sci-fi author (you may know him for another of his
    stories, "Solaris", which is highly regarded in the genre). This
    immediately elevated the game in my eyes; how could you go wrong with
    a foundation like that?

    And I'll be honest; it's hard for me to point at any one thing that is
    bad about this game. It has an interesting story. It has strong
    characters. It has good voice-acting. It has a good -although not
    memorable- soundtrack. The visuals are beautiful. The aesthetic
    -especially the chunky 'Soviet Tractors In Space' motif- is
    intriguing. I can't even fault the style of the gameplay, although I'm
    sure a lot of people won't care for it; it's a "narrative game"
    (a.k.a., a "walking sim"). It's only when you start fitting all the
    bits together that you start seeing the cracks.

    I think the biggest fault is that the developers wanted to tell a
    tense story of survival and discovery, but then locked it behind the mechanics of a walking sim. Now, do not mistake me; I have no issues
    with narrative games; I actually enjoy the genre. But by their very
    nature, there is no tension; there are no stakes in a game you cannot
    lose and where the story will pull you forward regardless of what you
    do or do not do. And once you realize that is what is happening with
    "The Invincible" (as you very quickly will), all intensity is lost and
    the impact of story is greatly diminished.

    It doesn't help that the game does everything it can -especially in
    its first half- to disguise the player's powerlessness to affect the narrative. This makes bumping into the many (often literally)
    invisible walls all the more frustrating; "The Invincible" implies the ability to wander where you will and do what you wish, but your actual
    range of travel and actions is extremely limited. All the worse since
    there's often very little reason to actually explore; this is a game
    devoid of any hidden secrets, which makes any attempt to escape the
    dictated plot all the more pointless. Couple all that to the fact that
    the world of "The Invincible" is so interesting that you are
    inescapably drawn into its surreal world that these limitations are
    almost cruel in their nature.

    None of this is a fault of the narrative game mechanics, or the story.
    But the two do not complement one another and "The Invincible" becomes
    a lesser work because they have been jammed together in an awkward combination. I could see either working quite well (a narrative game
    set in "The Invincible's" setting but with a different story, or the
    current narrative given different game mechanics) but as it stands
    now? It's a poor fit.

    I would really like to say good things about this game. I really,
    really would. Not just because I hold anything Stanislaw Lem in such
    high esteem, but because so much else of the game is done so well, and
    how much obvious love and respect the developers have for Lem's work.
    But as it is, this is a game that can't help but disappoint lovers of
    Lem's fiction and gamers alike.



    * Trek to Yomi
    "Trek to Yomi" is a game all about style; it is a stylish game. More,
    "Trek to Yomi" knows it is a stylish game; it revels in it. And that
    style is both its strength and weakness.

    Taking guidance from Japanese jidaigeki films in general (and
    Kurosawa's films in specific), the game plays this connection to a
    tee. From its black-and-white, grainy film-footage appearance, to the cinematic, long distance shots, to its Japanese voice-acting (with
    subtitles, for those of us who don't speak the language), "Yomi" is a Kurosawa film come to life, where we get to take on the starring role.
    Like all classic chanbara films, the player is allowed the role of a
    heroic samurai, caught between duty and love, life and death. If you
    have any familiarity with that genre of movies, you will immediately
    see the similarities; "Yomi" makes no attempts to hide its influences.

    But its almost slavish devotion to the filmic parallels work against
    the game almost as much as it works for it. It's often repetitive
    gameplay --the endless fights against bandits (and later spirits)--
    destroy the pacing and atmosphere the story is trying to create. It's dramatic camera angles often come at a cost to playability; in more
    than a few fights I could barely make out my character, shrunk down in
    the distance and almost invisible in the shadowy monochrome of the
    levels. And while there is a decent variety in monsters and sets --
    ranging from town to forest, to haunted mines, to hell itself-- each
    area overstays its welcome. At one point even the protagonist moans
    about having had enough of the repetitiveness of the battles.

    The actual gameplay is good, if not exceptional. It consists largely
    of slicing-n-dicing your opponents in melee, then running onwards to
    the next arena to slice up some more. There's some (very light)
    platforming and some (very easy) puzzling to add some spice to the
    game. There's also a good number of secrets to discover, which consist
    of anything from collectibles, to ammo for your secondary ranged
    weapons, to upgrades. The learning curve is fairly gentle, and the
    whole thing is very work-a-day. It does suffer from some control
    issues, where sometimes controls are ignored (I had to fight one
    entire battle facing backwards because, for some reason, the 'spin
    around' key stopped responding) and the timing of the attacks seems
    variable; sometimes they work, sometimes not and I can't figure out
    why. It's competent, but doesn't really stand out as the game's best
    part.

