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Wait, are we still doing this? Isn't Christmas come and gone? What's
with all these games? Well, I guess we'll just have to endure the
rigorous ordeal of adding even more games into our library. What a
hard life we live!
* Hot Wheels Unleashed https://store.epicgames.com/en-US/p/hot-wheels-unleashed
I don't think I need to put much in the way of description
here; the title alone should be enough to give you an idea
what sort of game this is, and whether it will appeal to
you. Myself, I never was really a fan of "Hot Wheels" (I
was a "Matchbox" kid myself), and the entire over-the-top
aesthetic of Hot Wheels seems just a bit too juvenile to
me. But the game might be good; who knows? There are a
couple of free add-ons to grab too, if you do go for the
game, so don't forget those.
Endure, friends! The challenge of free games is not over yet. There
will be yet another one arriving in less than 24 hours. Stay strong.
Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 16:40 this Friday (GMT): >>
Wait, are we still doing this? Isn't Christmas come and gone? What's
with all these games? Well, I guess we'll just have to endure the
rigorous ordeal of adding even more games into our library. What a
hard life we live!
* Hot Wheels Unleashed
https://store.epicgames.com/en-US/p/hot-wheels-unleashed
I don't think I need to put much in the way of description
here; the title alone should be enough to give you an idea
what sort of game this is, and whether it will appeal to
you. Myself, I never was really a fan of "Hot Wheels" (I
was a "Matchbox" kid myself), and the entire over-the-top
aesthetic of Hot Wheels seems just a bit too juvenile to
me. But the game might be good; who knows? There are a
couple of free add-ons to grab too, if you do go for the
game, so don't forget those.
Endure, friends! The challenge of free games is not over yet. There
will be yet another one arriving in less than 24 hours. Stay strong.
Oh god, they're /unleashed/? RUN
On Sat, 28 Dec 2024 09:35:24 -0500, Xocyll <Xocyll@gmx.com> wrote:
candycanearter07 <candycanearter07@candycanearter07.nomail.afraid>
looked up from reading the entrails of the porn spammer to utter "The
Augury is good, the signs say:
Oh god, they're /unleashed/? RUN
But it's epic, so they broke down before they left the parking lot.
Epic, the British Leyland of gaming companies.
<chuckle>
It's not so much that Epic's servers crashed under load. I get it; it happens. (It seems to happen /a lot/ with Epic Game Store, which is
another problem entirely, but it's not the primary reason for my
upset). I suspect that it was the sheer number of DLC available that
kicked their servers into overdrive; had it _just_ been the core game,
the servers probably would have been able to handle it, I think. But
12 items (core game + 11 DLC) was probably just a bit more load than
their shopping carts could handle when tens of thousands of gamers
descended upon it for their daily freebie.
No, what is truly embarassing is how the client handled the error. Not
only does it expose the cloudflare page to the users (with a very
scary, 'you've been blocked' message that will freak out the rubes and
the sort of thing a storefront should never let a client see), but the
client itself is unable to handle the situation and locks up, forcing
users to kill the process from task-manager. That's just a pathetic
degree of coding. And it's not like this is the first time I've seen
this happen. This sort of incompetence has been going on for a while.
This specific error was new, yes, but not random lockups of the client
when it comes across an error and doesn't know how to deal with it gracefully.
So it makes you wonder: is this because Epic just doesn't have any programming chops to do any better? In which case, why should I
entrust them with my gaming library or payment details? Or do they
just NOT CARE about providing good service, in which case, why should
I trust them with my games?
People have been telling Epic to improve its client almost from day
one, and Epic has done very little to follow that advice. Yet they
wonder why -outside of Fortnite- they lag behind Valve in attracting
gamers.
Build a better mousetrap, Epic.
On Sat, 28 Dec 2024 09:35:24 -0500, Xocyll <Xocyll@gmx.com> wrote:
candycanearter07 <candycanearter07@candycanearter07.nomail.afraid>
looked up from reading the entrails of the porn spammer to utter "The >>Augury is good, the signs say:
Oh god, they're /unleashed/? RUN
But it's epic, so they broke down before they left the parking lot.
Epic, the British Leyland of gaming companies.
<chuckle>
It's not so much that Epic's servers crashed under load. I get it; it >happens. (It seems to happen /a lot/ with Epic Game Store, which is
another problem entirely, but it's not the primary reason for my
upset). I suspect that it was the sheer number of DLC available that
kicked their servers into overdrive; had it _just_ been the core game,
the servers probably would have been able to handle it, I think. But
12 items (core game + 11 DLC) was probably just a bit more load than
their shopping carts could handle when tens of thousands of gamers
descended upon it for their daily freebie.
No, what is truly embarassing is how the client handled the error. Not
only does it expose the cloudflare page to the users (with a very
scary, 'you've been blocked' message that will freak out the rubes and
the sort of thing a storefront should never let a client see), but the
client itself is unable to handle the situation and locks up, forcing
users to kill the process from task-manager. That's just a pathetic
degree of coding. And it's not like this is the first time I've seen
this happen. This sort of incompetence has been going on for a while.
This specific error was new, yes, but not random lockups of the client
when it comes across an error and doesn't know how to deal with it >gracefully.
So it makes you wonder: is this because Epic just doesn't have any >programming chops to do any better? In which case, why should I
entrust them with my gaming library or payment details? Or do they
just NOT CARE about providing good service, in which case, why should
I trust them with my games?
