• Re: VR still on the rise?

    From candycanearter07@21:1/5 to Zaghadka on Sat Jan 4 21:10:03 2025
    Zaghadka <zaghadka@hotmail.com> wrote at 00:41 this Saturday (GMT):
    On Fri, 3 Jan 2025 01:20:03 -0000 (UTC), in comp.sys.ibm.pc.games.action, candycanearter07 wrote:

    Zaghadka <zaghadka@hotmail.com> wrote at 19:47 this Thursday (GMT):
    [snip (slrn isnt quoting your "signature" so this part is responding to
    the comment about the N3DS)]


    I was actually one of those people who loved the 3DS and thought the 3D >>stuff was super cool. Then again, I got a New XL one later that has a
    way better screen, so that might be clouding my judgement a bit.

    Oh yeah. That's a major flaw with the footnotes thing. Most clients don't automatically quote below the delimeter. It thinks it's part of my sig.

    I can highlight a section of text and hit reply in Agent. Does that work
    in slrn?

    No, you can't control what it quotes at all.

    A bunch of people did have fun with the 3DS, but many went cross-eyed and
    had temporary vision problems after use. I'm glad it didn't happen to
    you.


    Thanks?
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Zaghadka@21:1/5 to Spalls Hurgenson on Mon Dec 30 17:20:11 2024
    On Mon, 30 Dec 2024 13:54:15 -0500, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:


    Gamespot has an article that suggests that -despite a number of new VR
    titles being released in 2024- it feels like something of a swansong
    for the platform, with general excitement over the technology
    dwindling amongst users and fans.*

    And honestly, I can't say that I disagree, but I also am not sure I'm
    in a position to judge. I never really got onto the "new" VR
    bandwagon, and have always considered the whole thing a bit of a
    gimmick. Nor do I hang out with a lot of VR fans. It's possible I'm
    just out of touch.

    Still, despite the release of several new games big VR titles ("Metro >Awakening", for example, or "Batman: Arkham Shadow") it doesn't seem
    like VR is making much of a splash anymore. It isn't in the news
    often, we don't see big new hardware revisions, and Sony even paused >production of their PSVR2 because they had a huge backlog of unsold
    devices. Meanwhile, Facebook keeps trying to promote the best use of
    MetaVR as its awful metaverse concept, and the Apple Vision Pro was an >overpriced flop.

    Is this second age of VR coming to an end? It's not entirely dead yet,
    but it does seem like the excitement over the platform has faded and
    --except for platform fanatics-- it just isn't drawing in new users
    (or, as importantly, users who keep using the device after the initial >novelty wears off) they way it used to. What new stuff we see seems
    largely to be titles that have been in production for years and are
    only coming out now; meanwhile, hardware companies seem to be
    shuttering their VR device plans and VR game development is slowing
    down or being quietly ended entirely.

    I dunno. It doesn't seem a very positive outlook for the platform, but >--again-- that opinion may just be because I've never had a positive
    outlook on it to begin with. What do you think? Do you see VR living
    up to its promise and taking over the industry as it was once expected
    to? Are you considering getting a new VR device anytime soon? If you
    own a VR device, how often do you actually use it?

    I don't own one, but I have a comment.

    VR. 3D. Virtual assistants. Marketers keep bringing back these things
    every 5-10 years with a new skin, and arguably better tech, and they
    always fail.

    I don't know for sure why that is, but maybe it's not the technology.
    Maybe it has something to do with people being hardwired to prefer
    *reality* and other *actual human beings*.

    Maybe it's something to do with the "uncanny valley" effect.

    --
    Zag

    This is csipg.rpg - reality is off topic. ...G. Quinn ('08)

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Ant@21:1/5 to Spalls Hurgenson on Tue Dec 31 06:01:52 2024
    Bah VR. I don't want to wear anything. I do want a holodeck!

    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    Gamespot has an article that suggests that -despite a number of new VR
    titles being released in 2024- it feels like something of a swansong
    for the platform, with general excitement over the technology
    dwindling amongst users and fans.*

    And honestly, I can't say that I disagree, but I also am not sure I'm
    in a position to judge. I never really got onto the "new" VR
    bandwagon, and have always considered the whole thing a bit of a
    gimmick. Nor do I hang out with a lot of VR fans. It's possible I'm
    just out of touch.

