• Re: What Have You Been Playing... IN NOVEMBER 2024?

    From Mike S.@21:1/5 to spallshurgenson@gmail.com on Sun Dec 1 12:50:33 2024
    On Sun, 01 Dec 2024 12:40:39 -0500, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    Oh, and I'm trying something new this month: providing URLs to Steam
    (or elsewhere) where you can get more information about the game
    (honestly, I'm not trying to get you to buy any of these. I just
    figured maybe you'd like a link to screenshots or something). Is it
    worth the effort or should I not bother?

    I don't really need links. I am perfectly capable of finding any game
    that I am interested in. Of course, I can only speak for myself.
    Although... Ant likes links. You are probably making him happy at
    least.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From rms@21:1/5 to All on Sun Dec 1 11:20:23 2024
    What Have You Been Playing... IN NOVEMBER 2024?

    ENSLAVED: Odyssey to the West Premium Edition https://store.steampowered.com/app/245280/ENSLAVED_Odyssey_to_the_West_Premium_Edition/

    It is $3 right now on steam; If you don't have this title just buy it right now. The combat & platforming are straightforward and linear (this is a
    Point A to Point B classic Quest after all), which is totally fine with me,
    and I played on Easy difficulty anyway. The affecting story and excellent voice acting by Lindsey Shaw, Gollum and Daddy Pig are a cut above, and make Enslaved truly worth playing, and you get involved with these characters
    much more than the average title. The 10+ year old graphics look great to
    my eyes -- 1080p is the maximum resolution, and looked fine on my 1440p
    monitor which auto-adjusts -- textures reasonably detailed and colorful, and
    a standard xbox controller worked well. This is not a deep, complex game,
    and it doesn't need to be. It tells a great story in just the right amount
    of time: Big thumbs up!

    If you want more of this, don't forget the Pigsy's Perfect 10 dlc that's included https://store.steampowered.com/app/245280/ENSLAVED_Odyssey_to_the_West_Premium_Edition/
    (I decided to skip playing this but watched a cutscene compilation instead)
    and if you want even more, I also just finished and can recommend reading
    the abridged Journey to the West novel the game is based on: https://www.amazon.com/Journey-West-translation-originally-published-ebook/dp/B0DG7V8NJR
    as well as the Stephen Chow movie https://www.shacknews.com/chatty?id=42612606#item_42612606
    and of course there is the recent Black Myth Wukong game!

    rms

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Ant@21:1/5 to Spalls Hurgenson on Sun Dec 1 18:24:04 2024
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
    On Sun, 01 Dec 2024 12:50:33 -0500, Mike S. <Mike_S@nowhere.com>
    wrote:
    On Sun, 01 Dec 2024 12:40:39 -0500, Spalls Hurgenson ><spallshurgenson@gmail.com> wrote:


    Oh, and I'm trying something new this month: providing URLs to Steam
    (or elsewhere) where you can get more information about the game >>(honestly, I'm not trying to get you to buy any of these. I just
    figured maybe you'd like a link to screenshots or something). Is it
    worth the effort or should I not bother?

    I don't really need links. I am perfectly capable of finding any game
    that I am interested in. Of course, I can only speak for myself. >Although... Ant likes links. You are probably making him happy at
    least.

    Always keep the ants happy. I for one welcome our new insect overlords
    and I'd like to remind them that I can be helpful in rounding up
    others to toil in their underground sugar caves.

    /me whitelists Spalls.
    --
    "Therefore, I urge you, brothers, in view of God's mercy, to offer your bodies as living sacrifices, holy and pleasing to God ??? this is your spiritual act of worship." --Romans 12:1. Take this ant already!
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Ant@21:1/5 to Spalls Hurgenson on Sun Dec 1 18:22:56 2024
    Duo Lingo, Impulse, Voro, etc. in my iPhone. Pulsar: Lost Colony and
    Star Wars; The Old Republic in PC's Windows. I played a few free Steam
    weekend and new iPhone's iOS games, but they (don't remember their
    titles) were meh. I hope to play more for the new month. I did play more
    this morning in my iPhone. :P


    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    Oh! What with all the holiday excitement and usual CSPIGA comments, I
    almost forgot that we have THIS thread to do too! We can't start a new
    month without talking about what we played LAST month... can we? I'd
    rather not take that chance. So here we go again: let's talk games!


    Oh, and I'm trying something new this month: providing URLs to Steam
    (or elsewhere) where you can get more information about the game
    (honestly, I'm not trying to get you to buy any of these. I just
    figured maybe you'd like a link to screenshots or something). Is it
    worth the effort or should I not bother?


    I've been surprisingly busy with games this month so my list is a bit
    fuller than usual (read: this next bit is gonna be _long_)


    A List
    ---------------------------------------
    * MechWarrior 5: Clans
    * Magic Archer
    * Pacific Drive
    * Their Land
    * CloudPunk
    * Front Mission 1st: Remake
    * Baldurs Gate: Dark Alliance 2 (PS2)
    * Teardown



    A Novel
    ---------------------------------------

    * MechWarrior 5: Clans https://store.steampowered.com/app/2000890/MechWarrior_5_Clans/
    I'm terribly disappointed with this game.

    It should have been a slam-dunk. One of my biggest issues with its predecessor (MechWarrior 5: Mercenaries) was the uninteresting level
    design; everything was procedurally generated, and the various
    missions very quickly became repetitious. "Clans" promised a full
    campaign with hand-crafted missions. How could it all have gone so
    wrong?

    Visually, the game is fine; it uses an upgraded version of the
    "Mercenaries" engine, and there is a general improvement to the
    animations of the mechs. The first couple of levels look terrific too,
    with a lot of lush vegetation, custom architecture and lots of
    superfluous detail that make the world look real. The cockpits are
    improved, with greater variation between different mechs and all
    looking more three-dimensional. It all makes for an excellent first impression.

    But the further into the game you get, the worse it seems. Later maps
    are far less detailed and interesting to look at. Some are downright
    ugly; most feel quite generic. Worse, the level design is -with only a handful of exceptions- extremely tedious. Most maps are just long
    winding canyons, with no real open spaces or options to step off the
    beaten path. In pretty much every mission you are led by the nose from waypoint to waypoint, often not allowed to even progress to the next
    arena until you fight off waves of enemy mechs.

    The combat is, arguably, a slight improvement over "Mercenaries", but
    it still is not very good. The AI is just terrible; it rushes straight towards you, rarely making use of cover or even relying on its
    long-range weaponry. Too often, combat devolves into in-your-face
    brawls with multiple mechs picking away at one another from close
    range. The respawning is particularly bad too; you will be forced to
    mow down dozens of enemy robots per mission, with new enemies popping
    out of indestructible hangers or jumping down cliffs that would leave
    your mech smashed if you tried a similar feat. There's just no
    strategy to the game, and ultimately your best tactic is to field the heaviest mechs you can so you can endure the onslaught, making any
    lighter robots in your arsenal practically useless.

    Don't even get me started on the boss-enemies! Bosses... in a
    MechWarrior game! They're incredible bullet sponges that don't abide
    by the same rules the players have to follow, and feel completely out
    of place.

    There's little else praiseworthy about the game either. The cutscenes
    are fine... except for the weird facial animations (what is with the fat-lipped mouth movements?). The voice-acting is awful. The story is
    dull. The characters are all unlikable. The music is completely uninteresting. There are some areas where the visuals completely fall
    apart (such as the missile impact textures, which are laughably bad).
    And once you finish the game, that's it; sure, you can replay the
    missions but there's no option for procedural missions to keep the
    action fresh.

    That's not to say I disliked everything. The battles did have a bigger
    feel to them; you often are fighting alongside multiple other lances
    and the narrative gives the impression that your unit is just a small
    part of a much larger war. That's sort of neat. The improved MechLab
    -where you can customize your robot's loadout- has been improved, and
    I liked the ability to research new upgrades (even if it feels
    completely out of place for a BattleTech game). But these are all tiny improvements on a game that otherwise feels a massive step backwards.

    I really wanted to like this game. I broke my rule about not buying
    games immediately on release because I was so excited about playing
    another MechWarrior game. But in almost every respect, I was
    disappointed by the experience. "MechWarrior 5: Clans" probably ranks
    below all the other games in the franchise. It takes all the worst
    parts of "MW5: Mercenary", does almost nothing to improve them, and
    adds on a host of new flaws. It is not a good game.



    * Magic Archer
    https://store.steampowered.com/app/2905170/Magic_Archery/
    "Magic Archer" was hyped up as that free game 'so good people are
    insisting they should be allowed to pay for it.' And even though there
    are, indeed, people making this demand, the game is in no way
    deserving of it.

    Oh, it's enjoyable enough... for a free game. But it's extremely
    shallow, even for the 'clicker' games it resembles. Click a button to
    set up a target, your archer will shoot arrows at it. Once enough
    arrows hit it, it breaks apart and you earn experience. Select which
    stat that experience gets assigned to; get enough, and the stat will
    go up. As stats rise, you unlock various quests (automatically
    fulfilled) and upgrades which improve the rate at which you earn
    experience.

    It's barely a game. In fact, after about fifteen minutes of play, you
    can buy an upgrade to automatically reset the targets for you, meaning
    past that point the game essentially plays itself. There's no real
    strategy, no way to lose, and the only 'challenge' is how fast you can
    get to the end.

