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On Fri, 3 Jan 2025 01:20:03 -0000 (UTC), in comp.sys.ibm.pc.games.action, candycanearter07 wrote:
Zaghadka <zaghadka@hotmail.com> wrote at 19:47 this Thursday (GMT):
[snip (slrn isnt quoting your "signature" so this part is responding to
the comment about the N3DS)]
I was actually one of those people who loved the 3DS and thought the 3D >>stuff was super cool. Then again, I got a New XL one later that has a
way better screen, so that might be clouding my judgement a bit.
Oh yeah. That's a major flaw with the footnotes thing. Most clients don't automatically quote below the delimeter. It thinks it's part of my sig.
I can highlight a section of text and hit reply in Agent. Does that work
in slrn?
A bunch of people did have fun with the 3DS, but many went cross-eyed and
had temporary vision problems after use. I'm glad it didn't happen to
you.
Gamespot has an article that suggests that -despite a number of new VR
titles being released in 2024- it feels like something of a swansong
for the platform, with general excitement over the technology
dwindling amongst users and fans.*
And honestly, I can't say that I disagree, but I also am not sure I'm
in a position to judge. I never really got onto the "new" VR
bandwagon, and have always considered the whole thing a bit of a
gimmick. Nor do I hang out with a lot of VR fans. It's possible I'm
just out of touch.
Still, despite the release of several new games big VR titles ("Metro >Awakening", for example, or "Batman: Arkham Shadow") it doesn't seem
like VR is making much of a splash anymore. It isn't in the news
often, we don't see big new hardware revisions, and Sony even paused >production of their PSVR2 because they had a huge backlog of unsold
devices. Meanwhile, Facebook keeps trying to promote the best use of
MetaVR as its awful metaverse concept, and the Apple Vision Pro was an >overpriced flop.
Is this second age of VR coming to an end? It's not entirely dead yet,
but it does seem like the excitement over the platform has faded and
--except for platform fanatics-- it just isn't drawing in new users
(or, as importantly, users who keep using the device after the initial >novelty wears off) they way it used to. What new stuff we see seems
largely to be titles that have been in production for years and are
only coming out now; meanwhile, hardware companies seem to be
shuttering their VR device plans and VR game development is slowing
down or being quietly ended entirely.
I dunno. It doesn't seem a very positive outlook for the platform, but >--again-- that opinion may just be because I've never had a positive
outlook on it to begin with. What do you think? Do you see VR living
up to its promise and taking over the industry as it was once expected
to? Are you considering getting a new VR device anytime soon? If you
own a VR device, how often do you actually use it?
Gamespot has an article that suggests that -despite a number of new VR
titles being released in 2024- it feels like something of a swansong
for the platform, with general excitement over the technology
dwindling amongst users and fans.*
And honestly, I can't say that I disagree, but I also am not sure I'm
in a position to judge. I never really got onto the "new" VR
bandwagon, and have always considered the whole thing a bit of a
gimmick. Nor do I hang out with a lot of VR fans. It's possible I'm
just out of touch.
Still, despite the release of several new games big VR titles ("Metro Awakening", for example, or "Batman: Arkham Shadow") it doesn't seem
like VR is making much of a splash anymore. It isn't in the news
often, we don't see big new hardware revisions, and Sony even paused production of their PSVR2 because they had a huge backlog of unsold
devices. Meanwhile, Facebook keeps trying to promote the best use of
MetaVR as its awful metaverse concept, and the Apple Vision Pro was an overpriced flop.
Is this second age of VR coming to an end? It's not entirely dead yet,
but it does seem like the excitement over the platform has faded and
--except for platform fanatics-- it just isn't drawing in new users
(or, as importantly, users who keep using the device after the initial novelty wears off) they way it used to. What new stuff we see seems
largely to be titles that have been in production for years and are
only coming out now; meanwhile, hardware companies seem to be
shuttering their VR device plans and VR game development is slowing
down or being quietly ended entirely.