    Still, despite the release of several new games big VR titles ("Metro Awakening", for example, or "Batman: Arkham Shadow") it doesn't seem
    like VR is making much of a splash anymore. It isn't in the news
    often, we don't see big new hardware revisions, and Sony even paused production of their PSVR2 because they had a huge backlog of unsold
    devices. Meanwhile, Facebook keeps trying to promote the best use of
    MetaVR as its awful metaverse concept, and the Apple Vision Pro was an overpriced flop.

    Is this second age of VR coming to an end? It's not entirely dead yet,
    but it does seem like the excitement over the platform has faded and
    --except for platform fanatics-- it just isn't drawing in new users
    (or, as importantly, users who keep using the device after the initial novelty wears off) they way it used to. What new stuff we see seems
    largely to be titles that have been in production for years and are
    only coming out now; meanwhile, hardware companies seem to be
    shuttering their VR device plans and VR game development is slowing
    down or being quietly ended entirely.

    I dunno. It doesn't seem a very positive outlook for the platform, but --again-- that opinion may just be because I've never had a positive
    outlook on it to begin with. What do you think? Do you see VR living
    up to its promise and taking over the industry as it was once expected
    to? Are you considering getting a new VR device anytime soon? If you
    own a VR device, how often do you actually use it?





    * read the article here https://www.gamespot.com/articles/vr-had-a-great-year-but-it-feels-like-a-swansong/1100-6528477/



    --
    "Or again, how can anyone enter a strong man's house and carry off his possessions unless he first ties up the strong man? Then he can rob his house." ?Matthew 12:29. Quiet final 2024's Sun. after a BUSY Sat & b4 BUSY Mon?
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )

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  • From Mike S.@21:1/5 to Ant on Tue Dec 31 10:52:11 2024
    On Tue, 31 Dec 2024 06:01:52 +0000, ant@zimage.comANT (Ant) wrote:

    Bah VR. I don't want to wear anything. I do want a holodeck!

    This is my big issue with VR as well. I don't want to wear the thing.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Xocyll@21:1/5 to All on Tue Dec 31 20:58:43 2024
    Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs
    say:

    On Tue, 31 Dec 2024 06:01:52 +0000, ant@zimage.comANT (Ant) wrote:

    Bah VR. I don't want to wear anything. I do want a holodeck!

    What about a neural-link to bypass the physical and directly input
    fantasies into your neural cortex?

    Pros: More likely to happen than a holodeck
    Cons: you'll likely also be giving corporate shitbags direct access to
    your brain.

    Depends, you talking the 101ers in Ready Player One, or Neuromancer by
    William Gibson?

    Xocyll

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Spalls Hurgenson on Thu Jan 2 10:00:18 2025
    On 30/12/2024 18:54, Spalls Hurgenson wrote:
    Is this second age of VR coming to an end? It's not entirely dead yet,
    but it does seem like the excitement over the platform has faded and
    --except for platform fanatics-- it just isn't drawing in new users
    (or, as importantly, users who keep using the device after the initial novelty wears off) they way it used to. What new stuff we see seems
    largely to be titles that have been in production for years and are
    only coming out now; meanwhile, hardware companies seem to be
    shuttering their VR device plans and VR game development is slowing
    down or being quietly ended entirely.

    The biggest problem I have with VR is even if they could solve issues
    such as wearability and battery consumption I still don't see why I'd
    want one unless they were so cheap it was 'nothing' money. So I watched
    a review of Apple's Vision Pro and although I thought the technology was
    pretty cool I was still left with that feeling of but why do I want one?
    If I want to use my MacBook (if I had one that is) I'd prefer to open it
    up and actually use it directly instead of virtually. If I want to watch
    a film, then that's what I'm doing so why would I be accessing apps at
    the same time. If for some reason I really need to do that then I'll use
    my iPad. Oh and no I don't fancy getting run over by a car as I didn't
    see it coming.