    And, look, I'm not objecting to this. The game's retro-aesthetics are
    nice, and the speed at which you constantly earn upgrades ensures a
    constant dopamine fix. You're getting a unceaseless stream of rewards,
    and our brains respond positively to this. There's an extremely low
    barrier to entry; if you can click a mouse, you've all the skill you
    need to win the game. Even the most luxuriously played game won't take
    you more than a couple of hours before you're done. It's welcoming.
    It's fun.

    But it's got no challenge, no depth, and no replayability. It's a
    modern day equivalent to those Flash games of the early 2000s;
    something that briefly occupies your time and then you move on to
    something better. It's a palette cleanser; a respite from more serious titles. It's definitely not worth money. As much as I liked it, I'm
    not sure it was even worth the time I invested into it.

    Get "Magic Archer", sure. Play it, fine. But don't fool yourself into thinking it's anything but the most basic of clicker games, and even
    for free you may be overpaying.



    * Pacific Drive
    https://store.steampowered.com/app/1458140/Pacific_Drive/
    "Pacific Drive" got a brief moment of fame on its release, hailed as
    one of the best survival games -and perhaps one of the best games- of
    the year. But, let's face it; it's not that. It's a good game, sure,
    but in the end it's still a fairly unexciting example of the genre
    that quickly faded from public consciousness and is unlikely to leave
    any lasting mark on the industry.

    There's a lot to like about the game, though. It's stylized graphics
    --it reminded me a lot of the almost cartoony wilderness in
    "Firewatch-- do a really good job of presenting the eerie world in
    which we find our self. There's just the perfect blend of the alien
    and the familiar, and there's just a terrific atmosphere to the whole
    game. The music is surprisingly good (although I gravitated more
    towards the techno soundtracks while driving), as is the voice-acting.
    The driving is surprisingly fun. Imagine the bouncy planetary
    exploration of the first "Mass Effect" game... except done well. You
    feel every rock and tree you hit, but there's far less loss of
    control. Whether zipping down the broken roads of Washington state or
    through its heavily-wooded forests, the driving is amazingly
    satisfying.

    I liked a lot of the world design too. An isolated bit of wilderness
    now haunted by unexplainable 'anomalies' caused by Science Gone Wrong, "Pacific Drive" wears its heart on its sleeve when it comes to its influences, and it obviously took a lot from "STALKER" in the creation
    of its 'Olympia Exclusion Zone'. But where "STALKER's" Zone feels
    actively malicious against the player, the oddities in "Pacific Drive"
    feel less concerned with ruining your day. They're still incredibly
    lethal: you'll face off against weirdness ranging from radiation
    storms, exploding mannequins, giant balls of acid falling from the sky
    to gremlin dust-bunnies that glitch your car. There's just such a
    variety of foes you'll face off against, many of which do more than
    just cause hit points to deplete by a few points. Many you can't even
    fight (anyway, you go through this journey completely unarmed), and
    you must either avoid or endure their unwanted advances. They feel
    less like foes than other-natural forces that just happen to have been transported to Earth. It all works strangely well.

    So "Pacific Drive" has a lot to offer. Where it falls short, though,
    is its main gameplay loop. The game is a story-based survival
    experience; entering the world with nothing but the clothes on your
    back, you must scrounge for supplies and build up your inventory of
    tools (largely upgrades to your car) in order to complete a series of missions and escape back to the real. All well and good, except the
    game is exceptionally grindy and there just isn't enough variety to
    keep up interest for as long as this game takes.

    Even the simplest of missions (either the harder story-based ones or
    just resource gathering) can take a considerable toll on your car,
    requiring you to go out to find even more resources to repair your
    vehicle. You can't stay too long out in the field either; the longer
    you're away from base, the higher the chance a radiation storm will
    hit, so you're limited to how many resources you can collect on each
    run. The upgrades aren't any of them that exciting, and the number you
    can affix to your car at any one time is extremely limited.

    Worse, as interesting as the world is in concept, it all looks very
    much the same: endless roads winding through forest and dale. You do
    get to some new climes --a radiation-wracked hellscape-- about three
    quarters of the way through the game which looks significantly
    different, but by then it's too little, too late (it's also too
    hostile a region to linger and take in the sights). Most of the game
    will be traveling the same roads over and over again, scouring the
    (randomly placed) buildings for resources to repair your (too easily
    filled) vehicle and slowly --ever so slowly!-- manufacture necessary upgrades.

    It's not that I ever found the game that difficult; the nature of the Exclusion Zone is that the harm it inflicts on you is largely
    reactive; you're only ever at risk if you stay out too long. But
    resource gathering is so slow, that inevitably you're going to push
    for longer runs just to finally see some progress. But the upgrades
    don't really help much and you never really feel secure on your
    drives; even by the end of the game, I felt almost as much at risk as
    I did at the start. There's no sense of satisfaction at having
    invested so much time and effort to upgrade your vehicle.

    Still, kudos to the development team for offering one of the most
    nuanced and customizable difficulty setting I have ever seen in any
    game. You can strengthen, nerf or even ban from the game outright
    almost every opponent/event in the game. Don't like those radiation
    storms? Turn them off. Think the acid should do much more damage to
    your car? Crank it to max. Want every chest to be filled to the brim
    with resources? That's an option.

    But I played on the default settings because... well, that's the way
    the game was intended to play. And I just don't think the intended
    game-play loop is much fun. You're quickly stripped of that sense of
    wonder and awe from exploring the strange world by sheer repetition,
    and left with a too-slow grind that offers little reward. "Pacific
    Drive" is a game with a lot of good ideas, but sadly is less than the
    sum of its parts; it ends up being a very average-feeling survival
    game that should have been a lot better than it was.



    * Their Land
    https://store.steampowered.com/app/2430990/Their_Land/
    I really hate dumping on this game. It's a student project, and it's
    free, so it deserves some leeway when it comes to judging it against
    its peers. But "Their Land" is just not a very good game.

    Visually, it looks extremely dated; it looks only a little better than
    a game from 2005, and that is largely because it's using a modern game
    engine and things like lighting are free. The worst is the character animations, which are obviously key-framed and lack any sort of
    fluidity or realism. The models themselves are extremely chunky too.
    But I can forgive that; obviously resources were tight and
    motion-capture isn't always an option. Less pardonable is the
    lighting; while it is technically impressive, in a cinematic sort of
    way, it's too often washed out in brightness or overly dark in actual gameplay. Appearance took precedence over practicality, and not being
    able to make out what's going on because the developer had so fixated
    on their vision is unpardonable.

    I'll give the writing a pass too. Not only are these students, they're obviously don't speak English natively. Sure, the story is terribly
    told and lacks in originality, but it's just enough to keep the
    adventure moving, so we'll let it slide. The voice-acting is pretty
    bad too but, again: student project. They aren't going to be able to
    afford Troy Baker. Maybe they could have afforded a better microphone, though. Or run some of the subtitles through a spell-checker.

    The gameplay is not very good. "Their Land" very obviously takes its
    cue from "Peter Jackson Presents King Kong", which diagetically plops
    you into a lost island environment and has you fight off bugs and
    monsters and savages, oh my. There's only a very minimal interface
    consisting of two quite unnecessary icons indicating your current
    weapon and stance... which are completely obvious in-game. Player
    movement is incredibly slow, and the controls needlessly clunky. The
    game consists of combat that isn't very much fun, and puzzles where
    the answer is always solved by running about until you find that one interactable object hidden in the clutter. It isn't fun.

    Still, I have to give the game some credit for its visual design (even
    if it does detract from the gameplay) and the look of its almost
    Cthullian monsters. It's a shame the AI is so braindead.

    As a student project, this is an excellent product. It reflects a lot
    of effort and a forthright desire to create something unique. A lot of
    "Their Land's" faults lie in a lack of experience and not having
    enough resources. I'd happily give them top scores for the project.
    But I'm not their professor and regarding this as a game -as something anybody would actually want to play- it is absolutely terrible in
    almost every regard. As much as I hate to say it, "Their Land" is not
    worth playing.



    * CloudPunk
    https://store.steampowered.com/app/746850/Cloudpunk/
    "Cloudpunk" reminds me a lot of Annapurna Interactive's 2022 game,
    "Stray". Not for the obvious reasons that both take place in a
    decaying futuristic city or deal with the humanity of artificial
    lifeforms, no. Rather, the main reason to play both games is that you
    enjoy their aesthetics. In the case of "Stray", it's because its
    protagonist is a adorably rendered cat whose movements are sure to
    melt the heart of any cat-lover. With "Cloudpunk", it's the gorgeous cyberpunkian cityscapes.

    The game is beautiful, and this is despite (or maybe even perhaps)
    that everything you see is made up of some very chunky voxels. But
    there is such detail in almost every scene, and such terrific lighting
    that you can't help but want to soar through its flying highways and
    take in more of the view. It's "Attack of the Clone's" Coruscant, or "Bladerunner's" Los Angeles, or "Fifth Element's" New York... except
    in your face and yours to explore as much as you want. And there's so
    much of it, with neighborhoods ranging from the dark abandoned Ventz
    (the undercity), to a futuristic China Town, to the Spire (the only
    part of the city with a view of the sky). You play "Cloudpunk" so you
    can gawk at the city like some podunk tourist off the farm for the
    first time.