    No, it's its style that makes this title special. "Yomi" is a
    beautiful game, but it feels --like its protagonist-- caught between compelling but opposite forces: the need to imitate the movies it
    loves so much, and the need to be a game. It's one of those titles I
    suspect is probably a lot more enjoyable to watch somebody else play
    than do it yourself. I almost wish the developers had backed away from
    their imitation of Kurosawa and the rest; that they had focused more
    on the game than the film. But had they done so, "Yomi" wouldn't have
    been half as memorable as it was.


    ---------------------------------------

    All that, and an overly busy holiday season too! Heck, I hear reports
    that I was quite busy in Usenet, of all places (I'm not sure I trust
    those accounts. Who goes to Usenet anymore?). Still, a very full month regardless.

    And you? How was your month, especially regarding the gaming aspects?
    Because what we really want to know is:

    What Have You Been Playing... IN DECEMBER 2024?










    * for violation of too many international treaties to count


    I have been playing a llot of balatro.,
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Zaghadka@21:1/5 to All on Wed Jan 1 17:04:57 2025
    On Wed, 1 Jan 2025 20:50:03 -0000 (UTC), in comp.sys.ibm.pc.games.action, candycanearter07 wrote:

    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 16:23 this Wednesday (GMT):
    [snip]
    And you? How was your month, especially regarding the gaming aspects?
    Because what we really want to know is:

    What Have You Been Playing... IN DECEMBER 2024?

    [snip]

    I have been playing a llot of balatro.,

    Interesting...

    However, I would like to reintroduce the group to the concept of
    "[snip]." We all have access to Spalls' full post. Unless you are
    specifically responding to a part of it, in-line, it's gentle and kind to [snip] stuff that everyone has access to in the first place.

    Sorry, not sorry, to be netiquette nanny, but leaving 253 lines of Spalls untouched to reply with 3 is a little beyond. Used to be we did this to conserve server space and extend retention, but it also averts repetitive strain injuries from rolling the mouse wheel. I have arthritis.

    I'd almost rather people top-post...

    Now on with the business at hand!

    I have been playing Zelda: BOTW and Batman: Arkham Asylum on the Switch.
    Asylum especially is a joy on your couch with a controller, rather than
    at your desk with KBM. I also got Arkham City and another Arkham game,
    either Knight or Origins, which I haven't played on PC much at all! $25
    total.

    I am playing Snood, Talos Principle II's DLC, "Road to Elysium," and
    Fallout: London on the PC. A little online BG3 with a friend too. We just murdered Minthara last session.

    I finally got FO: London to stop crashing. Something to do with FO4
    godrays implementation and RTX cards. Who knew? More importantly, since
    Nvidia hard codes specific game optimizations into their drivers, why
    can't it be fixed?

    Ah well. The game is almost a decade old. That's why. It probably crept
    in with the first 2080 driver unbidden and refused to leave the house.

    --
    Zag

    This is csipg.rpg - reality is off topic. ...G. Quinn ('08)

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From rms@21:1/5 to All on Wed Jan 1 20:13:18 2025
    I also got Arkham City and another Arkham game,
    either Knight or Origins, which I haven't played on PC much at all! $

    I enjoyed both these and especially Origins. My review from back then: Batman™: Arkham Origins Emerging from this after 50+ hours of gameplay, I feel I've been treated to a full AAA movie-level production of an
    experience, that has left me with a silly grin on my face and some great gameplay memories. Man I love this game! The first two were very enjoyable,
    and Origins tops them both, just a treat for the senses. I couldn't wait to return to it each session, and even the Riddler items were a joy to search
    out, each one a little mini-puzzle, and I spent many hours finding every
    single dang one of them. Already looking forward to playing Arkham Knight in the future! So many engrossing aspects, from the challenging gang battles,
    the unique and colorful villians and boss battles, to the fascinating crime scene reconstructions; there just aren't enough superlatives.

    rms

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From rms@21:1/5 to All on Wed Jan 1 20:14:19 2025
    * The Invincible
    * Trek to Yomi

    I want to play both of these pretty soon!

    rms

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From rms@21:1/5 to All on Wed Jan 1 20:36:06 2025
    What Have You Been Playing... IN DECEMBER 2024?