People have been telling Epic to improve its client almost from day
one, and Epic has done very little to follow that advice. Yet they
wonder why -outside of Fortnite- they lag behind Valve in attracting
gamers.
Build a better mousetrap, Epic.
On Sun, 29 Dec 2024 15:45:31 +0100, Kyonshi <gmkeros@gmail.com> wrote:
On 12/27/2024 5:40 PM, Spalls Hurgenson wrote:
Wait, are we still doing this? Isn't Christmas come and gone? What's
with all these games? Well, I guess we'll just have to endure the
rigorous ordeal of adding even more games into our library. What a
hard life we live!
* Hot Wheels Unleashed
https://store.epicgames.com/en-US/p/hot-wheels-unleashed
I don't think I need to put much in the way of description
here; the title alone should be enough to give you an idea
what sort of game this is, and whether it will appeal to
you. Myself, I never was really a fan of "Hot Wheels" (I
was a "Matchbox" kid myself), and the entire over-the-top
aesthetic of Hot Wheels seems just a bit too juvenile to
me. But the game might be good; who knows? There are a
couple of free add-ons to grab too, if you do go for the
game, so don't forget those.
Endure, friends! The challenge of free games is not over yet. There
will be yet another one arriving in less than 24 hours. Stay strong.
It's an ok racing game. My kids like it. The issue I have with it is
that you have to buy all kinds of DLCs to have the cars you actually
want (or that the kids want to have). So it's not unlike actual Hot
Wheels, except here you don't get nice little cars to put in your shelf
(if you're into that) or throw into the kids' car collection box.
Or --on the plus side-- step on in the middle of the night and take a
nasty tumble. You don't have to worry about that if the cars are
digital.
"Hot Wheels"... as painful as Lego bricks and twice as dangerous! ;-)
This post brought to by the Always Trying To Look At The Positive Side
Of Things Committee!
That was from the client.
I tried again from the website, which just gave me
"An error occurred during checkout"
I don't know why I'm bothering either. I played it briefly on Luna I think, and it didn't grab me. That might be because Luna isn't good for games where you need good input time, which is pretty much everything
but puzzle and turn based.
FOR THE NUMBER!
I too was more a matchbox kid.
FYI from https://status.epicgames.com -- "Purchase issues in Epic Games
Store Investigating - We are investigating an issue where players are
unable to complete a purchase in the Epic Games Store. Dec 27, 2024 -
16:59 UTC" from https://www.reddit.com/r/AppHookup/comments/1hnhyut/windows_hot_wheels_unleashed_5999_free_toy_cars/m42ebew/.
We'll just have to wait. If they can't fix it by 8 AM PST tomorrow, then
they owe us an extension to get this free game or else... ;)
On 12/27/2024 9:03 AM, Justisaur wrote:
On 12/27/2024 8:57 AM, Spalls Hurgenson wrote:
On Fri, 27 Dec 2024 11:40:29 -0500, Spalls HurgensonThey did me one worse:
<spallshurgenson@gmail.com> wrote:
Wait, are we still doing this? Isn't Christmas come and gone? What's
with all these games? Well, I guess we'll just have to endure the
rigorous ordeal of adding even more games into our library. What a
hard life we live!
* Hot Wheels Unleashed
Side note:
Six years in, and Epic still can't figure out how to run a digital
store-front. Now, I get that these freebies are putting added load
onto their servers; even Steam sometimes stumbles there. But at least
when Steam can't handle the load, it doesn't present a default
cloudflare 404 screen, block my IP, and lock up the client forcing me
to kill the process in task manager. Epic Game Store does that. And
this isn't even the first time this has happened.
I'm sure eventually the problem will resolve itself (and if not, I
mean, who cares. It's not that this is a game I really want. I just
like seeing The Number go up ;-). But Epic: you wanna know why you
aren't making headway in your 'war' against Valve? This is why. Fix
your damn client, you clowns. People have been telling you that for
over half a decade, and yet even after all that time and press, it's
still shit.
(side note to the side note: the problem also occurs through the
browser, albeit more subtly and at least the browser doesn't lock up.
I'm more forgiving there, since it's obviously just an overloaded
server).
On the other hand, Epic's continued incompetence made me smile. So I
guess that's good?
TL;DR: if you want the game, maybe wait for the servers to be less
over-loaded, and don't use their shitty client.
"
Sorry, you have been blocked
You are unable to access store.epicgames.com
Why have I been blocked?
This website is using a security service to protect itself from online attacks. The action you just performed triggered the security solution. There are several actions that could trigger this block including submitting a certain word or phrase, a SQL command or malformed data.
What can I do to resolve this?
You can email the site owner to let them know you were blocked. Please include what you were doing when this page came up and the Cloudflare
Ray ID found at the bottom of this page.
"
That was from the client.
I tried again from the website, which just gave me
"An error occurred during checkout"
I don't know why I'm bothering either. I played it briefly on Luna I
think, and it didn't grab me. That might be because Luna isn't good for games where you need good input time, which is pretty much everything
but puzzle and turn based.
FOR THE NUMBER!
I too was more a matchbox kid.
it doesn't present a default
cloudflare 404 screen,
it doesn't present a default
cloudflare 404 screen,
Use the website and go directly to the Cart and checkout. Worked for me just now