    You certainly aren't playing the game for its gameplay. There's really
    not much too it, unfortunately. "Cloudpunk" could easily be subtitled,
    'Fetch Quest: The Game', because that's pretty much all that you do.
    Go to location X, pick up box, take to location Y, drop off box.
    Sometimes the box talks, or it's a bomb, or -on occasion- is a
    passenger; this all adds variety and spice to the world. But the
    gameplay itself is all very samey. Except for two brief instances,
    your skill in driving is not a factor; there's no time-limit on any of
    the missions (you do pay for fuel though, so meandering about too much
    will cost you, but it's not a steep price).

    There are a variety of NPCs to talk to -some of them even trigger
    their own fetch quests- and several characters have you go on extended missions to locate various items. But beyond that, there's sadly very
    little to actually do in Cloudpunk's world. Which is a shame, because
    I could easily see myself getting lost living a virtual life in its
    environs. But no, it's just drive here and deliver that. Sadly, even
    the driving is a bit of a mixed bag; while I love soaring the
    skylanes, mechanically the actual driving is a bit clunky and
    inaccurate; your hover-car lacks the precise cornering that would make
    the experience really enjoyable.

    The story and characters are endearing, if somewhat trite: na∩ve farm
    girl comes to Big City and has all the usual sorts of Big City
    adventures. Still, even if there's not much originality, the
    characters are well voiced and the tale is entertaining. Mostly
    though, I like how it fills out the world's setting. But it's still
    pretty forgettable by its end.

    No, the real reason to play "Cloudpunk" is its visuals. I quite
    enjoyed my time with it --enough so that I'm even considering buying
    the DLC expansion-- but overall it's a fairly shallow experience. If
    you watch the game's trailer and aren't entranced by its cityscapes,
    there's little else in this game that will appeal to you; it's just
    too limited. But if you look at it screenshots and think, "I'd like to
    see more of that" then it's worth giving the game a shot. Even if the gameplay isn't all I hoped it could be, and even if the story isn't
    saying anything new, it's still fairly well done and I had fun with
    it.




    * Front Mission 1st: Remake https://store.steampowered.com/app/2399730/FRONT_MISSION_1st_Remake/
    I don't have much to say about this game, simply because I didn't
    stick with it for very long. I vaguely remember having more fun with
    this game back when I first encountered it on the SNES; it was an
    interesting combination of anime styled-combat, giant robots, and
    strategy. I suppose it still is, but it's also a game with an
    incredibly trite story and tediously slow battles where the vast bulk
    of each mission is simply moving your robots into position where they
    are close enough to actually use their weapons.

    The weird ziggurat-like map design --forgivable in the 8-bit days when
    memory was short and pixels were large-- don't translate well to
    modern visuals. I've little desire to get into the nitty gritty of
    fiddling with each mech (sorry, 'wanzer') to min/max the perfect build either. All in all, the entire experience felt extremely old-school,
    where games demand you spend months getting through them. I just don't
    have interest in that sort of experience anymore.

    The most dedicated fans of the original will probably love that this
    game's mechanics haven't been changed since 1995; me, I'd prefer
    something a bit more fast-paced and modern.



    * Baldurs Gate: Dark Alliance 2 (PS2) https://www.mobygames.com/game/12011/baldurs-gate-dark-alliance-ii/
    In honor of the latest stable release of PCSX2 (a Playstation 2
    emulator), I fired up "Dark Alliance 2", a game I haven't played...
    well, in such a long time I've actually forgotten what its about. A
    fact which probably says a lot about the game itself.

    It's not that "Dark Alliance 2" is a bad game, but it is a fairly
    shallow one. An action/RPG, is lacks even the minimal complexity of
    "Diablo"; it's all hack-and-slash, with only a minimum of role-playing elements. The basic strategy of buying the most powerful weapon you
    can and clicking as fast as you can is as much strategy as you need to
    get through the game (at least on the default difficulty). The game's
    levels are incredibly straight-forward, and the AI is easy to cheese.

    Still, for all its simplicity, it's nonetheless an entertaining power-fantasy, even if it didn't challenge me in any way, neither with
    its gameplay or story. It offered a fairly steady drip of new weapons
    and skills, and a surprising variety in enemies, including everything
    from goblins to troglodytes to drider to dragons. The levels were less exciting --small and blocky, they rarely stood out from one another
    (despite some significant cosmetic differences) -- but you never
    stayed in any one area long enough for it to become bothersome.

    In fact, the most annoying part of "Dark Alliance 2" wasn't the fault
    of the game itself, but of the underlying architecture; saving on the
    PS2 was such a burdensome chore; slow and clunky, I eventually stopped bothering entirely and instead relied on the emulator's save-state functionality. It's amazing PS2 users didn't throw their consoles out
    the window from it being so frustratingly slow.

    But otherwise it was an enjoyable --if admittedly mindless--
    adventure; not one I'm in a rush to play again (at least, not for
    another decade) but neither anything I regret spending time with.



    * Teardown
    https://store.steampowered.com/app/1167630/Teardown/
    "Teardown" is a tech demo. It's a gimmick. It's neat, but it's not a
    game. Or rather, it's not a good game.

    It's gimmick is its fully-destructible voxel-built world. Well, not fully-destructible, sadly. You can't smash up the bedrock, so there
    are limits to how much of the world you can blow up. But if it's a car
    or a building or pretty much any object on the map, you can smash it
    into tiny cubes. It's neat.

    But it's so limited. The physics engine is incredibly basic, and that
    limits how much fun the destruction is. Blow down all the supports of
    a building except for one tiny pillar of glass and that building will
    stand indomitable right to the end. It's only once you knock out each
    and every one of the supports that it falls... rather lamely. There's
    no crumbling of the upper structures, no sense of collapse. It just
    drops a bit. The work needed to blow things up right and proper never
    matches the results. It's disappointing, especially since we've seen
    it done a lot better in other games.

    Worse, the actual game (it comes with a campaign) seems to
    misunderstand why this game might be fun. You're tasked with various
    criminal enterprises and given a variety of tools to do so:
    sledgehammers, blowtorches, dynamite, the works. But the missions
    you're sent out on never take full advantage of that capability,
    thanks to all your targets being hooked up to alarms which, if
    triggered, end the mission in 60 seconds. That trigger varies -it
    could be stealing an object, or getting it wet, or on fire- but once
    that alarm starts blaring, you're on the clock. This wouldn't be so
    bad if you only had the one target, but almost all missions have
    multiple goals. The idea is, I think, to plan your route ahead of
    time, but it also incentives you to limit your destruction lest you accidentally start the timer. Some missions forgo the destruction
    entirely (one has you trying to beat a lap record in a automobile
    race). The campaign is absolutely the worst thing about "Teardown".

    There are mods, of course, which take a crack at improving the
    experience, but the majority of these just enhance the idea that the
    whole game is just a gimmick; "Here's a more powerful gun to make
    destruction easier!" or "Here's an intricately detailed level for you
    to rampage through!" None of them really give you any reason to do so
    beyond the, "hey, that's neat" experience... and that wears pretty
    thin after the third or fourth one.

    The game's tech is fun, undoubtedly, but I wish it could have been
    more robust and I wish there was actual reason to use it. As it is,
    the whole experience became a lot more tiresome than it should be, a
    lot faster than it should have. It's a neat tech-demo, but not
    something worth paying for.



    ----------------

    Well, that took forever. I *did* warn you.

    Anyway, that's me for November. How about you? Did you have an excess
    of spare time for video games, or was life putting up its usual
    hassles? Either way, you gotta tell us:

    What Have You Been Playing... IN NOVEMBER 2024?

    --
    "Therefore, I urge you, brothers, in view of God's mercy, to offer your bodies as living sacrifices, holy and pleasing to God ??? this is your spiritual act of worship." --Romans 12:1. Take this ant already!
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to Ant on Sun Dec 1 21:00:12 2024
    Ant <ant@zimage.comANT> wrote at 18:24 this Sunday (GMT):
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
    On Sun, 01 Dec 2024 12:50:33 -0500, Mike S. <Mike_S@nowhere.com>
    wrote:
    On Sun, 01 Dec 2024 12:40:39 -0500, Spalls Hurgenson
    <spallshurgenson@gmail.com> wrote:


    Oh, and I'm trying something new this month: providing URLs to Steam
    (or elsewhere) where you can get more information about the game
    (honestly, I'm not trying to get you to buy any of these. I just
    figured maybe you'd like a link to screenshots or something). Is it
    worth the effort or should I not bother?

    I don't really need links. I am perfectly capable of finding any game
    that I am interested in. Of course, I can only speak for myself.
    Although... Ant likes links. You are probably making him happy at
    least.

    Always keep the ants happy. I for one welcome our new insect overlords
    and I'd like to remind them that I can be helpful in rounding up
    others to toil in their underground sugar caves.

    /me whitelists Spalls.


    Oh no, what are you planning
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to Spalls Hurgenson on Sun Dec 1 21:00:11 2024
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 17:40 this Sunday (GMT):

    Oh! What with all the holiday excitement and usual CSPIGA comments, I
    almost forgot that we have THIS thread to do too! We can't start a new
    month without talking about what we played LAST month... can we? I'd
    rather not take that chance. So here we go again: let's talk games!