    I feel a comparison with smart phones can be made. Even before Apple
    took the leap of the iPhone I could still look at the concept of a
    smartphones and think I can see why I would get one if someone could
    just produce the right package of hardware and software. I just don't
    get that with VR and as you say it's still feels like a gimmick and not
    a cheap one either.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Zaghadka@21:1/5 to All on Thu Jan 2 13:47:02 2025
    On Thu, 2 Jan 2025 10:00:18 +0000, in comp.sys.ibm.pc.games.action, JAB
    wrote:

    On 30/12/2024 18:54, Spalls Hurgenson wrote:
    Is this second age of VR coming to an end? It's not entirely dead yet,
    but it does seem like the excitement over the platform has faded and
    --except for platform fanatics-- it just isn't drawing in new users
    (or, as importantly, users who keep using the device after the initial
    novelty wears off) they way it used to. What new stuff we see seems
    largely to be titles that have been in production for years and are
    only coming out now; meanwhile, hardware companies seem to be
    shuttering their VR device plans and VR game development is slowing
    down or being quietly ended entirely.

    The biggest problem I have with VR is even if they could solve issues
    such as wearability and battery consumption I still don't see why I'd
    want one unless they were so cheap it was 'nothing' money. So I watched
    a review of Apple's Vision Pro and although I thought the technology was >pretty cool I was still left with that feeling of but why do I want one?
    If I want to use my MacBook (if I had one that is) I'd prefer to open it
    up and actually use it directly instead of virtually. If I want to watch
    a film, then that's what I'm doing so why would I be accessing apps at
    the same time. If for some reason I really need to do that then I'll use
    my iPad. Oh and no I don't fancy getting run over by a car as I didn't
    see it coming.

    I feel a comparison with smart phones can be made. Even before Apple
    took the leap of the iPhone I could still look at the concept of a >smartphones and think I can see why I would get one if someone could
    just produce the right package of hardware and software. I just don't
    get that with VR and as you say it's still feels like a gimmick and not
    a cheap one either.

    Exactly. 3D. Virtual Assistants. VR. We've been doing them since at least
    the 50s in various iterations and they are always a flash in the pan.

    Let's just look at the bookends of y2k.

    Assitants: There was Newton. There was Clippy. There was *gasp* Microsoft
    Bob.

    VR: There was the VFX-1 and CyberMaxx HMD*.

    3D: There were 3D TVs and Bluray players in the late aughties.

    Marketers and clever C-suite managers have been running up this hamburger
    hill for 30 years. Somehow, they haven't figured out that no one wants
    it, excepting early adopters that chase the next "big thing" because they
    want to be trend setters. Marketers can always convince them. But the
    rest has always been "3. ???" and never gets to "4. Profit!"

    At one time in the 2000s to 2010s, all of my movie theatres had 3D
    features playing. After people found out they were getting an effective
    12fps and headaches, and paying more for it because the presentation
    equipment costs more, it went away. Fast. It's hard to find it outside of
    some niche IMAX presentation now.**

    The same thing is going to happen with LLM products as conversational partners.*** People prefer real people and RR (Real Reality). LLMs have a
    legit purpose, but it's not companionship and officiousness.

    --
    Zag

    This is csipg.rpg - reality is off topic. ...G. Quinn ('08) `````````````````````````````````````````````````````````````````````````
    * Kewpie doll goes to the first person who guesses what "HMD" stood for.

    ** And even then, I saw Desolation of Smaug in IMAX at 48fps (to deal
    with the frame alternation, so an effective 24fps) and it *still* sucked.
    An amazing flying dragon, in 3D, at 24 fps on a 22m x 16 m screen still
    blurred and failed if you weren't looking right at it. You had to wear
    the glasses. No peripheral vision. You had to keep your head still.

    Nintendo 3DS. No glasses. Everybody turned that crap off because you'd go cross-eyed.

    They get actual holograms happening, in 60 fps, with a full 90 degree
    field of vision from any angle, and maybe that's a thing. (Or maybe you
    can't see the protag from where you're sitting because there's a rock in
    the way.) But every 3D attempt up to that is made of fail.

