• Re: Steam Recording

    From JAB@21:1/5 to Spalls Hurgenson on Wed Nov 6 10:31:01 2024
    On 06/11/2024 00:23, Spalls Hurgenson wrote:
    So if I've no use for it, why bring it up? Because even though there's
    a lot about Steam and Valve that I don't like (DRM, 'license-not-own', gambling being the top three), features like this remind us_why_
    Steam remains top-dog in the PC marketplace, and why it absolutely
    deserves the cut it gets in its sales.

    Epic -and a lot of their mindless followers- lambaste Valve's 20 to
    30% cut, but this shows why Valve earned it. Not only is Valve
    continuing to add new features to Steam, but its something that
    benefits_all_ their customers: developers and end-users alike. AS an end-user, there's no need to get third-party software that may or may
    not work with your OS. As a developer, there's no need to add in your
    own recording software into your game when you can just rely on the
    Steam API. That's_valuable_ to developers; it's work they don't need
    to do... or support. You put your game on Steam, your customers are
    going to have a lot better experience playing it than if its sold
    solely through EGS, or GOG, or UPlay.

    Something I think Steam does well is that they do generally seem to have
    a mindset of what can we develop that benefits everyone and not just how
    can we directly make money out of this. I'm not sure which other
    companies would develop the likes of Remote Play without charging for it.

    They also have Steam Labs to try out new ideas before including them by default.

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  • From candycanearter07@21:1/5 to JAB on Thu Nov 7 21:50:05 2024
    JAB <noway@nochance.com> wrote at 10:31 this Wednesday (GMT):
    On 06/11/2024 00:23, Spalls Hurgenson wrote:
    So if I've no use for it, why bring it up? Because even though there's
    a lot about Steam and Valve that I don't like (DRM, 'license-not-own',
    gambling being the top three), features like this remind us_why_
    Steam remains top-dog in the PC marketplace, and why it absolutely
    deserves the cut it gets in its sales.

    Epic -and a lot of their mindless followers- lambaste Valve's 20 to
    30% cut, but this shows why Valve earned it. Not only is Valve
    continuing to add new features to Steam, but its something that
    benefits_all_ their customers: developers and end-users alike. AS an
    end-user, there's no need to get third-party software that may or may
    not work with your OS. As a developer, there's no need to add in your
    own recording software into your game when you can just rely on the
    Steam API. That's_valuable_ to developers; it's work they don't need
    to do... or support. You put your game on Steam, your customers are
    going to have a lot better experience playing it than if its sold
    solely through EGS, or GOG, or UPlay.

    Something I think Steam does well is that they do generally seem to have
    a mindset of what can we develop that benefits everyone and not just how
    can we directly make money out of this. I'm not sure which other
    companies would develop the likes of Remote Play without charging for it.

    They also have Steam Labs to try out new ideas before including them by default.


    What other company would add official support for their mods? Workshop
    is one of the best things that they've made IMO, and I wish more games
    used it as their mod system,
    --
    user <candycane> is generated from /dev/urandom

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    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Ant@21:1/5 to Spalls Hurgenson on Fri Nov 8 16:44:08 2024
    Neat feature when I tried it with a free weekend game last night: https://steamusercontent-a.akamaihd.net/ugc/17545202065764672/A62C1E3E9C91DDE6CE155BE8527546DF52F321D0/

    How do I upload my video recording to Steam's cloud like screen shots?
    I don't see that option. I only see export and share uploaded video links that only can go up to a minute and share for two days. :(

    Thank you for reading and hopefully answering soon. :)


    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    So, there's a new feature now available on Steam (well, new to the
    general user; I think it's been on the beta channel for a while):
    Steam Recording*. This does exactly what it sounds like: it lets you
    record game footage. It even lets you share it with other users.

    Now, personally I can't say I've much use for the feature, but that's
    okay. I know a lot of people like it. The few times I had need of it,
    I always used a third party app (remember FRAPS?). I believe a similar feature is actually built into Windows11 too, but I think it's fairly
    limited in what games it actually works with. Steam Recording not only
    works with all games on steam, but on non-Steam titles too. "As long
    as the game allows the Steam Overlay to run, the gameplay can be
    recorded". So that's cool.

    So if I've no use for it, why bring it up? Because even though there's
    a lot about Steam and Valve that I don't like (DRM, 'license-not-own', gambling being the top three), features like this remind us _why_
    Steam remains top-dog in the PC marketplace, and why it absolutely
    deserves the cut it gets in its sales.

    Epic -and a lot of their mindless followers- lambaste Valve's 20 to
    30% cut, but this shows why Valve earned it. Not only is Valve
    continuing to add new features to Steam, but its something that
    benefits _all_ their customers: developers and end-users alike. AS an end-user, there's no need to get third-party software that may or may
    not work with your OS. As a developer, there's no need to add in your
    own recording software into your game when you can just rely on the
    Steam API. That's _valuable_ to developers; it's work they don't need
    to do... or support. You put your game on Steam, your customers are
    going to have a lot better experience playing it than if its sold
    solely through EGS, or GOG, or UPlay.

    Steam's monopoly is troubling, and Valve isn't a perfect company. But
    new features like this remind us that overall they've been an overall
    benefit to PC gaming, and a far better custodian than any of its
    competitors have ever even attempted to be.

    I will miss using FRAPs, though.


    ----
    * official announcement here:
    https://store.steampowered.com/gamerecording
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