    Indiana Jones and the Great Circle
    Coming out just a short while ago, this title has already been chosen as
    GOTY by Eurogamer among others, and I'll join in the acclaim. You basically play through an Indiana Jones movie plot from a first person perspective,
    which is a big factor in increasing immersion, and you explore tombs in
    exotic locations, solve puzzles, gather clues, and fight a whole lot of
    nazis -- and let me tell you, the combat system is great fun after you learn the mechanics (learning the parry move is critical, and timing is generous
    so its easy to pull off); you can target different parts of the body, push enemies off ledges & such: After awhile you can take on a whole camp full
    of fascistas, with just your fists and the odd bottle or shovel you pick up.
    I put 50+ hours into it, 100%'ing it to boot, and enjoyed all of it. (If
    you attempt 100% also, and run into an apparent bug with missing notes, go
    to the fountain of Confession in the Vatican and take/re-take a picture of
    the statue, that fixed the bug for me and several others). It is on PC Gamepass, and is well worth a month's sub for a playthrough.

    rms

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Zaghadka on Thu Jan 2 08:03:34 2025
    On 01/01/2025 23:04, Zaghadka wrote:
    However, I would like to reintroduce the group to the concept of
    "[snip]." We all have access to Spalls' full post. Unless you are specifically responding to a part of it, in-line, it's gentle and kind to [snip] stuff that everyone has access to in the first place.

    Sorry, not sorry, to be netiquette nanny, but leaving 253 lines of Spalls untouched to reply with 3 is a little beyond. Used to be we did this to conserve server space and extend retention, but it also averts repetitive strain injuries from rolling the mouse wheel. I have arthritis.

    I'd almost rather people top-post...

    I tend to try and leave in enough context so that someone can see what
    I'm actually responding to especially if a post makes multiple points.
    That can save having to reread an entire post just to see what I'm on about.

    I do agree though, scrolling through a few pages of text to get to
    "That's a good point." isn't overly helpful.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to All on Thu Jan 2 10:25:56 2025
    Well I get to finish this post at the right time now.

    I have played some games this month although none of them for more than
    a few hours. I normally try and avoid playing multiple games at the same
    time but all of them do have that quality that I can play them in small
    chunks and I don't find that takes away from their enjoyment.

    XCOM 2
    ------

    I finally picked this one up as it was yet again offered at a deep
    discount (-95% although admittedly it hardly ever seems to be full price
    now). I did enjoy XCOM:Enemy Within but found that after a while the
    missions just got too the samey and I'd really rather the whole base
    building part just wasn't there.

    So far I've rather enjoyed it and my understanding is the missions are a
    bit more varied. One thing I did find was I played it on normal
    difficulty and I don't remember XCOM1:EW being quite so difficult. I
    have decided though that, no I'm not going to replay missions just to
    get the 'perfect' result so if a squad member dies then that's it. I
    look at it as learning from the school of hard knocks.

    Pale Beyond
    -----------

    This is quite a strange game as it starts off feeling like a choose your
    own adventure but then adds in resource management survival elements.
    It's rather good so far with its background of an Antarctic expedition
    stuck in the ice. I just know there are going to be bad things to come.

    My one compliant it that the UI and resource mechanics don't always seem
    that clear.

    Dredge
    ------

    I've had my eye on this for quite some time and as it was offered for
    free on Amazon Prime I had to pick it up. I'm not that far in yet but
    like Pale Beyond it does have a strange mix of elements. So you have the resource part based of fishing and small quests plus a strong narrative.
    It almost comes across as a bit of a walking sim but in a boat. The good
    thing is I like walking sims.

    Oh and it is labelled a lovecraftian although I'm not really sure why
    beyond it's a bit dark and spooky!

