• Re: FREE GAME: Hell Let Loose

    From Rin Stowleigh@21:1/5 to spallshurgenson@gmail.com on Sat Jan 4 05:57:04 2025
    On Thu, 02 Jan 2025 11:06:17 -0500, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:


    And, as all good things must, we come to an end. The end of Epic's
    holiday give-away, that is. Was it a good thing? Well, there were a
    lot of free games. Although maybe even calling it 'a lot' is being
    overly generous. Let's just say: there were some free games. But
    that's it for now. Epic's going back to their weekly schedule after
    this. Can't say I'm disappointed. It's exhausting making all these >announcements!


    * Hell Let Loose
    https://store.epicgames.com/en-US/p/hell-let-loose-03f036
    On the one hand, it's a realistic WW2 first-person shooter,
    the sort we haven't really seen in a while (honestly, the last
    one I remember was "Day of Defeat", anybody else play that?).
    Sure, it's an old trope, but it's been a bit since a game like
    that has come around, so I wouldn't mind playing it again, with
    modern bells-n-whistles. But on the other hand, it's online PVP
    only, and with quite a toxic community, so I'm in no rush to
    give it a try.

    How do you know the community is toxic if you haven't even tried
    playing it?

    This might be worth a read.. https://www.reddit.com/r/HellLetLoose/comments/1az7osz/why_is_the_community_so_toxic/

    Often what's perceived as "toxic" in multiplayer games is simply a
    level of "not to my personal liking" that noobs experience when they
    briefly try a new competitive online game, but do so with unrealistic expectations or attitudes.

    Competitive multiplayer games (particularly ones that attempt to
    submerse the player in a feeling of historical or realistic war
    tactics) are not really designed for an audience that wants a "safe
    place" where everyone farts rainbows and rides unicorns.

    When you have large numbers of people communicating in a game that's
    designed for teamwork, there are a number of dynamics that are often
    required in order to cull the number of douchebags that haven't
    invested time to learn the games culture but have already made up
    their mind what that game is... so they join and start trying to play
    it "their way", treating it like its their own little gaming world
    that they've created through being over exposed to single player games
    and not understanding how things work in competitive multiplayer
    environments. It's really a per-game thing that varies from title to
    title, but generally the more teamwork a game requires, the more there
    will be a social expectation in the game to learn to play as a proper
    team member and the natural corrections that come with it.

    I've found that type of expectation usually what most noobs mean when
    they describe a game as "toxic". Either that or the game wasn't made
    safe for their consumption by Sweet Baby Inc.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Dimensional Traveler@21:1/5 to Rin Stowleigh on Sat Jan 4 10:05:26 2025
    On 1/4/2025 2:57 AM, Rin Stowleigh wrote:
    On Thu, 02 Jan 2025 11:06:17 -0500, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:


    And, as all good things must, we come to an end. The end of Epic's
    holiday give-away, that is. Was it a good thing? Well, there were a
    lot of free games. Although maybe even calling it 'a lot' is being
    overly generous. Let's just say: there were some free games. But
    that's it for now. Epic's going back to their weekly schedule after
    this. Can't say I'm disappointed. It's exhausting making all these
    announcements!


    * Hell Let Loose
    https://store.epicgames.com/en-US/p/hell-let-loose-03f036
    On the one hand, it's a realistic WW2 first-person shooter,
    the sort we haven't really seen in a while (honestly, the last
    one I remember was "Day of Defeat", anybody else play that?).
    Sure, it's an old trope, but it's been a bit since a game like
    that has come around, so I wouldn't mind playing it again, with
    modern bells-n-whistles. But on the other hand, it's online PVP
    only, and with quite a toxic community, so I'm in no rush to
    give it a try.

    How do you know the community is toxic if you haven't even tried
    playing it?

    This might be worth a read.. https://www.reddit.com/r/HellLetLoose/comments/1az7osz/why_is_the_community_so_toxic/

    Often what's perceived as "toxic" in multiplayer games is simply a
    level of "not to my personal liking" that noobs experience when they
    briefly try a new competitive online game, but do so with unrealistic expectations or attitudes.

    Competitive multiplayer games (particularly ones that attempt to
    submerse the player in a feeling of historical or realistic war
    tactics) are not really designed for an audience that wants a "safe
    place" where everyone farts rainbows and rides unicorns.

    When you have large numbers of people communicating in a game that's
    designed for teamwork, there are a number of dynamics that are often
    required in order to cull the number of douchebags that haven't
    invested time to learn the games culture but have already made up
    their mind what that game is... so they join and start trying to play
    it "their way", treating it like its their own little gaming world
    that they've created through being over exposed to single player games
    and not understanding how things work in competitive multiplayer environments. It's really a per-game thing that varies from title to
    title, but generally the more teamwork a game requires, the more there
    will be a social expectation in the game to learn to play as a proper
    team member and the natural corrections that come with it.

    I've found that type of expectation usually what most noobs mean when
    they describe a game as "toxic". Either that or the game wasn't made
    safe for their consumption by Sweet Baby Inc.

    All of which boils down to "Play it our way or else". And how are new
    players supposed to invest the time to learn the approved way if they
    are immediately being ostracized for not already knowing the approved way?

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Rin Stowleigh@21:1/5 to dtravel@sonic.net on Sat Jan 4 14:30:39 2025
    On Sat, 4 Jan 2025 10:05:26 -0800, Dimensional Traveler
    <dtravel@sonic.net> wrote:

    On 1/4/2025 2:57 AM, Rin Stowleigh wrote:
    On Thu, 02 Jan 2025 11:06:17 -0500, Spalls Hurgenson
    <spallshurgenson@gmail.com> wrote:


    And, as all good things must, we come to an end. The end of Epic's
    holiday give-away, that is. Was it a good thing? Well, there were a
    lot of free games. Although maybe even calling it 'a lot' is being
    overly generous. Let's just say: there were some free games. But
    that's it for now. Epic's going back to their weekly schedule after
    this. Can't say I'm disappointed. It's exhausting making all these
    announcements!