    Oh, and I'm trying something new this month: providing URLs to Steam
    (or elsewhere) where you can get more information about the game
    (honestly, I'm not trying to get you to buy any of these. I just
    figured maybe you'd like a link to screenshots or something). Is it
    worth the effort or should I not bother?


    I've been surprisingly busy with games this month so my list is a bit
    fuller than usual (read: this next bit is gonna be _long_)


    A List
    ---------------------------------------
    * MechWarrior 5: Clans
    * Magic Archer
    * Pacific Drive
    * Their Land
    * CloudPunk
    * Front Mission 1st: Remake
    * Baldurs Gate: Dark Alliance 2 (PS2)
    * Teardown



    A Novel
    ---------------------------------------

    * MechWarrior 5: Clans https://store.steampowered.com/app/2000890/MechWarrior_5_Clans/
    I'm terribly disappointed with this game.

    It should have been a slam-dunk. One of my biggest issues with its predecessor (MechWarrior 5: Mercenaries) was the uninteresting level
    design; everything was procedurally generated, and the various
    missions very quickly became repetitious. "Clans" promised a full
    campaign with hand-crafted missions. How could it all have gone so
    wrong?

    Visually, the game is fine; it uses an upgraded version of the
    "Mercenaries" engine, and there is a general improvement to the
    animations of the mechs. The first couple of levels look terrific too,
    with a lot of lush vegetation, custom architecture and lots of
    superfluous detail that make the world look real. The cockpits are
    improved, with greater variation between different mechs and all
    looking more three-dimensional. It all makes for an excellent first impression.

    But the further into the game you get, the worse it seems. Later maps
    are far less detailed and interesting to look at. Some are downright
    ugly; most feel quite generic. Worse, the level design is -with only a handful of exceptions- extremely tedious. Most maps are just long
    winding canyons, with no real open spaces or options to step off the
    beaten path. In pretty much every mission you are led by the nose from waypoint to waypoint, often not allowed to even progress to the next
    arena until you fight off waves of enemy mechs.

    The combat is, arguably, a slight improvement over "Mercenaries", but
    it still is not very good. The AI is just terrible; it rushes straight towards you, rarely making use of cover or even relying on its
    long-range weaponry. Too often, combat devolves into in-your-face
    brawls with multiple mechs picking away at one another from close
    range. The respawning is particularly bad too; you will be forced to
    mow down dozens of enemy robots per mission, with new enemies popping
    out of indestructible hangers or jumping down cliffs that would leave
    your mech smashed if you tried a similar feat. There's just no
    strategy to the game, and ultimately your best tactic is to field the heaviest mechs you can so you can endure the onslaught, making any
    lighter robots in your arsenal practically useless.

    Don't even get me started on the boss-enemies! Bosses... in a
    MechWarrior game! They're incredible bullet sponges that don't abide
    by the same rules the players have to follow, and feel completely out
    of place.

    There's little else praiseworthy about the game either. The cutscenes
    are fine... except for the weird facial animations (what is with the fat-lipped mouth movements?). The voice-acting is awful. The story is
    dull. The characters are all unlikable. The music is completely uninteresting. There are some areas where the visuals completely fall
    apart (such as the missile impact textures, which are laughably bad).
    And once you finish the game, that's it; sure, you can replay the
    missions but there's no option for procedural missions to keep the
    action fresh.

    That's not to say I disliked everything. The battles did have a bigger
    feel to them; you often are fighting alongside multiple other lances
    and the narrative gives the impression that your unit is just a small
    part of a much larger war. That's sort of neat. The improved MechLab
    -where you can customize your robot's loadout- has been improved, and
    I liked the ability to research new upgrades (even if it feels
    completely out of place for a BattleTech game). But these are all tiny improvements on a game that otherwise feels a massive step backwards.

    I really wanted to like this game. I broke my rule about not buying
    games immediately on release because I was so excited about playing
    another MechWarrior game. But in almost every respect, I was
    disappointed by the experience. "MechWarrior 5: Clans" probably ranks
    below all the other games in the franchise. It takes all the worst
    parts of "MW5: Mercenary", does almost nothing to improve them, and
    adds on a host of new flaws. It is not a good game.



    * Magic Archer
    https://store.steampowered.com/app/2905170/Magic_Archery/
    "Magic Archer" was hyped up as that free game 'so good people are
    insisting they should be allowed to pay for it.' And even though there
    are, indeed, people making this demand, the game is in no way
    deserving of it.

    Oh, it's enjoyable enough... for a free game. But it's extremely
    shallow, even for the 'clicker' games it resembles. Click a button to
    set up a target, your archer will shoot arrows at it. Once enough
    arrows hit it, it breaks apart and you earn experience. Select which
    stat that experience gets assigned to; get enough, and the stat will
    go up. As stats rise, you unlock various quests (automatically
    fulfilled) and upgrades which improve the rate at which you earn
    experience.

    It's barely a game. In fact, after about fifteen minutes of play, you
    can buy an upgrade to automatically reset the targets for you, meaning
    past that point the game essentially plays itself. There's no real
    strategy, no way to lose, and the only 'challenge' is how fast you can
    get to the end.

    And, look, I'm not objecting to this. The game's retro-aesthetics are
    nice, and the speed at which you constantly earn upgrades ensures a
    constant dopamine fix. You're getting a unceaseless stream of rewards,
    and our brains respond positively to this. There's an extremely low
    barrier to entry; if you can click a mouse, you've all the skill you
    need to win the game. Even the most luxuriously played game won't take
    you more than a couple of hours before you're done. It's welcoming.
    It's fun.

    But it's got no challenge, no depth, and no replayability. It's a
    modern day equivalent to those Flash games of the early 2000s;
    something that briefly occupies your time and then you move on to
    something better. It's a palette cleanser; a respite from more serious titles. It's definitely not worth money. As much as I liked it, I'm
    not sure it was even worth the time I invested into it.

    Get "Magic Archer", sure. Play it, fine. But don't fool yourself into thinking it's anything but the most basic of clicker games, and even
    for free you may be overpaying.



    * Pacific Drive
    https://store.steampowered.com/app/1458140/Pacific_Drive/
    "Pacific Drive" got a brief moment of fame on its release, hailed as
    one of the best survival games -and perhaps one of the best games- of
    the year. But, let's face it; it's not that. It's a good game, sure,
    but in the end it's still a fairly unexciting example of the genre
    that quickly faded from public consciousness and is unlikely to leave
    any lasting mark on the industry.

    There's a lot to like about the game, though. It's stylized graphics
    --it reminded me a lot of the almost cartoony wilderness in
    "Firewatch-- do a really good job of presenting the eerie world in
    which we find our self. There's just the perfect blend of the alien
    and the familiar, and there's just a terrific atmosphere to the whole
    game. The music is surprisingly good (although I gravitated more
    towards the techno soundtracks while driving), as is the voice-acting.
    The driving is surprisingly fun. Imagine the bouncy planetary
    exploration of the first "Mass Effect" game... except done well. You
    feel every rock and tree you hit, but there's far less loss of
    control. Whether zipping down the broken roads of Washington state or
    through its heavily-wooded forests, the driving is amazingly
    satisfying.

    I liked a lot of the world design too. An isolated bit of wilderness
    now haunted by unexplainable 'anomalies' caused by Science Gone Wrong, "Pacific Drive" wears its heart on its sleeve when it comes to its influences, and it obviously took a lot from "STALKER" in the creation
    of its 'Olympia Exclusion Zone'. But where "STALKER's" Zone feels
    actively malicious against the player, the oddities in "Pacific Drive"
    feel less concerned with ruining your day. They're still incredibly
    lethal: you'll face off against weirdness ranging from radiation
    storms, exploding mannequins, giant balls of acid falling from the sky
    to gremlin dust-bunnies that glitch your car. There's just such a
    variety of foes you'll face off against, many of which do more than
    just cause hit points to deplete by a few points. Many you can't even
    fight (anyway, you go through this journey completely unarmed), and
    you must either avoid or endure their unwanted advances. They feel
    less like foes than other-natural forces that just happen to have been transported to Earth. It all works strangely well.

    So "Pacific Drive" has a lot to offer. Where it falls short, though,
    is its main gameplay loop. The game is a story-based survival
    experience; entering the world with nothing but the clothes on your
    back, you must scrounge for supplies and build up your inventory of
    tools (largely upgrades to your car) in order to complete a series of missions and escape back to the real. All well and good, except the
    game is exceptionally grindy and there just isn't enough variety to
    keep up interest for as long as this game takes.

    Even the simplest of missions (either the harder story-based ones or
    just resource gathering) can take a considerable toll on your car,
    requiring you to go out to find even more resources to repair your
    vehicle. You can't stay too long out in the field either; the longer
    you're away from base, the higher the chance a radiation storm will
    hit, so you're limited to how many resources you can collect on each
    run. The upgrades aren't any of them that exciting, and the number you
    can affix to your car at any one time is extremely limited.

    Worse, as interesting as the world is in concept, it all looks very
    much the same: endless roads winding through forest and dale. You do
    get to some new climes --a radiation-wracked hellscape-- about three
    quarters of the way through the game which looks significantly
    different, but by then it's too little, too late (it's also too
    hostile a region to linger and take in the sights). Most of the game
    will be traveling the same roads over and over again, scouring the
    (randomly placed) buildings for resources to repair your (too easily
    filled) vehicle and slowly --ever so slowly!-- manufacture necessary upgrades.