    Grim Dawn
    ---------

    Another one I picked up in the Steam sale (£2.09p) and I think
    recommended by someone here as I liked Titan Quest and Torchlight II. I
    really like it but like the other two games it doesn't get in my classic
    game list. Does it really add to the genre, not as far as I can tell in
    any significant way and honestly in some ways it feels like a full mod.
    of Titan Quest, nothing wrong with that says I.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Anssi Saari@21:1/5 to Zaghadka on Thu Jan 2 12:50:50 2025
    Zaghadka <zaghadka@hotmail.com> writes:

    I finally got FO: London to stop crashing. Something to do with FO4
    godrays implementation and RTX cards. Who knew? More importantly, since Nvidia hard codes specific game optimizations into their drivers, why
    can't it be fixed?

    Weird. I had a few crashes as I realized 1.02 had come out and updated
    to that but nothing much since then. Still buggy though, just last night
    I had to use the unlock console command to actually get into a place a
    bought in Westminster. Or actually I skipped the buying part with
    another console command since I couldn't get in... In retrospect, I
    could've unlocked it at that point too but this method had the benefit
    it didn't cost anything :)

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Ant@21:1/5 to All on Thu Jan 2 13:24:37 2025
    Same as usual: Pulsar The Lost Colony (very little), Propel, Impulse,
    Duo Lingo (took a couple weeks break), etc. I did play a few new free
    iOS games (Raider, OptiFlight, and Vampire Survivors), but they weren't
    not keepers. I really need to get back into PC/Windows gaming, but no
    time and dang my unexpected tummy achy from New Year's Day eve. I'm so
    behind and need to catch up. Still not recovered. Life is truely a game.
    :(

    --
    "There is no wisdom, no insight, no plan that can succeed against the Lord." --Proverbs 21:30. :) NY, but bad end & start 4 this old ant achy tummy since last nite. :(
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Ant@21:1/5 to Spalls Hurgenson on Thu Jan 2 16:27:36 2025
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
    On Thu, 2 Jan 2025 08:03:34 +0000, JAB <noway@nochance.com> wrote:

    On 01/01/2025 23:04, Zaghadka wrote:
    However, I would like to reintroduce the group to the concept of
    "[snip]." We all have access to Spalls' full post. Unless you are
    specifically responding to a part of it, in-line, it's gentle and kind to >> [snip] stuff that everyone has access to in the first place.

    Sorry, not sorry, to be netiquette nanny, but leaving 253 lines of Spalls >> untouched to reply with 3 is a little beyond. Used to be we did this to
    conserve server space and extend retention, but it also averts repetitive >> strain injuries from rolling the mouse wheel. I have arthritis.

    I'd almost rather people top-post...

    I tend to try and leave in enough context so that someone can see what
    I'm actually responding to especially if a post makes multiple points.
    That can save having to reread an entire post just to see what I'm on about.

    I do agree though, scrolling through a few pages of text to get to
    "That's a good point." isn't overly helpful.

    Me too!


    spalls@aol.com

    AOL?!?!?!
    --
    "There is no wisdom, no insight, no plan that can succeed against the Lord." --Proverbs 21:30. :) NY, but bad end & start 4 this old ant achy tummy since last nite. :(
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Zaghadka@21:1/5 to Spalls Hurgenson on Thu Jan 2 14:08:01 2025
    On Thu, 02 Jan 2025 10:08:10 -0500, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:

    On Thu, 2 Jan 2025 08:03:34 +0000, JAB <noway@nochance.com> wrote:

    On 01/01/2025 23:04, Zaghadka wrote:
    However, I would like to reintroduce the group to the concept of
    "[snip]." We all have access to Spalls' full post. Unless you are
    specifically responding to a part of it, in-line, it's gentle and kind to >>> [snip] stuff that everyone has access to in the first place.

    Sorry, not sorry, to be netiquette nanny, but leaving 253 lines of Spalls >>> untouched to reply with 3 is a little beyond. Used to be we did this to
    conserve server space and extend retention, but it also averts repetitive >>> strain injuries from rolling the mouse wheel. I have arthritis.

    I'd almost rather people top-post...

    I tend to try and leave in enough context so that someone can see what
    I'm actually responding to especially if a post makes multiple points.
    That can save having to reread an entire post just to see what I'm on about. >>
    I do agree though, scrolling through a few pages of text to get to
    "That's a good point." isn't overly helpful.

    Me too!


    spalls@aol.com

    Is every month on your calendar September, sir?

