• Pointless Poll - Online Guides

    From JAB@21:1/5 to All on Mon Dec 23 08:04:35 2024
    With the abundance of information available online how much do you use
    online guides when playing a game.

    a) Real gamers don't use guides they let their stronk skillz carry the
    day. Get back to playing Tetris if you're not good enough.

    b) Try and use them as little as possible as I want to learn how to play
    myself but some times beginner tips can be useful if you feel like
    you're floundering.

    c) Knowing a lot of the in-an-outs of the game is really helpful but
    only so I can then play the game the way I want to and not just follow
    what someone else has said.

    d) You want me to actually learn how to play a game on my own, why do
    that when you might miss out on having a maximally powerful character.
    Who doesn't like an archer that can one-shoot anything you meet?

    e) Who doesn't have a full walk-through playing on the second screen so
    they can faithfully follow it?

    I'm mostly in the b) category although it does depend on the game. So
    strategy ones I prefer a bit more in-depth advice but for say RPGs I
    just try and look for the most basic one available. If I can really get
    away with it I'll only refer to them if I get total stuck on either just
    not understanding the mechanics or part of the game.

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  • From Mike S.@21:1/5 to JAB on Mon Dec 23 08:53:22 2024
    On Mon, 23 Dec 2024 08:04:35 +0000, JAB <noway@nochance.com> wrote:

    b) Try and use them as little as possible as I want to learn how to play >myself but some times beginner tips can be useful if you feel like
    you're floundering.

    This one for RPGs. But I will read those tips even if I am not
    floundering. Just in case I missed something useful.

    c) Knowing a lot of the in-an-outs of the game is really helpful but
    only so I can then play the game the way I want to and not just follow
    what someone else has said.

    This one for strategy games. Knowing how the game works makes it
    easier for me to come up with strategies for beating the AI at harder difficulty settings.

    e) Who doesn't have a full walk-through playing on the second screen so
    they can faithfully follow it?

    I have occasionally fallen into your e) category here. But this has
    only happened for text adventures and graphic adventure games when I
    lose my patience. :)

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  • From Mike S.@21:1/5 to spallshurgenson@gmail.com on Mon Dec 23 09:41:41 2024
    On Mon, 23 Dec 2024 09:32:02 -0500, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    Of course, there's a problem that most modern guides are videos these
    days, rather than a nice concise walkthrough. Not only are they padded
    with unnecessary personality, I find the videos to be LESS useful.
    "The wand of wandoozi is underneath the rock at the back of the
    dungeon nixus at 334x763" is a lot more information dense than a
    wobbly video showing somebody wandering through the same dungeon,
    picking at some random stone and finding the wand. Especially if the
    text is accompanied by a single-frame picture.

    If I need a specific hint, I definitely prefer text to a video. It is
    just much faster to get the info that way.

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  • From Ant@21:1/5 to JAB on Mon Dec 23 18:13:39 2024
    I play without guides unless I get stuck or something!


    JAB <noway@nochance.com> wrote:
    With the abundance of information available online how much do you use
    online guides when playing a game.

    a) Real gamers don't use guides they let their stronk skillz carry the
    day. Get back to playing Tetris if you're not good enough.

    b) Try and use them as little as possible as I want to learn how to play myself but some times beginner tips can be useful if you feel like
    you're floundering.

    c) Knowing a lot of the in-an-outs of the game is really helpful but
    only so I can then play the game the way I want to and not just follow
    what someone else has said.

    d) You want me to actually learn how to play a game on my own, why do
    that when you might miss out on having a maximally powerful character.
    Who doesn't like an archer that can one-shoot anything you meet?

    e) Who doesn't have a full walk-through playing on the second screen so
    they can faithfully follow it?

    I'm mostly in the b) category although it does depend on the game. So strategy ones I prefer a bit more in-depth advice but for say RPGs I
    just try and look for the most basic one available. If I can really get
    away with it I'll only refer to them if I get total stuck on either just
    not understanding the mechanics or part of the game.



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  • From Mike S.@21:1/5 to Ant on Mon Dec 23 13:25:47 2024
    On Mon, 23 Dec 2024 18:13:39 +0000, ant@zimage.comANT (Ant) wrote:

    I play without guides unless I get stuck or something!