    It's not that I ever found the game that difficult; the nature of the Exclusion Zone is that the harm it inflicts on you is largely
    reactive; you're only ever at risk if you stay out too long. But
    resource gathering is so slow, that inevitably you're going to push
    for longer runs just to finally see some progress. But the upgrades
    don't really help much and you never really feel secure on your
    drives; even by the end of the game, I felt almost as much at risk as
    I did at the start. There's no sense of satisfaction at having
    invested so much time and effort to upgrade your vehicle.

    Still, kudos to the development team for offering one of the most
    nuanced and customizable difficulty setting I have ever seen in any
    game. You can strengthen, nerf or even ban from the game outright
    almost every opponent/event in the game. Don't like those radiation
    storms? Turn them off. Think the acid should do much more damage to
    your car? Crank it to max. Want every chest to be filled to the brim
    with resources? That's an option.

    But I played on the default settings because... well, that's the way
    the game was intended to play. And I just don't think the intended
    game-play loop is much fun. You're quickly stripped of that sense of
    wonder and awe from exploring the strange world by sheer repetition,
    and left with a too-slow grind that offers little reward. "Pacific
    Drive" is a game with a lot of good ideas, but sadly is less than the
    sum of its parts; it ends up being a very average-feeling survival
    game that should have been a lot better than it was.



    * Their Land
    https://store.steampowered.com/app/2430990/Their_Land/
    I really hate dumping on this game. It's a student project, and it's
    free, so it deserves some leeway when it comes to judging it against
    its peers. But "Their Land" is just not a very good game.

    Visually, it looks extremely dated; it looks only a little better than
    a game from 2005, and that is largely because it's using a modern game
    engine and things like lighting are free. The worst is the character animations, which are obviously key-framed and lack any sort of
    fluidity or realism. The models themselves are extremely chunky too.
    But I can forgive that; obviously resources were tight and
    motion-capture isn't always an option. Less pardonable is the
    lighting; while it is technically impressive, in a cinematic sort of
    way, it's too often washed out in brightness or overly dark in actual gameplay. Appearance took precedence over practicality, and not being
    able to make out what's going on because the developer had so fixated
    on their vision is unpardonable.

    I'll give the writing a pass too. Not only are these students, they're obviously don't speak English natively. Sure, the story is terribly
    told and lacks in originality, but it's just enough to keep the
    adventure moving, so we'll let it slide. The voice-acting is pretty
    bad too but, again: student project. They aren't going to be able to
    afford Troy Baker. Maybe they could have afforded a better microphone, though. Or run some of the subtitles through a spell-checker.

    The gameplay is not very good. "Their Land" very obviously takes its
    cue from "Peter Jackson Presents King Kong", which diagetically plops
    you into a lost island environment and has you fight off bugs and
    monsters and savages, oh my. There's only a very minimal interface
    consisting of two quite unnecessary icons indicating your current
    weapon and stance... which are completely obvious in-game. Player
    movement is incredibly slow, and the controls needlessly clunky. The
    game consists of combat that isn't very much fun, and puzzles where
    the answer is always solved by running about until you find that one interactable object hidden in the clutter. It isn't fun.

    Still, I have to give the game some credit for its visual design (even
    if it does detract from the gameplay) and the look of its almost
    Cthullian monsters. It's a shame the AI is so braindead.

    As a student project, this is an excellent product. It reflects a lot
    of effort and a forthright desire to create something unique. A lot of
    "Their Land's" faults lie in a lack of experience and not having
    enough resources. I'd happily give them top scores for the project.
    But I'm not their professor and regarding this as a game -as something anybody would actually want to play- it is absolutely terrible in
    almost every regard. As much as I hate to say it, "Their Land" is not
    worth playing.



    * CloudPunk
    https://store.steampowered.com/app/746850/Cloudpunk/
    "Cloudpunk" reminds me a lot of Annapurna Interactive's 2022 game,
    "Stray". Not for the obvious reasons that both take place in a
    decaying futuristic city or deal with the humanity of artificial
    lifeforms, no. Rather, the main reason to play both games is that you
    enjoy their aesthetics. In the case of "Stray", it's because its
    protagonist is a adorably rendered cat whose movements are sure to
    melt the heart of any cat-lover. With "Cloudpunk", it's the gorgeous cyberpunkian cityscapes.

    The game is beautiful, and this is despite (or maybe even perhaps)
    that everything you see is made up of some very chunky voxels. But
    there is such detail in almost every scene, and such terrific lighting
    that you can't help but want to soar through its flying highways and
    take in more of the view. It's "Attack of the Clone's" Coruscant, or "Bladerunner's" Los Angeles, or "Fifth Element's" New York... except
    in your face and yours to explore as much as you want. And there's so
    much of it, with neighborhoods ranging from the dark abandoned Ventz
    (the undercity), to a futuristic China Town, to the Spire (the only
    part of the city with a view of the sky). You play "Cloudpunk" so you
    can gawk at the city like some podunk tourist off the farm for the
    first time.

    You certainly aren't playing the game for its gameplay. There's really
    not much too it, unfortunately. "Cloudpunk" could easily be subtitled,
    'Fetch Quest: The Game', because that's pretty much all that you do.
    Go to location X, pick up box, take to location Y, drop off box.
    Sometimes the box talks, or it's a bomb, or -on occasion- is a
    passenger; this all adds variety and spice to the world. But the
    gameplay itself is all very samey. Except for two brief instances,
    your skill in driving is not a factor; there's no time-limit on any of
    the missions (you do pay for fuel though, so meandering about too much
    will cost you, but it's not a steep price).

    There are a variety of NPCs to talk to -some of them even trigger
    their own fetch quests- and several characters have you go on extended missions to locate various items. But beyond that, there's sadly very
    little to actually do in Cloudpunk's world. Which is a shame, because
    I could easily see myself getting lost living a virtual life in its
    environs. But no, it's just drive here and deliver that. Sadly, even
    the driving is a bit of a mixed bag; while I love soaring the
    skylanes, mechanically the actual driving is a bit clunky and
    inaccurate; your hover-car lacks the precise cornering that would make
    the experience really enjoyable.

    The story and characters are endearing, if somewhat trite: naïve farm
    girl comes to Big City and has all the usual sorts of Big City
    adventures. Still, even if there's not much originality, the
    characters are well voiced and the tale is entertaining. Mostly
    though, I like how it fills out the world's setting. But it's still
    pretty forgettable by its end.

    No, the real reason to play "Cloudpunk" is its visuals. I quite
    enjoyed my time with it --enough so that I'm even considering buying
    the DLC expansion-- but overall it's a fairly shallow experience. If
    you watch the game's trailer and aren't entranced by its cityscapes,
    there's little else in this game that will appeal to you; it's just
    too limited. But if you look at it screenshots and think, "I'd like to
    see more of that" then it's worth giving the game a shot. Even if the gameplay isn't all I hoped it could be, and even if the story isn't
    saying anything new, it's still fairly well done and I had fun with
    it.




    * Front Mission 1st: Remake https://store.steampowered.com/app/2399730/FRONT_MISSION_1st_Remake/
    I don't have much to say about this game, simply because I didn't
    stick with it for very long. I vaguely remember having more fun with
    this game back when I first encountered it on the SNES; it was an
    interesting combination of anime styled-combat, giant robots, and
    strategy. I suppose it still is, but it's also a game with an
    incredibly trite story and tediously slow battles where the vast bulk
    of each mission is simply moving your robots into position where they
    are close enough to actually use their weapons.

    The weird ziggurat-like map design --forgivable in the 8-bit days when
    memory was short and pixels were large-- don't translate well to
    modern visuals. I've little desire to get into the nitty gritty of
    fiddling with each mech (sorry, 'wanzer') to min/max the perfect build either. All in all, the entire experience felt extremely old-school,
    where games demand you spend months getting through them. I just don't
    have interest in that sort of experience anymore.

    The most dedicated fans of the original will probably love that this
    game's mechanics haven't been changed since 1995; me, I'd prefer
    something a bit more fast-paced and modern.



    * Baldurs Gate: Dark Alliance 2 (PS2) https://www.mobygames.com/game/12011/baldurs-gate-dark-alliance-ii/
    In honor of the latest stable release of PCSX2 (a Playstation 2
    emulator), I fired up "Dark Alliance 2", a game I haven't played...
    well, in such a long time I've actually forgotten what its about. A
    fact which probably says a lot about the game itself.

    It's not that "Dark Alliance 2" is a bad game, but it is a fairly
    shallow one. An action/RPG, is lacks even the minimal complexity of
    "Diablo"; it's all hack-and-slash, with only a minimum of role-playing elements. The basic strategy of buying the most powerful weapon you
    can and clicking as fast as you can is as much strategy as you need to
    get through the game (at least on the default difficulty). The game's
    levels are incredibly straight-forward, and the AI is easy to cheese.

    Still, for all its simplicity, it's nonetheless an entertaining power-fantasy, even if it didn't challenge me in any way, neither with
    its gameplay or story. It offered a fairly steady drip of new weapons
    and skills, and a surprising variety in enemies, including everything
    from goblins to troglodytes to drider to dragons. The levels were less exciting --small and blocky, they rarely stood out from one another
    (despite some significant cosmetic differences) -- but you never
    stayed in any one area long enough for it to become bothersome.