    --
    Zag

    This is csipg.rpg - reality is off topic. ...G. Quinn ('08)

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Zaghadka@21:1/5 to Anssi Saari on Thu Jan 2 14:10:45 2025
    On Thu, 02 Jan 2025 12:50:50 +0200, in comp.sys.ibm.pc.games.action,
    Anssi Saari wrote:

    Zaghadka <zaghadka@hotmail.com> writes:

    I finally got FO: London to stop crashing. Something to do with FO4
    godrays implementation and RTX cards. Who knew? More importantly, since
    Nvidia hard codes specific game optimizations into their drivers, why
    can't it be fixed?

    Weird. I had a few crashes as I realized 1.02 had come out and updated
    to that but nothing much since then. Still buggy though, just last night
    I had to use the unlock console command to actually get into a place a
    bought in Westminster. Or actually I skipped the buying part with
    another console command since I couldn't get in... In retrospect, I
    could've unlocked it at that point too but this method had the benefit
    it didn't cost anything :)

    Yeah. This was no minor thing. CTDs all over the place. Not even an app
    crash logged. As in, "Did not show up in Reliability Monitor."

    It was easy enough to find out that RTX cards were the problem, and
    Nvidia even turned godrays off in their optimization app, but I stupidly
    turned them back on because I like them.

    So most people probably never had the problem. At least not if they were running GeForce Experience.

    --
    Zag

    This is csipg.rpg - reality is off topic. ...G. Quinn ('08)

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Zaghadka@21:1/5 to All on Thu Jan 2 14:12:50 2025
    On Thu, 2 Jan 2025 10:25:56 +0000, in comp.sys.ibm.pc.games.action, JAB
    wrote:

    I
    have decided though that, no I'm not going to replay missions just to
    get the 'perfect' result so if a squad member dies then that's it. I
    look at it as learning from the school of hard knocks.

    Yeah, if you're trying to play it that way, you aren't playing the game
    as intended. Those survivors with the skills are gold, and even they will
    die.

    Doing it otherwise is like playing original AD&D without a wastepaper
    basket and extra pre-rolls on hand.

    --
    Zag

    This is csipg.rpg - reality is off topic. ...G. Quinn ('08)

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From rms@21:1/5 to All on Thu Jan 2 16:21:11 2025
    That does sound like something I'd enjoy and playing a new AAA game for a >month for PC Gamepass price is amazing. Going to go do that now.

    Funny article about it
    https://www.rockpapershotgun.com/indiana-jones-and-the-great-circle-is-a-game-about-a-man-with-hands

    rms

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to Ant on Fri Jan 3 01:00:05 2025
    Ant <ant@zimage.comANT> wrote at 16:27 this Thursday (GMT):
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
    On Thu, 2 Jan 2025 08:03:34 +0000, JAB <noway@nochance.com> wrote:

    On 01/01/2025 23:04, Zaghadka wrote:
    However, I would like to reintroduce the group to the concept of
    "[snip]." We all have access to Spalls' full post. Unless you are
    specifically responding to a part of it, in-line, it's gentle and kind to >> >> [snip] stuff that everyone has access to in the first place.

    Sorry, not sorry, to be netiquette nanny, but leaving 253 lines of Spalls >> >> untouched to reply with 3 is a little beyond. Used to be we did this to >> >> conserve server space and extend retention, but it also averts repetitive >> >> strain injuries from rolling the mouse wheel. I have arthritis.

    I'd almost rather people top-post...

    I tend to try and leave in enough context so that someone can see what
    I'm actually responding to especially if a post makes multiple points.
    That can save having to reread an entire post just to see what I'm on about.

    I do agree though, scrolling through a few pages of text to get to
    "That's a good point." isn't overly helpful.

    Me too!


    spalls@aol.com

    AOL?!?!?!


    Yeah, it's still around, for some reason.
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Anssi Saari@21:1/5 to Spalls Hurgenson on Fri Jan 3 12:03:12 2025
    Spalls Hurgenson <spallshurgenson@gmail.com> writes:

    What Have You Been Playing... IN DECEMBER 2024?

    Still mostly just Fallout: London. I had some pretty long sessions over
    the holidays but still it seems there's a long way to go. Something I've realized, my character in London feels more of a blank slate than
    typical Fallout games. In FO3, NV, FO4 you had a clear starting goal
    (find daddy/bad guy/child) and in a way that shaped what my character
    became. Usually a (somewhat) good person. Fallout: London though, you
    really are a blank slate. You might want to know who you were before but
    in a post-apoc world survival is a priority, the question of one's past identity is nice-to-know. IMO, anyways.