    This is sensible but I do like watching 'tips and tricks' videos for
    games that are new to me.

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  • From Dimensional Traveler@21:1/5 to JAB on Mon Dec 23 22:41:23 2024
    On 12/23/2024 12:04 AM, JAB wrote:

    b) Try and use them as little as possible as I want to learn how to play myself but some times beginner tips can be useful if you feel like
    you're floundering.

    Usually this but sometimes I get frustrated enough to go find the wiki
    to look up one or two choice pieces of information to get me past the
    immediate issue.

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

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  • From JAB@21:1/5 to Mike S. on Tue Dec 24 09:31:16 2024
    On 23/12/2024 13:53, Mike S. wrote:
    On Mon, 23 Dec 2024 08:04:35 +0000, JAB <noway@nochance.com> wrote:

    b) Try and use them as little as possible as I want to learn how to play
    myself but some times beginner tips can be useful if you feel like
    you're floundering.

    This one for RPGs. But I will read those tips even if I am not
    floundering. Just in case I missed something useful.


    For RPG's I do generally do the same just to get a primer to get me into
    to the basics of the game. What I don't do is look at optimised
    character builds but instead go for the type of character I want to
    play. If as the game progresses it becomes clear that the scaling
    difficult doesn't match my build, well that's what the difficulty
    setting is for.

    One I purposely went in pretty much completely blind with was Disco
    Elysium as from what I read about it, it was much better at embracing
    failure than the typically CRPG. I even choose not to manually save and
    just accept what had happened.

    c) Knowing a lot of the in-an-outs of the game is really helpful but
    only so I can then play the game the way I want to and not just follow
    what someone else has said.

    This one for strategy games. Knowing how the game works makes it
    easier for me to come up with strategies for beating the AI at harder difficulty settings.


    Same here again, I will look up basic strategy guides just to put me on
    the right track. For Crusader Kings II I even went as far as following
    the beginner's step-by-step guide for a successful small kingdom.

    e) Who doesn't have a full walk-through playing on the second screen so
    they can faithfully follow it?

    I have occasionally fallen into your e) category here. But this has
    only happened for text adventures and graphic adventure games when I
    lose my patience. :)

    With puzzle games I will do it but only when I get completely stuck.
    Something that Talos Principle did really well was as you have multiple
    levels available to you at any one time you park one temporarily and
    more often than not a different level well give you inspiration of what
    to do. Admittedly that went out the window with the final level where it
    was just sheer frustration that meant I went to You Tube very quickly.

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  • From JAB@21:1/5 to Spalls Hurgenson on Tue Dec 24 09:38:35 2024
    On 23/12/2024 14:32, Spalls Hurgenson wrote:
    I've no issue using a guide when I get stuck (or, when it comes to it,
    cheat codes) but puzzles in games are so simple that I rarely find use
    for them. Occassionally I'll pull up the map to a game (usually for a
    large open world) to more easily navigate or find my way to some
    hidden location, especially when hunting collectibles. But I generally
    don't follow the guides from start to finish; once I find what I want,
    I usually close it again. Half the fun of the game for me is the
    immersion and exploration.

    Things like hidden locations/collectibles I don't look them up and
    prefer to go with if I find them I do, if I miss them I do. Then again I
    don't like the idea of collectibles in games at all but I do understand
    why people do like them. It's the same with achievements, they don't
    appeal to me at all.

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  • From Mike S.@21:1/5 to JAB on Tue Dec 24 08:48:05 2024
    On Tue, 24 Dec 2024 09:31:16 +0000, JAB <noway@nochance.com> wrote:

    For RPG's I do generally do the same just to get a primer to get me into
    to the basics of the game. What I don't do is look at optimised
    character builds but instead go for the type of character I want to
    play. If as the game progresses it becomes clear that the scaling
    difficult doesn't match my build, well that's what the difficulty
    setting is for.

    Yeah, same here. I have been playing CRPGs my whole life and I have
    never once followed a character build guide. I just choose what I
    think makes sense for the character I am playing at the time. I enjoy
    that more.

