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b) Try and use them as little as possible as I want to learn how to play >myself but some times beginner tips can be useful if you feel like
you're floundering.
c) Knowing a lot of the in-an-outs of the game is really helpful but
only so I can then play the game the way I want to and not just follow
what someone else has said.
e) Who doesn't have a full walk-through playing on the second screen so
they can faithfully follow it?
Of course, there's a problem that most modern guides are videos these
days, rather than a nice concise walkthrough. Not only are they padded
with unnecessary personality, I find the videos to be LESS useful.
"The wand of wandoozi is underneath the rock at the back of the
dungeon nixus at 334x763" is a lot more information dense than a
wobbly video showing somebody wandering through the same dungeon,
picking at some random stone and finding the wand. Especially if the
text is accompanied by a single-frame picture.
With the abundance of information available online how much do you use
online guides when playing a game.
a) Real gamers don't use guides they let their stronk skillz carry the
day. Get back to playing Tetris if you're not good enough.
b) Try and use them as little as possible as I want to learn how to play myself but some times beginner tips can be useful if you feel like
you're floundering.
c) Knowing a lot of the in-an-outs of the game is really helpful but
only so I can then play the game the way I want to and not just follow
what someone else has said.
d) You want me to actually learn how to play a game on my own, why do
that when you might miss out on having a maximally powerful character.
Who doesn't like an archer that can one-shoot anything you meet?
e) Who doesn't have a full walk-through playing on the second screen so
they can faithfully follow it?
I'm mostly in the b) category although it does depend on the game. So strategy ones I prefer a bit more in-depth advice but for say RPGs I
just try and look for the most basic one available. If I can really get
away with it I'll only refer to them if I get total stuck on either just
not understanding the mechanics or part of the game.
I play without guides unless I get stuck or something!
b) Try and use them as little as possible as I want to learn how to play myself but some times beginner tips can be useful if you feel like
you're floundering.
On Mon, 23 Dec 2024 08:04:35 +0000, JAB <noway@nochance.com> wrote:
b) Try and use them as little as possible as I want to learn how to play
myself but some times beginner tips can be useful if you feel like
you're floundering.
This one for RPGs. But I will read those tips even if I am not
floundering. Just in case I missed something useful.
c) Knowing a lot of the in-an-outs of the game is really helpful but
only so I can then play the game the way I want to and not just follow
what someone else has said.
This one for strategy games. Knowing how the game works makes it
easier for me to come up with strategies for beating the AI at harder difficulty settings.
e) Who doesn't have a full walk-through playing on the second screen so
they can faithfully follow it?
I have occasionally fallen into your e) category here. But this has
only happened for text adventures and graphic adventure games when I
lose my patience. :)
I've no issue using a guide when I get stuck (or, when it comes to it,
cheat codes) but puzzles in games are so simple that I rarely find use
for them. Occassionally I'll pull up the map to a game (usually for a
large open world) to more easily navigate or find my way to some
hidden location, especially when hunting collectibles. But I generally
don't follow the guides from start to finish; once I find what I want,
I usually close it again. Half the fun of the game for me is the
immersion and exploration.
For RPG's I do generally do the same just to get a primer to get me into
to the basics of the game. What I don't do is look at optimised
character builds but instead go for the type of character I want to
play. If as the game progresses it becomes clear that the scaling
difficult doesn't match my build, well that's what the difficulty
setting is for.
On Mon, 23 Dec 2024 08:04:35 +0000, JAB <noway@nochance.com> wrote:
b) Try and use them as little as possible as I want to learn how to play >>myself but some times beginner tips can be useful if you feel like
you're floundering.
This one for RPGs. But I will read those tips even if I am not
floundering. Just in case I missed something useful.
c) Knowing a lot of the in-an-outs of the game is really helpful but
only so I can then play the game the way I want to and not just follow
what someone else has said.
This one for strategy games. Knowing how the game works makes it
easier for me to come up with strategies for beating the AI at harder difficulty settings.
e) Who doesn't have a full walk-through playing on the second screen so >>they can faithfully follow it?
I have occasionally fallen into your e) category here. But this has
only happened for text adventures and graphic adventure games when I
lose my patience. :)
With the abundance of information available online how much do you use
online guides when playing a game.
a) Real gamers don't use guides they let their stronk skillz carry the
day. Get back to playing Tetris if you're not good enough.
b) Try and use them as little as possible as I want to learn how to
play myself but some times beginner tips can be useful if you feel
like you're floundering.
c) Knowing a lot of the in-an-outs of the game is really helpful but
only so I can then play the game the way I want to and not just follow
what someone else has said.
d) You want me to actually learn how to play a game on my own, why do
that when you might miss out on having a maximally powerful
character. Who doesn't like an archer that can one-shoot anything you
meet?