    My character's on level 33 now so things are much better. Enjoying
    back stabs with something like 5.5x sneak attack damage bonus now. And
    that's about to go up to over 10x, apparently, once I max out the Ninja
    perk.

    I'm a little unhappy about the weapon modding. It wasn't that great in
    FO4 as I recall but here it seems there's less consistency. I guess all
    the FO4 guns are probably there with some London additions. Some guns,
    you can add a silencer or a scope with no gun modding skill and some
    guns it needs rank 2 of Gun Nut. With some guns adding a longer barrel
    gives more damage but mostly no. Changing caliber never affects damage
    it seems. Oh well, I guess getting the guns and modding to consistency
    would be another huge task.

    First for me on Fallout games: I actually maxed out a companion and did
    his final guest. That was buggy too but setting the quest one step
    forward in console got it going. I guess for some more character content
    I should find someone else now.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to Spalls Hurgenson on Fri Jan 3 19:00:05 2025
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 15:43 this Friday (GMT):
    On Fri, 3 Jan 2025 01:00:05 -0000 (UTC), candycanearter07
    <candycanearter07@candycanearter07.nomail.afraid> wrote:

    Ant <ant@zimage.comANT> wrote at 16:27 this Thursday (GMT):
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
    spalls@aol.com

    AOL?!?!?!


    Yeah, it's still around, for some reason.

    More specifically, it's a reference to how --after AOL started
    offering access to the Usenet feed to its users-- newsgroups were
    inundated with hundreds of new users whose primary contribution to discussions were single-line responses. These were seen as extremely
    poor netiquette, as they didn't add any worthwhile content to the
    thread nor did they properly trim unnecessary lines. These posts were
    often referred to as "me too" posts (because that was too often the
    extent of the reply) and were seen as indicative of being new to the community.

    TL;DR: I was making a joke about an issue so old that even people who
    were here back in the day don't recognize it ;-)


    Well, I joined in like 2023 so I definitely wouldn't remember that :D
    Also, I do know a couple people who use AOL emails.
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Ant@21:1/5 to Ant on Fri Jan 3 21:04:16 2025
    Ant <ant@zimage.comant> wrote:
    Same as usual: Pulsar The Lost Colony (very little), Propel, Impulse,
    Duo Lingo (took a couple weeks break), etc. I did play a few new free
    iOS games (Raider, OptiFlight, and Vampire Survivors), but they weren't
    not keepers. I really need to get back into PC/Windows gaming, but no
    time and dang my unexpected tummy achy from New Year's Day eve. I'm so
    behind and need to catch up. Still not recovered. Life is truely a game.
    :(

    ALso, Norovirus suck!
    --
    "You were taught, with regard to your former way of life, to put off your old self, which is being corrupted by its deceitful desires..." --Ephesians 4:22. It's hard 2 let go of the oldies. Still recovering from :) NYE achy tummy. :(
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Ant@21:1/5 to candycanearter07@candycanearter07.n on Fri Jan 3 21:03:13 2025
    candycanearter07 <candycanearter07@candycanearter07.nomail.afraid> wrote:
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 15:43 this Friday (GMT):
    On Fri, 3 Jan 2025 01:00:05 -0000 (UTC), candycanearter07
    <candycanearter07@candycanearter07.nomail.afraid> wrote:

    Ant <ant@zimage.comANT> wrote at 16:27 this Thursday (GMT):
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
    spalls@aol.com

    AOL?!?!?!


    Yeah, it's still around, for some reason.

    More specifically, it's a reference to how --after AOL started
    offering access to the Usenet feed to its users-- newsgroups were
    inundated with hundreds of new users whose primary contribution to discussions were single-line responses. These were seen as extremely
    poor netiquette, as they didn't add any worthwhile content to the
    thread nor did they properly trim unnecessary lines. These posts were
    often referred to as "me too" posts (because that was too often the
    extent of the reply) and were seen as indicative of being new to the community.

    TL;DR: I was making a joke about an issue so old that even people who
    were here back in the day don't recognize it ;-)

    Well, I joined in like 2023 so I definitely wouldn't remember that :D
    Also, I do know a couple people who use AOL emails.