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  • From Geeknix@21:1/5 to Mike S on Wed Dec 25 09:30:03 2024
    On 2024-12-23, Mike S <Mike_S@nowhere.com> wrote:
    On Mon, 23 Dec 2024 08:04:35 +0000, JAB <noway@nochance.com> wrote:

    b) Try and use them as little as possible as I want to learn how to play >>myself but some times beginner tips can be useful if you feel like
    you're floundering.

    This one for RPGs. But I will read those tips even if I am not
    floundering. Just in case I missed something useful.

    c) Knowing a lot of the in-an-outs of the game is really helpful but
    only so I can then play the game the way I want to and not just follow
    what someone else has said.

    This one for strategy games. Knowing how the game works makes it
    easier for me to come up with strategies for beating the AI at harder difficulty settings.

    e) Who doesn't have a full walk-through playing on the second screen so >>they can faithfully follow it?

    I have occasionally fallen into your e) category here. But this has
    only happened for text adventures and graphic adventure games when I
    lose my patience. :)

    This describes my attitude towards guides also. On top of that I also
    use guides to learn "how to" play certain genre, like how I should
    approach the style and what should I expect.

    I do this with games like Disco Elysium and Zelda, I need to know what
    the end objective is. Do I need to visit every temple or collect that
    certain thing. I need to know short term goals I should be achieving.


    --
    Don't be afraid of the deep...
    --[ bbs.bottomlessabyss.net | https | telnet=2023 ]--
    --[ /query geeknix on libera.chat | tilde.chat ]--

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  • From Anssi Saari@21:1/5 to JAB on Fri Dec 27 14:03:35 2024
    JAB <noway@nochance.com> writes:

    With the abundance of information available online how much do you use
    online guides when playing a game.

    a) Real gamers don't use guides they let their stronk skillz carry the
    day. Get back to playing Tetris if you're not good enough.

    b) Try and use them as little as possible as I want to learn how to
    play myself but some times beginner tips can be useful if you feel
    like you're floundering.

    c) Knowing a lot of the in-an-outs of the game is really helpful but
    only so I can then play the game the way I want to and not just follow
    what someone else has said.

    Mostly B or C or even A, really depends. If a game is interesting enough
    then A. But thinking of the System Shock Remaster for example, it's a
    huge maze with loads of backtracking. I wasn't really happy when I
    partly followed a walkthrough that didn't say much about the why of
    doing stuff, it was just go here, do this, do that. Well, at least I did
    find out what things were for afterwards. But I didn't want a PhD on
    Citadel Station either.

    Fallout: London is a little like this too. It's easy to miss a side
    passage or get lost in the mazey interiors. Or exteriors. They've
    actually sprinkled these oil lanterns to point out interesting places
    and outright arrows to follow in some places where they apparently think
    people might get lost. It's also surprisingly hard to find any guides
    for the mod, except video.

    I'm not a fan of character creation so I'm basically recreating my
    Fallout 4 sneaker character, although London is sufficiently different
    I'm changing things as I go. I know which perks I want, just trying to
    guess which perk would be most useful next. So for the character build
    I'm basically following a guide or at least the frame for a sneaker
    character that I found somewhere.

    Also I remember KOTOR. I didn't have the faintest about how to create a
    well rounded character with the whatsit rules. I just put points on this
    and that and ended up with a shifty character who couldn't convince
    anyone that water is wet. So attempts at persuasion caused people to
    attack me which was fine, even as a light side character it was then
    just OK to murder them and take their stuff. I did check out some guide
    for a further playthrough but KOTOR was so long I didn't get very far.

    d) You want me to actually learn how to play a game on my own, why do
    that when you might miss out on having a maximally powerful
    character. Who doesn't like an archer that can one-shoot anything you
    meet?

    Only when I'm bored with the game. So going back and looking up how to
    farm for some rare loot combos and seeing how things go when you have
    really good gear. Thinking of Borderlands 2 here a little before
    Borderlands 3 came out. I think the drop rates may have been fixed by
    that time, at least I got the guns and shields I wanted pretty easily.

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