• Re: Prime Gaming 2 December 2024 (Extremely Grumpy Edition)

    From Xocyll@21:1/5 to All on Mon Dec 2 13:26:58 2024
    Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs
    say:
    <snip>
    * Juarassic World Evolution (via GOG)
    Yet another attempt to make Jurassic Park fun. Let it go
    guys; the first movie was great but it's getting really
    tired now.

    I'm waiting for the movie; Jurassic Park: WTF is with these moron
    geneticists making dinosaurs that see us as the equivalent of Swedish meatballs?

    Xocyll

    --- SoupGate-Win32 v1.05
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  • From vallor@21:1/5 to Spalls Hurgenson on Wed Dec 4 15:26:26 2024
    On Mon, 02 Dec 2024 12:44:58 -0500, Spalls Hurgenson wrote:

    * Elite Dangerous (via EPIC)
    Still think it would have been better if you could play it offline.
    (Okay, this one is good)

    So here it is, my rambling Steam review of Elite Dangerous,
    posted after 10,000+ hours of game play...
    _ _ _ _ _ _ _
    So I'm into Elite Dangerous (and Odyssey)
    over 10,000 hours, from playing ED and Odyssey
    over 10 years, so it makes sense that I give it
    a "thumbs up".

    But it's not a game for everyone. Except for missions
    to push for changes in the Background Galaxy Simulation
    (BGS), there's not much of a story to follow. Sure,
    the Thargoids have invaded human space, but one can
    take or leave combat with them, for the most part.

    So what is this game? It's really a simulator, with
    game elements bolted-on. If you want a space flight
    simulator, where you can explore new worlds, land on
    them, get out and walk around, this may be the game
    for you.

    I like the PVE gameplay. PVP, on the other hand, is
    tough, because the PVP players tend to have their ships
    overpowered compared to a casual gamer such as myself.
    I play as part of a player group, and we have our own
    player minor faction (PMF) in the game, so I do see
    combat from time to time -- again, PVE, not against
    other players.

    I recently spent some time doing missions for our PMF
    in one system, in order to expand to another system.
    There's a sense of accomplishment in getting that to
    work, but ultimately it doesn't change the galaxy much.

    The galaxy: The Milky Way, simulated 1:1, is quite a
    formidable structure to cross. One jumps in their starship
    from star to star, a few dozen light years at a time, depending
    on the engineering on their ship. (If you have a carrier,
    you can jump 500LY per jump -- but this is “end game" content,
    getting a carrier is 5 billion space bucks plus upkeep.)

    However, there's an overcharge one gains through interaction
    with neutron stars, which increases jump range 4-fold. Using
    these, one can cross a lot of galaxy in a reasonable amount
    of time -- I once went from Colonia back to the bubble in less
    than 4 hours. (Driving the "Neutron Highway" can get tedious
    and boring, so be prepared with some good music or an audio book.)

    Anyway, I should mention that I wouldn't still be playing this
    game without belonging to a player group, where we chat and
    coordinate our activities on Discord. Space can get boring
    otherwise.

    If you got this far, thanks for reading.
    _ _ _ _ _ _ _

    Since then, a few things have changed:

    Power Play 2.0 has been released, for which there has been
    much excitement, and:

    The last remaining "Titan" (Thargoid capital ship) started
    heading for Sol, which will probably mean widespread devastation
    for the Solar system. Sol is being evacuated as much as possible,
    but population is 22 billion. Currently, no Sol permit is needed
    to enter Sol, so everybody can get in on the lucrative and
    challenging rescue missions.

    One complaint I've heard about the rescue missions is how tenacious
    the hunters (aka "glaives") can be against unengineered passenger
    ships -- and they almost always hyperdict ships jumping out of the
    system. I could write all day about how to avoid losing passengers
    to the nefarious Thargoids, but others on the web have longer screeds
    on how to do this.

    I will say this: the Thargoid glaives have a missile that
    will disable your frame shift drive, so you can't jump away.
    They also have a fierce lightning attack designed to take
    down your shields -- and once they're down, they send in
    limpets to attach to your hull and spirit away passengers.
    (This is generally bad for business.)

    --
    -Scott System76 Thelio Mega v1.1 x86_64 NVIDIA RTX 3090 Ti
    OS: Linux 6.11.10 Release: Mint 21.3 Mem: 258G
    "Disc space - the final frontier!"

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