    Same.
    --
    "You were taught, with regard to your former way of life, to put off your old self, which is being corrupted by its deceitful desires..." --Ephesians 4:22. It's hard 2 let go of the oldies. Still recovering from :) NYE achy tummy. :(
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Ant@21:1/5 to candycanearter07@candycanearter07.n on Fri Jan 3 21:01:29 2025
    candycanearter07 <candycanearter07@candycanearter07.nomail.afraid> wrote:
    Ant <ant@zimage.comANT> wrote at 16:27 this Thursday (GMT):
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
    On Thu, 2 Jan 2025 08:03:34 +0000, JAB <noway@nochance.com> wrote:

    On 01/01/2025 23:04, Zaghadka wrote:
    However, I would like to reintroduce the group to the concept of
    "[snip]." We all have access to Spalls' full post. Unless you are
    specifically responding to a part of it, in-line, it's gentle and kind to
    [snip] stuff that everyone has access to in the first place.

    Sorry, not sorry, to be netiquette nanny, but leaving 253 lines of Spalls
    untouched to reply with 3 is a little beyond. Used to be we did this to >> >> conserve server space and extend retention, but it also averts repetitive
    strain injuries from rolling the mouse wheel. I have arthritis.

    I'd almost rather people top-post...

    I tend to try and leave in enough context so that someone can see what
    I'm actually responding to especially if a post makes multiple points.
    That can save having to reread an entire post just to see what I'm on about.

    I do agree though, scrolling through a few pages of text to get to
    "That's a good point." isn't overly helpful.

    Me too!


    spalls@aol.com

    AOL?!?!?!

    Yeah, it's still around, for some reason.

    Because too much to work change it for all of your accounts? :P
    --
    "You were taught, with regard to your former way of life, to put off your old self, which is being corrupted by its deceitful desires..." --Ephesians 4:22. It's hard 2 let go of the oldies. Still recovering from :) NYE achy tummy. :(
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to Ant on Fri Jan 3 23:00:05 2025
    Ant <ant@zimage.comANT> wrote at 21:01 this Friday (GMT):
    candycanearter07 <candycanearter07@candycanearter07.nomail.afraid> wrote:
    Ant <ant@zimage.comANT> wrote at 16:27 this Thursday (GMT):
    [snip]
    AOL?!?!?!

    Yeah, it's still around, for some reason.

    Because too much to work change it for all of your accounts? :P


    Probably.
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From rms@21:1/5 to All on Fri Jan 3 16:38:11 2025
    Still mostly just Fallout: London.

    I'd still like to play FO4, but the complaints of poor writing are still putting it farther down the list :(

    rms

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From rms@21:1/5 to All on Fri Jan 3 16:17:50 2025
    ALso, Norovirus suck!

    Yes. I just had covid flu last week, not this thankfully

    rms

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Zaghadka@21:1/5 to All on Fri Jan 3 18:45:15 2025
    On Fri, 3 Jan 2025 16:38:11 -0700, in comp.sys.ibm.pc.games.action, rms
    wrote:

    Still mostly just Fallout: London.

    I'd still like to play FO4, but the complaints of poor writing are still
    putting it farther down the list :(

    rms

    The writing isn't that bad. The game is fun.

    It just isn't Fallout 3 or New Vegas. Most of the people complaining
    about writing expected every Fallout to be New Vegas going forward.

    Sour grapes. Comic book guy.

    --
    Zag

    This is csipg.rpg - reality is off topic. ...G. Quinn ('08)

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Ant@21:1/5 to rms on Sat Jan 4 01:45:28 2025
    rms <rsquiresMOO@mooflashmoo.net> wrote:
    ALso, Norovirus suck!

    Yes. I just had covid flu last week, not this thankfully

    Was it your first time? I am still a virgin AFAIK! I all my COVID-19
    shots. I wear masks and dislike going out to crowded places as a nerd,
    geek, and introvert.
    --
    "You were taught, with regard to your former way of life, to put off your old self, which is being corrupted by its deceitful desires..." --Ephesians 4:22. It's hard 2 let go of the oldies. Still recovering from :) NYE achy tummy. :(
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From rms@21:1/5 to All on Fri Jan 3 21:36:21 2025
    Yes. I just had covid flu last week, not this thankfully
    Was it your first time? I am still a virgin AFAIK!

    As far as I know, yeah. But just about everyone in my extended circle
    has gotten it in the last few weeks, close to a dozen. Only today can I say the flu symptoms are really gone.

    rms

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)