    *** Can someone please explain to me why Google Gemni has a stereotypical African-American badass black man voice?

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to Ant on Fri Jan 3 01:20:03 2025
    Ant <ant@zimage.comANT> wrote at 06:01 this Tuesday (GMT):
    Bah VR. I don't want to wear anything. I do want a holodeck!

    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    Gamespot has an article that suggests that -despite a number of new VR
    titles being released in 2024- it feels like something of a swansong
    for the platform, with general excitement over the technology
    dwindling amongst users and fans.*

    And honestly, I can't say that I disagree, but I also am not sure I'm
    in a position to judge. I never really got onto the "new" VR
    bandwagon, and have always considered the whole thing a bit of a
    gimmick. Nor do I hang out with a lot of VR fans. It's possible I'm
    just out of touch.

    Still, despite the release of several new games big VR titles ("Metro
    Awakening", for example, or "Batman: Arkham Shadow") it doesn't seem
    like VR is making much of a splash anymore. It isn't in the news
    often, we don't see big new hardware revisions, and Sony even paused
    production of their PSVR2 because they had a huge backlog of unsold
    devices. Meanwhile, Facebook keeps trying to promote the best use of
    MetaVR as its awful metaverse concept, and the Apple Vision Pro was an
    overpriced flop.

    Is this second age of VR coming to an end? It's not entirely dead yet,
    but it does seem like the excitement over the platform has faded and
    --except for platform fanatics-- it just isn't drawing in new users
    (or, as importantly, users who keep using the device after the initial
    novelty wears off) they way it used to. What new stuff we see seems
    largely to be titles that have been in production for years and are
    only coming out now; meanwhile, hardware companies seem to be
    shuttering their VR device plans and VR game development is slowing
    down or being quietly ended entirely.

    I dunno. It doesn't seem a very positive outlook for the platform, but
    --again-- that opinion may just be because I've never had a positive
    outlook on it to begin with. What do you think? Do you see VR living
    up to its promise and taking over the industry as it was once expected
    to? Are you considering getting a new VR device anytime soon? If you
    own a VR device, how often do you actually use it?





    * read the article here
    https://www.gamespot.com/articles/vr-had-a-great-year-but-it-feels-like-a-swansong/1100-6528477/


    Hard to wear the bulky headset?
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to All on Fri Jan 3 01:20:03 2025
    Zaghadka <zaghadka@hotmail.com> wrote at 19:47 this Thursday (GMT):
    [snip (slrn isnt quoting your "signature" so this part is responding to
    the comment about the N3DS)]


    I was actually one of those people who loved the 3DS and thought the 3D
    stuff was super cool. Then again, I got a New XL one later that has a
    way better screen, so that might be clouding my judgement a bit.
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to Spalls Hurgenson on Fri Jan 3 01:20:04 2025
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 15:39 this Tuesday (GMT):
    On Tue, 31 Dec 2024 06:01:52 +0000, ant@zimage.comANT (Ant) wrote:

    Bah VR. I don't want to wear anything. I do want a holodeck!

    What about a neural-link to bypass the physical and directly input
    fantasies into your neural cortex?

    Pros: More likely to happen than a holodeck
    Cons: you'll likely also be giving corporate shitbags direct access to
    your brain.


    I'm terrified what kind of malpractice companies would do with access to
    your mind.
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Xocyll@21:1/5 to All on Fri Jan 3 10:39:57 2025
    candycanearter07 <candycanearter07@candycanearter07.nomail.afraid>
    looked up from reading the entrails of the porn spammer to utter "The
    Augury is good, the signs say:

    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 15:39 this Tuesday (GMT):
    On Tue, 31 Dec 2024 06:01:52 +0000, ant@zimage.comANT (Ant) wrote:

    Bah VR. I don't want to wear anything. I do want a holodeck!

    What about a neural-link to bypass the physical and directly input
    fantasies into your neural cortex?

    Pros: More likely to happen than a holodeck
    Cons: you'll likely also be giving corporate shitbags direct access to
    your brain.