I dunno. It doesn't seem a very positive outlook for the platform, but --again-- that opinion may just be because I've never had a positive
outlook on it to begin with. What do you think? Do you see VR living
up to its promise and taking over the industry as it was once expected
to? Are you considering getting a new VR device anytime soon? If you
own a VR device, how often do you actually use it?
* read the article here https://www.gamespot.com/articles/vr-had-a-great-year-but-it-feels-like-a-swansong/1100-6528477/
Bah VR. I don't want to wear anything. I do want a holodeck!
On Tue, 31 Dec 2024 06:01:52 +0000, ant@zimage.comANT (Ant) wrote:
Bah VR. I don't want to wear anything. I do want a holodeck!
What about a neural-link to bypass the physical and directly input
fantasies into your neural cortex?
Pros: More likely to happen than a holodeck
Cons: you'll likely also be giving corporate shitbags direct access to
your brain.
Is this second age of VR coming to an end? It's not entirely dead yet,
but it does seem like the excitement over the platform has faded and
--except for platform fanatics-- it just isn't drawing in new users
(or, as importantly, users who keep using the device after the initial novelty wears off) they way it used to. What new stuff we see seems
largely to be titles that have been in production for years and are
only coming out now; meanwhile, hardware companies seem to be
shuttering their VR device plans and VR game development is slowing
down or being quietly ended entirely.
On 30/12/2024 18:54, Spalls Hurgenson wrote:
Is this second age of VR coming to an end? It's not entirely dead yet,
but it does seem like the excitement over the platform has faded and
--except for platform fanatics-- it just isn't drawing in new users
(or, as importantly, users who keep using the device after the initial
novelty wears off) they way it used to. What new stuff we see seems
largely to be titles that have been in production for years and are
only coming out now; meanwhile, hardware companies seem to be
shuttering their VR device plans and VR game development is slowing
down or being quietly ended entirely.
The biggest problem I have with VR is even if they could solve issues
such as wearability and battery consumption I still don't see why I'd
want one unless they were so cheap it was 'nothing' money. So I watched
a review of Apple's Vision Pro and although I thought the technology was >pretty cool I was still left with that feeling of but why do I want one?
If I want to use my MacBook (if I had one that is) I'd prefer to open it
up and actually use it directly instead of virtually. If I want to watch
a film, then that's what I'm doing so why would I be accessing apps at
the same time. If for some reason I really need to do that then I'll use
my iPad. Oh and no I don't fancy getting run over by a car as I didn't
see it coming.
I feel a comparison with smart phones can be made. Even before Apple
took the leap of the iPhone I could still look at the concept of a >smartphones and think I can see why I would get one if someone could
just produce the right package of hardware and software. I just don't
get that with VR and as you say it's still feels like a gimmick and not
a cheap one either.
Bah VR. I don't want to wear anything. I do want a holodeck!
Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
Gamespot has an article that suggests that -despite a number of new VR
titles being released in 2024- it feels like something of a swansong
for the platform, with general excitement over the technology
dwindling amongst users and fans.*
And honestly, I can't say that I disagree, but I also am not sure I'm
in a position to judge. I never really got onto the "new" VR
bandwagon, and have always considered the whole thing a bit of a
gimmick. Nor do I hang out with a lot of VR fans. It's possible I'm
just out of touch.
Still, despite the release of several new games big VR titles ("Metro
Awakening", for example, or "Batman: Arkham Shadow") it doesn't seem
like VR is making much of a splash anymore. It isn't in the news
often, we don't see big new hardware revisions, and Sony even paused
production of their PSVR2 because they had a huge backlog of unsold
devices. Meanwhile, Facebook keeps trying to promote the best use of
MetaVR as its awful metaverse concept, and the Apple Vision Pro was an
overpriced flop.