    * Hell Let Loose
    https://store.epicgames.com/en-US/p/hell-let-loose-03f036
    On the one hand, it's a realistic WW2 first-person shooter,
    the sort we haven't really seen in a while (honestly, the last
    one I remember was "Day of Defeat", anybody else play that?).
    Sure, it's an old trope, but it's been a bit since a game like
    that has come around, so I wouldn't mind playing it again, with
    modern bells-n-whistles. But on the other hand, it's online PVP
    only, and with quite a toxic community, so I'm in no rush to
    give it a try.

    How do you know the community is toxic if you haven't even tried
    playing it?

    This might be worth a read..
    https://www.reddit.com/r/HellLetLoose/comments/1az7osz/why_is_the_community_so_toxic/

    Often what's perceived as "toxic" in multiplayer games is simply a
    level of "not to my personal liking" that noobs experience when they
    briefly try a new competitive online game, but do so with unrealistic
    expectations or attitudes.

    Competitive multiplayer games (particularly ones that attempt to
    submerse the player in a feeling of historical or realistic war
    tactics) are not really designed for an audience that wants a "safe
    place" where everyone farts rainbows and rides unicorns.

    When you have large numbers of people communicating in a game that's
    designed for teamwork, there are a number of dynamics that are often
    required in order to cull the number of douchebags that haven't
    invested time to learn the games culture but have already made up
    their mind what that game is... so they join and start trying to play
    it "their way", treating it like its their own little gaming world
    that they've created through being over exposed to single player games
    and not understanding how things work in competitive multiplayer
    environments. It's really a per-game thing that varies from title to
    title, but generally the more teamwork a game requires, the more there
    will be a social expectation in the game to learn to play as a proper
    team member and the natural corrections that come with it.

    I've found that type of expectation usually what most noobs mean when
    they describe a game as "toxic". Either that or the game wasn't made
    safe for their consumption by Sweet Baby Inc.

    All of which boils down to "Play it our way or else". And how are new >players supposed to invest the time to learn the approved way if they
    are immediately being ostracized for not already knowing the approved way?

    By investing time to learn how to be an effective team member before
    publicly making an ass out of themselves.

    I've been playing these games since they existed and have never seen
    hostility toward noobs. Only clueless noobs, know-it-all-noobs,
    snow-flake noobs and similar malignants.

    Did you read the reddit thread? It's like any other form of teamwork
    in life. If you go waltzing into any new social group expecting them
    all to conform to your norms, you'll be disappointed. If you do this consistently throughout your life, you'll just end up a lonely social
    reject.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Ant@21:1/5 to Spalls Hurgenson on Thu Jan 2 16:27:04 2025
    Claimed! See you all in a week with another free Epic game. Happy new year too! ;)


    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    And, as all good things must, we come to an end. The end of Epic's
    holiday give-away, that is. Was it a good thing? Well, there were a
    lot of free games. Although maybe even calling it 'a lot' is being
    overly generous. Let's just say: there were some free games. But
    that's it for now. Epic's going back to their weekly schedule after
    this. Can't say I'm disappointed. It's exhausting making all these announcements!


    * Hell Let Loose
    https://store.epicgames.com/en-US/p/hell-let-loose-03f036
    On the one hand, it's a realistic WW2 first-person shooter,
    the sort we haven't really seen in a while (honestly, the last
    one I remember was "Day of Defeat", anybody else play that?).
    Sure, it's an old trope, but it's been a bit since a game like
    that has come around, so I wouldn't mind playing it again, with
    modern bells-n-whistles. But on the other hand, it's online PVP
    only, and with quite a toxic community, so I'm in no rush to
    give it a try. What to do, what to do? Maybe... add the game to
    the library and just not play it? It's the best of both worlds,
    I tell ya!


    Is that a way to end a marathon give-away or not? No, really; I'm
    asking you. Is that how it should have ended, you think? Anyway, take
    your time on this one; you have a full week to claim it, if you want.





    --
    "There is no wisdom, no insight, no plan that can succeed against the Lord." --Proverbs 21:30. :) NY, but bad end & start 4 this old ant achy tummy since last nite. :(
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Mike S.@21:1/5 to spallshurgenson@gmail.com on Thu Jan 2 13:40:02 2025
    On Thu, 02 Jan 2025 11:06:17 -0500, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    Is that a way to end a marathon give-away or not? No, really; I'm
    asking you. Is that how it should have ended, you think? Anyway, take
    your time on this one; you have a full week to claim it, if you want.

    I'll claim it right now and never play it. Thank you Spalls!

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Ant@21:1/5 to Mike S. on Fri Jan 3 20:53:48 2025
    Mike S. <Mike_S@nowhere.com> wrote:
    On Thu, 02 Jan 2025 11:06:17 -0500, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    Is that a way to end a marathon give-away or not? No, really; I'm
    asking you. Is that how it should have ended, you think? Anyway, take
    your time on this one; you have a full week to claim it, if you want.

    I'll claim it right now and never play it. Thank you Spalls!

    Like me. :P
    --
    "You were taught, with regard to your former way of life, to put off your old self, which is being corrupted by its deceitful desires..." --Ephesians 4:22. It's hard 2 let go of the oldies. Still recovering from :) NYE achy tummy. :(
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)