    I'm terrified what kind of malpractice companies would do with access to
    your mind.

    Don't have to imagine, the 101ers in Ready Player One already spelled it
    out, 70% of your view filled with ads all the time.

    Xocyll

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From rms@21:1/5 to All on Fri Jan 3 10:27:43 2025
    Still, despite the release of several new games big VR titles ("Metro >Awakening", for example, or "Batman: Arkham Shadow")

    I still want to get Metro, but will wait for the next sale. Viveport
    still has their annual sub sale, which includes Metro Awakening if anyone's interested

    rms

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to Xocyll on Fri Jan 3 19:00:04 2025
    Xocyll <Xocyll@gmx.com> wrote at 15:39 this Friday (GMT):
    candycanearter07 <candycanearter07@candycanearter07.nomail.afraid>
    looked up from reading the entrails of the porn spammer to utter "The
    Augury is good, the signs say:

    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 15:39 this Tuesday (GMT):
    On Tue, 31 Dec 2024 06:01:52 +0000, ant@zimage.comANT (Ant) wrote:

    Bah VR. I don't want to wear anything. I do want a holodeck!

    What about a neural-link to bypass the physical and directly input
    fantasies into your neural cortex?

    Pros: More likely to happen than a holodeck
    Cons: you'll likely also be giving corporate shitbags direct access to
    your brain.


    I'm terrified what kind of malpractice companies would do with access to >>your mind.

    Don't have to imagine, the 101ers in Ready Player One already spelled it
    out, 70% of your view filled with ads all the time.

    Xocyll


    Yeah, wasn't there something about the maximum amount they could get
    away with without causing seizures?
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Zaghadka@21:1/5 to All on Fri Jan 3 18:41:22 2025
    On Fri, 3 Jan 2025 01:20:03 -0000 (UTC), in comp.sys.ibm.pc.games.action, candycanearter07 wrote:

    Zaghadka <zaghadka@hotmail.com> wrote at 19:47 this Thursday (GMT):
    [snip (slrn isnt quoting your "signature" so this part is responding to
    the comment about the N3DS)]


    I was actually one of those people who loved the 3DS and thought the 3D
    stuff was super cool. Then again, I got a New XL one later that has a
    way better screen, so that might be clouding my judgement a bit.

    Oh yeah. That's a major flaw with the footnotes thing. Most clients don't automatically quote below the delimeter. It thinks it's part of my sig.

    I can highlight a section of text and hit reply in Agent. Does that work
    in slrn?

    A bunch of people did have fun with the 3DS, but many went cross-eyed and
    had temporary vision problems after use. I'm glad it didn't happen to
    you.

    --
    Zag

    This is csipg.rpg - reality is off topic. ...G. Quinn ('08)

    Can you highlight this and quote it?

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Xocyll@21:1/5 to All on Sat Jan 4 04:48:29 2025
    candycanearter07 <candycanearter07@candycanearter07.nomail.afraid>
    looked up from reading the entrails of the porn spammer to utter "The
    Augury is good, the signs say:

    Xocyll <Xocyll@gmx.com> wrote at 15:39 this Friday (GMT):
    candycanearter07 <candycanearter07@candycanearter07.nomail.afraid>
    looked up from reading the entrails of the porn spammer to utter "The
    Augury is good, the signs say:

    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 15:39 this Tuesday (GMT):
    On Tue, 31 Dec 2024 06:01:52 +0000, ant@zimage.comANT (Ant) wrote:

    Bah VR. I don't want to wear anything. I do want a holodeck!

    What about a neural-link to bypass the physical and directly input
    fantasies into your neural cortex?

    Pros: More likely to happen than a holodeck
    Cons: you'll likely also be giving corporate shitbags direct access to >>>> your brain.


    I'm terrified what kind of malpractice companies would do with access to >>>your mind.

    Don't have to imagine, the 101ers in Ready Player One already spelled it
    out, 70% of your view filled with ads all the time.

    Xocyll


    Yeah, wasn't there something about the maximum amount they could get
    away with without causing seizures?

    Exactly.

    Xocyll

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)