    In fact, the most annoying part of "Dark Alliance 2" wasn't the fault
    of the game itself, but of the underlying architecture; saving on the
    PS2 was such a burdensome chore; slow and clunky, I eventually stopped bothering entirely and instead relied on the emulator's save-state functionality. It's amazing PS2 users didn't throw their consoles out
    the window from it being so frustratingly slow.

    But otherwise it was an enjoyable --if admittedly mindless--
    adventure; not one I'm in a rush to play again (at least, not for
    another decade) but neither anything I regret spending time with.



    * Teardown
    https://store.steampowered.com/app/1167630/Teardown/
    "Teardown" is a tech demo. It's a gimmick. It's neat, but it's not a
    game. Or rather, it's not a good game.

    It's gimmick is its fully-destructible voxel-built world. Well, not fully-destructible, sadly. You can't smash up the bedrock, so there
    are limits to how much of the world you can blow up. But if it's a car
    or a building or pretty much any object on the map, you can smash it
    into tiny cubes. It's neat.

    But it's so limited. The physics engine is incredibly basic, and that
    limits how much fun the destruction is. Blow down all the supports of
    a building except for one tiny pillar of glass and that building will
    stand indomitable right to the end. It's only once you knock out each
    and every one of the supports that it falls... rather lamely. There's
    no crumbling of the upper structures, no sense of collapse. It just
    drops a bit. The work needed to blow things up right and proper never
    matches the results. It's disappointing, especially since we've seen
    it done a lot better in other games.

    Worse, the actual game (it comes with a campaign) seems to
    misunderstand why this game might be fun. You're tasked with various
    criminal enterprises and given a variety of tools to do so:
    sledgehammers, blowtorches, dynamite, the works. But the missions
    you're sent out on never take full advantage of that capability,
    thanks to all your targets being hooked up to alarms which, if
    triggered, end the mission in 60 seconds. That trigger varies -it
    could be stealing an object, or getting it wet, or on fire- but once
    that alarm starts blaring, you're on the clock. This wouldn't be so
    bad if you only had the one target, but almost all missions have
    multiple goals. The idea is, I think, to plan your route ahead of
    time, but it also incentives you to limit your destruction lest you accidentally start the timer. Some missions forgo the destruction
    entirely (one has you trying to beat a lap record in a automobile
    race). The campaign is absolutely the worst thing about "Teardown".

    There are mods, of course, which take a crack at improving the
    experience, but the majority of these just enhance the idea that the
    whole game is just a gimmick; "Here's a more powerful gun to make
    destruction easier!" or "Here's an intricately detailed level for you
    to rampage through!" None of them really give you any reason to do so
    beyond the, "hey, that's neat" experience... and that wears pretty
    thin after the third or fourth one.

    The game's tech is fun, undoubtedly, but I wish it could have been
    more robust and I wish there was actual reason to use it. As it is,
    the whole experience became a lot more tiresome than it should be, a
    lot faster than it should have. It's a neat tech-demo, but not
    something worth paying for.



    ----------------

    Well, that took forever. I *did* warn you.

    Anyway, that's me for November. How about you? Did you have an excess
    of spare time for video games, or was life putting up its usual
    hassles? Either way, you gotta tell us:

    What Have You Been Playing... IN NOVEMBER 2024?


    Well, not a whole lot new? I re-bought Hypnospace Outlaw and beat it in
    5 hours again, still a FANTASTIC game but I don't have the patience to
    go for 100% HAP completion. I also started playing the first Ace
    Investigations game and Pokemon Black. I'm trying to see if theres
    anything else I want to buy before the sales end though.
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Ant@21:1/5 to candycanearter07@candycanearter07.n on Sun Dec 1 21:15:22 2024
    candycanearter07 <candycanearter07@candycanearter07.nomail.afraid> wrote:
    Ant <ant@zimage.comANT> wrote at 18:24 this Sunday (GMT):
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
    On Sun, 01 Dec 2024 12:50:33 -0500, Mike S. <Mike_S@nowhere.com>
    wrote:
    On Sun, 01 Dec 2024 12:40:39 -0500, Spalls Hurgenson
    <spallshurgenson@gmail.com> wrote:


    Oh, and I'm trying something new this month: providing URLs to Steam
    (or elsewhere) where you can get more information about the game
    (honestly, I'm not trying to get you to buy any of these. I just
    figured maybe you'd like a link to screenshots or something). Is it
    worth the effort or should I not bother?

    I don't really need links. I am perfectly capable of finding any game
    that I am interested in. Of course, I can only speak for myself.
    Although... Ant likes links. You are probably making him happy at
    least.

    Always keep the ants happy. I for one welcome our new insect overlords
    and I'd like to remind them that I can be helpful in rounding up
    others to toil in their underground sugar caves.

    /me whitelists Spalls.

    Oh no, what are you planning

    You'll see
    --
    "Therefore, I urge you, brothers, in view of God's mercy, to offer your bodies as living sacrifices, holy and pleasing to God ??? this is your spiritual act of worship." --Romans 12:1. Take this ant already!
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )

    --- SoupGate-Win32 v1.05
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  • From rms@21:1/5 to All on Mon Dec 2 09:49:09 2024
    ("Black Myth: Wukong" also looks interesting... but not so much I want
    to pay full price for it;-)

    I've watched streams of Wukong. Pretty, but the gameplay is repetitive
    to an extreme, and other aspects are mediocre. Not one for me.

    rms

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  • From candycanearter07@21:1/5 to Ant on Mon Dec 2 19:40:04 2024
    Ant <ant@zimage.comANT> wrote at 21:15 this Sunday (GMT):
    candycanearter07 <candycanearter07@candycanearter07.nomail.afraid> wrote:
    Ant <ant@zimage.comANT> wrote at 18:24 this Sunday (GMT):
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
    On Sun, 01 Dec 2024 12:50:33 -0500, Mike S. <Mike_S@nowhere.com>
    wrote:
    On Sun, 01 Dec 2024 12:40:39 -0500, Spalls Hurgenson
    <spallshurgenson@gmail.com> wrote:


    Oh, and I'm trying something new this month: providing URLs to Steam
    (or elsewhere) where you can get more information about the game
    (honestly, I'm not trying to get you to buy any of these. I just
    figured maybe you'd like a link to screenshots or something). Is it
    worth the effort or should I not bother?

    I don't really need links. I am perfectly capable of finding any game
    that I am interested in. Of course, I can only speak for myself.
    Although... Ant likes links. You are probably making him happy at
    least.

    Always keep the ants happy. I for one welcome our new insect overlords
    and I'd like to remind them that I can be helpful in rounding up
    others to toil in their underground sugar caves.

    /me whitelists Spalls.

    Oh no, what are you planning

    You'll see


    scawy :(
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to Spalls Hurgenson on Mon Dec 2 19:40:05 2024
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 16:04 this Monday (GMT):
    On Sun, 1 Dec 2024 21:00:11 -0000 (UTC), candycanearter07
    <candycanearter07@candycanearter07.nomail.afraid> wrote:


    Well, not a whole lot new? I re-bought Hypnospace Outlaw and beat it in
    5 hours again, still a FANTASTIC game but I don't have the patience to
    go for 100% HAP completion. I also started playing the first Ace >>Investigations game and Pokemon Black. I'm trying to see if theres
    anything else I want to buy before the sales end though.


    Be a good consumer and buy. It's not what you want that matters, but
    how much of it you own ;-)

    number go up?

    I had to look up which game "Hypnospace Outlaw" was. I remembered
    playing it but initially couldn't recall anything else thing about it.
    It was the one that had a fake Internet that you had to surf. I was
    impressed by the depth of the simulation, but less so with the
    gameplay. Maybe it's because I don't have much nostalgia for the old
    web; probably because I wasn't a kid when it was new so it didn't have
    the same impact on me (that, and the 90s web was a movement away from
    the advertising free, academic internet I was familiar with; it was
    loud and brash and filled with a lot more nonsense; a step down in
    many ways, as far as I was concerned ;-)


    I thought it was a really really well put together and charming game
    --
    user <candycane> is generated from /dev/urandom

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  • From JAB@21:1/5 to All on Tue Dec 3 09:46:43 2024
    Crookz: The Big Heist
    ---------------------

    I've spoken about this before but as a quick recap it's an isometric/3D
    stealth game based around, yes you guessed it, heists. The slight twist
    is that it has a 70's disco theme - yes that's what I said! Certainly
    worth checking out if you like that kinda thing even if it's not a game
    that anyone is likely to think is a classic. Only £2.39p on Steam.

    XCOM:2
    ------

    I did get one game in the Steam sale but this one has been on my list of
    I should probably play sometime and at £1.74, well why not now. I
    haven't played more than a couple of missions but so far seems like good
    solid XCOM fun and it's seriously can one of you at least hit the
    target*. Hopefully the whole base building part won't be as distracting
    as I found it in XCOM:1 although I do realise it wouldn't be a XCOM game without it but then you have Laser Squad.

    *I know that's been a complaints about the first game (including it's
    rigged which turned out to be true but in the player's favour) but
    honestly I don't really understand why people have such a problem with
    it. RNG has been a staple diet of these type of games, and table-top
    games, for, well forever. It's what helps create those highs and lows
    and stops the game being predictable.