Is this second age of VR coming to an end? It's not entirely dead yet,
but it does seem like the excitement over the platform has faded and
--except for platform fanatics-- it just isn't drawing in new users
(or, as importantly, users who keep using the device after the initial
novelty wears off) they way it used to. What new stuff we see seems
largely to be titles that have been in production for years and are
only coming out now; meanwhile, hardware companies seem to be
shuttering their VR device plans and VR game development is slowing
down or being quietly ended entirely.
I dunno. It doesn't seem a very positive outlook for the platform, but
--again-- that opinion may just be because I've never had a positive
outlook on it to begin with. What do you think? Do you see VR living
up to its promise and taking over the industry as it was once expected
to? Are you considering getting a new VR device anytime soon? If you
own a VR device, how often do you actually use it?
* read the article here
https://www.gamespot.com/articles/vr-had-a-great-year-but-it-feels-like-a-swansong/1100-6528477/
On Tue, 31 Dec 2024 06:01:52 +0000, ant@zimage.comANT (Ant) wrote:
Bah VR. I don't want to wear anything. I do want a holodeck!
What about a neural-link to bypass the physical and directly input
fantasies into your neural cortex?
Pros: More likely to happen than a holodeck
Cons: you'll likely also be giving corporate shitbags direct access to
your brain.
Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 15:39 this Tuesday (GMT):
On Tue, 31 Dec 2024 06:01:52 +0000, ant@zimage.comANT (Ant) wrote:
Bah VR. I don't want to wear anything. I do want a holodeck!
What about a neural-link to bypass the physical and directly input
fantasies into your neural cortex?
Pros: More likely to happen than a holodeck
Cons: you'll likely also be giving corporate shitbags direct access to
your brain.
I'm terrified what kind of malpractice companies would do with access to
your mind.
Still, despite the release of several new games big VR titles ("Metro >Awakening", for example, or "Batman: Arkham Shadow")
candycanearter07 <candycanearter07@candycanearter07.nomail.afraid>
looked up from reading the entrails of the porn spammer to utter "The
Augury is good, the signs say:
Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 15:39 this Tuesday (GMT):
On Tue, 31 Dec 2024 06:01:52 +0000, ant@zimage.comANT (Ant) wrote:
Bah VR. I don't want to wear anything. I do want a holodeck!
What about a neural-link to bypass the physical and directly input
fantasies into your neural cortex?
Pros: More likely to happen than a holodeck
Cons: you'll likely also be giving corporate shitbags direct access to
your brain.
I'm terrified what kind of malpractice companies would do with access to >>your mind.
Don't have to imagine, the 101ers in Ready Player One already spelled it
out, 70% of your view filled with ads all the time.
Xocyll
Zaghadka <zaghadka@hotmail.com> wrote at 19:47 this Thursday (GMT):
[snip (slrn isnt quoting your "signature" so this part is responding to
the comment about the N3DS)]
I was actually one of those people who loved the 3DS and thought the 3D
stuff was super cool. Then again, I got a New XL one later that has a
way better screen, so that might be clouding my judgement a bit.
Xocyll <Xocyll@gmx.com> wrote at 15:39 this Friday (GMT):
candycanearter07 <candycanearter07@candycanearter07.nomail.afraid>
looked up from reading the entrails of the porn spammer to utter "The
Augury is good, the signs say:
Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 15:39 this Tuesday (GMT):
On Tue, 31 Dec 2024 06:01:52 +0000, ant@zimage.comANT (Ant) wrote:
Bah VR. I don't want to wear anything. I do want a holodeck!
What about a neural-link to bypass the physical and directly input
fantasies into your neural cortex?
Pros: More likely to happen than a holodeck
Cons: you'll likely also be giving corporate shitbags direct access to >>>> your brain.
I'm terrified what kind of malpractice companies would do with access to >>>your mind.
Don't have to imagine, the 101ers in Ready Player One already spelled it
out, 70% of your view filled with ads all the time.
Xocyll
Yeah, wasn't there something about the maximum amount they could get
away with without causing seizures?