    Call of Cthulhu RPG
    --------------------

    We only managed a couple of sessions last month but my two players are
    slowly unravelling what's going on even though one seems to think almost everyone is the ring-leader behind the big plot. It certainly didn't
    help when we had the things not to do in CoC moment - shoot first and
    ask questions later. That was one roll away from out first character death.


    Fahrenheit 451
    --------------

    I finally got around to reading this as it's always on those lists of
    must read sci-fi books. I very much enjoyed it with its mix of a
    dystopian future (all books to be burned) and commentary on US politics
    at the time. Well worth a read with a downside that I found some of the
    writing a bit clunky compared to modern standards.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Mike S.@21:1/5 to wipnoah@gmail.com on Tue Dec 3 08:24:41 2024
    On Tue, 3 Dec 2024 08:54:28 +0100, H1M3M <wipnoah@gmail.com> wrote:


    //World of Warcraft Classic
    I don't know what I was expecting, but definitely not this. I have not
    played WoW for more than 2 months in my whole life, and that was when
    the game was in Mists of Pandaria and Warlords of Draenor. Just clicking
    on an enemy and waiting until it dies while pressing the number row
    is... eh. Like if I wanted to do that, I'd rather play Diablo II and
    III. Maybe it made sense playing as a hunter with a firearm, but as a >warrior, I expected to be able to circle around the enemy, parry, evade, >jump... It's like my brain wants more Dark Souls, Ocarina of Time or
    Nier Automata combat. And obviously I'm playing solo, so not great

    World of Warcraft uses an older combat system called TAB Targeting
    where you just hit your skills over and over until the mob dies. It
    sounds like you would prefer MMOs with a newer kind of combat called
    Action Combat where you must do some of the things you describe above.
    Each kind of combat has its fans.

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  • From candycanearter07@21:1/5 to wipnoah@gmail.com on Tue Dec 3 15:50:03 2024
    H1M3M <wipnoah@gmail.com> wrote at 07:54 this Tuesday (GMT):
    Spalls Hurgenson wrote:


    What Have You Been Playing... IN NOVEMBER 2024?


    I swear, this gets harder every month. I don't know where october gaming
    ends and November gaming begins anymore.

    I think I may have been playing:

    - The Binding of Isaac: Rebirth
    - Professor Layton vs Ace Attorney
    - World of Warcraft Classic
    - Link's Awakening (remake)
    - Link's Awakening (original)


    The long read:
    //The Binding of Isaac: Rebirth
    It's officially the game I have put more hours into it since I have an
    Steam account, something I'm not happy about it. There's a discussion,
    "Isaac is a Roguelike". "No, Isaac is a Roguelite". "Both of you dildos
    are wrong, only things that are like Rogue can be Roguelikes" (Dildo as
    an insult provided by Metapocalypse). If we use "roguelike in the sense
    of a game with high risk, high difficulty, never ever getting easy,
    etc), Binding of isaac is a weird game. I perceived as a roguelike, but
    then I began wondering if the game was a roguelite, given how with each
    run it seemed to get progressively easier thanks to the unlocks.

    Well, not roguelike nor roguelite. more like "The guy who does not want
    you to use the term roguelike screaming 'karma, bitch!!!'". The game
    balance makes it so that the more you play, the worse it gets, until the
    game finally got too hard and I hit a massive wall, made worse by the Repentance DLC that removed all the easy strategies (why it felt like roguelite when it was Afterbirth+). I should have quit a long time ago
    when the run counter got to -19, but I just could not. I literally had
    to "cheat" the game to reduce the handicap: Ditching the Steam Deck,
    using a minimal latency computer screen, a wired dual sense because the button separation actually matters and I was using Snes separation
    buttons (also the extra non slip rubber coating in the analogs), and
    tooling the config files to make the game less zoomed out so that I
    could play on a smaller part of the screen an focus better.

    Well, I sorta did it. Got the negative, defeated Satan 5 times, and
    gained access to the Dark Room where The Lamb was waiting for me. After
    that, the next day I managed to kill the angels, get to the dark room
    again and open the golden doors, encountering the true final boss of the game: Mega Satan. This guy has damage scaling so that it always poses a challenge and you can't kill him fast. The battle was so long and hard
    that when i finally got over it, I finally was able to put down the
    game. There's a lot more stuff after 10 years of expansions, but I feel
    like this is skill ceiling. Feels good that the urges are finally satiated.

    //World of Warcraft Classic
    I don't know what I was expecting, but definitely not this. I have not
    played WoW for more than 2 months in my whole life, and that was when
    the game was in Mists of Pandaria and Warlords of Draenor. Just clicking
    on an enemy and waiting until it dies while pressing the number row
    is... eh. Like if I wanted to do that, I'd rather play Diablo II and
    III. Maybe it made sense playing as a hunter with a firearm, but as a warrior, I expected to be able to circle around the enemy, parry, evade, jump... It's like my brain wants more Dark Souls, Ocarina of Time or
    Nier Automata combat. And obviously I'm playing solo, so not great

    //Professor Layton vs Ace Attorney
    Making things clear: I love Ace Attorney, I hate Layton. Only playing
    this because I have run out of Ace Attorney games. Hate the puzzle
    sections, suffer with them until I can get to the Ace Attorney trial
    sections


    I thought vL was a really good AA game, even if there's only one
    non-tutorial case besides the final.
    --
    user <candycane> is generated from /dev/urandom

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    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Ant@21:1/5 to candycanearter07@candycanearter07.n on Wed Dec 4 02:00:01 2024
    candycanearter07 <candycanearter07@candycanearter07.nomail.afraid> wrote:
    Ant <ant@zimage.comANT> wrote at 21:15 this Sunday (GMT):
    candycanearter07 <candycanearter07@candycanearter07.nomail.afraid> wrote:
    Ant <ant@zimage.comANT> wrote at 18:24 this Sunday (GMT):
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
    On Sun, 01 Dec 2024 12:50:33 -0500, Mike S. <Mike_S@nowhere.com>
    wrote:
    On Sun, 01 Dec 2024 12:40:39 -0500, Spalls Hurgenson
    <spallshurgenson@gmail.com> wrote:


    Oh, and I'm trying something new this month: providing URLs to Steam >> >> >>(or elsewhere) where you can get more information about the game
    (honestly, I'm not trying to get you to buy any of these. I just
    figured maybe you'd like a link to screenshots or something). Is it >> >> >>worth the effort or should I not bother?

    I don't really need links. I am perfectly capable of finding any game >> >> >that I am interested in. Of course, I can only speak for myself.
    Although... Ant likes links. You are probably making him happy at
    least.

    Always keep the ants happy. I for one welcome our new insect overlords >> >> and I'd like to remind them that I can be helpful in rounding up
    others to toil in their underground sugar caves.

    /me whitelists Spalls.

    Oh no, what are you planning

    You'll see

    scawy :(

    Scawy? Scary? :P
    --
    "Therefore I tell you that no one who is speaking by the Spirit of God says, 'Jesus be cursed,' and no one can say, 'Jesus is Lord,' except by the Holy Spirit." --1 Corinthians 12:3. Superman & Lois' finale was emotionally good!
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Spalls Hurgenson on Wed Dec 4 08:54:45 2024
    On 03/12/2024 15:18, Spalls Hurgenson wrote:
    XCOM:2
    ------

    I did get one game in the Steam sale but this one has been on my list of
    I should probably play sometime and at £1.74, well why not now. I
    haven't played more than a couple of missions but so far seems like good
    solid XCOM fun and it's seriously can one of you at least hit the
    target*. Hopefully the whole base building part won't be as distracting
    as I found it in XCOM:1 although I do realise it wouldn't be a XCOM game
    without it but then you have Laser Squad.

    I think its not so much the RNG as the concealled RNG. It's one thing
    when the random numbers say 'you hit' or 'you miss' but when the game
    says "99% chance of hit" and then you miss ten shots in a row because
    the game didn't show you that there wer -70% penalties... well,
    there's something wrong with that.

    I think XCOM2 was more transparent with regards to hit-percentages
    than was its predecessor, but it's been a while since I played the
    game. But XCOM (2012) was really annoying in that regard.

    I can't say I ever noticed it being a problem as having a look online I
    don't see where the issue is.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Spalls Hurgenson on Wed Dec 4 08:51:12 2024
    On 03/12/2024 15:18, Spalls Hurgenson wrote:
    Fahrenheit 451
    --------------
    I finally got around to reading this as it's always on those lists of
    must read sci-fi books. I very much enjoyed it with its mix of a
    dystopian future (all books to be burned) and commentary on US politics
    at the time. Well worth a read with a downside that I found some of the
    writing a bit clunky compared to modern standards.

    Bradbury was one of those sci-fi writers were the idea took precedence
    over the story and characters. His writing reflects that. It's very work-a-day with little excess or flourish. It was fairly common
    amongst authors of the genre of the time.

    That's really what I mean by clunky compared to modern standards where
    the writing is more elaborate and not so functional. Sci-fi I feel is
    one where you can get away with that more than some other other genres
    as you're exploring ideas not 'showing off' your literal flourish. I put
    some of Philip K. Dick's work in the same category. I also recently read
    Iain M. Banks Look to Windward and that's a real contrast in writing style.

    Tolkien I found an extreme version of it so much so that I gave up
    reading it after maybe ten pages and finding it a slog. A great story
    teller but just not a good writer. IMHO the films bring his stories to
    life far better than the books did.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to Ant on Wed Dec 4 14:40:05 2024
    Ant <ant@zimage.comANT> wrote at 02:00 this Wednesday (GMT):
    candycanearter07 <candycanearter07@candycanearter07.nomail.afraid> wrote:
    Ant <ant@zimage.comANT> wrote at 21:15 this Sunday (GMT):
    candycanearter07 <candycanearter07@candycanearter07.nomail.afraid> wrote: >> >> Ant <ant@zimage.comANT> wrote at 18:24 this Sunday (GMT):
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
    On Sun, 01 Dec 2024 12:50:33 -0500, Mike S. <Mike_S@nowhere.com>
    wrote:
    On Sun, 01 Dec 2024 12:40:39 -0500, Spalls Hurgenson
    <spallshurgenson@gmail.com> wrote:


    Oh, and I'm trying something new this month: providing URLs to Steam >> >> >> >>(or elsewhere) where you can get more information about the game
    (honestly, I'm not trying to get you to buy any of these. I just
    figured maybe you'd like a link to screenshots or something). Is it >> >> >> >>worth the effort or should I not bother?

    I don't really need links. I am perfectly capable of finding any game >> >> >> >that I am interested in. Of course, I can only speak for myself.
    Although... Ant likes links. You are probably making him happy at
    least.

    Always keep the ants happy. I for one welcome our new insect overlords >> >> >> and I'd like to remind them that I can be helpful in rounding up
    others to toil in their underground sugar caves.

    /me whitelists Spalls.

    Oh no, what are you planning

    You'll see

    scawy :(

    Scawy? Scary? :P


    yea
    --
    user <candycane> is generated from /dev/urandom

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  • From rms@21:1/5 to All on Wed Dec 4 11:37:52 2024
    The long read:
    //The Binding of Isaac: Rebirth
    It's officially the game I have put more hours into it since I have an
    Steam account...The battle was so long and hard that when i finally got
    over it, I finally was able to put down the game. There's a lot more stuff >after 10 years of expansions, but I feel like this is skill ceiling. Feels >good that the urges are finally satiated.

    Wow! That was quite a story, enjoyed reading it, thanks!

    rms

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Anssi Saari@21:1/5 to Spalls Hurgenson on Wed Dec 4 22:50:12 2024
    Spalls Hurgenson <spallshurgenson@gmail.com> writes:

    What Have You Been Playing... IN NOVEMBER 2024?

    * Castlevania

    Played with this a little but platformers were never really my
    thing. But one freebie checked out for once.

    * Rex Nebular and the Cosmic Gender Bender

    Someone mentioned it and I kinda remembered playing it back when. Clunky
    pixel adventure from the 90s, kind of trying to maybe be both Leisure
    Suit Larry and Space Quest. Well, at least looking around usually
    mentions if you need to pixel hunt on a specific screen to grab
    something. Although this has actual difficulty levels so it might well
    be that sort of help would go away on higher difficulty. Puzzles seem to
    be pretty much object puzzles, give or take something to/from someone to
    get something else or somewhere. And deaths are gruesome and common. At
    least the game just undoes your last move automatically when that
    happens.

    Curious, I read a review from 1992. It was positive 92/100, even though
    it mentioned the game was short and fairly easy and the marketing with
    sex was just that. I guess the game counted as pretty good then in 1992.

    * Fallout: London

    My interest in this seems to be waning. I guess now it's all the
    scrounging and of course, I played Fallout 4 *a lot*. I got to the point
    where I can finally mod my armor but I don't have as much leather as I'd
    need to add a "deep pockets" mod to each part to be able to carry more
    stuff. Likewise, I unlocked "kinetic fibre" which can turn many hats
    into badass helmets but actually finding that stuff? Gah. One traveling
    vendor at least should have it but... Might need to teleport to the guy
    via console commands. Which isn't just for cheating, sometimes need to
    do that to work around quest bugs. Might be the vendor is dead too...

    I've kind of lost track of the main plot but I think I need to get into
    a government building next by collecting some petitions or something.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to Anssi Saari on Thu Dec 5 16:00:05 2024
    Anssi Saari <anssi.saari@usenet.mail.kapsi.fi> wrote at 20:50 this Wednesday (GMT):
    Spalls Hurgenson <spallshurgenson@gmail.com> writes:

    What Have You Been Playing... IN NOVEMBER 2024?

    * Castlevania

    Played with this a little but platformers were never really my
    thing. But one freebie checked out for once.

    * Rex Nebular and the Cosmic Gender Bender

    Someone mentioned it and I kinda remembered playing it back when. Clunky pixel adventure from the 90s, kind of trying to maybe be both Leisure
    Suit Larry and Space Quest. Well, at least looking around usually
    mentions if you need to pixel hunt on a specific screen to grab
    something. Although this has actual difficulty levels so it might well
    be that sort of help would go away on higher difficulty. Puzzles seem to
    be pretty much object puzzles, give or take something to/from someone to
    get something else or somewhere. And deaths are gruesome and common. At
    least the game just undoes your last move automatically when that
    happens.

    Curious, I read a review from 1992. It was positive 92/100, even though
    it mentioned the game was short and fairly easy and the marketing with
    sex was just that. I guess the game counted as pretty good then in 1992.

    * Fallout: London

    My interest in this seems to be waning. I guess now it's all the
    scrounging and of course, I played Fallout 4 *a lot*. I got to the point where I can finally mod my armor but I don't have as much leather as I'd
    need to add a "deep pockets" mod to each part to be able to carry more
    stuff. Likewise, I unlocked "kinetic fibre" which can turn many hats
    into badass helmets but actually finding that stuff? Gah. One traveling vendor at least should have it but... Might need to teleport to the guy
    via console commands. Which isn't just for cheating, sometimes need to
    do that to work around quest bugs. Might be the vendor is dead too...

    I've kind of lost track of the main plot but I think I need to get into
    a government building next by collecting some petitions or something.


    Wait, is that a real game? I have never heard of it before.. is it by
    Bethesda?
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to Spalls Hurgenson on Fri Dec 6 18:20:04 2024
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 19:14 this Thursday (GMT):
    On Thu, 5 Dec 2024 16:00:05 -0000 (UTC), candycanearter07
    <candycanearter07@candycanearter07.nomail.afraid> wrote:

    Anssi Saari <anssi.saari@usenet.mail.kapsi.fi> wrote at 20:50 this Wednesday (GMT):
    Spalls Hurgenson <spallshurgenson@gmail.com> writes:

    What Have You Been Playing... IN NOVEMBER 2024?

    * Castlevania

    Played with this a little but platformers were never really my
    thing. But one freebie checked out for once.

    * Rex Nebular and the Cosmic Gender Bender

    Someone mentioned it and I kinda remembered playing it back when. Clunky >>> pixel adventure from the 90s, kind of trying to maybe be both Leisure
    Suit Larry and Space Quest. Well, at least looking around usually
    mentions if you need to pixel hunt on a specific screen to grab
    something. Although this has actual difficulty levels so it might well
    be that sort of help would go away on higher difficulty. Puzzles seem to >>> be pretty much object puzzles, give or take something to/from someone to >>> get something else or somewhere. And deaths are gruesome and common. At
    least the game just undoes your last move automatically when that
    happens.

    Curious, I read a review from 1992. It was positive 92/100, even though
    it mentioned the game was short and fairly easy and the marketing with
    sex was just that. I guess the game counted as pretty good then in 1992. >>>
    * Fallout: London

    My interest in this seems to be waning. I guess now it's all the
    scrounging and of course, I played Fallout 4 *a lot*. I got to the point >>> where I can finally mod my armor but I don't have as much leather as I'd >>> need to add a "deep pockets" mod to each part to be able to carry more
    stuff. Likewise, I unlocked "kinetic fibre" which can turn many hats
    into badass helmets but actually finding that stuff? Gah. One traveling
    vendor at least should have it but... Might need to teleport to the guy
    via console commands. Which isn't just for cheating, sometimes need to
    do that to work around quest bugs. Might be the vendor is dead too...

    I've kind of lost track of the main plot but I think I need to get into
    a government building next by collecting some petitions or something.


    Wait, is that a real game? I have never heard of it before.. is it by >>Bethesda?

    No. Well, yes. Except no.

    It's a free fan-made total modification for Fallout 4, available from
    GOG (and possibly other places). It uses the base Fallout 4 engine and
    some of its assests (so its not entirely fair to say Bethesda had no involvement) but all the new stuff is made by the Team FOLON. AFAIK,
    there's no official relationship between Bethesda and the modders.

    Available here:
    https://www.gog.com/en/game/fallout_london

    It completely revamps the game, with new location (London), new
    quests, new monsters; the whole she-bang. It's even got voice-acting.

    It's recommended that -if you play it- you use the GOG version since
    the Steam version has been updated and you'd have to manually
    roll-back all those updates first. GOG offers the un-updated version
    so installation of the mod is much easier.


    Neat. I just don't own FO4, though. I'm glad that the fans do what
    Bethesdont.
    --
    user <candycane> is generated from /dev/urandom

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